Spoiled on DailyMTG
4WB
Creature -- Thrull
Extort (Whenever you cast a spell, you may pay w/b. If you do, each opponent loses 1 life and you gain that much life.)
Whenever ~ attacks, you may return target artifact, creature, or enchantment from your graveyard to your hand.
4/4
[Gatecrash] Treasury Thrull
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- Thrillho
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- imopen2
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seems very meh...unplayable in constructed and not even very exciting in limited. for a rare it seems underpowered
edit: unless they are going to have extort 3 i'm not seeing a ton of use (at least for constructed)
edit: unless they are going to have extort 3 i'm not seeing a ton of use (at least for constructed)
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he seems decent in limited as he can regrowth your old creatures and gives your spells kicker 1 your opponent loses one like you gain one life. He makes your stuff a little better late game as limited can turn into a grind fest.
That said, I don't see this mechanic making a huge splash unless we see an aggressively costed creature with this tacked on, and even then... meh.
That said, I don't see this mechanic making a huge splash unless we see an aggressively costed creature with this tacked on, and even then... meh.
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The mechanic seems best positioned for decks like UW Flash that like to maximize their mana as much as possible and play a lot of spells (via Auger, Snapcaster, Flashback, and Resto), that tend to grind opponents down with incremental and strict card advantage. Extort just seems like a good way to tack on that capability, assuming it's printed on a quality and aggressively-costed creature since Standard is presently a lot of midrange grind-fests. Tacking on draining an opponent for 1 for each spell and a mana may not seem like much, but when most decks, particularly these UW decks, are playing 3-4 spells a turn between 6+ Revelations, having a lightning helix each turn (particularly if you can stack extort triggers) can go a long way in tilting games in mind-bending ways.
Clearly a 4/4 for 6 is not going to best illustrate how effective that can be, but a 2/1 for 2 or a 2/1 flash flier for 3 or something similar might be a
good example. Or not since it doesn't have any innate advantage.
The ability may just be a worse Hellrider effect, which I guess is my current barometer for effective abilities.
Clearly a 4/4 for 6 is not going to best illustrate how effective that can be, but a 2/1 for 2 or a 2/1 flash flier for 3 or something similar might be a
good example. Or not since it doesn't have any innate advantage.
The ability may just be a worse Hellrider effect, which I guess is my current barometer for effective abilities.
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