Posted: Sat Mar 08, 2014 4:51 am
[deck= Zem's RW Burn (L_D tweak)]
Creatures (8)
4 Ash Zealot
4 Chandra's Phoenix
Enchantments (2)
2 Chained to the Rocks
Instants (27)
4 Boros Charm
4 Lightning Strike
4 Magma Jet
4 Searing Blood
3 Shock
4 Skullcrack
4 Warleader's Helix
Lands (23)
2 Boros Guildgate
9 Mountain
4 Mutavault
4 Sacred Foundry
4 Temple of Triumph
Sideboard (15)
2 Blind Obedience
2 Chained to the Rocks
3 Spark Trooper
3 Viashino Firstblade
2 Burning Earth
3 Satyr Firedancer[/deck]
OK, so here's my report from FNM. We had 16 players. I was 3-0 (6-0 in games) for first.
Round 1 was VS RW devotion.
Game 1
He won the die roll and led off with a Temple. I led with a mountain. He played an ash zealot, and I shocked it. I decided to shock it, because I (mistakenly) put him on the mirror, because
I heard he was looking for boros charms earlier. Notwithstanding, I don't think it's a terrible choice, since AZ gets in for 2 a turn and Shock only ever does two. Losing the die roll dictated that I was not the beatdown if it was a mirror. I cracked back with a zealot of my own. He played a Nykthos, Shrine to Nyx and a frostburn weird at which point I know I'm not playing a mirror.I attack for 2 (he doesn't block because I have 5 cards in hand) and on the second main I play a scry land (mountain, bottom). He plays Burning-Tree Emissary into Fanatic of Mogis and domes me for five, then swings in for 1. I Boros Charm him at EoT (I'm at 14, he's at 12). I attack for 2, dropping him to 10, play a land and pass the turn. He casts Stormbreath Dragon and attacks
for 13 (dumping excess mana into FBW). I didn't have quite enough to burn him out (2x magma jet and skull crack in hand) so I decided to jet Fanatic of Mogis and dig. I think that is the more conservative play, since I was going to 1 if I took it all on the chin and missed with my jets. Then again, having access to the top 5 cards is pretty safe. I still chose the more conservative line, but I can see an argument for doming him instead of killing Fanatic. If I had, He would have gone to 6, and I needed to find a 3 damage spell in 5 cards. Either line is would have won, but I prefer the more conservative approach. If I had missed, the second jet could have killed the FBW to give more breathing room. Let me know what you guys think. I found a Lightning strike, so I took the rest on the chin, going to 5. I cast skullcrack, taking him to 7, then untap, attack
(him at 5) then jet + strike him to death. Close game, but that's how these tent to play out.
Sideboard:
IN: 3 Spark Trooper, 3 Satyr Firedancer, 2 Chained to the Rocks, 2 Blind Obedience
OUT: 4 Skullcrack, 4 Ash Zealot, 2 Shock
Game 2
My opponent is on the play and mulls to 6. He keeps a decent 6 (shows me after) with 4 non-land spells, a Nykthos, Shrine to Nyx, and a Temple of Triumph. He leads with the temple, fails to find land, and doesn't find a land until T4. He casts his first spell on T4, but I'm casting Spark Trooper that turn. T5 I cast a second trooper. He's just way too far
behind because he stumbled. I end the game at 28 life.
Round 2 VS GB Homebrew (Corpsejack Evolve?)
Game 1
He kept a very slow hand. I just threw all the burn at his face and ignored his creatures. Phoenix did a lot of work. I only took two damage from a sacred foundry.
Sideboard:
IN: 3 Spark Trooper,2 Chained to the Rocks, 2 Blind Obedience
OUT: 4 Skullcrack, 3 Shock
Game 2
A lot closer. I mulled to 6, and he had (according to him) a good draw. He had T1 Experiment One into T3 Scavenging Ooze,Loleth Troll into T4 Corpsejack Menace into
T5 Kalonial Hydra. I had a [card]Warleader's Helix[/card], two Chained to the Rocks[card][/card] and two Spark Troopers. I gained so much life (was at 29 when his hydra got big) that I was able to outrace the 16/16 Hydra (took 1 hit, then chained it) and the 8/8 Ooze. Chain came at exactly the right time, since I was one point short to just burn him out.
Round 3 VS Esper Control
Game 1
I won the die roll and started off with Ash Zealot into [card]Chandra's Phoenix[/card]. He doombladed the Zealot, but I burned him out. He was never really in this game at any point.
Sideboard:
IN: 3 Spark Trooper,3 Viashino Firstblade,2 [card]Burning Earth[
/card], 1 Blind Obedience
OUT: 4 Searing Blood, 3 Shock,-2 Chained to the Rocks
He got bunched up with scry lands while I curved Zealot > Firstblade > Trooper (fuck yo Jace! Wait... disregard Jace, take 7, I have you at 5). He tapped out for Blood Baron of Vitzkopa and I domed him for lethal.
Thoughts:
I boarded in Satyr Firedancer, but never drew it. I got by just fine without it. Card is likely optional.
Never drew Burning Earth or Blind Obedience.
Viashino Firstblade was SOLID. Sure people might laugh, but to quote one of my first cards: "Don't Laugh, it works". He's this season's Stonewright.
I
was VERY happy with Spark Trooper. No one ever sees it coming and it turns the tide pretty well.
Also, this:
http://www.youtube.com/watch?v=SXYuPMsThYs
Creatures (8)
4 Ash Zealot
4 Chandra's Phoenix
Enchantments (2)
2 Chained to the Rocks
Instants (27)
4 Boros Charm
4 Lightning Strike
4 Magma Jet
4 Searing Blood
3 Shock
4 Skullcrack
4 Warleader's Helix
Lands (23)
2 Boros Guildgate
9 Mountain
4 Mutavault
4 Sacred Foundry
4 Temple of Triumph
Sideboard (15)
2 Blind Obedience
2 Chained to the Rocks
3 Spark Trooper
3 Viashino Firstblade
2 Burning Earth
3 Satyr Firedancer[/deck]
OK, so here's my report from FNM. We had 16 players. I was 3-0 (6-0 in games) for first.
Round 1 was VS RW devotion.
Game 1
He won the die roll and led off with a Temple. I led with a mountain. He played an ash zealot, and I shocked it. I decided to shock it, because I (mistakenly) put him on the mirror, because
I heard he was looking for boros charms earlier. Notwithstanding, I don't think it's a terrible choice, since AZ gets in for 2 a turn and Shock only ever does two. Losing the die roll dictated that I was not the beatdown if it was a mirror. I cracked back with a zealot of my own. He played a Nykthos, Shrine to Nyx and a frostburn weird at which point I know I'm not playing a mirror.I attack for 2 (he doesn't block because I have 5 cards in hand) and on the second main I play a scry land (mountain, bottom). He plays Burning-Tree Emissary into Fanatic of Mogis and domes me for five, then swings in for 1. I Boros Charm him at EoT (I'm at 14, he's at 12). I attack for 2, dropping him to 10, play a land and pass the turn. He casts Stormbreath Dragon and attacks
for 13 (dumping excess mana into FBW). I didn't have quite enough to burn him out (2x magma jet and skull crack in hand) so I decided to jet Fanatic of Mogis and dig. I think that is the more conservative play, since I was going to 1 if I took it all on the chin and missed with my jets. Then again, having access to the top 5 cards is pretty safe. I still chose the more conservative line, but I can see an argument for doming him instead of killing Fanatic. If I had, He would have gone to 6, and I needed to find a 3 damage spell in 5 cards. Either line is would have won, but I prefer the more conservative approach. If I had missed, the second jet could have killed the FBW to give more breathing room. Let me know what you guys think. I found a Lightning strike, so I took the rest on the chin, going to 5. I cast skullcrack, taking him to 7, then untap, attack
(him at 5) then jet + strike him to death. Close game, but that's how these tent to play out.
Sideboard:
IN: 3 Spark Trooper, 3 Satyr Firedancer, 2 Chained to the Rocks, 2 Blind Obedience
OUT: 4 Skullcrack, 4 Ash Zealot, 2 Shock
Game 2
My opponent is on the play and mulls to 6. He keeps a decent 6 (shows me after) with 4 non-land spells, a Nykthos, Shrine to Nyx, and a Temple of Triumph. He leads with the temple, fails to find land, and doesn't find a land until T4. He casts his first spell on T4, but I'm casting Spark Trooper that turn. T5 I cast a second trooper. He's just way too far
behind because he stumbled. I end the game at 28 life.
Round 2 VS GB Homebrew (Corpsejack Evolve?)
Game 1
He kept a very slow hand. I just threw all the burn at his face and ignored his creatures. Phoenix did a lot of work. I only took two damage from a sacred foundry.
Sideboard:
IN: 3 Spark Trooper,2 Chained to the Rocks, 2 Blind Obedience
OUT: 4 Skullcrack, 3 Shock
Game 2
A lot closer. I mulled to 6, and he had (according to him) a good draw. He had T1 Experiment One into T3 Scavenging Ooze,Loleth Troll into T4 Corpsejack Menace into
T5 Kalonial Hydra. I had a [card]Warleader's Helix[/card], two Chained to the Rocks[card][/card] and two Spark Troopers. I gained so much life (was at 29 when his hydra got big) that I was able to outrace the 16/16 Hydra (took 1 hit, then chained it) and the 8/8 Ooze. Chain came at exactly the right time, since I was one point short to just burn him out.
Round 3 VS Esper Control
Game 1
I won the die roll and started off with Ash Zealot into [card]Chandra's Phoenix[/card]. He doombladed the Zealot, but I burned him out. He was never really in this game at any point.
Sideboard:
IN: 3 Spark Trooper,3 Viashino Firstblade,2 [card]Burning Earth[
/card], 1 Blind Obedience
OUT: 4 Searing Blood, 3 Shock,-2 Chained to the Rocks
He got bunched up with scry lands while I curved Zealot > Firstblade > Trooper (fuck yo Jace! Wait... disregard Jace, take 7, I have you at 5). He tapped out for Blood Baron of Vitzkopa and I domed him for lethal.
Thoughts:
I boarded in Satyr Firedancer, but never drew it. I got by just fine without it. Card is likely optional.
Never drew Burning Earth or Blind Obedience.
Viashino Firstblade was SOLID. Sure people might laugh, but to quote one of my first cards: "Don't Laugh, it works". He's this season's Stonewright.
I
was VERY happy with Spark Trooper. No one ever sees it coming and it turns the tide pretty well.
Also, this:
http://www.youtube.com/watch?v=SXYuPMsThYs