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DGM Split Cards

Posted: Fri Apr 19, 2013 5:25 am
by Thrillho
A Chinese forum-goer opened a fat pack and posted the booklet page on split cards.
They are:
Down 3B Sorcery Target player discards two cards//Dirty 2G Sorcery Return target card from your graveyard to your hand
Profit 2W Instant Creatures you control get +1/+1 until end of turn//Loss 2B Instant Creatures your opponents control get -1/-1 until end of turn
Protect 2W Instant Target creature gets +2/+4 until end of turn//Serve 1U Instant Target creature gets -6/-0 until end of turn
Ready Instant 1WG Creatures you control are indestructible until end of turn. Untap them.//Willing 1WB Instant Creatures you control gain deathtouch and lifelink until end of turn.

Posted: Fri Apr 19, 2013 4:14 pm
by Thrillho
I find it lazy that Profit is just a localized functional reprint of the split card Day.

Posted: Fri Apr 19, 2013 4:20 pm
by Thrillho
Actually, the Destroy Target Enchantment half of the RW split card is just a copy of Wane (and Demystify, obv) and the 3/3 Centaur in the GW split is a function reprint of Battery... considering they bumped up the cost of a lot of these effects past the point of feasibility, you'd think they could use the space more interestingly

Posted: Fri Apr 19, 2013 4:21 pm
by Kaitscralt
Pretty bad stuff here.

Posted: Fri Apr 19, 2013 4:29 pm
by Thrillho
Ready and Willing is the only card I think can cut it in a constructed format, and that's only after Vault of the Archangel rotates, and that's also only if your deck doesn't benefit more from Rootbound Defenses, and... Yeah, it's probably not any good. It also sucks that it occupies a rare slot, though I guess it's a pretty sick card in Limited.