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Checkbox's Casual Decks!

Posted: Sun Jan 11, 2015 9:41 pm
by Checkbox
I've been saying for so long that I should really get around to posting my casual decks up here for everyone to see. Well, here they are!

[deck=Deck #1 - Mono-W Banding]
//Creatures
4x Benalish Hero
4x Kjeldoran Warrior
4x Icatian Infantry
4x Deftblade Elite
4x Pikemen
3x Banisher Priest
1x Odric, Master Tactician

//Spells
4x Infiltration Lens
4x Honor of the Pure
1x Crusade
1x Leonin Sun Standard
1x Proclamation of Rebirth
2x Ajani Goldmane
1x Heliod, God of the Sun

//Land
19x Plains
1x Secluded Steppe
2x Contested War Zone
[/deck]

This deck is fairly simple; Use a ton of 1cc Banding Duders and some global pumps to dominate combat. The only real card draw this deck has is Infiltration Lens + Deftblade Elite (Which works just as well with banding as you think it does). Banisher Priest is the only other way to interact with the opponent, while Proclamation of Rebirth provides a way to regain lost duders.

Odric and Heliod are two cards I could see myself cutting, perhaps for another Proclamation and something else. There may be a more flavorful/fun way to deal with creatures also, to Banisher Priest could certainly go.

Kjeldoran Knight, Shield Bearer, Brave the Elements, Call to Arms, Crackdown, and Jihad are all cards to consider throwing in.

[deck=Deck #2 - Ub INN Zombies]
//Creatures
4x Phantasmal Bear
4x Deranged Hermit
4x Armored Skaab
3x Stitched Drake
3x Grand Architect
2x Headless Skaab
1x Skaab Ruinator
1x Wonder
1x Stitcher Geralf
1x Necropolis Fiend

//Spells
3x Thought Scour
2x Dream Twist
3x Forbidden Alchemy
2x Unstable Obelisk
2x Deep Analysis
1x Jace, the Living Guildpact
1x Careful Consideration
1x Slate of Ancestry

//Land
15x Island
3x Drowned Catacomb
1x Dimir Aqueduct
1x Haunted Fengraf
1x Buried Ruin
[/deck]

The idea here is to play Innistrad Zombies, using the spells and other things to fill up your graveyard such that you can exile creature cards to pay for the Zombies. Grand Architect is a lord in this deck (probably warranting a 4th copy), and Unstable Obelisk exists not only as some acceleration, but also something to do with Grand Architect. It is also about the only way this deck can interact with opponents, which is a problem.

I could see cutting Slate of Ancestry (as there are plenty of ways this deck can get cards), Careful Consideration can also go. Necropolis Fiend is also a way that this deck can deal with creatures (and is flavorful because of Delve), but can be cut as well.

Treasure Cruise, Screeching Skaab, Undead Alchemist, Dig Through Time, and Dead Drop, are all cards to consider here.

[deck=Deck #3 - Mono-B Vampires]
//Creatures
4x Shadow Alley Denizen
4x Vampire Lacerator
4x Vampire Interloper
4x Captivating Vampire
4x Vampire Nighthawk
1x Gatekeeper of Malakir
1x Bloodline Keeper
1x Sangromancer
1x Vampire Nocturnus
1x Vampire Outcasts
1x Bloodlord of Vaasgoth
1x Malakir Bloodwitch
1x Necropolis Regent

//Spells
1x Blade of the Bloodchief
4x Sign in Blood
4x Feast of Blood
1x Urge to Feed

//Lands
20x Swamp
1x Barren Moor
1x Cabal Coffers
[/deck]

This is your basic tribal deck based around Vampires. Gatekeeper of Malakir, Feast of Blood, Urge to Feed and Captivating Vampires provide your board interaction, while Sign in Blood provides the only card draw in the deck.

Gatekeeper can probably go, since making your oppt. sacrifice a creature probably isn't good enough to warrant the slot. Sangromancer can also be cut, since there's no real way for me to put ether of its abilities to use. Necropolis Regent might also be cuttable, as it is likely win-more. Urge to Feed is also unnecessary, but I have a foil Japanese copy so I'm currently running it.

Anowon, The Ruin Sage, Ascendant Evincar, Bloodghast, Crovax the Cursed, Kalastria Highborn, and Mirri the Cursed are all considerations.

[deck=Deck #4 - Mono-R Goblins]
//Creatures
3x Goblin Arsonist
3x Goblin Bushwhacker
3x Mogg War Marshal
3x Goblin Wardriver
3x Riot Piker
1x Goblin Guide
1x Bloodmark Mentor
1x Stingscourger
1x Skirk Drill Sergeant
3x Goblin Chieftain
1x Gempalm Incinerator
1x Goblin Rabblemaster
1x Goblin Warchief
1x Goblin Matron
2x Beetleback Chief
1x Horde of Boggarts
1x Goblin Ringleader
1x Krenko, Mob Boss
1x Siege-Gang Commander

//Spells
4x Goblin Grenade
3x Wild Guess

//Lands
20x Mountain
1x Goblin Burrows
[/deck]

Again, basic tribal goblins. This one is a bit less organized than the other ones, its my way of getting to play the sweet rares without the deck being too good, but I wouldn't mind cutting down the 1-of's here. Ways to interact include Goblin Grenade, Goblin Arsonist, Stingscourger, Incinerator, and Siege-Gang Commander. Plenty of things to do, no real card draw to speak of, so maybe some more Ringleaders?

Cards I could see cutting are; Bloodmark Mentor, Skirk Drill Sergeant, Goblin Warchief, Goblin Matron, Horde of Boggarts, and Krenko.

Ember Hauler and Frenzied Goblin are potential inclusions.

[deck=Deck #5 - Mono-G Elves]
//Creatures
3x Arbor Elf
3x Elvish Mystic
3x Llanowar Elves
4x Nissa's Chosen
3x Elvish Visionary
2x Wren's Run Vanquisher
2x Wellwisher
2x Gempalm Strider
4x Elvish Archdruid
2x Imperious Perfect
2x Reclamation Sage
1x Timberwatch Elf
4x Sylvan Messenger
1x Heedless One
1x Lys Alana Huntmaster
1x Wirewood Symbiote
1x Joraga Warcaller

//Spells
1x Nissa Revane
1x Slate of Ancestry

//Lands
1x Pendelhaven
2x Tranquill Thicket
1x Wirewood Lodge
15x Forest
[/deck]

Basic Tribal Elves. This deck "goes off" sometimes, and might be a little too powerful for the rest of the decks. Methods of interaction are Reclamation Sage. That's it. This deck need more interaction.

Cuttable cards are Wren's Run Vanquisher, Timberwatch Elf, Heedless One, Lys Alana Huntmaster, Wirewood Symbiote (too good), and Slate of Ancestry.

Potentials for inclusion; Elvish Harbinger, Elvish Vanguard, Ezuri, Renegade Leader, Jagged-Scar Archers, Masked Admirers, and Priest of Titania.

[deck=Deck #6 - Mono-W Myr]
//Creatures
2x Glint Hawk
4x Myrsmith
4x Perilous Myr
2x Gold Myr
2x Palladum Myr
4x Myr Galvanizer
1x Steel Overseer
1x Mirror Entity
1x Indomitable Archangel
1x Myr Battlesphere

//Spells
2x Origin Spellbomb
4x Shrine of Loyal Legions
4x Master's Call
1x Darksteel Mutation
1x Tempered Steel
1x Clock of Omens
1x Myr Matrix
1x Myr Turbine
1x Open the Vaults

//Lands
18x Plains
4x Ancient Den
[/deck]

This deck revolves around Myr tribal and making shittons of Myr everywhere. I like where the power level of this deck is, I think; it does enough sweet things while still being fairly good. Card Draw and interaction are things that this deck needs more of; interaction involves exactly Perilous Myr, while there is no card draw other than Origin Spellbomb.

Clock of Omens, Open the Vaults, and Indomitable Archangel could all go for something more cohesive to the deck's plan of action.

Myr Retriever and Myr Superion are considerations.

[deck=Deck #7 - BR Slivers]
//Creatures
3x Striking Silver
2x Crypt Silver
3x Hunter Sliver
3x Frenzy Sliver
2x Blur Sliver
4x Sedge Sliver
4x Syphon Sliver
4x Adaptive Automaton
1x Bonesplitter Sliver
1x Magma Sliver
2x Toxin Sliver
2x Thorncaster Sliver


//Spells
1x Night's Whisper
1x Sign in Blood
2x Wild Guess
1x Door of Destinies
1x Obelisk of Urd

//Land
8x Swamp
8x Mountain
3x Sliver Hive
4x Dragonskull Summit
[/deck]

Black and Red Slivers; either just overruns the other deck or gets stomped on. Ways to interact are Hunter Sliver and Thorncaster Sliver, with Wild Guess and Sign in Blood being the only card draw. I'm looking for ways to make this deck more interesting.

I'm open to overhauling this deck, not sure where I want it to go, but the "play creatures and turn them sideways" plan isn't very interesting most of the time.

[deck=Deck #8 - Wu Venser]
//Creatures
4x Soul's Attendant
4x Soul Warden
4x Cathedral Sanctifier
4x Lone Missionary
2x Wall of Omens
2x Aven Riftwatcher
2x Fiend Hunter
1x Whitemane Lion
1x Flickerwisp
1x Mangara of Corondor
1x Azorius Aethermage
1x Ephara, God of the Polis
1x Dust Elemental
1x Sawtooth Loon
1x Sky Hussar
2x Stormfront Riders

//Spells
1x Azorius Signet
1x Azorius Cluestone
1x Mark of Eviction
3x Momentary Blink
1x Venser, the Sojourner

//Land
15x Plains
3x Island
2x Azorius Chancery
1x Bant Panorama
[/deck]

All this deck wants to do is gain tons of life and draw lots of cards while playing with sweet cards. Win conditions are Dust Elemental and Venser, the Sojourner. Ways to interact are Mangara of Corondor, Fiend Hunter, while card draw is Wall of Omens, Azorius Aethermage, Ephara, and Sawtooth Loon.

This deck is looking for more sweet things to do, and I don't think Test of Endurance is a fun thing to do here.

[deck=Deck #9 - Gu Fungus/Saprolings]
//Creatures
4x Essence Warden
4x Utopia Mycon
4x Thallid Shell-Sweller
2x Thelon of Havenwood
4x Psychotrope Thallid
1x Thallid Germinator
4x Sporesower Thallid
3x Sporoloth Ancient

//Spells
4x Utopia Sprawl
4x Paradox Haze
2x Harmonize
1x Parallel Lives

//Lands
2x Island
17x Forest
1x Simic Growth Chamber
1x Hinterland Harbor
1x Oran-Rief, the Vastwood
[/deck]

This deck is the result of me having 4 copies of Paradox Haze and wanting to do something with them. This deck is also pretty close to a final version, I'm very happy with where it is and what it does. It's had some previous iterations that were too powerful (involving things like Opposition and Beastmaster Ascension), but I like where this version is. Always open to suggestions, though.

Thorn Thallid is a card to think about.

[deck=Deck #10 - WU Gideon Control]
//Creatures
3x Gideon's Lawkeeper
3x Azorius Guildmage
4x Minister of Impediments
1x Gideon's Avenger
1x Psychosis Crawler

//Spells
4x Betrayal
4x Ponder
4x Preordain
1x Elixir of Immortality
4x Accumulated Knowledge
2x Counterspell
4x Rune Snag
1x Talisman of Progress
1x Gideon Jura
1x Sunder
1x Venser's Journal

//Land
4x Snow-Covered Plains
11x Snow-Covered Island
3x Glacial Fortress
3x Reliquary Tower
[/deck]

This deck came about from me having 4x Betrayal and wanting to use them. So it became Gideon-themed; this is the slow, text-book WU tap/counter-style control deck. Win-Cons are Gideon, his Avenger, and the Psychosis Crawler. Some other ways of interacting that don't include tapping guys down might be fun.

This deck is also pretty close to its final version, but I have a feeling there is a spicy card or two that I hadn't thought of that would be better than a Talisman or something here.

[deck=Deck #11 - UB Dimir Mill]
//Creatures
4x Hedron Crab
1x Jace's Phantasm
4x Jace's Archivist
2x Drift of Phantasms
1x Lazav, Dimir Mastermind
1x Notion Thief
1x Belltower Sphinx
1x Consuming Abberation
1x Mirko Vosk, Mind Drinker

//Spells
4x Ponder
2x Preordain
2x Tome Scour
1x Memory Sluice
1x Visions of Beyond
4x Jace's Erasure
1x Glimpse the Unthinkable
1x Breaking//Entering
2x Mind Funeral
1x Jace, Memory Adept
1x Sunder
1x Mind Grind

//Land
10x Island
2x Swamp
2x Nephalia Drownyard
2x Drowned Catacomb
2x Dimir Aqueduct
2x Grixis Panorama
2x Esper Panorama
1x Dreadship Reef
[/deck]

A surefire staple of any casual filthy enough - the mill deck! Some of these one-ofs could certainly bite the dust for some more consistency, but that might make the deck less interesting, I'm not sure yet.

[deck=Deck #12 - BR Madness/Hellbent]
//Creatures
2x Drekavac
1x Reasembling Skeleton
2x Hellhole Flailer
3x Jagged Poppet
4x Reckless Wurm
1x Gathan Raiders
1x Avatar of Discord
1x Anger
1x Sire of Insanity

//Spells
3x Burning Inquiry
3x Fiery Temper
3x Taste for Mayhem
2x Faithless Looting
1x Lightning Axe
1x Reckless Charge
3 Tormenting Voice
1x Rakdos Signet
1x Wheel of Fate
1x Dangerous Wager
1x Tibalt, the Fiend-Blooded
1x Delerium Skeins
1x Curse of Chaos
1x Rakdons Cluestone
1x Rakdos Keyrune

//Lands
6x Swamp
6x Mountain
4x Dragonskull Summit
2x Rakdos Carnarium
1x Rix Maadi, Dungeon Palace
1x Keldon Megaliths
[/deck]

This deck is intentionally all over the place, as a flavor nod to the cult of Rakdos. Hellbent and Madness are too sweet not to play together; this deck is one of my favorites. I could cut just a few of these 1-ofs in favor of some more cool stuff.

Cards I could throw in: Big Game Hunter, Dark Withering, and Violent Eruption.

[deck=Deck #13 - GW Selesnya Tokens]
//Creatures
4x Centaur's Herald
4x Call of the Conclave
2x Vitu-Ghazi Guildmage
2x Selesnya Evangel
1x Wayfaring Temple
1x Advent of the Wurm
1x Bronzebeak Moa
1x Trostani, Selesnya's Voice
1x Scion of Vitu-Ghazi
1x Armada Wurm
1x Emmara Tandris
1x Trostani's Summoner

//Spells
1x Alive//Well
4x Selesnya Charm
4x Intangible Virtue
2x Selesnya Signet
1x Selesnya Cluestone
1x Armadillo Cloak
3x Rootborn Defenses
1x Growing Ranks
1x Parallel Lives
1x Collective Blessing

//Lands
5x Plains
7x Forest
4x Sunpetal Grove
2x Selenya Sanctuar
1x Gavony Township
1x Grove of the Guardian
1x Vitu-Ghazi, the City-Tree
[/deck]

Another staple of the filthy casual's arsenal - Tokens! This deck could also stand to be a bit more focused (and cards like Rootborn Defenses are possibly too good).

[deck=Deck #14 - WB Orzhov Lifelink/Extort]
//Creatures
4x Nip Gwyllion
4x Tithe Drinker
2x Mourning Thrull
2x Nightsky Mimic
4x Kingpin's Pet
4x Souls of the Faultless
3x Voracious Hatchling
1x Deathbringer Liege
1x Obzedat, Ghost Council
1x Divinity of Pride
1x Blood Baron of Vizkopa
1x Deathpact Angel

//Spells
1x Edge of Divinity
2x Blind Obedience
2x Orzhov Signet
1x Orzhov Cluestone
1x Orzhov Keyrune
3x Pillory of the Sleepless
1x Sorin, Lord of Innistrad

//Lands
6x Plains
8x Swamp
4x Isolated Chapel
2x Orzhov Basilica
1x Vault of the Archangel
[/deck]

Lifelink deck; isn't quite where I want, I definitely want more interaction out of this deck.

[deck=Deck #15- UR Izzet "Spells Matter"]
//Creatures
2x Augur of Bolas
3x Frostburn Weird
2x Goblin Electromancer
1x Gelectrode
4x Nivix Cyclops
1x Fluxcharger
1x Mercurial Chemister
1x Melek, Izzet Paragon
1x Niv-Mizzet, the Firemind

//Spells
1x Gigadrowse
3x Izzet Charm
2x Desperate Ravings
1x Fire//Ice
1x Pyromatics
1x Izzet Signet
1x Isochron Scepter
1x Runechanter's Pike
2x Electrolyze
1x Turn//Burn
1x Dragonshift
1x Izzet Keyrune
1x Izzet Cluestone
1x Ral Zarek
1x Steam Augury
1x Research//Development
1x Prophetic Bolt
1x Thoughtflare
1x Epic Experiment

//Land
7x Island
7x Mountain
4x Sulfur Falls
2x Izzet Boilerworks
1x Desolate Lighthouse
[/deck]

This deck is a lot more scattered than it could be; perhaps a Guttersnipe approach would be better?

[deck=Deck #16- BG Golgari Dredge]
//Creatures
2x Slitherhead
3x Golgari Thug
1x Lotleth Troll
4x Stinkweed Imp
1x Shambling Shell
1x Varolz, the Scar-Striped
1x Jarad, Golgari Lich Lord
1x Sewer Nemesis
1x Grave-Shell Scarab
1x Golgari-Grave Troll
1x Deadwood Treefolk
1x Gleancrawler
1x Ghoultree

//Spells
3x Mulch
3x Grisly Salvage
2x Treasured Find
1x Exhume
1x Life from the Loam
1x Drown in Filth
1x Golgari Signet
1x Far Wanderings
1x Golgari Cluestone
1x Dread Return
1x Whip of Erebos
1x Spider Spawning
1x Vraska the Unseen
1x Worm Harvest
1x Deadbridge Chant
1x Praetor's Counsel

//Land
5x Swamp
7x Forest
4x Woodland Cemetery
1x Dakmor Salvage
1x Golgari Rot Farm
1x Grim Backwood
1x Svogthos, the Restless Tomb
[/deck]

This deck is also pretty scattered; This deck has plenty of ways to interact from the graveyard once you get a dredger up and running.

[deck=Deck #17 - RW Boros Aggro]
//Creatures
1x Figure of Destiny
3x Boros Recruit
3x Battlegate Mimic
1x Truefire Paladin
1x Sunhome Guildmage
3x Wojek Halberdiers
2x Hearthfire Hobgoblin
2x Skyknight Legionnire
2x Viashino Firstblade
2x Belligerent Hatchling
2x Flame-Kin Zealot
1x Firemane Avenger
1x Spark Trooper
1x Tajic, Blade of the Legion
1x Agrus Kos, Wojek Veteran

//Spells
2x Boros Signet
1x Boros Charm
1x Legion's Initiative
1x Lightning Helix
1x Martial Glory
1x Boros Cluestone
1x Boros Keyrune
1x Goblin Trenches
1x Scourge of the Nobilis
1x Ajani Vengeant
1x Warleader's Helix
1x Assemble the Legion

//Lands
6x Plains
6x Mountain
4x Clifftop Retreat
2x Boros Garrison
1x Sunhome, Fortress of the Legion
1x Slayers' Stronghold
[/deck]

These last few decks are much less focused than the first ones, something I've been meaning to get around to fixing.

[deck=Deck #18 - UG Simic Evolve]
//Creatures
4x Coiling Oracle
4x Shambleshark
1x Zameck Guildmage
3x Drakewing Krasis
2x Elusive Krasis
1x Nulltread Gargantuan
3x Sturdy Hatchling
1x Master Biomancer
1x Horizon Chimera
1x Fathom Mage
1x Murkfiend Liege
1x Prime Speaker Zegana
1x Merfolk of the Depths

//Spells
3x Favor of the Overbeing
2x Simic Charm
2x Simic Signet
1x Bred for the Hunt
1x Give//Take
1x Simic Cluestone
1x Simic Keyrune
2x Snakeform
1x Urban Evolution
1x Fable of the Wolf and Owl
1x Spitting Image

//Lands
7x Island
7x Forest
4x Hinterland Harbor
2x Simic Growth Chamber
[/deck]

This deck probably can find some more sweet things to do with +1/+1 counters to replace boring cards like Bred for the Hunt.

[deck=Deck #19 - RG Gruul Smash!]
//Creatures
4x Burning-Tree Emissary
4x Zhur-Taa Druid
2x Scab-Clan Mauler
1x Skargg Guildmage
1x Flinthoof Boar
1x Burning-Tree Shaman
1x Bloodbraid Elf
1x Huntmaster of the Fells
1x Rumbling Slum
3x Ghor-Clan Rampager
1x Xenagos, God of Revels
1x Zhur-Taa Ancient
1x Rubblehulk
1x Scab-Clan Giant
1x Savageborn Hydra

//Spells
1x Rancor
1x Flesh//Blood
3x Gruul Signet
3x Pit Fight
2x Cultivate
1x Gruul Cluestone
1x Gruul Keyrune
1x Xenagos, the Reveler

//Lands
8x Mountain
8x Forest
4x rootbound Crag
2x Gruul Turf
1x Fungal Reaches
[/deck]

This deck needs a Kessig Wolf Run, firstly.

[deck=Deck #20 - Mono-G Timmy Beats]
//Creatures
2x Joraga Treespeaker
3x Ulvenwald Tracker
4x Garruk's Companion
4x Kalonian Tusker
4x Overgrown Battlement
4x Strangleroot Geist
4x Leatherback Baloth
3x Fierce Empath
3x Greenweaver Druid
3x Oracle of Nectars
1x Reverent Hunter
3x Wolfir Avenger
4x Obstinate Baloth
1x Nylea, God of the Hunt
4x Imperiosaur
4x Bellowing Tanglewurm
2x Thornling
2x Rampaging Baloths
2x Terra Stomper
2x Carnage Wurm
2x Garruk's Horde
2x Pelakka Wurm
1x Genesis Hydra
1x Primordial Hydra

//Spells
4x Rancor
4x Wild Growth
4x Nature's Lore
4x Savage Punch
4x Hunter's Insihgt
4x Rites of Flourishing
4x Strata Scythe
4x Harmonize
2x Hunt the Weak
2x Might of Oaks
4x Skyshroud Claim
2x Vernal Bloom
1x Hibernation's End
2x Overwhelming Stampede
1x Soul's Majesty
3x Genesis Wave

//Lands
59x Forest
4x Treerop Village
2x Tranquil Thicket
1x Terrain Generator
1x Rogue's Passage[/deck]

Posted: Mon Jan 12, 2015 2:47 am
by Checkbox
All 20 decks are up! Card suggestions (for cuts or additions) are welcomed!

Posted: Mon Jan 12, 2015 2:43 pm
by Checkbox
I haven't actually built any decks recently... Perhaps I should.

Posted: Tue Jan 13, 2015 3:41 pm
by Stardust
Gotta say, I love that banding deck. I've always wanted to find a home for Proclamation of Rebirth.

Posted: Tue Jan 13, 2015 5:10 pm
by Checkbox
I'm particularly proud of that one, especially the Deftblade Elite/Infiltration Lens interaction :D

Posted: Thu Jan 22, 2015 12:30 am
by Mcdonalds
Deckbox should be collection you filthy casual