Rx Burn
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- Purp
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Rx Burn
I don't get how skullcrack is better. The guy who topped 8, arya, is a local player who is always on red with me. He swears by 19 lands
yurp yurp
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Rx Burn
It's a lot better when you're facing aggressive decks like Merfolk and Affinity. And pretty much in games where your life total matters (which is LOT more than you would think).
In a pinch, Khaos' beard can help turn this around.
I rarely skip a Khaospawn wall of text because I know there is always piss at the end of the rainbow.
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Rx Burn
+Dromoka's Command is a cardIt's a lot better when you're facing aggressive decks like Merfolk and Affinity. And pretty much in games where your life total matters (which is LOT more than you would think).
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Rx Burn
Yeah, that too.
In a pinch, Khaos' beard can help turn this around.
I rarely skip a Khaospawn wall of text because I know there is always piss at the end of the rainbow.
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Rx Burn
My issue with Small Zoo and Nacatl Burn is that it just seems to improve our strong MUs and weaken our weak MUs.I've been playing this with a bit of success on MTGO. I think if you're wanting to play Atarka's Command, this is the kind of shell you want to play it in.
[deck]
Creatures (21)
4 Goblin Guide
4 Wild Nacatl
4 Monastery Swiftspear
4 Kird Ape
2 Grim Lavamancer
3 Young Pyromancer
Spells (19)
2 Mutagenic Growth
4 Lightning Bolt
4 Atarka's Command
4 Boros Charm
2 Lightning Helix
3 Searing Blaze
Lands (20)
4 Wooded Foothills
4 Bloodstained Mire
4 Arid Mesa
3 Stomping Ground
3 Sacred Foundry
2 Mountain
Sideboard (15)
3 Path to Exile
2 Pyrite Spellbomb
1 Forked Bolt
4 Destructive Revelry
2 Deflecting Palm
3 Molten Rain
[/deck]
This is pretty close to what made the top 8 of SCG Charlotte and also close to what Patrick Sullivan has been running on MTGO. I know it's bordering on a Small Zoo list but I do think it's close enough to pure Burn that it's worth discussing here. I initially had it exactly like his list but noticed I was losing quite a bit to my own Eidolon of the Great Revel due to having to fetch shocks the vast majority of the time. I tried Abbot of Keral Keep but was not impressed so now I'm giving Young Pyromancer a go with decent results. He's particularly good with Atarka's Command and I have lived the dream of going battle cry mode with multiple Elemental tokens on the field.
I must admit that I have underestimated the versatility of Atarka's Command. I've won a few games vs Affinity where the reach mode turned into a total blowout. I didn't realize just how good it was against that deck, but then again my opponents could just be bad walking into it with me having mana open.
The nice thing about going more creature heavy is that you aren't quite as soft to Dragon's Claw and Kor Firewalker. Going wide against these cards is a legitimate strategy and I have pushed through both of these cards in testing rather easily.
I wish I could get Patrick Sullivan's opinions on the list and his testing results thusfar. Might be time to create a Twitter account...
Admittedly the said strong decks do seem like the decks to beat right now, I still would prefer to take the middle ground with more targeted burn over creatures.
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Rx Burn
Well, some bad matchups get a LOT better and almost favorable. Affinity feels stronger to me, but I don't have a large enough sample size to say definitively that it's better. You're also less susceptible to the typical Burn hate cards, and I'd bet the percentage you gain from that is roughly equivalent or even greater than the percentage you're giving up in your "good" matchups.
As a Grixis Control pilot I would say that the matchup is a lot worse for me when my opponent is swarming the board with one drops rather than relying on spells to kill me. I only have so many Lightning Bolts and Terminates, whereas postboard I'll be leaning on Dispels, Negates, and Duress to clear the burn spells.
As a Grixis Control pilot I would say that the matchup is a lot worse for me when my opponent is swarming the board with one drops rather than relying on spells to kill me. I only have so many Lightning Bolts and Terminates, whereas postboard I'll be leaning on Dispels, Negates, and Duress to clear the burn spells.
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Rx Burn
I count Grixis Control in the Good MU piles, which Small Zoo and Nacatl Burn just further improves.
The MUs which aren't great for burn which creatures don't help in are builds like Merfolk, Zoo, Company and it ilk (I personally wouldn't prefer more creatures vs Robots and would rather have more targeted burn).
Jund/Junk which are count as a good MU get much worst when you include more creatures into the fray as well.
The MUs which aren't great for burn which creatures don't help in are builds like Merfolk, Zoo, Company and it ilk (I personally wouldn't prefer more creatures vs Robots and would rather have more targeted burn).
Jund/Junk which are count as a good MU get much worst when you include more creatures into the fray as well.
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Rx Burn
Hey guys, I'm back playing Burn. I tried playing Affinity, but I just don't enjoy the deck. So is Nactl Burn just better than other variants now? Also, Josh Utter Leyton ran no Eidolon and 4 Nactl, but online, people are running both...going up to 16 creatures. 16 creatures seems like too much to me, but what are y'all thoughts?
edit: also, my sideboard is still the same; not sure how to change it
2 Path to Exile
3 Kor Firewalkers
2 Searing Blood
2 Molten Rain
4 D. Revelry
1 Deflecting Palm
1 Torpor Orb.
edit: also, my sideboard is still the same; not sure how to change it
2 Path to Exile
3 Kor Firewalkers
2 Searing Blood
2 Molten Rain
4 D. Revelry
1 Deflecting Palm
1 Torpor Orb.
Last edited by Whole on Mon Aug 31, 2015 4:59 am, edited 1 time in total.
excerpt from my t8 profile:
- magicdownunder
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Rx Burn
Eidolon's are much better then Nactl (in burn) so I'll run both if I plan on running them at all.
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Rx Burn
Right, I'm having serious doubts about running Grixis Delver at next weekend's WMCQ. Which means, I'm looking at Burn again.
What lists would you run against a wide metagame (I can expect all the tier 1 decks in greater quantities, and the rest in lower).
What lists would you run against a wide metagame (I can expect all the tier 1 decks in greater quantities, and the rest in lower).
Sig by NBW
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Rx Burn
I've been playing my Zoo list a bit more. Swapped out the Pyromancers for Abbots again but went down to two and put in a third Lightning Helix. I've enjoyed the extra reach and right now I feel like the Abbots are ultimately better since the deck wants to be fast and not grind. I do wish Chain Lightning was legal though.
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- magicdownunder
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Rx Burn
I like Lee Shi Tian's 2015 World Championship list he didn't perform that well since it ended up getting crushed by Bogles but I still think its a great list (aside from the SB's which I think is a mess and don't understand).Right, I'm having serious doubts about running Grixis Delver at next weekend's WMCQ. Which means, I'm looking at Burn again.
What lists would you run against a wide metagame (I can expect all the tier 1 decks in greater quantities, and the rest in lower).
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Rx Burn
What don't you understand about the sideboard?
Serious question. It sounds like I'm being a sarcastic asshole but I'm not. It seems pretty cut and dry to me.
Serious question. It sounds like I'm being a sarcastic asshole but I'm not. It seems pretty cut and dry to me.
In a pinch, Khaos' beard can help turn this around.
I rarely skip a Khaospawn wall of text because I know there is always piss at the end of the rainbow.
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Rx Burn
His deck is almost a few cards different from mine actually. I just squeezed in a coupe of Forked Bolts in the main though.
In a pinch, Khaos' beard can help turn this around.
I rarely skip a Khaospawn wall of text because I know there is always piss at the end of the rainbow.
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Rx Burn
I don't quite understand the 3/1 split on Revelry and Smash. I think the fourth Revelry will win you more games across the field than the extra damage and nongreen requirement on Smash.
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Rx Burn
I'm doing the exact same thing, believe or not. It's a hedge in the Affinity matchup. And believe or not, it comes in handy against Tron, where they can T3 a Karn and exile your Stomping Ground.
In a pinch, Khaos' beard can help turn this around.
I rarely skip a Khaospawn wall of text because I know there is always piss at the end of the rainbow.
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Rx Burn
Just the card numbers, burn doesn't have any card draw so running many 1x and 2x seems unfocused to me.What don't you understand about the sideboard?
Serious question. It sounds like I'm being a sarcastic asshole but I'm not. It seems pretty cut and dry to me.
The cards themselves seem fine with me I'm just accustom to people metagaming the SB hard during these large paper events (online - I'll say his choices are fine since we're in the dark).
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Rx Burn
The singleton's seem weird when you look at it on paper, but don't forget that the number one rule about sideboarding with R/x Aggro: don't dilute your gameplan too much postboard.
In a pinch, Khaos' beard can help turn this around.
I rarely skip a Khaospawn wall of text because I know there is always piss at the end of the rainbow.
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Rx Burn
IMO, I don't think that there is much of a difference between a 1-of and a 2-of in a deck. Like, if you really want to see a card, you'll play it as a 3 or 4-of.
Think about it - is there really that much of a difference between having a single copy of Deflecting Palm and a 2-of? You play it once and they'll play around it forever. You really only want 1. Same with Shard Volley. 2 is acceptable in the main, but more often than not, you'll only play 1.
Also, sometimes the singletons are there to supplement existing numbers of a certain card type. Take the whole 3/1 split on Revelry and Smash - you want it mainly for killing artifacts. Against Tron and Affinity, the 1st Smash is way better than the 4th Revelry most of the time. What enchantments are you really trying to kill at this point? The deck has gotten a lot better at fighting Leyline these days and Twin players are wise to the Revelry tech. Or take Bogles - 3 Revelry and 1 Palm is probably all you want anyway.
With Twin, 1 Path and 1 Rending Volley is probably enough. It's better than just playing 2 Path anyway.
Think about it - is there really that much of a difference between having a single copy of Deflecting Palm and a 2-of? You play it once and they'll play around it forever. You really only want 1. Same with Shard Volley. 2 is acceptable in the main, but more often than not, you'll only play 1.
Also, sometimes the singletons are there to supplement existing numbers of a certain card type. Take the whole 3/1 split on Revelry and Smash - you want it mainly for killing artifacts. Against Tron and Affinity, the 1st Smash is way better than the 4th Revelry most of the time. What enchantments are you really trying to kill at this point? The deck has gotten a lot better at fighting Leyline these days and Twin players are wise to the Revelry tech. Or take Bogles - 3 Revelry and 1 Palm is probably all you want anyway.
With Twin, 1 Path and 1 Rending Volley is probably enough. It's better than just playing 2 Path anyway.
In a pinch, Khaos' beard can help turn this around.
I rarely skip a Khaospawn wall of text because I know there is always piss at the end of the rainbow.
- magicdownunder
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Rx Burn
Here is the list I'm testing which has netted me 2x 3-0 and 1x 2-1 so far:
[deck=MDU's Delta Burn]Lands 19
2 Arid Mesa
2 Blood Crypt
2 Sacred Foundry
2 Scalding Tarn
3 Mountain
4 Bloodstained Mire
4 Wooded Foothills
Creatures 14
4 Goblin Guide
4 Monastery Swiftspear
4 Eidolon of the Great Revel
2 Grim Lavamancer
Burns 27
4 Bump in the Night
4 Boros Charm
4 Lightning Bolt
4 Lava Spike
4 Rift Bolt
3 Searing Blaze
2 Skullcrack
2 Lightning Helix
Sideboard 15
1 Deflecting Palm
1 Grim Lavamancer
2 Skullcrack
2 Path to Exile
2 Wear // Tear
2 Self-Inflicted Wound
2 Ensnaring Bridge
3 Kor Firewalker[/deck]
Lots of 1cc spells so that I can quickly unload my hand making Ensnaring Bridge more effective and also the flashback from Bump is great during those long grinding moments.
MOCS10 seems to standard (which will be new standard) so its something worth grinding for if you want to experience the metagame against a competent field.
[deck=MDU's Delta Burn]Lands 19
2 Arid Mesa
2 Blood Crypt
2 Sacred Foundry
2 Scalding Tarn
3 Mountain
4 Bloodstained Mire
4 Wooded Foothills
Creatures 14
4 Goblin Guide
4 Monastery Swiftspear
4 Eidolon of the Great Revel
2 Grim Lavamancer
Burns 27
4 Bump in the Night
4 Boros Charm
4 Lightning Bolt
4 Lava Spike
4 Rift Bolt
3 Searing Blaze
2 Skullcrack
2 Lightning Helix
Sideboard 15
1 Deflecting Palm
1 Grim Lavamancer
2 Skullcrack
2 Path to Exile
2 Wear // Tear
2 Self-Inflicted Wound
2 Ensnaring Bridge
3 Kor Firewalker[/deck]
Lots of 1cc spells so that I can quickly unload my hand making Ensnaring Bridge more effective and also the flashback from Bump is great during those long grinding moments.
MOCS10 seems to standard (which will be new standard) so its something worth grinding for if you want to experience the metagame against a competent field.
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Rx Burn
No Rakdos Charm?
In a pinch, Khaos' beard can help turn this around.
I rarely skip a Khaospawn wall of text because I know there is always piss at the end of the rainbow.
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Rx Burn
I really like Charm vs Robots, Merfolk to punish Master (and vial + Spellkite) and vs Company to punish voice + Company spam but I couldn't find the space in the SB.
I would definitely run charm in Jund Burn though.
I would definitely run charm in Jund Burn though.
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Rx Burn
I board it out everytime due to my fear of vial ruining my day... not sure if that is correct though Merfolk is a rough MU (which is why I'm testing Bridge).
- GoblinWarchief
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Rx Burn
I board him out just on the draw. i find that on the play the best way to win is just tempo them out with early creatures (i know this also because i played only goblins in modern for like 2 years when i didn't have fetches nor shocks, and i never lost against merfolks despite not having piledriver yet), because a lot of their early plays (cursecatcher vial spreading seas) are just ridiculously bad against an early rush of creatures.
Another thing i do is just keep in the deck as many spells that only cost one colored mana as possible, because spreading seas is probably their best card against us. If i have to chose boarding out boros charm or skullcrack, for example, i usually keep in skullcrack. Of course there are some double red spells that are too good not to play like searing effects.
Another thing i do is just keep in the deck as many spells that only cost one colored mana as possible, because spreading seas is probably their best card against us. If i have to chose boarding out boros charm or skullcrack, for example, i usually keep in skullcrack. Of course there are some double red spells that are too good not to play like searing effects.
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Rx Burn
What is the general consensus about Abbot in RWg Burn?
Grim lavamancer always dies before I can actually use his ability, so wa thinking about swapping them out for Abbots.
Also, what is the correct number for volcanic fallout and should it only be restricted to the SB?
I fear people might go mass affinity/bogles come WMCQ after Worlds was full of them as well.
What is the best way to go about living end?
Grim lavamancer always dies before I can actually use his ability, so wa thinking about swapping them out for Abbots.
Also, what is the correct number for volcanic fallout and should it only be restricted to the SB?
I fear people might go mass affinity/bogles come WMCQ after Worlds was full of them as well.
What is the best way to go about living end?
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Rx Burn
I wouldn't play Abbot in Burn.
1-2 Fallouts are good in the board.
Just burn the hell out of Living End. They do a ton of damage to themselves from cycling.
1-2 Fallouts are good in the board.
Just burn the hell out of Living End. They do a ton of damage to themselves from cycling.
In a pinch, Khaos' beard can help turn this around.
I rarely skip a Khaospawn wall of text because I know there is always piss at the end of the rainbow.
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Rx Burn
Abbot is quite bad in modern (he really needed haste) - you'll find he just ends up being cantrip + ooze or goyf support, Living End is a good MU so like Khaospawn said just burn away.
You could MD 1-2x Fallout over the hedge places where Shard or Helix or the 4th Blaze goes if you think your meta requires them over-wise just 2 in the SB max since your space is limited.
@GoblinWarchief: That does make sense, if they grow your going to lose very quickly so maxing on repeatable damage and play shoot the fish in the barrel seems good.
- - - -
Been testing Jund Burn so far I have a 2-1 (lost to a jund burn mirror (yeah other crazies are testing jund burn as well) which I missed played) and 3-0 another (beating Merfolk in one of them, suck on that fish).
[deck=MDU's Jund Burn]Lands 20
2 Arid Mesa
4 Bloodstained Mire
2 Scalding Tarn
4 Wooded Foothills
4 Mountain
2 Blood Crypt
2 Stomping Ground
Creatures 15
4 Goblin Guide
4 Monastery Swiftspear
4 Eidolon of the Great Revel
3 Grim Lavamancer
Burns 25
4 Bump in the Night
4 Atarka's Command
4 Lightning Bolt
4 Lava Spike
4 Rift Bolt
2 Shard Volley
3 Searing Blaze
Sideboard 15
1 Rakdos Charm
2 Exquisite Firecraft
3 Dragon's Claw
2 Pyrite Spellbomb
1 Self-Inflicted Wound
4 Destructive Revelry
2 Ensnaring Bridge[/deck]
Exquisite Firecraft might not be that necessary, its just that Grixis (Twin, Control and Delver) are really common online so I figured I might as well.... though [card]Kolaghan's Command[/card] could be a better option for its strengths vs Folk and Bots.
You could MD 1-2x Fallout over the hedge places where Shard or Helix or the 4th Blaze goes if you think your meta requires them over-wise just 2 in the SB max since your space is limited.
@GoblinWarchief: That does make sense, if they grow your going to lose very quickly so maxing on repeatable damage and play shoot the fish in the barrel seems good.
- - - -
Been testing Jund Burn so far I have a 2-1 (lost to a jund burn mirror (yeah other crazies are testing jund burn as well) which I missed played) and 3-0 another (beating Merfolk in one of them, suck on that fish).
[deck=MDU's Jund Burn]Lands 20
2 Arid Mesa
4 Bloodstained Mire
2 Scalding Tarn
4 Wooded Foothills
4 Mountain
2 Blood Crypt
2 Stomping Ground
Creatures 15
4 Goblin Guide
4 Monastery Swiftspear
4 Eidolon of the Great Revel
3 Grim Lavamancer
Burns 25
4 Bump in the Night
4 Atarka's Command
4 Lightning Bolt
4 Lava Spike
4 Rift Bolt
2 Shard Volley
3 Searing Blaze
Sideboard 15
1 Rakdos Charm
2 Exquisite Firecraft
3 Dragon's Claw
2 Pyrite Spellbomb
1 Self-Inflicted Wound
4 Destructive Revelry
2 Ensnaring Bridge[/deck]
Exquisite Firecraft might not be that necessary, its just that Grixis (Twin, Control and Delver) are really common online so I figured I might as well.... though [card]Kolaghan's Command[/card] could be a better option for its strengths vs Folk and Bots.
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Rx Burn
How has three Grim Lavamancer been? I've only ever tried two because they are so bad in multiples, but at least if the first one dies you have some insurance.
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Rx Burn
3 is good when Affinity and Merfolk are everywhere.
In a pinch, Khaos' beard can help turn this around.
I rarely skip a Khaospawn wall of text because I know there is always piss at the end of the rainbow.
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Rx Burn
MDU, how are the Bots and Fish MUs without a sweeper like volcanic fallout?
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Rx Burn
Still winnable, but the sweepers help. Although sometimes the Fallout still isn't enough when they drop enough lords or Ravager gets crazy with the cheese whiz.
In a pinch, Khaos' beard can help turn this around.
I rarely skip a Khaospawn wall of text because I know there is always piss at the end of the rainbow.
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Rx Burn
I've seen so much Affinity and decks with small dudes lately that I've frequently sided in 12 cards against them. My board is THAT lopsided.
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Rx Burn
Like Khaos said they're mainly for Bots and Folk but I'm running 4x Commands and 2x Shards to make them slightly more decent in multiples.How has three Grim Lavamancer been? I've only ever tried two because they are so bad in multiples, but at least if the first one dies you have some insurance.
Again like Khaos said - the MU still works and sweepers require many things to be working in your favor to work in those MUs.MDU, how are the Bots and Fish MUs without a sweeper like volcanic fallout?
I basically do what Val does and board in 4-9 SB cards...
- GoblinWarchief
- Regular Member
- Posts: 377
(View: POSTS_VIEWTOPIC /POSTS_VIEWTOPIC_INTO) - Joined: Tue Dec 17, 2013 3:31 pm
- Location: Italy
Rx Burn
I won a tarmogoyf in a 20 people event, deck is the same i posted last times, i just swap sideboard cards basing on what i expect to face.
After losing the first round to uwr geist due to horrible misplays i made, i managed to refocus and beat a bant control brew, bant midrange with geist (don't know why there were all these bant decks), grixis control, esper mentor, merfols and grixis midrange (with lavamancers snapcasters pyromancers and tasigurs).
I have to remember not to play too conservatively... sometimes i didn't cast turn 2 eidolon because i wanted to keep up skullcrack/command against timely reinforcements/helix, but usually you just can't afford that. i just have to jam my threats and don't be afraid of their sideboard cards.
I will look for someone willing to trade an imperial recruiter for my tarmo i need recruiter for edh and maybe legacy if i ever get to play that format again
After losing the first round to uwr geist due to horrible misplays i made, i managed to refocus and beat a bant control brew, bant midrange with geist (don't know why there were all these bant decks), grixis control, esper mentor, merfols and grixis midrange (with lavamancers snapcasters pyromancers and tasigurs).
I have to remember not to play too conservatively... sometimes i didn't cast turn 2 eidolon because i wanted to keep up skullcrack/command against timely reinforcements/helix, but usually you just can't afford that. i just have to jam my threats and don't be afraid of their sideboard cards.
I will look for someone willing to trade an imperial recruiter for my tarmo i need recruiter for edh and maybe legacy if i ever get to play that format again
- magicdownunder
- Tire Aficionado
- Posts: 3234
(View: POSTS_VIEWTOPIC /POSTS_VIEWTOPIC_INTO) - Joined: Tue Oct 22, 2013 1:55 pm
- Location: NSW, Australia
- Contact:
Rx Burn
Nicely done GoblinWarchief, UWr is an oppressive MU.
I've been playing this list for the time being with mixed results (1-1x2, 2-1x2 and 3-0x1) the main purpose for the cantrips is to try and get away with a lower land count:
[deck=MDU's JundTrip Burn]Lands 17
4 Wooded Foothills
4 Bloodstained Mire
2 Arid Mesa
2 Blood Crypt
2 Stomping Ground
2 Scalding Tarn
1 Mountain
Creatures 11
4 Goblin Guide
4 Monastery Swiftspear
3 Spark Elemental
Cantrips 10
4 Gitaxian Probe
4 Mishra's Bauble
2 Street Wraith
Burns 20
4 Lightning Bolt
4 Bump in the Night
4 Rift Bolt
4 Shard Volley
4 Lava Spike
Pumps 2
2 Become Immense
Sideboard 15
3 Searing Blaze
2 Searing Blood
2 Mountain
1 Murderous Cut
3 Hooting Mandrills
1 Ensnaring Bridge
1 Rending Volley
2 Destructive Revelry[/deck]
What makes this deck different to the old failed cantrip decks is the inclusion of Monastery Swiftspear and delve cards - currently I'm really considering running a Hooting Mandrills MD s maybe 1/1 split with Become Immense which will allows for one additional card in the SB (maybe a 4th Blaze or something which REALLY **** with burn).
I've been playing this list for the time being with mixed results (1-1x2, 2-1x2 and 3-0x1) the main purpose for the cantrips is to try and get away with a lower land count:
[deck=MDU's JundTrip Burn]Lands 17
4 Wooded Foothills
4 Bloodstained Mire
2 Arid Mesa
2 Blood Crypt
2 Stomping Ground
2 Scalding Tarn
1 Mountain
Creatures 11
4 Goblin Guide
4 Monastery Swiftspear
3 Spark Elemental
Cantrips 10
4 Gitaxian Probe
4 Mishra's Bauble
2 Street Wraith
Burns 20
4 Lightning Bolt
4 Bump in the Night
4 Rift Bolt
4 Shard Volley
4 Lava Spike
Pumps 2
2 Become Immense
Sideboard 15
3 Searing Blaze
2 Searing Blood
2 Mountain
1 Murderous Cut
3 Hooting Mandrills
1 Ensnaring Bridge
1 Rending Volley
2 Destructive Revelry[/deck]
What makes this deck different to the old failed cantrip decks is the inclusion of Monastery Swiftspear and delve cards - currently I'm really considering running a Hooting Mandrills MD s maybe 1/1 split with Become Immense which will allows for one additional card in the SB (maybe a 4th Blaze or something which REALLY **** with burn).
- Valdarith
- Tire Aficionado
- Posts: 5169
(View: POSTS_VIEWTOPIC /POSTS_VIEWTOPIC_INTO) - Joined: Thu Mar 28, 2013 3:48 pm
- Location: Southeast AL
Rx Burn
Wow that's greedy. At what point do you just run Zooicide? It seems like a worse version of it.
I can't believe I forgot about Spark Elemental. I was brewing with Abbot awhile ago and was looking for more 1 cmc spells. It seems like a perfect fit for an Abbot list.
I can't believe I forgot about Spark Elemental. I was brewing with Abbot awhile ago and was looking for more 1 cmc spells. It seems like a perfect fit for an Abbot list.
Check out my stream! http://www.twitch.tv/valdarith
- magicdownunder
- Tire Aficionado
- Posts: 3234
(View: POSTS_VIEWTOPIC /POSTS_VIEWTOPIC_INTO) - Joined: Tue Oct 22, 2013 1:55 pm
- Location: NSW, Australia
- Contact:
Rx Burn
I was thinking about Zooicide but that deck just folds to removal, I figured I'll just copy Zooicide cept with burn which is slightly harder to deal with.
- - -
I played an interesting Abbot list a few days back - it was just RB with Lilly, discards and removal (including Bolt and Command) its main wincon seemed to be Abbot and Grim.
- - -
I played an interesting Abbot list a few days back - it was just RB with Lilly, discards and removal (including Bolt and Command) its main wincon seemed to be Abbot and Grim.
- Valdarith
- Tire Aficionado
- Posts: 5169
(View: POSTS_VIEWTOPIC /POSTS_VIEWTOPIC_INTO) - Joined: Thu Mar 28, 2013 3:48 pm
- Location: Southeast AL
Rx Burn
I was thinking the same thing re: RB deck.
Check out my stream! http://www.twitch.tv/valdarith
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