[KTK] Surrak Dragonclaw

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Tyrael
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[KTK] Surrak Dragonclaw

Postby Tyrael » Wed Sep 10, 2014 3:29 pm

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Surrak Dragonclaw
2GUR
Legendary Creature - Human Warrior
Flash

Surrak Dragonclaw can't be countered.

Creature spells you control can't be countered.

other creatures you control have trample.
6/6

As if we needed another reason to play RUG...
Last edited by Tyrael on Wed Sep 10, 2014 5:07 pm, edited 1 time in total.
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Postby ( G_R ) » Wed Sep 10, 2014 4:00 pm

Even I can tell this card is really good. Wow.
That explains why people keep coming over for chicken nuggets

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Postby TheCleaner » Wed Sep 10, 2014 4:11 pm

lame design
Click the spoiler if you dare to find out the truth

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and hes a cheater

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Postby ( G_R ) » Wed Sep 10, 2014 4:18 pm

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That explains why people keep coming over for chicken nuggets

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Postby Stardust » Wed Sep 10, 2014 10:23 pm

Trample is a form of evasion, just sayin'.
҉

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Postby ( G_R ) » Wed Sep 10, 2014 11:31 pm

Would break him as general. :B
That explains why people keep coming over for chicken nuggets

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Postby LP, of the Fires » Wed Sep 10, 2014 11:38 pm

This makes the charm being mana-leak even more broken.

Easiest way to win a game of magic is being able to hold up threats and disruption that your opponent has to respect and blowing him out when he plays around the wrong card.

Think faeries repping cryptic/clique or being agro against control and not knowing to play around jace or verdict.
You gotta understand, I love the beatdown. I really do. I always have.

Beatdown is hard, though.


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Postby Second Harkius » Wed Sep 10, 2014 11:52 pm

It's good but the lack of evasion makes it a bit less awesome than it initially seems.

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Postby LP, of the Fires » Wed Sep 10, 2014 11:55 pm

Yes, but I like all the play to this card. You can flash it in during combat to either block or give all your guys trample which is awesome and unlike advent of the wurm, you can punish people for playing around it by having counterspells in your deck.
You gotta understand, I love the beatdown. I really do. I always have.

Beatdown is hard, though.


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Postby Kaitscralt » Thu Sep 11, 2014 2:16 am

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lol
Standard hobos who play budget garbage should be looked upon with suspicion.

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Postby Kaitscralt » Thu Sep 11, 2014 2:17 am

This makes the charm being mana-leak even more broken.

Easiest way to win a game of magic is being able to hold up threats and disruption that your opponent has to respect and blowing him out when he plays around the wrong card.

Think faeries repping cryptic/clique or being agro against control and not knowing to play around jace or verdict.
uncounterable card makes a counter good? :confused:

this card is fine, not sure RUG needs it, depends when the curve ends
Standard hobos who play budget garbage should be looked upon with suspicion.

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Postby LP, of the Fires » Thu Sep 11, 2014 2:41 am

More like more instant speed options makes a counter good.

If they know your only instant speed interaction is charm, they can just play around charm. If you have multiple ways to interact at instant speed, well, they can't play around everything.
You gotta understand, I love the beatdown. I really do. I always have.

Beatdown is hard, though.


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Postby Stardust » Thu Sep 11, 2014 2:20 pm

He himself doesn't have trample.
:|

This guy sucks.
҉


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