Rakdos aggro
Posted: Mon Jun 03, 2013 5:37 pm
There is a block constructed tournament being hosted at my LGS Sunday and I'm free that night so I was inspired to build a deck specifically for that tournament. I've been testing Rakdos aggro on MTGO and have finally found a list that I'm pretty happy with. I honestly feel favored in almost every matchup with this deck, the one exception being Golgari aggro/midrange which is pretty unfavorable in game one.
[deck]
Creatures (30)
4 Foundry Street Denizen
4 Rakdos Cackler
3 Legion Loyalist
4 Ash Zealot
4 Spike Jester
3 Rix Maadi Guildmage
3 Boros Reckoner
2 Hellhole Flailer
3 Exava, Rakdos Blood Witch
Spells (8)
4 Mizzium Mortars
4 Dreadbore
Lands (22)
4 Rakdos Guildgate
4 Blood Crypt
2 Godless Shrine
10 Mountain
2 Swamp
Sideboard (15)
4 Mugging
2 Electrickery
1 Ultimate Price
3 Auger Spree
2 Act of Treason
2 Toil / Trouble
1 Slaughter Games
[/deck]
At this point I feel like
the creature curve is right where I want it to be. The only real sources of contention now are whether I should run the full set of Godless Shrine and whether I want Act of Treason or another card in the side. I've been doing fine on 2 Godless Shrine as that gives me 20 land that can cast Reckoner, plus running 2 Swamp gives be a better chance of not shocking myself for the inevitable aggro mirror.
Many of the creatures in this deck may be familiar to you from their presence in mono red, but I'll touch on the ones you may not be used to seeing:
Spike Jester - sets us up for huge turn two openings. Hitting a Cackler or Denizen turn one nets us five damage right out of the gate. That can be extremely difficult for any deck to recover from.
Rix Maadi Guildmage - this chick is an ALL-STAR. She gives us a way to plow through midrange strategies and allows us to not overcommit on the board against decks running sweepers. She's a great card to see in midrange matchups as she can shrink blockers to the
point where they flat-out die to our first strikers or trade at the worst. Case in point: Lotleth Troll, perhaps the biggest threat to this deck, is VERY cold to this card.
Hellhole Flailer - a two-of in the deck to compliment the Boros Reckoners in the three drop slot. Can't complain with a 4/3 for three, and he synergizes well with Exava. He also gives us a source of reach for the late game.
Exava, Rakdos Blood Witch - a powerhouse. Many decks will have trouble dealing with a 4/4 hasty first striker.
Dreadbore - one of the best reasons to be running black. Unconditional removal and can also kill planeswalkers. One of the problems mono red has is a weakness to midrange strategies. This card makes those matchups much more reasonable. It's also a fine answer to Boros Reckoner, another card that mono red has trouble dealing with.
Auger Spree - an excellent sideboard card that's particularly handy against Boros Reckoner and Lotleth Troll.
Ultimate Price - a one-of in my sideboard that I bring
in against mono red or Golgari to deal with Deadbridge Goliath.
Toil / Trouble - this card is MONEY against Esper control and Maze's End.dec. I have used this on multiple occasions to hit for 6-7 on turn three or finish my opponent off by fusing it late game. This is my pet card and I love it.
Slaughter Games - that's a nice Sphinx's Revelation you got there. It'd be a shame if something were to happen to it...
OTHER CARDS TESTED / CONSIDERED:
Civic Saber - there are so many multicolored creatures here that this card can pack a mean punch. I've tested it and while it is good in the late-game, it can often result in a troubling tempo loss early on. The cards in this deck are powerful enough on their own that I've determined Civic Saber to be unnecessary.
Rakdos Shred-Freak - early on I was running a faster deck with fewer guildgates and no Boros Reckoner, so I couldn't reliably cast Ash Zealot. I was running this card instead, and it was okay, but ultimately I determined that I'd rather
just go with Ash Zealots and run a full set of gates along with a couple of Godless Shrine to run Reckoner as well. As a consequence, the deck isn't as fast, but it's much more powerful and the net result was a better deck for the meta.
WHY YOU SHOULD RUN THIS DECK
Unlike mono red, almost every card in this deck is powerful on its own, with the exception being the one drops. This deck topdecks much more favorably than other aggro strategies and runs a removal suite that is only matched by Golgari, which is an unfavorable strategy in the current Block meta anyway. Perhaps the best reason to run this deck is the sideboard options. Auger Spree is a fantastic answer to many cards in the format and are basically Mortars and Dreadbore numbers 9-11, with the added benefit of dealing with Lotleth Troll and Boros Reckoner easily. Against mono red we side in all our removal and take out our Denizens, Loyalists, and Guildmages. By playing control, we can overwhelm our opponent with powerful creatures that they
cannot trade favorably with. Against Maze's End were are much too fast and powerful for them to deal with most of the time. Against Esper control we just sit back with a couple of creatures and force our opponent to answer them with a board wipe. Azorius Charm is only good against half of our creatures since so many of them have first strike, and post board Toil / Trouble can create huge blowouts from an unsuspecting opponent.
While Golgari decks are being pushed out of favor due to the presence of so many control decks in the format, they do pop up from time to time and we can have a hard time dealing with them. Their removal suite is just as good as ours and deals with Boros Reckoner favorably. Our mainboard removal is cold to Lotleth Troll and only Rix Maadi Guildmage can interact with it favorably. Deadbridge Goliath is out of reach of Mizzium Mortars and our opponent can scavenge it later on, making it extremely difficult to answer. Postboard, however, we are much more prepared against the deck
since we can bring in Auger Spree, Ultimate Price, Act of Treason, and even Slaugher Games if we're feeling loose.
Basically, you'll want to run this deck because you like being highly favored in a couple of matchups while having a good game against pretty much every other deck in the meta, especially post board. I've been playing this deck for the past week and I honestly feel confident in every matchup I've faced so far. It's a very rewarding deck to play and has a much broader decision tree than most aggro decks have, but is still pretty unforgiving if you make even a couple of suboptimal decisions (as many aggro players are used to).
[deck]
Creatures (30)
4 Foundry Street Denizen
4 Rakdos Cackler
3 Legion Loyalist
4 Ash Zealot
4 Spike Jester
3 Rix Maadi Guildmage
3 Boros Reckoner
2 Hellhole Flailer
3 Exava, Rakdos Blood Witch
Spells (8)
4 Mizzium Mortars
4 Dreadbore
Lands (22)
4 Rakdos Guildgate
4 Blood Crypt
2 Godless Shrine
10 Mountain
2 Swamp
Sideboard (15)
4 Mugging
2 Electrickery
1 Ultimate Price
3 Auger Spree
2 Act of Treason
2 Toil / Trouble
1 Slaughter Games
[/deck]
At this point I feel like
the creature curve is right where I want it to be. The only real sources of contention now are whether I should run the full set of Godless Shrine and whether I want Act of Treason or another card in the side. I've been doing fine on 2 Godless Shrine as that gives me 20 land that can cast Reckoner, plus running 2 Swamp gives be a better chance of not shocking myself for the inevitable aggro mirror.
Many of the creatures in this deck may be familiar to you from their presence in mono red, but I'll touch on the ones you may not be used to seeing:
Spike Jester - sets us up for huge turn two openings. Hitting a Cackler or Denizen turn one nets us five damage right out of the gate. That can be extremely difficult for any deck to recover from.
Rix Maadi Guildmage - this chick is an ALL-STAR. She gives us a way to plow through midrange strategies and allows us to not overcommit on the board against decks running sweepers. She's a great card to see in midrange matchups as she can shrink blockers to the
point where they flat-out die to our first strikers or trade at the worst. Case in point: Lotleth Troll, perhaps the biggest threat to this deck, is VERY cold to this card.
Hellhole Flailer - a two-of in the deck to compliment the Boros Reckoners in the three drop slot. Can't complain with a 4/3 for three, and he synergizes well with Exava. He also gives us a source of reach for the late game.
Exava, Rakdos Blood Witch - a powerhouse. Many decks will have trouble dealing with a 4/4 hasty first striker.
Dreadbore - one of the best reasons to be running black. Unconditional removal and can also kill planeswalkers. One of the problems mono red has is a weakness to midrange strategies. This card makes those matchups much more reasonable. It's also a fine answer to Boros Reckoner, another card that mono red has trouble dealing with.
Auger Spree - an excellent sideboard card that's particularly handy against Boros Reckoner and Lotleth Troll.
Ultimate Price - a one-of in my sideboard that I bring
in against mono red or Golgari to deal with Deadbridge Goliath.
Toil / Trouble - this card is MONEY against Esper control and Maze's End.dec. I have used this on multiple occasions to hit for 6-7 on turn three or finish my opponent off by fusing it late game. This is my pet card and I love it.
Slaughter Games - that's a nice Sphinx's Revelation you got there. It'd be a shame if something were to happen to it...
OTHER CARDS TESTED / CONSIDERED:
Civic Saber - there are so many multicolored creatures here that this card can pack a mean punch. I've tested it and while it is good in the late-game, it can often result in a troubling tempo loss early on. The cards in this deck are powerful enough on their own that I've determined Civic Saber to be unnecessary.
Rakdos Shred-Freak - early on I was running a faster deck with fewer guildgates and no Boros Reckoner, so I couldn't reliably cast Ash Zealot. I was running this card instead, and it was okay, but ultimately I determined that I'd rather
just go with Ash Zealots and run a full set of gates along with a couple of Godless Shrine to run Reckoner as well. As a consequence, the deck isn't as fast, but it's much more powerful and the net result was a better deck for the meta.
WHY YOU SHOULD RUN THIS DECK
Unlike mono red, almost every card in this deck is powerful on its own, with the exception being the one drops. This deck topdecks much more favorably than other aggro strategies and runs a removal suite that is only matched by Golgari, which is an unfavorable strategy in the current Block meta anyway. Perhaps the best reason to run this deck is the sideboard options. Auger Spree is a fantastic answer to many cards in the format and are basically Mortars and Dreadbore numbers 9-11, with the added benefit of dealing with Lotleth Troll and Boros Reckoner easily. Against mono red we side in all our removal and take out our Denizens, Loyalists, and Guildmages. By playing control, we can overwhelm our opponent with powerful creatures that they
cannot trade favorably with. Against Maze's End were are much too fast and powerful for them to deal with most of the time. Against Esper control we just sit back with a couple of creatures and force our opponent to answer them with a board wipe. Azorius Charm is only good against half of our creatures since so many of them have first strike, and post board Toil / Trouble can create huge blowouts from an unsuspecting opponent.
While Golgari decks are being pushed out of favor due to the presence of so many control decks in the format, they do pop up from time to time and we can have a hard time dealing with them. Their removal suite is just as good as ours and deals with Boros Reckoner favorably. Our mainboard removal is cold to Lotleth Troll and only Rix Maadi Guildmage can interact with it favorably. Deadbridge Goliath is out of reach of Mizzium Mortars and our opponent can scavenge it later on, making it extremely difficult to answer. Postboard, however, we are much more prepared against the deck
since we can bring in Auger Spree, Ultimate Price, Act of Treason, and even Slaugher Games if we're feeling loose.
Basically, you'll want to run this deck because you like being highly favored in a couple of matchups while having a good game against pretty much every other deck in the meta, especially post board. I've been playing this deck for the past week and I honestly feel confident in every matchup I've faced so far. It's a very rewarding deck to play and has a much broader decision tree than most aggro decks have, but is still pretty unforgiving if you make even a couple of suboptimal decisions (as many aggro players are used to).