[WIP] Ghetto Green With Bling
Posted: Wed Oct 02, 2013 1:19 am
My buddy and I are having problems trying to figure out where exactly we should take his green deck. We're opened to basically any ideas, but anything requiring a second color will be a bit harder to get a hold of since we'll need to find the shocks for it. Currently, we were thinking something like this for his deck:
Ghetto Mono-Green With Bling
This deck seems doable, but it's really lacking in trample and I'm worried about its ability to fight against control. As it stands, his creature match up is nuts, but he's also running a lot more combat tricks.
One central strategy for this has been flooding the board with 3/3's. They still die to Anger of the Gods but 2 or 3 3/3s is a fast clock that must be answered. After the first wrath, play a Deadbridge Goliath or a Kalonian Hydra.
Another idea is to splash white for a few key cards, but not go all in on the [mana]G[/mana][mana]W[/mana] creatures.
Ghetto Green With White Bling
I think the common [mana]G[/mana][mana]W[/mana] cards of Fleecemane Lion, Voice of Resurgence, and [card]Loxodon
Smiter[/card] might be traps in the current format. The mana might be too color intensive to work, but I was thinking that a splash of white could help shore up problems against control and provide some reach in clogged board states. As this deck doesn't expect to cast any white spells until at least turn 4, that should be enough time to get a [mana]white [/mana]source onto the field and not impede board development too much.
Also, I'm worried that 14 non-creature spells might be too much for Garruk, Caller of Beasts to be effective.
Card Thoughts
Deadbridge Goliath vs Polukranos, World Eater vs Advent of the Wurm
For green based 4 drops, these 3 seem to be the main contenders at the moment. I'm personally biased toward the Wurm, but here's what I'm thinking.
Deadbridge Goliath - A 5/5
that becomes a mana sink when it dies. This seems like the perfect counter spell or removal bait and then playing a scavenging it onto a creature. However, this is a round-a-bout way of doing things when really, a deck like this wants to kill shit. Also, it doesn't have trample so the card basically has no reach.
Polukranos, World Eater - Another 5/5 with monstrosity that blows up weenies for a mana investment. This could be neat, but at the moment, I think it's redundant with this deck. Weenie strategies already have a hard time with the flood of 3/3 and growing cards that this deck can put out. Also, it doesn't have trample.
Advent of the Wurm - The wurm is a 5/5 trample that can be flashed in at the end of an opponent's turn for psuedo-haste and wrath protection. I think this is probably the best 4 drop of the bunch, but it de-synergizes with Garruk, which seems vital for keeping a deck like this going.
3 Drops[/b:
4zqr5q7s]
Loxodon Smiter vs Witchstalkervs Boon Satyr
Loxodon Smiter - This has usually been the go to for 3 drops as a 4/4 that can't be countered or discarded. His color requirements might be manageable and he dodges all red removal except for Mizzium Mortars. He seems solid enough, but there's more out there than creature combat and burn spells.
Witchstalker- A 3/3 hexproof that grows when blue or black spells or played. I think I biased toward this guy because he dodges so much removal and then punishes UWx or UBx control lists. His body isn't as durable in straight creature fights though.
Boon Satyr - This guy seems like he might be good, but I'm skeptical about a 4/2 3 drops. The flash is nice for dodging sorcery speed removal and the bestow cost seems somewhat reasonable for
a mana sink later on.
So, any ideas on these deck lists or somewhere else we should take my buddy's green list? He wants to stay in green because we have some value cards and it would be a lot easier to keep using those than tracking down new chase cards in a different color.
Ghetto Mono-Green With Bling
One central strategy for this has been flooding the board with 3/3's. They still die to Anger of the Gods but 2 or 3 3/3s is a fast clock that must be answered. After the first wrath, play a Deadbridge Goliath or a Kalonian Hydra.
Another idea is to splash white for a few key cards, but not go all in on the [mana]G[/mana][mana]W[/mana] creatures.
Ghetto Green With White Bling
Smiter[/card] might be traps in the current format. The mana might be too color intensive to work, but I was thinking that a splash of white could help shore up problems against control and provide some reach in clogged board states. As this deck doesn't expect to cast any white spells until at least turn 4, that should be enough time to get a [mana]white [/mana]source onto the field and not impede board development too much.
Also, I'm worried that 14 non-creature spells might be too much for Garruk, Caller of Beasts to be effective.
Card Thoughts
Deadbridge Goliath vs Polukranos, World Eater vs Advent of the Wurm
For green based 4 drops, these 3 seem to be the main contenders at the moment. I'm personally biased toward the Wurm, but here's what I'm thinking.
Deadbridge Goliath - A 5/5
that becomes a mana sink when it dies. This seems like the perfect counter spell or removal bait and then playing a scavenging it onto a creature. However, this is a round-a-bout way of doing things when really, a deck like this wants to kill shit. Also, it doesn't have trample so the card basically has no reach.
Polukranos, World Eater - Another 5/5 with monstrosity that blows up weenies for a mana investment. This could be neat, but at the moment, I think it's redundant with this deck. Weenie strategies already have a hard time with the flood of 3/3 and growing cards that this deck can put out. Also, it doesn't have trample.
Advent of the Wurm - The wurm is a 5/5 trample that can be flashed in at the end of an opponent's turn for psuedo-haste and wrath protection. I think this is probably the best 4 drop of the bunch, but it de-synergizes with Garruk, which seems vital for keeping a deck like this going.
3 Drops[/b:
4zqr5q7s]
Loxodon Smiter vs Witchstalkervs Boon Satyr
Loxodon Smiter - This has usually been the go to for 3 drops as a 4/4 that can't be countered or discarded. His color requirements might be manageable and he dodges all red removal except for Mizzium Mortars. He seems solid enough, but there's more out there than creature combat and burn spells.
Witchstalker- A 3/3 hexproof that grows when blue or black spells or played. I think I biased toward this guy because he dodges so much removal and then punishes UWx or UBx control lists. His body isn't as durable in straight creature fights though.
Boon Satyr - This guy seems like he might be good, but I'm skeptical about a 4/2 3 drops. The flash is nice for dodging sorcery speed removal and the bestow cost seems somewhat reasonable for
a mana sink later on.
So, any ideas on these deck lists or somewhere else we should take my buddy's green list? He wants to stay in green because we have some value cards and it would be a lot easier to keep using those than tracking down new chase cards in a different color.