Greatest Idea Mafia Signups! with blackjack, and hookers
Posted: Sun Oct 26, 2014 5:31 am
Hello everyone and welcome to the signup thread for a 'Greatest Idea Mafia'. Stolen from the mafiascum wiki, this variably-sized, probably imbalanced, wacky game uses an interesting mechanic for determining roles:
1. Before the game begins, each player will receive 3 cards from a 'deck'. (more about the deck later)
2. Each player will take their 3 cards, and choose a role and alignment based on two of them. for example:
rezombad is dealt the following cards:
Town Vanilla
Werewolf Ninja
Town Bloodhound
He can use cards 1 and 2 to choose: Town Ninja or Werewolf Vanilla
He can use cards 2 and 3 to choose: Werewolf Bloodhound or Town Ninja
He can use cards 1 and 3 to choose: Town Bloodhound or Town Vanilla
2b. if there are not at least 50% town roles, new cards will be sent out and roles will be repicked
3. at the beginning of day 1, each player's unused card will be revealed.
Here's a list of possible factions:
Town
Mafia
Serial Killer
Werewolf
Alien
Survivor
Lyncher
Cult
Here is a link to all role cards with pm's so you can see what they do:
http://wiki.mafiascum.net/index.php?tit ... ia/RolePMs
*Judas and Saulus are alignment effects and not roles (Saulus Doctor could be chosen for example)*
I will provide an explanation of each role in the pm's before choosing your role if you would like to be fairly surprised or don't want to read the list
The following roles are blacklisted:
Mafia Mason
Werewolf Lover
Mafia Innocent Child
Werewolf Innocent Child
Alien Innocent Child
Serial Killer Innocent Child
Survivor Innocent Child
Cult Innocent Child
Lyncher Innocent Child
Judas Innocent Child
Saulus Innocent Child
Other notes:
-If only one Mason or Lover is chosen, then they are essentially a named Vanilla Townie.
-If more than 2 Masons or Lovers are chosen, then all the Masons form one Mason group, and all the Lovers form one Lover group (rather than separate pairs). The Nymphomaniac, however, creates a separate Lover group when it uses its action on Night 1. It is possible to unite the two groups if the Nymphomaniac targets an existing Lover, however.
-The One-Shot Paranoid Gun Owner is activated on the first night during which someone targets it. Any and all players who target it in that one night die.
-The Alien faction has only a one-shot factional nightkill for the whole game.
-The Innocent Child can choose to reveal itself at whatever moment it chooses. It is not revealed automatically at the start of Day 1.
-The Enabler affects one randomly mod-selected other player. If the Enabler dies, its Enablee can no longer use any role powers other than a factional nightkill.
1. Before the game begins, each player will receive 3 cards from a 'deck'. (more about the deck later)
2. Each player will take their 3 cards, and choose a role and alignment based on two of them. for example:
rezombad is dealt the following cards:
Town Vanilla
Werewolf Ninja
Town Bloodhound
He can use cards 1 and 2 to choose: Town Ninja or Werewolf Vanilla
He can use cards 2 and 3 to choose: Werewolf Bloodhound or Town Ninja
He can use cards 1 and 3 to choose: Town Bloodhound or Town Vanilla
2b. if there are not at least 50% town roles, new cards will be sent out and roles will be repicked
3. at the beginning of day 1, each player's unused card will be revealed.
Here's a list of possible factions:
Town
Mafia
Serial Killer
Werewolf
Alien
Survivor
Lyncher
Cult
Here is a link to all role cards with pm's so you can see what they do:
http://wiki.mafiascum.net/index.php?tit ... ia/RolePMs
*Judas and Saulus are alignment effects and not roles (Saulus Doctor could be chosen for example)*
I will provide an explanation of each role in the pm's before choosing your role if you would like to be fairly surprised or don't want to read the list
The following roles are blacklisted:
Mafia Mason
Werewolf Lover
Mafia Innocent Child
Werewolf Innocent Child
Alien Innocent Child
Serial Killer Innocent Child
Survivor Innocent Child
Cult Innocent Child
Lyncher Innocent Child
Judas Innocent Child
Saulus Innocent Child
Other notes:
-If only one Mason or Lover is chosen, then they are essentially a named Vanilla Townie.
-If more than 2 Masons or Lovers are chosen, then all the Masons form one Mason group, and all the Lovers form one Lover group (rather than separate pairs). The Nymphomaniac, however, creates a separate Lover group when it uses its action on Night 1. It is possible to unite the two groups if the Nymphomaniac targets an existing Lover, however.
-The One-Shot Paranoid Gun Owner is activated on the first night during which someone targets it. Any and all players who target it in that one night die.
-The Alien faction has only a one-shot factional nightkill for the whole game.
-The Innocent Child can choose to reveal itself at whatever moment it chooses. It is not revealed automatically at the start of Day 1.
-The Enabler affects one randomly mod-selected other player. If the Enabler dies, its Enablee can no longer use any role powers other than a factional nightkill.