[CMD2013] Marath, Will of the Wild
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[CMD2013] Marath, Will of the Wild
This guy is actually pretty awesome, and is different enough from the other commanders in his colors to actually build around. He's not really a tron commander like Uril, not really a utility commander like Mayeal, not necessarily a token puker like Hazezon...he's like a big toolbox of all of the things you would want to do with a Naya deck.
Clearly he wants to be played with some type of sac outlet, and in his colors they are plentiful.
List of Naya commanders for reference:
Hazezon Tamar
Uril, the Miststalker
Rith, the Awakener
Palladia-Mors
Johan
Jacques le Vert
[card:
1e1eltgk]Mayael the Anima[/card]
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Apparently Wizards left something off of the original print run, so...
Before you start dreaming of your Commander decks of tomorrow, we do have to note that Marath will be receiving errata upon release. The text "X can't be 0" was inadvertantly left off the card.
So the new Oracle text is:
Marath, Will of the Wild enters the battlefield with a number of +1/+1 counters on it equal to the amount of mana spent to cast it.
X, Remove X +1/+1 counters from Marath: Choose one — Put X +1/+1 counters on target creature; or Marath deals X damage to target creature or player; or put an X/X green Elemental creature token onto the battlefield. X can’t be 0.
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Just realized how boss this guy is with Tahngarth, Talruum Hero.
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I mean we already have free targetting with Shuko which unless you're playing some janky combo with Chepalid Illusionist sees no EDH play. and that's really limited to UB/x decks because of reanimation/dredge style decks so I don't think it would have been that useful in Naya colors.Free targeting effects could maybe have been ugly as well.at first I was like "hurr doesn't make a difference" then I read that it makes X/X tokens
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Shuko?I mean we already have free targetting with Shuko which unless you're playing some janky combo with Chepalid Illusionist sees no EDH play. and that's really limited to UB/x decks because of reanimation/dredge style decks so I don't think it would haveFree targeting effects could maybe have been ugly as well.at first I was like "hurr doesn't make a difference" then I read that it makes X/X tokens
been that useful in Naya colors.
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Task Force Shuko Condemn Combo!!
There is also the en-Kor, most noteably Outrider en-Kor since he and Task Force are both Rebels, making this a pretty silly combo in Lin-Sivvi EDH decks.
There is also the en-Kor, most noteably Outrider en-Kor since he and Task Force are both Rebels, making this a pretty silly combo in Lin-Sivvi EDH decks.
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That's pretty gay. I haven't played much Theros limited (read: none) yet so idk what most of the cards do outside of the constructed playable ones, of which there is basically zero heroic cards.heroic requires a spell to trigger.When I saw it (before I saw the errata) I was like "Holy fucking Heroic."
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Yeah, I think the errata was due to them realizing after the print run that being able to infinitely puke out dudes had some pretty format warping interactions. Not just with Purphoros, but I can imagine being able to Foster to your heart's content probably wins you the game pretty hard. Not to mention ANY anthem effect turns him into a GGmachine.
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correct me if im wrong, but wouldnt that still not make a difference? i was under the impression any time a creature entered the battlefield or during play if its like was */0 it would die. So obviously you would need to make a 1/1 token at minimum. Its no difference than master of waves popping out 1/0 elemental tokens. they would die if not for his ability to give them +1/+1? im just curious, thanks for clearing it up for me!at first I was like "hurr doesn't make a difference" then I read that it makes X/X tokens
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They would die. But they still hit the battlefield, so they'll trigger anything relevent an infinite number of times. This causes problems if you also have an Essence Warden, Vicious Shadows, Purphoros, God of the Forge, Goblin Sharpshooter, Fecundity, Glorious Anthem... you get the idea.
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They enter the battlefield, triggers for ETBs go on the stack, state based actions check their toughness, they die, triggers for LTB go on the stack, they resolve.correct me if im wrong, but wouldnt that still not make a difference? i was under the impression any time a creature entered the battlefield or during play if its like was */0 it would die. So obviously you would need to make a 1/1 token at minimum. Its no difference than master of waves popping out 1/0 elemental tokens. they would die if not for his ability to give them +1/+1? im just curious, thanks for clearing it up for me!at first I was like "hurr doesn't make a difference" then I read that it makes X/X tokens
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