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Civilization V

Posted: Wed Dec 26, 2012 2:52 pm
by Captain Murphy
Does anyone play?

Posted: Wed Dec 26, 2012 10:10 pm
by ganderin_dan
Considering buying it during this steam sale. I haven't played any of the previous ones, but I have RTS experience (WC2/3/FT/SC1/BW/2 & AoE). Worth it?

E: Also, is 5 better than 3 or 4?

Posted: Thu Dec 27, 2012 2:52 am
by Captain Murphy
If you like RTS you will like it, all you have to remember is its turn based and because of that its not fast like starcraft or AoE, and most games take days of playing but it makes the game so fun. And yes, 5 is the best because it was the first game to change from square tiles to hexagonal tiles, as well as the graphics and the great play system.

Try and get the "Gods and Kings" expansion pack too because it throws in religion, more great people, Civ's and espionage!

Its a Sid Meier game too so you know its going to be good!

Posted: Thu Dec 27, 2012 2:53 am
by Captain Murphy
I'm planning on doing some Lets plays on here for fun too. Just screenshots and discussions, not video filming because it would be hundreds of hours of video

Posted: Thu Dec 27, 2012 11:39 am
by Manasjap
Don't have the expansion pack yet, think it's worth the 14,99 it is at now?

Posted: Thu Dec 27, 2012 12:57 pm
by Captain Murphy
Yes, it adds mechanics that give easily another 100 play styles to win along with more cool civilizations to play as. Plus new resources, buildings, special people, wonders, maps.

Posted: Thu Dec 27, 2012 5:56 pm
by Yannaria
I liked 4 better.
still a good game tho

Posted: Thu Dec 27, 2012 7:31 pm
by ExarionUniverse1
I played 3 , which the best of the series...

Posted: Thu Dec 27, 2012 9:06 pm
by ganderin_dan
Why are 4 or 3 better, in your opinions?

Posted: Fri Dec 28, 2012 5:28 pm
by Captain Murphy
Its $17.49 on steam right now as a community choice, get it quick!

Posted: Fri Dec 28, 2012 7:36 pm
by ExarionUniverse1
Why are 4 or 3 better, in your opinions?
because 3 started the whole concept of animation of the leaders that has been implemented in the following 4 and 5.

Same with the espionage aspect...

Posted: Fri Dec 28, 2012 11:09 pm
by Yannaria
Why are 4 or 3 better, in your opinions?
you can play hotseat in four :stupid:

I much prefer the square interface to the oblong... thing that 5 uses.
The AI in 4 is great, in 5... not so much.
The one thing I loved from 5 was city states.

Posted: Sat Dec 29, 2012 1:47 am
by Captain Murphy
Hotseat I didn't like... and the squares were easier to play on buy hexagons make it more tactical.

The AI is the hardest yet and sometimes it is frustrating to see what deals they will offer you for stuff but apart from that they are more advanced.

Posted: Sat Dec 29, 2012 6:13 am
by Captain Murphy
Steam is selling gods and kings for $12.49, can't go wrong

Posted: Sat Dec 29, 2012 6:36 am
by Captain Murphy
Steam is selling gods and kings for $12.49, can't go wrong
This was my post #666 proving that steam sales are the devil

Posted: Mon Dec 31, 2012 3:37 am
by ganderin_dan

Posted: Wed Jan 02, 2013 5:42 am
by Captain Murphy
Good choice! Now you can make your own decisions about the game.

Posted: Thu Jan 03, 2013 10:20 am
by Captain Murphy
lol ICS is still a viable tactic in Civ V. Last time you could do it was Civ 3

Posted: Thu Jan 03, 2013 5:58 pm
by Yannaria
Hotseat I didn't like... and the squares were easier to play on buy hexagons make it more tactical.

The AI is the hardest yet and sometimes it is frustrating to see what deals they will offer you for stuff but apart from that they are more advanced.
I was half joking about hotseat mode. When I Went to Utah last year we played a shit load of civ four in the back of the car on my friend's macbook.
I don't think that more complex = more tactical. The squares were simple and elegantly designed that also allowed for a lot of tactics.
I don't know what AI mode you're playing on, but I steam rolled the king mode and fared alright against emporer. I went back and played Civ 4 on those modes and was destroyed.

also I liked the realism of
civ 4 where you can't ICS the map because of your economics.

Posted: Thu Jan 03, 2013 10:26 pm
by ganderin_dan
The whole ICS thing seems cheesy.

Posted: Fri Jan 04, 2013 1:13 am
by Yannaria
it's stupid. it turns the game into "lawl can I build the mostest settlers and protect them at least sort of well?"

Posted: Fri Jan 04, 2013 5:32 am
by ganderin_dan
Playing my first non-tutorial game, I'm 160 turns in and it seems like I'm going to have to Cultural this one out. None of the other 4 players are doing anything remotely constructive, and I'm lapping them (on Difficulty 2, mind you) in Production & Research.

Is this normal? Do I suck? Does the AI suck worse?

Posted: Fri Jan 04, 2013 8:44 am
by belize
I had to play through a couple times at the second difficulty rank in order to learn the ins and outs versus Civ 4.

I usually default to a cultural or scientific victory if conquest doesn't seem likely. And yeah, the AI is generally pretty bad. I'm playing at King level and it seems like the AI just gets a boost when it comes to starting units.

Posted: Fri Jan 04, 2013 5:57 pm
by Yannaria
Playing my first non-tutorial game, I'm 160 turns in and it seems like I'm going to have to Cultural this one out. None of the other 4 players are doing anything remotely constructive, and I'm lapping them (on Difficulty 2, mind you) in Production & Research.

Is this normal? Do I suck? Does the AI suck worse?
the AI takes far longer to get off the ground in terms of P n R than in Civ Four. If you have a stragetic position you could just go for the force method and take out the Civs 1 by 1. This, however, opens you up to someone over taking your research throne.
You'll probably want a small military and just go for a culture or science victory.

In civ four I always shot for a space race victory (build the SS project and land on
alpha centuri first)

Posted: Fri Jan 04, 2013 9:32 pm
by ganderin_dan
About an hour after posting that, I learned I have 4x the military power of anyone else.

I eliminated a three-city Civ within 10 turns, across the map.

Posted: Sat Jan 05, 2013 2:51 am
by Captain Murphy
Playing my first non-tutorial game, I'm 160 turns in and it seems like I'm going to have to Cultural this one out. None of the other 4 players are doing anything remotely constructive, and I'm lapping them (on Difficulty 2, mind you) in Production & Research.

Is this normal? Do I suck? Does the AI suck worse?
Play a much harder difficulty.

ICS can be powerful. I was playing as mayans one game and keeping city pop caps at 3 with the pyramid in each city (Their special building that replaces a shrine, its so broken) and a few other low upkeep cost building. Built about 13 cities by the time my enemies had just made 3, completely boosted above the science race.

Does anyone else check off "No espionage" in game
options? I really don't like the concept of espionage in Civ V.

And hexagonal tiles allow for more military and placement tactic play. That's the main reason they changed.

Posted: Sat Jan 05, 2013 7:10 am
by belize
I like the espionage in Civ 5, they did a better job with it than previous installations. I usually keep a couple spies on home duty in a counter-espionage role and kill a ton of enemy spies. It can lead to some amusing incidents.

It seems like the additional Civs are a lot more powerful than those that come with the game. The Polynesians and the Austrians especially seem absurd.

Posted: Sat Jan 05, 2013 2:09 pm
by Captain Murphy
I like the espionage in Civ 5, they did a better job with it than previous installations. I usually keep a couple spies on home duty in a counter-espionage role and kill a ton of enemy spies. It can lead to some amusing incidents.

It seems like the additional Civs are a lot more powerful than those that come with the game. The Polynesians and the Austrians especially seem absurd.
I love Korea so much, I'm a science victory guy

Posted: Sat Jan 05, 2013 3:46 pm
by Yannaria
Image

the captain ^

Posted: Sat Jan 05, 2013 4:00 pm
by Captain Murphy
lol yes

One city challenge is a fun twist

Posted: Sat Jan 05, 2013 5:50 pm
by Yannaria
North Korea only has 2 cities :shrug:

Posted: Sat Jan 05, 2013 6:42 pm
by Captain Murphy
I meant the setting not real life lol

Posted: Sat Jan 05, 2013 9:49 pm
by Yannaria
I know that. I was commenting that it could almost be realistic

Posted: Sun Jan 06, 2013 7:17 am
by Sir Sapphire the 3rd
Why are 4 or 3 better, in your opinions?
More mod friendly unlike civ 5 thats turned into anti modding.

Posted: Sun Jan 06, 2013 11:07 am
by Captain Murphy
I've found lots of mods but I'm not involved in the community so you're probably right

Posted: Sun Jan 06, 2013 11:22 am
by ganderin_dan
New game after cleaning that one up pretty quickly. Prince Difficulty, Tiny, archipelago (got Mongol -_-), and just started getting to the fighting about 50 turns of ~300 ago. People getting to Modern Era currently, and I have 3/5 Cultural.

Again, just me/AI being durdly? Or is that normal for these map/game types?

Posted: Sun Jan 06, 2013 3:03 pm
by Captain Murphy
Small maps are chaotic and the mongolians are aggressive. Diplomatically, people wont like you because of it. having said that you should be able to win on a tiny map easily.

Posted: Sun Jan 06, 2013 11:44 pm
by ganderin_dan
But it's an archipelago, meaning I can't really make use of my calvary (like literally, no point whatsoever). I've been spending a lot of the game just filling out the top half of the tech tree.

Posted: Mon Jan 07, 2013 4:25 am
by Captain Murphy
I'm a science victory guy so most of the time I have to catch up with the bottom tech tree too, its not so bad when it takes 5 turns to get 3 techs