[Primer] Boros Burn
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- Purp
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- dpaine88
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@Purp ---thanks!
I usually never ever lose to aggro and control the shit out of them then slowly win with like 5 life...
Mostly came down to 3 things that fucked me up...
1) Voice
2) Wurm
3) God's Willing mana always up- made it hard to control his stuff effectively.
Guess I just need more practice vs G/W which is tough to come by but everything you guys said helped.
Damn, I love this forum =D
I usually never ever lose to aggro and control the shit out of them then slowly win with like 5 life...
Mostly came down to 3 things that fucked me up...
1) Voice
2) Wurm
3) God's Willing mana always up- made it hard to control his stuff effectively.
Guess I just need more practice vs G/W which is tough to come by but everything you guys said helped.
Damn, I love this forum =D
Burn baby burn!
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Wow that seems crazy.....X-1 with a round 1 loss can get 9th. It's happened to me twice at IQs at this LGS (both those round 1 losses were to hexproof...well 1 was a loss, the other was a draw)X-1 should top8 no matter what....
Usually at smaller events like that people will Double Draw into top8 after going first 3-4 rounds undefeated. You would be ahead of anyone that double drew. But possible people don't double draw and you get screwed.
I feel your pain...I went to the Star City Open 2 weeks ago and in the first 4 rounds, I played Hexproof twice.
Got a Scg
Open again this weekend- hoping to do better.
Burn baby burn!
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I just don't see wasting a spell to turn a 2/2 into a 3/3 or 4/4. Casting on their turn isn't important since you want them blowing their pumps and protections on your turn.
Everything else has far greater priority than him. I'm not even eager to hit it with an early chains if I know they have bigger creatures and auras waiting. Then again, I run creatures that can wall it so maybe that skews my opinion.
Everything else has far greater priority than him. I'm not even eager to hit it with an early chains if I know they have bigger creatures and auras waiting. Then again, I run creatures that can wall it so maybe that skews my opinion.
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- magicdownunder
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I run it over my one MM MD and I'll have another one in the SB (I love that spell btw).So what do you guys think - the new Convoke Burn spell is worth playing? If yes what are we looking to cut? (I cant see myself cutting anything from the md).
I agreed and I do the same thingI just don't see wasting a spell to turn a 2/2 into a 3/3 or 4/4. Casting on their turn isn't important since you want them blowing their pumps and protections on your turn.
Everything else has far greater priority than him. I'm not even eager to hit it with an early chains if I know they have bigger creatures and auras waiting. Then again,
I run creatures that can wall it so maybe that skews my opinion.
Though if I have Reprisal or Fated in hand I'll be willing to chain the voice.
Last edited by magicdownunder on Tue Jul 01, 2014 4:38 pm, edited 1 time in total.
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I think that, with YP and the tokens, we have enough creatures to make this worthwhile. I will likely shave a few Helixes to test once we have the rest of the set spoiled.
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I dont think MDU was talking about not playing Helix, just as an option to suplement playing with Helix in place of stuff like mortars (ued for dragon and blood baron and another efficient removal, however close to completely blank vs control anyway).
Am I right MDU?
@Rhyno
Probably it is worse than helix, however for playtesting purposes I can see it would be good way to test it out.
Am I right MDU?
@Rhyno
Probably it is worse than helix, however for playtesting purposes I can see it would be good way to test it out.
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Correct I'll most likely only run 1 or 2 at most (MM is still a solid spell for its cost).I dont think MDU was talking about not playing Helix, just as an option to suplement playing with Helix in place of stuff like mortars (ued for dragon and blood baron and another efficient removal, however close to completely blank vs control anyway).
Am I right MDU?
@Rhyno
Probably it is worse than helix, however for playtesting purposes I can see it would be good way to test it out.
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The tradeoff is hitting BBoV and Stormbreath (and potentially shaving the cost) in exchange for not gaining 4 life. Sounds good to me.I dont think MDU was talking about not playing Helix, just as an option to suplement playing with Helix in place of stuff like mortars (ued for dragon and blood baron and another efficient removal, however close to completely blank vs control anyway).
Am I right MDU?
@Rhyno
Probably it is worse than helix, however for playtesting purposes I can see it would be good way to test it out.
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Given her short history in eternal formats, it could be Koth that's playing second fiddle to Chandra.
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Yup- Stoke def over MM. Don't see how you could really argue against that.
Yeah the lands will be interesting...
I have like 4 open land spots that are currently:
1 Mana Confluence
1 Temple of Silence
2 Boros Guildgate
I think I would want like 2 Battlefield Forge- possibly 3 but hands with 2 seem pretty bad.
Yeah the lands will be interesting...
I have like 4 open land spots that are currently:
1 Mana Confluence
1 Temple of Silence
2 Boros Guildgate
I think I would want like 2 Battlefield Forge- possibly 3 but hands with 2 seem pretty bad.
Burn baby burn!
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You want to be a star, don't you?Yes but a hand full of them would be awful. Go ahead and experiment with them but I think slamming in 3 will be too much
In a pinch, Khaos' beard can help turn this around.
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- zemanjaski
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Right now I'm boarding
2 Banishing Light
4 Boros Reckoner
2 Chandra, Pyromaster
1 Mizzium Mortars
3 Prophetic Flamespeaker
2 Reprisal
1 Wear // Tear
Wear // Tear is less good now that Planar Cleansing control is a thing.
Reprisal hits GW pretty hard if that's a thing in your area.
You should have ZERO lava spikes in post board against aggro unless you're in the market for paying two mana to discard a card
2 Banishing Light
4 Boros Reckoner
2 Chandra, Pyromaster
1 Mizzium Mortars
3 Prophetic Flamespeaker
2 Reprisal
1 Wear // Tear
Wear // Tear is less good now that Planar Cleansing control is a thing.
Reprisal hits GW pretty hard if that's a thing in your area.
You should have ZERO lava spikes in post board against aggro unless you're in the market for paying two mana to discard a card
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I'd say that we might be able to get away with 2 Battlefield Forge; three and three Mutavault is probably too many "colourless" lands unless your meta is very control heavy.
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I wouldn't fault anyone for 1 reprisal and 2 mortars in the board, that's pretty reasonable.
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Obscure Family Guy reference.I don't understand.You want to be a star, don't you?Yes but a hand full of them would be awful. Go ahead and experiment with them but I think slamming in 3 will be too much
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Right now I'm boarding
2 Banishing Light
4 Boros Reckoner
2 Chandra, Pyromaster
1 Mizzium Mortars
3 Prophetic Flamespeaker
2 Reprisal
1 Wear // Tear
Wear // Tear is less good now that Planar Cleansing control is a thing.
Reprisal hits GW pretty hard if that's a thing in your area.
You should have ZERO lava spikes in post board against aggro unless you're in the market for paying two mana to discard a card
Talk about absolutely raping aggro post board haha
Burn baby burn!
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Esper and UW Planar Cleansing are very good, standard UW is unfavourable.Z, with your setup, how do feel about your control matchup? Reckoner providing a good enough threat. Seems like I would want Flamespeaker on the play(to stay ahead of jace), Reckoner on the draw
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[youtube:Obscure Family Guy reference.I don't understand.You want to be a star, don't you?Yes but a hand full of them would be awful. Go ahead and experiment with them but I think slamming in 3 will be too much
67829ae5]http://www.youtube.com/watch?v=B32JKroPf7o[/youtube]
I've played with painlands before. This ain't my first rodeo.
In a pinch, Khaos' beard can help turn this around.
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- hoeiberg
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Totally with you on this one. I will genreally only kill the Voice if i have too much removal in hand (when does that ever happen anyway) or he is totally out of gas. A 2/2 that i can chump forever with YP tokens just isn't much of a threat.I just don't see wasting a spell to turn a 2/2 into a 3/3 or 4/4. Casting on their turn isn't important since you want them blowing their pumps and protections on your turn.
Everything else has far greater priority than him. I'm not even eager to hit it with an early chains if I know they have bigger creatures and auras waiting. Then again, I run creatures that can wall it so maybe that skews my opinion.
(When i realized this some time last season my GW MU went from being very hard to being relatively
easy, against us voice only gets better when you kill it)
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This is sound analysis.I'd say that we might be able to get away with 2 Battlefield Forge; three and three Mutavault is probably too many "colourless" lands unless your meta is very control heavy.
In a pinch, Khaos' beard can help turn this around.
I rarely skip a Khaospawn wall of text because I know there is always piss at the end of the rainbow.
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