[Primer] Boros Burn
Moderators: Kaitscralt, zemanjaski, Christen
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[Primer] Boros Burn
[deck]
9 Mountain
4 Sacred Foundry
4 Temple of Silence
4 Temple of Triumph
4 Chandra's Phoenix
4 Young Pyromancer
4 Chained to the Rocks
4 Boros Charm
4 Lightning Strike
4 Magma Jet
4 Shock
4 Skullcrack
4 Toil // Trouble
3 Warleader's Helix
27 Burn
Sideboard
4 Anger of the Gods
1 Boros Reckoner
2 Burning Earth
2 Mizzium Mortars
4 Spark Trooper
2 Wear // Tear
[/deck]
Is it a fluke? (3 * 3-1 finishes in daily)
Meta is dominated by a devotion to permanents and mono removal decks. Most of the burns can be used as removal if needed. 4 main skullcracks should be good for limited amount of lifegain.
Also solid SB plan for agressive decks.
9 Mountain
4 Sacred Foundry
4 Temple of Silence
4 Temple of Triumph
4 Chandra's Phoenix
4 Young Pyromancer
4 Chained to the Rocks
4 Boros Charm
4 Lightning Strike
4 Magma Jet
4 Shock
4 Skullcrack
4 Toil // Trouble
3 Warleader's Helix
27 Burn
Sideboard
4 Anger of the Gods
1 Boros Reckoner
2 Burning Earth
2 Mizzium Mortars
4 Spark Trooper
2 Wear // Tear
[/deck]
Is it a fluke? (3 * 3-1 finishes in daily)
Meta is dominated by a devotion to permanents and mono removal decks. Most of the burns can be used as removal if needed. 4 main skullcracks should be good for limited amount of lifegain.
Also solid SB plan for agressive decks.
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BR List from PTQ Dublin.
[deck]
26 LANDS
6 Mountain
5 Swamp
4 Blood Crypt
4 Mutavault
4 Rakdos Guildgate
2 Temple of Silence
1 Temple of Triumph
7 CREATURES
4 Desecration Demon
3 Stormbreath Dragon
25 INSTANTS and SORCERIES
4 Anger of the Gods
4 Read the Bones
3 Dreadbore
3 Thoughtseize
3 Devour Flesh
2 Doom Blade
2 Hero's Downfall
2 Magma Jet
2 Rakdos's Return
2 OTHER SPELLS
2 Chandra, Pyromaster
SIDEBOARD
1 Thoughtseize
2 Doom Blade
1 Rakdos's Return
4 Duress
3 Lifebane Zombie
2 Shock
2 Underworld Connections[/deck]
[deck]
26 LANDS
6 Mountain
5 Swamp
4 Blood Crypt
4 Mutavault
4 Rakdos Guildgate
2 Temple of Silence
1 Temple of Triumph
7 CREATURES
4 Desecration Demon
3 Stormbreath Dragon
25 INSTANTS and SORCERIES
4 Anger of the Gods
4 Read the Bones
3 Dreadbore
3 Thoughtseize
3 Devour Flesh
2 Doom Blade
2 Hero's Downfall
2 Magma Jet
2 Rakdos's Return
2 OTHER SPELLS
2 Chandra, Pyromaster
SIDEBOARD
1 Thoughtseize
2 Doom Blade
1 Rakdos's Return
4 Duress
3 Lifebane Zombie
2 Shock
2 Underworld Connections[/deck]
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I don't like the 4 chained mainboard or the limited number of mountains and/or red sources as a whole. And I agree a couple Chandra would be better but I'm pretty sure the idea is that mainboard, you can use the lifegain to finish an "aggro" race and/or fuel paying the life for toil. I'm not amazingly excited about 4 toils on 4 black sources. I guess the idea is to have Trouble early before most decks have a thin hand? Also, I'm of the opinion that Helix is better than spark trooper except for those rare 6 mana turns where you can boros charm it (on 21 lands?) so you should 4 of those before trooper.
Also, pretty sure this deck doesn't need Anger when you're playing pyros and phoenixes. Maybe I'm wrong but it's not like Pyroboros needed it. I'd rather run a full set of Reckoners. Maybe whoever built it was really gunning to hate out Carytids?
How about this?
[deck]
Land 22
9 mountain
4 sacred
foundry
4 blood crypt
4 temple of triumph
1 temple of silence
Creature 8
4 Chandra's Phoenix
4 Young Pyromancer
Others 3
2 Chained to the rocks
1 Pyromancer's Gauntlet
Burn 27
4 boros charm
4 lightning strike
4 magma jet
4 shock
3 toil // trouble
3 Warleader's Helix
3 Skullcrack
2 Flames of the Firebrand
Sideboard
2 Chained to the rocks
2 Chandra, Pyromaster
2 Mizzium Mortars
2 Burning Earth
1 Warleader's Helix
4 Boros reckoner
2 Spark Trooper[/deck]
I'm rusty on MODO meta so maybe I'm missing something.
Also, pretty sure this deck doesn't need Anger when you're playing pyros and phoenixes. Maybe I'm wrong but it's not like Pyroboros needed it. I'd rather run a full set of Reckoners. Maybe whoever built it was really gunning to hate out Carytids?
How about this?
[deck]
Land 22
9 mountain
4 sacred
foundry
4 blood crypt
4 temple of triumph
1 temple of silence
Creature 8
4 Chandra's Phoenix
4 Young Pyromancer
Others 3
2 Chained to the rocks
1 Pyromancer's Gauntlet
Burn 27
4 boros charm
4 lightning strike
4 magma jet
4 shock
3 toil // trouble
3 Warleader's Helix
3 Skullcrack
2 Flames of the Firebrand
Sideboard
2 Chained to the rocks
2 Chandra, Pyromaster
2 Mizzium Mortars
2 Burning Earth
1 Warleader's Helix
4 Boros reckoner
2 Spark Trooper[/deck]
I'm rusty on MODO meta so maybe I'm missing something.
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Ok, I don't think this needs the w/b land but I do feel like it needs the extra land with all the 4 drops in sideboard. Honestly, it could use the 3rd vault sideboard with the amount of 4 drops that want to push in. I'm going to be ballsy and drop another mountain for a 2nd mainboard mutavault. The control matchup could use some help.
[deck]Land 22
8 mountain
4 sacred foundry
4 blood crypt
4 temple of triumph
2 mutavault
Creature 8
4 Chandra's Phoenix
4 Young Pyromancer
Others 3
2 Chained to the rocks
1 Pyromancer's Gauntlet
Burn 27
4 boros charm
4 lightning strike
4 magma jet
4 shock
3 toil // trouble
3 Warleader's Helix
3 Skullcrack
2 Flames of the Firebrand
Sideboard
2 Chained to the rocks
2 Chandra, Pyromaster
2 Mizzium Mortars
2 Burning Earth
1 Mutavault
4 Boros reckoner
2 Spark Trooper[/deck]
Bumming off MDU's sideboard plan back in the main pyroboros thread. Feel
free to pick at it.
[deck]Land 22
8 mountain
4 sacred foundry
4 blood crypt
4 temple of triumph
2 mutavault
Creature 8
4 Chandra's Phoenix
4 Young Pyromancer
Others 3
2 Chained to the rocks
1 Pyromancer's Gauntlet
Burn 27
4 boros charm
4 lightning strike
4 magma jet
4 shock
3 toil // trouble
3 Warleader's Helix
3 Skullcrack
2 Flames of the Firebrand
Sideboard
2 Chained to the rocks
2 Chandra, Pyromaster
2 Mizzium Mortars
2 Burning Earth
1 Mutavault
4 Boros reckoner
2 Spark Trooper[/deck]
Bumming off MDU's sideboard plan back in the main pyroboros thread. Feel
free to pick at it.
3 color control:q6ekuecn
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Ground through some tests last night and apparently just burning out mono U and trying as much as possible not to kill much else than Nightveil and Judge's familiar (preferably with shock) is the best bet. I ended up cutting both spark troopers to have it be a 4th helix and a rod of ruin.
It's the only deck where trooper is reliable life gain and even there, you don't need it. Anywhere else, it's so easy for it to get blanked when you need it most. It was nice that it dodged Judge's sac ability but that's about it.
It's the only deck where trooper is reliable life gain and even there, you don't need it. Anywhere else, it's so easy for it to get blanked when you need it most. It was nice that it dodged Judge's sac ability but that's about it.
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And toil // trouble for me. It's the cheap cards I always have the biggest trouble getting quickly. It's a solid 4-6 damage early which gets the race going so I am tempted to try testing the 4th.
I really want to mainboard Chandra but she can be fragile since you aren't clogging the board and sometimes just ignoring their creatures is the right call. Plus I don't want to clog my 4 slot game 1.
For mono blue, I want to test siding her in instead of mortars. I'm afraid she'd just be a fancy ping + fog but maybe it's for the best since I want other ways to kill that stupid Judge's Familiar (was surprised how often that messed up my plays). I only ever really want to mortars nightveil on sight due to the exile/card advantage part. Frostburn was either low damage or exposed itself to shock. I was surprised how slow blue's damage really is as a whole unless they hit that early MoW. Everything else I care about dies to
shock as well and I needed every card I could get to finish them off.
I really want to mainboard Chandra but she can be fragile since you aren't clogging the board and sometimes just ignoring their creatures is the right call. Plus I don't want to clog my 4 slot game 1.
For mono blue, I want to test siding her in instead of mortars. I'm afraid she'd just be a fancy ping + fog but maybe it's for the best since I want other ways to kill that stupid Judge's Familiar (was surprised how often that messed up my plays). I only ever really want to mortars nightveil on sight due to the exile/card advantage part. Frostburn was either low damage or exposed itself to shock. I was surprised how slow blue's damage really is as a whole unless they hit that early MoW. Everything else I care about dies to
shock as well and I needed every card I could get to finish them off.
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I like it because it's much harder to interact with in the meta than Assemble or Stormbreath. It's an answer in two turns or lose card. Play with it though and see how you feel about it.
That said, as a one of, it's only relevant when I draw it.
My only worry is about exiling it with Chandra on 23 lands. I was originally running 2 in a 24 land deck and it was amazing there.
I expect I'll bounce between this version and one of the Walter White varients just to throw people off.
That said, as a one of, it's only relevant when I draw it.
My only worry is about exiling it with Chandra on 23 lands. I was originally running 2 in a 24 land deck and it was amazing there.
I expect I'll bounce between this version and one of the Walter White varients just to throw people off.
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Im going to be testing variants of this archetype next week, I think it is very well positioned.
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IDK if I like running a "burn" list with decks packing 8x discard effects, no question you'll stomp aggro but control and midrange isn't a bye - if you had a chance to watch Arise, Phoenix Arise's performance during DEs you'll see what I mean.Im going to be testing variants of this archetype next week, I think it is very well positioned.
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Hmm, I'm not sure heh. I'm having a blast with it. Just Toiled//Troubled my opponent for 11 damage lol. Those Standard Event deck lists though are brutal, 21 mana had me screwed on 1 land hands countless, countless times. I've played 3 matches, 8 games total and I've had to mull every single hand except one.
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I might take something like this to FNM tonight if I can track down some of the cards, just to see how it runs.
[deck]
Creatures
4 Chandra's Phoenix
4 Young Pyromancer
Planeswalkers
2 Chandra, Pyromaster
Other Spells
2 Chained to the Rocks
4 Boros Charm
4 Lightning Strike
4 Magma Jet
4 Skullcrack
4 Shock
4 Toil // Trouble
2 Warleader's Helix
Lands
4 Sacred Foundry
4 Temple of Triumph
10 Mountain
4 Temple of Silence
[/deck]
[deck]
Creatures
4 Chandra's Phoenix
4 Young Pyromancer
Planeswalkers
2 Chandra, Pyromaster
Other Spells
2 Chained to the Rocks
4 Boros Charm
4 Lightning Strike
4 Magma Jet
4 Skullcrack
4 Shock
4 Toil // Trouble
2 Warleader's Helix
Lands
4 Sacred Foundry
4 Temple of Triumph
10 Mountain
4 Temple of Silence
[/deck]
- Yarpus
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I'd probably play more creatures just to cut bad cards.
4 Rakdos Cackler
4 Young Pyromancer
4 Chandra's Phoenix
2 Chandra, Pyromaster
2 Chained to the Rocks
4 Boros Charm
4 Lightning Strike
4 Magma Jet
4 Skullcrack
4 Shock
2 Warleader's Helix
22 lands
SB:
2 Chained to the Rocks
4 Mizzium Mortars
2 Aurelia's Fury
4 Flames of the Firebrand
2 Warleader's Helix
1 Wear // Tear
Toil // Trouble is probably the first card to cut. Really. Also, I'd consider Annihilating Fire instead of Skullcrack... but on the other hand Skullcrack is usefull in many matchups: Mono Blue (turning off damage prevent), Mono Black (grey merchant/whip) and UW. Maybe reduce them to 2.
Well, I'd also prefer to go big my old Kuroda Deck. It was basically a burn deck with higher curve and top-end finishers. Look at the list.
4 Ember Swallower
4 Stormbreath Dragon
2 Chandra, Pyromaster
2 Chained to the Rocks
2
Shock
4 Lightning Strike
4 Magma Jet
4 Boros Charm
4 Warleader's Helix
4 Skullcrack
2 Anger of the Gods
24 lands
4 Rakdos Cackler
4 Young Pyromancer
4 Chandra's Phoenix
2 Chandra, Pyromaster
2 Chained to the Rocks
4 Boros Charm
4 Lightning Strike
4 Magma Jet
4 Skullcrack
4 Shock
2 Warleader's Helix
22 lands
SB:
2 Chained to the Rocks
4 Mizzium Mortars
2 Aurelia's Fury
4 Flames of the Firebrand
2 Warleader's Helix
1 Wear // Tear
Toil // Trouble is probably the first card to cut. Really. Also, I'd consider Annihilating Fire instead of Skullcrack... but on the other hand Skullcrack is usefull in many matchups: Mono Blue (turning off damage prevent), Mono Black (grey merchant/whip) and UW. Maybe reduce them to 2.
Well, I'd also prefer to go big my old Kuroda Deck. It was basically a burn deck with higher curve and top-end finishers. Look at the list.
4 Ember Swallower
4 Stormbreath Dragon
2 Chandra, Pyromaster
2 Chained to the Rocks
2
Shock
4 Lightning Strike
4 Magma Jet
4 Boros Charm
4 Warleader's Helix
4 Skullcrack
2 Anger of the Gods
24 lands
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The only appropriate creatures for this deck are Chandra's Phoenix and Young Pyromancer. This deck likes to blank removal, so if we have creatures, they better draw out more than one removal spell. I'd like a split of 2 Flames of the Firebrand and 2 Toil // Trouble. This deck really needs to keep all cards live in the maindeck so that we don't just get beat up by aggro while we go: Skullcrack, Trouble for 2, Skullcrack Boros Charm, lol. I played Boros Burn for several months (I'm RDW?'s friend who developed the deck with him), and we don't that many stiff spells.
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I think that if you cut Toil, you lose the option of actually being a burn deck. Test it before you cut it.
I'm not a huge fan of the spark troopers but I know they're there for the potential to turn boros charm into more lifegain.
Guys, this might actually be the wrong deck for Chandra. Her +1 is quite a bit weaker without creatures to back her up.
Is the scry from the other set of temples is important?
I'm not a huge fan of the spark troopers but I know they're there for the potential to turn boros charm into more lifegain.
Guys, this might actually be the wrong deck for Chandra. Her +1 is quite a bit weaker without creatures to back her up.
Is the scry from the other set of temples is important?
- zemanjaski
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Id switch Cackler for YP; it's better on any turn that's not turn 1.
The scrylands help compensate for no Mutavaults; they also let you cast both sides of Toil // Trouble.
The scrylands help compensate for no Mutavaults; they also let you cast both sides of Toil // Trouble.
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What I mean is Temple of Silence's scry better than either Blood Crypt or Godless Shrine's shock? I suppose it's what let's the list try and get away with 21 lands. I'm screwing around goldfishing it now.
Cackler seemed to be a weird choice. The whole deck tries to get around common answers and then he puts in one of the easiest cards to blank. Shrug.
Cackler seemed to be a weird choice. The whole deck tries to get around common answers and then he puts in one of the easiest cards to blank. Shrug.
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I would be running:
[deck]Creatures
4 Young Pyromancer
4 Chandra's Phoenix
Spells
4 Shock
4 Magma Jet
4 Lightning Strike
4 Boros Charm
4 Skullcrack
4 Flames of the Firebrand
4 Annihilating Fire
2 Warleader's Helix
Land
4 Sacred Foundry
4 Temple of Triumph
10 Mountain
4 Plains
Sideboard
4 Toil // Trouble
2 Assemble the Legion
4 Chained to the Rocks
4 Boros Reckoner
1 Wear / Tear[/deck]
[deck]Creatures
4 Young Pyromancer
4 Chandra's Phoenix
Spells
4 Shock
4 Magma Jet
4 Lightning Strike
4 Boros Charm
4 Skullcrack
4 Flames of the Firebrand
4 Annihilating Fire
2 Warleader's Helix
Land
4 Sacred Foundry
4 Temple of Triumph
10 Mountain
4 Plains
Sideboard
4 Toil // Trouble
2 Assemble the Legion
4 Chained to the Rocks
4 Boros Reckoner
1 Wear / Tear[/deck]
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My advice is always to try the deck as is, even if sonething seems obviously wrong. Often you need to get a feel for how the deck plays before you can really understand all the interactions.What I mean is Temple of Silence's scry better than either Blood Crypt or Godless Shrine's shock? I suppose it's what let's the list try and get away with 21 lands. I'm screwing around goldfishing it now.
Cackler seemed to be a weird choice. The whole deck tries to get around common answers and then he puts in one of the easiest cards to blank. Shrug.
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I get the point on rendering removal useless. Still ...
Burn deck looks pretty bad against BTE Aggro decks. All you can do is 1-for-1. Even if most of your cards are flexxible removal-wincon, one stumble and you're dead. Playing bigger creatures makes the whole situation better as you get access to premium anti-creature card, AoTG.
And it's not like removal is really good against you. Your main wincon is burn, but you can finish off games on the back of dragon.
Sound like a plausible idea for me.
Burn deck looks pretty bad against BTE Aggro decks. All you can do is 1-for-1. Even if most of your cards are flexxible removal-wincon, one stumble and you're dead. Playing bigger creatures makes the whole situation better as you get access to premium anti-creature card, AoTG.
And it's not like removal is really good against you. Your main wincon is burn, but you can finish off games on the back of dragon.
Sound like a plausible idea for me.
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Ok here is the list I would like to try and will play some matches today:
[deck]
Creatures:
4 Chandra's Phoenix
4 Exava, Rakdos Blood Witch
4 Stormbreath Dragon
2 Chandra, Pyromaster
4 Shock
4 Lightning Strike
3 Skullcrack
4 Magma Jet
3 Boros Charm
4 Warleader's Helix
2 Mutavault
4 Blood Crypt
4 Temple of Triumph
4 Temple of Silence
4 Sacred Foundry
6 Mountain
Sideboard
4 Anger of the Gods
1 Doom Blade
3 Toil/Trouble
2 Chained to the Rocks
1 Skullcrack
1 Ultimate Price
1 Boros Charm
2 Mizzium Mortars
[/deck]
12 Haste creatures with sort of protection on each of them:
Phoenix fly, and can be recoured by most spells
Exava is black and multicolored, is 4/4 and has first strike
dragon fly, pro white
24 lands with 8 scry to set up later turns. I will try 2 mutavaults to see if they can be good here. Total of 12 white sources (7 white mb, 3 Sb), 8 black (4 mb, 2 sb) and 18 red.
n
SB is work in progress.
Thougts? Is Exava too much?
[deck]
Creatures:
4 Chandra's Phoenix
4 Exava, Rakdos Blood Witch
4 Stormbreath Dragon
2 Chandra, Pyromaster
4 Shock
4 Lightning Strike
3 Skullcrack
4 Magma Jet
3 Boros Charm
4 Warleader's Helix
2 Mutavault
4 Blood Crypt
4 Temple of Triumph
4 Temple of Silence
4 Sacred Foundry
6 Mountain
Sideboard
4 Anger of the Gods
1 Doom Blade
3 Toil/Trouble
2 Chained to the Rocks
1 Skullcrack
1 Ultimate Price
1 Boros Charm
2 Mizzium Mortars
[/deck]
12 Haste creatures with sort of protection on each of them:
Phoenix fly, and can be recoured by most spells
Exava is black and multicolored, is 4/4 and has first strike
dragon fly, pro white
24 lands with 8 scry to set up later turns. I will try 2 mutavaults to see if they can be good here. Total of 12 white sources (7 white mb, 3 Sb), 8 black (4 mb, 2 sb) and 18 red.
n
SB is work in progress.
Thougts? Is Exava too much?
Sig by NerdBoyWonder
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As much as I wanted it to work, it's probably too slow, particularly with these 21 land builds. Sideboard...maybe. The deck really wants to be non-interactive and fast. It can't clock as fast as one drop versions but it's harder to stop.Pyromancers Gaunlet?
@Z and Aodh: Yep, getting why the scry lands are in here now.
@ Yarpus: I understand but I think the lifegain mainboard is to handle BTE and Anger just shuts it down.
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Played with this on the side last night at FNM, only played 3 decks. It's fun, but I'm not too sure how it stands versus real players playing real decks /shrug
[deck]
Creatures
4 Chandra's Phoenix
4 Young Pyromancer
Planeswalkers
2 Chandra, Pyromaster
Other Spells
2 Chained to the Rocks
4 Boros Charm
4 Lightning Strike
4 Magma Jet
4 Skullcrack
4 Shock
2 Warleader's Helix
4 Toil // Trouble
Land
4 Sacred Foundry
4 Temple of Triumph
10 Mountain
4 Temple of Silence
Sideboard
4 Anger of the Gods
4 Boros Reckoner
2 Mizzium Mortars
2 Spark Trooper
1 Assemble the Legion
2 Chained to the Rocks
[/deck]
These were the results:
otD vs UB Devotion 2-0
otD vs GU Devotion 1-2
otP vs Esper Control 2-0
I tried getting a match up with either the Mono White or Mono Red
Devotion that was there, but they were going late in their games while I was waiting for everyone else to finish
[deck]
Creatures
4 Chandra's Phoenix
4 Young Pyromancer
Planeswalkers
2 Chandra, Pyromaster
Other Spells
2 Chained to the Rocks
4 Boros Charm
4 Lightning Strike
4 Magma Jet
4 Skullcrack
4 Shock
2 Warleader's Helix
4 Toil // Trouble
Land
4 Sacred Foundry
4 Temple of Triumph
10 Mountain
4 Temple of Silence
Sideboard
4 Anger of the Gods
4 Boros Reckoner
2 Mizzium Mortars
2 Spark Trooper
1 Assemble the Legion
2 Chained to the Rocks
[/deck]
These were the results:
otD vs UB Devotion 2-0
otD vs GU Devotion 1-2
otP vs Esper Control 2-0
I tried getting a match up with either the Mono White or Mono Red
Devotion that was there, but they were going late in their games while I was waiting for everyone else to finish
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