[Discussion] Powerhouses and Sleepers
Posted: Sat Aug 24, 2013 11:01 am
With rotation not that far away, I believe it's a good moment to start to think about Powerhouses and Sleepers. Powerhouses - cards that probably will rule the standard. Sleepers - cards that didn't had that much of an use, but they might will.
Powerhouses
Voice of Resurgence: this guys is nuts, and probably will just grow even stronger. Without Pillar to contain him anymore he can only get better - as our only solution for him will be Annihilating Fire, which is not the definition of card you'd like to play mainboard.
Lifebane Zombie: even while he's kinda fragile, his ETB effect and evasion makes up for it. Then he just becomes pure aggressor with disrupting capability - even while meta might not be so green/white, he hits lots of strong cards.
Scavenging Ooze:
this guy was nuts in Legacy, and he's still great in Standard. Lifegaining and growing like it's nobody's business. Great aggro stopper who also hits reanimator pretty hard.
Boros Reckoner: even while his colours are hinting that, he's more of Midrange/Control card than Aggro. 3/3 beater with First Strike option who often leads to nasty 1for2 exchanges and has synergy with a lot of burn-the-field cards.
AEtherling: the best finisher for control to be imagined. He avoids removal/sweepers, can get in unblocked for a lot of damage.
Desecration Demon: already present in GB Control, 6/6 flier for 4 who can grow based on your opponent's choices. With the best token-producers rotating out of the format (Lingering Souls, Midnight Haunting) he gets even better.
Mutavault: the best man-land known to man, which fits to any deck.
[card]Sphinx's Revelation[/card]:
still a card that defines draw-go. Both lifegain and draw on single card at instant-speed is very relevant.
Burning-Tree Emissary: shaman that powers up most of aggro decks at the moment. Capability of chain-playing 2 or even 3 creatures T2 is really relevant, especially with strong Battalion cards.
Sleepers:
Mizzium Mortars: with Restoration Angel leaving, and other x/4 creatures staying - Mortars are getting more relevant for Rx decks. Flexxible removal/sweeper which can hit really hard.
Chandra, Pyromaster: Aggro decks are loosing their backbone in form of Hellrider. Chandra MIGHT fill the spot as poor man's Koth. While she doesn't put that much pressure on her own, she disables relevant blockers (which can get pretty nasty with Firefist Striker) and in case of running out of gas, she provides some excellent CA. Also, she has applications in Rx Midrange/Control decks that don't
use counterspells.
Garruk, Caller of Beasts: I consider him as really fine curve-topping card for midrange. He fills your hand with new creatures, lets you put them on the field to rebuild the field after the sweeper and his ultimate is obviously back-breaking.
Powerhouses
Voice of Resurgence: this guys is nuts, and probably will just grow even stronger. Without Pillar to contain him anymore he can only get better - as our only solution for him will be Annihilating Fire, which is not the definition of card you'd like to play mainboard.
Lifebane Zombie: even while he's kinda fragile, his ETB effect and evasion makes up for it. Then he just becomes pure aggressor with disrupting capability - even while meta might not be so green/white, he hits lots of strong cards.
Scavenging Ooze:
this guy was nuts in Legacy, and he's still great in Standard. Lifegaining and growing like it's nobody's business. Great aggro stopper who also hits reanimator pretty hard.
Boros Reckoner: even while his colours are hinting that, he's more of Midrange/Control card than Aggro. 3/3 beater with First Strike option who often leads to nasty 1for2 exchanges and has synergy with a lot of burn-the-field cards.
AEtherling: the best finisher for control to be imagined. He avoids removal/sweepers, can get in unblocked for a lot of damage.
Desecration Demon: already present in GB Control, 6/6 flier for 4 who can grow based on your opponent's choices. With the best token-producers rotating out of the format (Lingering Souls, Midnight Haunting) he gets even better.
Mutavault: the best man-land known to man, which fits to any deck.
[card]Sphinx's Revelation[/card]:
still a card that defines draw-go. Both lifegain and draw on single card at instant-speed is very relevant.
Burning-Tree Emissary: shaman that powers up most of aggro decks at the moment. Capability of chain-playing 2 or even 3 creatures T2 is really relevant, especially with strong Battalion cards.
Sleepers:
Mizzium Mortars: with Restoration Angel leaving, and other x/4 creatures staying - Mortars are getting more relevant for Rx decks. Flexxible removal/sweeper which can hit really hard.
Chandra, Pyromaster: Aggro decks are loosing their backbone in form of Hellrider. Chandra MIGHT fill the spot as poor man's Koth. While she doesn't put that much pressure on her own, she disables relevant blockers (which can get pretty nasty with Firefist Striker) and in case of running out of gas, she provides some excellent CA. Also, she has applications in Rx Midrange/Control decks that don't
use counterspells.
Garruk, Caller of Beasts: I consider him as really fine curve-topping card for midrange. He fills your hand with new creatures, lets you put them on the field to rebuild the field after the sweeper and his ultimate is obviously back-breaking.