Krenko, Mob Boss
Posted: Sat Mar 02, 2013 9:00 pm
This is my current [card=krenko:25t15lpm]Krenko, Mob Boss[/card:25t15lpm] EDH deck.
I started brewing it because I wanted a cheap and fun deck that was not too powerful and easy and still cool to play. While digging through my collection I found a lot of goblins, some good and some less good. Just adding all of them to the deck, there was not a lot of room to add high quality other cards and I just went with the current list.
After playing a few games it turned out my estimation of how good the deck is, was a [i:25t15lpm]little[/i:25t15lpm] bit off to say the least. If an opponents has no removal to clear out Krenko on turn 4/5, it is likely that they will go down in that turn or shortly after. Some time ago I played a
multiplayer game with it, and took down the 3 other players by turn 6 on the back of Krenko, [card:25t15lpm]Quest for Pure Flame[/card:25t15lpm] and [card:25t15lpm]Goblin War Strike[/card:25t15lpm].
There are several ways to give the creatures haste in the deck, mostly because that makes Krenko (even when somebody has removal) quite a lot better.
Explosive plays, lots of crazy goblins, [card=The Boss:25t15lpm]Krenko, Mob Boss[/card:25t15lpm] as your general, this deck is amazing*
[deck]// Commander
Krenko, Mob Boss
// lands
36 Mountain
1 Goblin Burrows
// Creatures
1 Ib Halfheart, Goblin Tactician
1 Goblin Guide
1 Goblin Shortcutter
1 Goblin Sledder
1 Goblin Replica
1 Goblin Bushwhacker
1 Goblin Taskmaster
1 Goblin Mountaineer
1 Goblin Piker
1 Goblin Lookout
1 Goblin Razerunners
1 Goblin King
1 Goblin Tunneler
1 Goblin Grappler
1 Goblin Ruinblaster
1 Goblin Warchief
1 Goblin Arsonist
1 Goblin
Wardriver
1 Goblin Fireslinger
1 Goblin Chieftain
1 Raging Goblin
1 Frenzied Goblin
1 Gempalm Incinerator
1 Intimidator Initiate
1 Sensation Gorger
1 Stingscourger
1 Adder-Staff Boggart
1 Zo-Zu the Punisher
1 Reckless One
1 Mogg Fanatic
1 Skirk Shaman
1 Hellraiser Goblin
1 Caterwauling Boggart
1 Rummaging Goblin
1 Mogg Sentry
1 Utvara Scalper
1 Horde of Boggarts
1 Bloodmark Mentor
1 Spikeshot Elder
1 Arms Dealer
1 Stromkirk Noble
1 Grim Lavamancer
1 Chancellor of the Forge
1 Hellrider
// Artifacts
1 Skullclamp
// Enchantments
1 Leyline of Punishment
1 In the Web of War
1 Manabarbs
1 Mass Hysteria
1 Quest for Pure Flame
// Instants
1 Punishing Fire
1 Lightning Bolt
1 Burst Lightning
1 Staggershock
1 Incinerate
1 Searing Blaze
// Sorceries
1 Red Sun's Zenith
1 Dragon Fodder
1 Reforge the Soul
1 Goblin War Strike
1 Demonfire
1 Wheel of Fate[/deck]
*Pillaging sprees after beating your opponent optional
I started brewing it because I wanted a cheap and fun deck that was not too powerful and easy and still cool to play. While digging through my collection I found a lot of goblins, some good and some less good. Just adding all of them to the deck, there was not a lot of room to add high quality other cards and I just went with the current list.
After playing a few games it turned out my estimation of how good the deck is, was a [i:25t15lpm]little[/i:25t15lpm] bit off to say the least. If an opponents has no removal to clear out Krenko on turn 4/5, it is likely that they will go down in that turn or shortly after. Some time ago I played a
multiplayer game with it, and took down the 3 other players by turn 6 on the back of Krenko, [card:25t15lpm]Quest for Pure Flame[/card:25t15lpm] and [card:25t15lpm]Goblin War Strike[/card:25t15lpm].
There are several ways to give the creatures haste in the deck, mostly because that makes Krenko (even when somebody has removal) quite a lot better.
Explosive plays, lots of crazy goblins, [card=The Boss:25t15lpm]Krenko, Mob Boss[/card:25t15lpm] as your general, this deck is amazing*
[deck]// Commander
Krenko, Mob Boss
// lands
36 Mountain
1 Goblin Burrows
// Creatures
1 Ib Halfheart, Goblin Tactician
1 Goblin Guide
1 Goblin Shortcutter
1 Goblin Sledder
1 Goblin Replica
1 Goblin Bushwhacker
1 Goblin Taskmaster
1 Goblin Mountaineer
1 Goblin Piker
1 Goblin Lookout
1 Goblin Razerunners
1 Goblin King
1 Goblin Tunneler
1 Goblin Grappler
1 Goblin Ruinblaster
1 Goblin Warchief
1 Goblin Arsonist
1 Goblin
Wardriver
1 Goblin Fireslinger
1 Goblin Chieftain
1 Raging Goblin
1 Frenzied Goblin
1 Gempalm Incinerator
1 Intimidator Initiate
1 Sensation Gorger
1 Stingscourger
1 Adder-Staff Boggart
1 Zo-Zu the Punisher
1 Reckless One
1 Mogg Fanatic
1 Skirk Shaman
1 Hellraiser Goblin
1 Caterwauling Boggart
1 Rummaging Goblin
1 Mogg Sentry
1 Utvara Scalper
1 Horde of Boggarts
1 Bloodmark Mentor
1 Spikeshot Elder
1 Arms Dealer
1 Stromkirk Noble
1 Grim Lavamancer
1 Chancellor of the Forge
1 Hellrider
// Artifacts
1 Skullclamp
// Enchantments
1 Leyline of Punishment
1 In the Web of War
1 Manabarbs
1 Mass Hysteria
1 Quest for Pure Flame
// Instants
1 Punishing Fire
1 Lightning Bolt
1 Burst Lightning
1 Staggershock
1 Incinerate
1 Searing Blaze
// Sorceries
1 Red Sun's Zenith
1 Dragon Fodder
1 Reforge the Soul
1 Goblin War Strike
1 Demonfire
1 Wheel of Fate[/deck]
*Pillaging sprees after beating your opponent optional