Merfolk
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(View: POSTS_VIEWTOPIC /POSTS_VIEWTOPIC_INTO) - Joined: Thu Sep 26, 2013 10:32 am
Merfolk
So I've been doing extremely well with this for the last two months.
[deck]Seamen[/deck]
The deck has paid for itself 5 times over with tournament wins. Affinity is by far the worst matchup.
[deck]Seamen[/deck]
The deck has paid for itself 5 times over with tournament wins. Affinity is by far the worst matchup.
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- hamfactorial
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- hamfactorial
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Indeed! I've never played Legacy, but [mana]1[/mana] is much harder to come by from what I've seen.Cursecatcher is just better in legacyIn Modern, the shuffle trigger is extremely relevant. I've played against it and felt terrible when I cracked a fetch. It's probably a better long game creature than Cursecatcher, you sacrifice some tempo for inevitability vs. a lot of decks.
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Indeed! I've never played Legacy, but [mana]1[/mana] is much harder to come by from what I've seen.[/quote:Cursecatcher is just better in legacyIn Modern, the shuffle trigger is extremely relevant. I've played against it and felt terrible when I cracked a fetch. It's probably a better long game creature than Cursecatcher, you sacrifice some tempo for inevitability vs. a lot of decks.
8d104zqj]
Turns out that having a force spike that can beat for 4 every turn is really good.
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Just isn't as strong as Cosi in modern, as far as I've experienced so farTurns out that having a force spike that can beat for 4 every turn is really good.Indeed! I've never played Legacy, but [mana]1[/mana] is much harder to come by from what I've seen.Cursecatcher isIn Modern, the shuffle trigger is extremely relevant. I've played against it and felt terrible when I cracked a fetch. It's probably a better long game creature than Cursecatcher, you sacrifice some tempo for inevitability vs. a lot of decks.
just better in legacy
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#InModernJust isn't as strong as Cosi in modern, as far as I've experienced so farTurns out that having a force spike that can beat for 4 every turn is really good.Indeed! I've never played Legacy, but [mana]1[/mana] is much harder to come by from what I've seen.Cursecatcher is just better in legacyIn Modern, the shuffle trigger is extremely relevant. I've played against it and felt terrible when I cracked a fetch.
It's probably a better long game creature than Cursecatcher, you sacrifice some tempo for inevitability vs. a lot of decks.
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- Yannaria
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It's probably pretty good. It lets you get your big dumb blue guy through against decks that aren't play Islands and lets you keep the pressure on in board stalls. You can Vial it in if you ever tick up to 3. It's difficult to remove and in the mid to late game makes sure that you're topdecking gas.
Oh and it's a 5/5 most of the time.
Oh and it's a 5/5 most of the time.
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Merfolk
If you're thinking of running back the same type of list, you might want to change up your SB. 4 Hurkyl's and 3 Steel Sabotage seem like too much Affinity hate. I'd change some to Spell Snare and/or Dispel. Some Merfolk lists are also experimenting with a small green splash for Collected Company which may or may not be worth it.Getting back into modern, this deck kicked serious butt when I was playing last year.So I've been doing extremely well with this for the last two months.
[deck]Seamen[/deck]
The deck has paid for itself 5 times over with tournament wins. Affinity is by far the worst matchup.
Thanks to NerdBoyWonder for the amazing sig!
Son, I want you to know that no matter what happens between your mother and me, it's all your fault.
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Merfolk
Agreed about the sideboard. Affinity was by far this deck's worst match-up but I'm seeing that deck less and less.If you're thinking of running back the same type of list, you might want to change up your SB. 4 Hurkyl's and 3 Steel Sabotage seem like too much Affinity hate. I'd change some to Spell Snare and/or Dispel. Some Merfolk lists are also experimenting with a small green splash for Collected Company which may or may not be worth it.-snip-
I don't want to mess with the colors though.
Here's something a bit more practical/modern:
[deck]Seamen[/deck]
Cosi's Trickster may become Cursecatcher now that Collected is a thing
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Merfolk
Merfolk, the silent competitor, is starting to get coverage (sadly). Expect this to blow up soon.
Will create primer soon.
Will create primer soon.
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Merfolk
And Mono-Blue Fish takes GP Copenhagen!
[deck]
Lands
10 Island
3 Wanderwine Hub
1 Minamo, School at Water's Edge
1 Oboro, Palace in the Clouds
1 Cavern of Souls
4 Mutavault
Creatures
3 Master of Waves
3 Merrow Reejerey
3 Tidebinder Mage
4 Master of the Pearl Trident
4 Lord of Atlantis
4 Silvergill Adept
4 Cursecatcher
Instants
2 Vapor Snag
3 Dismember
Enchantments
4 Spreading Seas
Artifacts
2 Relic of Progenitus
4 Æther Vial
Sideboard
1 Master of Waves
1 Tidebinder Mage
2 Hibernation
1 Dispel
1 Kira, Great Glass-Spinner
2 Remand
3 Spell Pierce
4 Tectonic Edge
[/deck]
[deck]
Lands
10 Island
3 Wanderwine Hub
1 Minamo, School at Water's Edge
1 Oboro, Palace in the Clouds
1 Cavern of Souls
4 Mutavault
Creatures
3 Master of Waves
3 Merrow Reejerey
3 Tidebinder Mage
4 Master of the Pearl Trident
4 Lord of Atlantis
4 Silvergill Adept
4 Cursecatcher
Instants
2 Vapor Snag
3 Dismember
Enchantments
4 Spreading Seas
Artifacts
2 Relic of Progenitus
4 Æther Vial
Sideboard
1 Master of Waves
1 Tidebinder Mage
2 Hibernation
1 Dispel
1 Kira, Great Glass-Spinner
2 Remand
3 Spell Pierce
4 Tectonic Edge
[/deck]
- Pedrobear
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Merfolk
Wanderwine Hub, are they only there to bluff some white spells ?
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