Mono Red Aggro - Post FRF
Posted: Fri Feb 06, 2015 10:59 pm
[deck]
4 Akroan Crusader
4 Firedrinker Satyr
4 Foundry Street Denizen
4 Monastery Swiftspear
4 Satyr Hoplite
2 Frenzied Goblin
4 Titan's Strength
4 Hammerhand
4 Stoke the Flames
4 Collateral Damage
2 Coordinated Assault
2 Dragon Mantle
10 Mountain
4 Wooded Foothills
4 Bloodstained Mire
[/deck]
[deck]
4 Eidolon of the Great Revel
4 Searing Blood
3 Mardu Scout
3 Wild Slash
1 Mountain
[/deck]
Went 5-2 at my last PTQ, losing a game 3 of a match where I simply played too greedy instead of holding up mana for Collateral Damage to save my Akroan Crusaders from Bile Blight. This deck largely remains unchanged every new set, but Collateral Damage is just huge. More reach, saves duplicates from Bile Blight, makes Drown in Sorrow hurt a little less. I think this only needs a little more work to take down a big event, and I've been working on some changes all week in preparation for SCG Regionals.
Currently testing with these changes, for added reach; -2 Dragon Mantle, -2 Satyr Hoplite, +4 Lightning Strike. Dragon Mantle doesn't seem so hot lately, from my personal experiences with the card. Satry Hoplite is also just the weakest creature in the deck.
I'm also trying to tune the Sideboard some. EotgR performed, as it always has. Searing Blood and Wild Slash were crucial in Aggro mirrors. Mardu Scout seemed alright, but I didn't get him in my hand often enough to come to a solid conclusion. There was a game I remember where I had a FSD out and simply dashed a Scout every turn until he removed one of them.
My local pool of testing partners isn't too bad, but none of them have any experience playing Red at all. Need help with possible deck changes, sideboarding guides, stuff like that. Even minor suggestions that provoke thought and discussion about particular lines of play. Anything to improve my chances of Top 8'ing tomorrow.
4 Akroan Crusader
4 Firedrinker Satyr
4 Foundry Street Denizen
4 Monastery Swiftspear
4 Satyr Hoplite
2 Frenzied Goblin
4 Titan's Strength
4 Hammerhand
4 Stoke the Flames
4 Collateral Damage
2 Coordinated Assault
2 Dragon Mantle
10 Mountain
4 Wooded Foothills
4 Bloodstained Mire
[/deck]
[deck]
4 Eidolon of the Great Revel
4 Searing Blood
3 Mardu Scout
3 Wild Slash
1 Mountain
[/deck]
Went 5-2 at my last PTQ, losing a game 3 of a match where I simply played too greedy instead of holding up mana for Collateral Damage to save my Akroan Crusaders from Bile Blight. This deck largely remains unchanged every new set, but Collateral Damage is just huge. More reach, saves duplicates from Bile Blight, makes Drown in Sorrow hurt a little less. I think this only needs a little more work to take down a big event, and I've been working on some changes all week in preparation for SCG Regionals.
Currently testing with these changes, for added reach; -2 Dragon Mantle, -2 Satyr Hoplite, +4 Lightning Strike. Dragon Mantle doesn't seem so hot lately, from my personal experiences with the card. Satry Hoplite is also just the weakest creature in the deck.
I'm also trying to tune the Sideboard some. EotgR performed, as it always has. Searing Blood and Wild Slash were crucial in Aggro mirrors. Mardu Scout seemed alright, but I didn't get him in my hand often enough to come to a solid conclusion. There was a game I remember where I had a FSD out and simply dashed a Scout every turn until he removed one of them.
My local pool of testing partners isn't too bad, but none of them have any experience playing Red at all. Need help with possible deck changes, sideboarding guides, stuff like that. Even minor suggestions that provoke thought and discussion about particular lines of play. Anything to improve my chances of Top 8'ing tomorrow.