[Primer] RUG Control/Midrange
Posted: Wed Aug 06, 2014 9:50 am
I'm going to be working on this primer over the next few weeks, so bear with me while this post is a WIP.
UR has recently seen a surge in popularity, following the banning of Deathrite Shaman. The banning of our little elf friend (frienemy?) left Snapcaster Mage as one of the most powerful cards in Modern. If you're playing Snapcaster Mage, you're sure to want to play Lightning Bolt. Those 2 cards form the core of a number of archetypes, the front runners being UR Delver and Splinter Twin (Blue Moon gets an honourable mention).
Despite the bannings, BGx decks have managed to find a foothold yet again, and now Twins worst matchup is one of the most popular decks. As an attempt to get around this, Patrick Dickmann added Green to the deck, for cards like Tarmogoyf, Scavening Ooze, Ancient Grudge, and recently Huntmaster of the Fells. This allows you to combat them from multiple angles, and
pressures their removal.
For those of you who have been following Zemanjaski's posts over on /r/Spikes, you'll know he started this season on Twin, moving to Blue Moon (because he felt more comfortable with twins postboard strategy of UR Control), and now is on UR Delver.
I myself have experimented with all those decks, and others, and none have felt quite right. I also have played a great deal of Scapeshift, a deck I was drawn to for being a RUG Control deck (ever since playing RUG Flash last standard, it's been by far my favourite colour combo), but that hasn't been as good as I would like.
Enter, stage left: Reid Duke, and this deck:
http://www.channelfireball.com/videos/c ... g-control/
When I saw this list, I felt immediately like he was onto something. The reason I've liked the RUG colour combo, is that I feel like it's a perfect trifecta:
Red for
removal that also helps you close games.
Blue for utility spells/countermagic.
Green for powerful creatures that can play offense/defense depending on what the situation calls for.
This deck, while maybe not tier 1, has all of those things, and if built and piloted correctly can tango with any deck in the format. I'm also a strong proponent of the idea that you should greatly enjoy the deck you're playing, because no matter how competitive you want to be at this game it is still a GAME and it's still important to have fun. If you enjoy piloting the deck you're playing, you'll learn the ins and outs of its matchups much more thoroughly, and perform better with it.
I digress.
Here is Reid Dukes deck list in text form, followed by some talk about card choices, and cards I want to test out in a similar shell.
Now that's a pile of cards. I don't think this is quite the ideal 75, but it is where I will start in my testing of this archetype.
Someone on /r/Spikes posted a similar list with a less basic-centric mana base, cutting Blood Moons and gaining Tectonic Edge and Scavenging Ooze.
Some of the inclusions are pretty self explanatory, and I won't say much about those. Others are interesting, and I will talk about those.
First, the mana base:
Countermagic:
Burn:
Creatures:
Card Draw/Utility:
Reid Dukes Sideboard:
Modern is a format of powerful sideboard cards, with the most prime examples in this board being Blood Moon and Ancient Grudge. Against decks that these cards are good against, having one in your opening hand is often a good omen of an impending victory.
It's getting late, and this is all I'm going to write for the time being. This deck will be at the forefront of my testing as I approach crunch time for my upcoming PTQ, and I'll post updates and variations on lists here as I find them/make them.
Please post thoughts, criticism, love letters, and weird limericks expressing your opinion!
UR has recently seen a surge in popularity, following the banning of Deathrite Shaman. The banning of our little elf friend (frienemy?) left Snapcaster Mage as one of the most powerful cards in Modern. If you're playing Snapcaster Mage, you're sure to want to play Lightning Bolt. Those 2 cards form the core of a number of archetypes, the front runners being UR Delver and Splinter Twin (Blue Moon gets an honourable mention).
Despite the bannings, BGx decks have managed to find a foothold yet again, and now Twins worst matchup is one of the most popular decks. As an attempt to get around this, Patrick Dickmann added Green to the deck, for cards like Tarmogoyf, Scavening Ooze, Ancient Grudge, and recently Huntmaster of the Fells. This allows you to combat them from multiple angles, and
pressures their removal.
For those of you who have been following Zemanjaski's posts over on /r/Spikes, you'll know he started this season on Twin, moving to Blue Moon (because he felt more comfortable with twins postboard strategy of UR Control), and now is on UR Delver.
I myself have experimented with all those decks, and others, and none have felt quite right. I also have played a great deal of Scapeshift, a deck I was drawn to for being a RUG Control deck (ever since playing RUG Flash last standard, it's been by far my favourite colour combo), but that hasn't been as good as I would like.
Enter, stage left: Reid Duke, and this deck:
http://www.channelfireball.com/videos/c ... g-control/
When I saw this list, I felt immediately like he was onto something. The reason I've liked the RUG colour combo, is that I feel like it's a perfect trifecta:
Red for
removal that also helps you close games.
Blue for utility spells/countermagic.
Green for powerful creatures that can play offense/defense depending on what the situation calls for.
This deck, while maybe not tier 1, has all of those things, and if built and piloted correctly can tango with any deck in the format. I'm also a strong proponent of the idea that you should greatly enjoy the deck you're playing, because no matter how competitive you want to be at this game it is still a GAME and it's still important to have fun. If you enjoy piloting the deck you're playing, you'll learn the ins and outs of its matchups much more thoroughly, and perform better with it.
I digress.
Here is Reid Dukes deck list in text form, followed by some talk about card choices, and cards I want to test out in a similar shell.
Someone on /r/Spikes posted a similar list with a less basic-centric mana base, cutting Blood Moons and gaining Tectonic Edge and Scavenging Ooze.
Some of the inclusions are pretty self explanatory, and I won't say much about those. Others are interesting, and I will talk about those.
First, the mana base:
It's getting late, and this is all I'm going to write for the time being. This deck will be at the forefront of my testing as I approach crunch time for my upcoming PTQ, and I'll post updates and variations on lists here as I find them/make them.
Please post thoughts, criticism, love letters, and weird limericks expressing your opinion!