Anafenza is what I've been working on for the past few months. The deck is constantly undergoing testing and revision, but I've gotten to a place where I'm more-or-less happy with the list as-is:
[deck]
Commander: 1
1 Anafenza, the Foremost
Creatures: 17
1 Birds of Paradise
1 Deathrite Shaman
1 Joraga Treespeaker
1 Corrupt Court Official
1 Fauna Shaman
1 Multani's Acolyte
1 Qasali Pridemage
1 Sakura-Tribe Elder
1 Wall of Blossoms
1 Wall of Omens
1 Wall of Roots
1 Bone Shredder
1 Eternal Witness
1 Fiend Hunter
1 Kitchen Finks
1 Reclamation Sage
1 Sin Collector
Spells: 14
1 Engineered Explosives
1 Enlightened Tutor
1 Path to Exile
1 Swords to Plowshares
1 Abrupt Decay
1 Diabolic Intent
1 Oath of Ghouls
1 Oversold Cemetery
1 Tainted Pact
1 Chord of Calling
1 Council's Judgment
1 Pernicious Deed
1 Recurring Nightmare
1 Vindicate
Land: 18
1 Marsh Flats
1 Verdant Catacombs
1 Windswept Heath
1 Wooded Foothills
1 Overgrown Tomb
1 Bayou
1 Temple Garden
1 Savannah
1 Godless Shrine
1 Scrubland
1 Murmuring Bosk
1 Command Tower
1 Cavern of Souls
1 Arcane Lighthouse
1 Wasteland
1 Forest
1 Plains
1 Swamp
Sideboard: 10
1 Orim's Chant
1 Silence
1 Abeyance
1 Black Sun's Zenith
1 Scavenging Ooze
1 Fleshbag Marauder
1 Merciless Executioner
1 Loaming Shaman
1 Toxic Deluge
1 Engineered Plague
[/deck]
The meta around here is not exactly rock-solid, so the SB is soft, but the aim is to help against what look to be the more popular decks (Ezuri, Alesha, Geist, etc.) and decks that I can't reliably interact with too well (Geist, Control, Burn, Mill, Storm/Doomsday).
Strengths of the Deck:
- Versatility: The deck has an answer for just about anything your opponent can put on the table.
- Consistency: With multiple tutors and redundancy the deck becomes extremely consistent.
- Endurance: Simply one of the most grindy decks I've ever played - no real surprise since it's basically Recurring Survival + The Rock.
Weakness of the Deck:
- Interaction Dependent: The deck has a tough(er) time against decks that don't want to interact with you, or more accurately, don't want to let you interact with them. Strategies like Hexproof Tron, Control, Burn, Mill, Storm, or Doomsday are a real problem since they shut down a significant portion of the deck.
Cards I'm considering testing for the MD:
[cards]Liliana of the Veil[/cards]
Cards I'm considering testing for the SB:
[cards]Aegis of the Gods
True Believer
Rule of Law
Eidolon of Rhetoric
Ethersworn Canonist
Sacred Ground[/cards]
I welcome any questions, advice, or comments.
Anafenza, the Foremost
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- redthirst
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Anafenza, the Foremost
redthirst is redthirst, fifth Horseman of the Apocalypse. He was the leader of the Fires of Salvation, the only clan I'm aware of to get modded off the forums so hard they made their own forums.
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(View: POSTS_VIEWTOPIC /POSTS_VIEWTOPIC_INTO) - Joined: Wed Apr 09, 2014 9:46 pm
We've only recently started playing this format with any conviction at my LGS and I am gradually peicing together my Anafenza deck. The strongest decks locally are Geist, Shu Yun, & Ezuri.
Initially it was just whatever good stuff I had to hand, but since it clearly needs more of a focus I'm tempted to try getting a chunk of hand disruption in there with the ramp to get Ana out on T2.
I'll get a list up once I've played a bit more with it.
Initially it was just whatever good stuff I had to hand, but since it clearly needs more of a focus I'm tempted to try getting a chunk of hand disruption in there with the ramp to get Ana out on T2.
I'll get a list up once I've played a bit more with it.
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