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Posted: Wed Jul 23, 2014 8:46 am
by Khaospawn
Regarding that Tron match, I forgot to type out -2 Forked Bolt, +2 Molten Rain. That's why I had written that I either want a whole lot Molten Rains or it just be Blood Moon if I'm just going to dedicate only 2 slots to land hate. I agree with you about SS and Shrine.
Posted: Wed Jul 23, 2014 8:51 am
by magicdownunder
[deck=PTQ Ranked 3/4 Mono R Burn by Christopher Budde]LANDS 20
19 Mountain
1 Keldon Megaliths
INSTANTS and SORC. 26
4 Rift Bolt
4 Skullcrack
4 Lightning Bolt
4 Lava Spike
3 Flame Javelin
2 Searing Blood
2 Searing Blaze
2 Shard Volley
1 Thunderous Wrath
CREATURES 12
4 Mogg Fanatic
4 Eidolon of the Great Revel
4 Goblin Guide
OTHER SPELLS 2
2 Shrine of Burning Rage
SIDEBOARD 15
2 Anger of the Gods
4 Molten Rain
3 Relic of Progenitus
2 Smash to Smithereens
3 Dismember
1 Grim Lavamancer[/deck]
Looks like other people took Heal's list and made edits too address the same problems we discussed
Posted: Wed Jul 23, 2014 8:53 am
by Khaospawn
Thunderous Wrath? Ewwww....
At least it's a singleton.
I like the Shrine in there. I was considering adding it back to the main myself.
What does the "Rank 3/4" mean?
Posted: Wed Jul 23, 2014 9:13 am
by magicdownunder
I believe he lost the semi-finals so 3/4 based on standings and I agree some of the choice were odd - I'm just glad we're not the only crazies cutting Grim and Devil
Posted: Wed Jul 23, 2014 10:33 am
by Khaospawn
As crazy as it sounds, I'm thinking of cutting the Hellsparks. That will give me room for 2 Shrines main and maybe 2 more Flames of the Bloodhand. Or just 1 more Mountain and 1 more Shard Volley.
Posted: Wed Jul 23, 2014 10:53 am
by magicdownunder
Doesn't sound crazy at all, the only creatures which really matter imo are Eidolon of the Great Revel and Goblin Guide
Posted: Wed Jul 23, 2014 11:08 am
by Khaospawn
I can't imagine quitting Fanatic anytime soon.
Posted: Wed Jul 23, 2014 11:09 am
by Khaospawn
Let's break all the rules, MDU!
Posted: Wed Jul 23, 2014 11:22 am
by Khaospawn
Probably gonna try this next time:
[Deck]
Creatures 12
4 Mogg Fanatic
4 Goblin Guide
4 Eidolon of the Great Revel
Artifact 2
2 Shrine of Burning Rage
Burn 26
2 Forked Bolt
4 Lightning Bolt
4 Rift Bolt
4 Lava Spike
1 Shard Volley
3 Searing Blaze
4 Skullcrack
2 Flames of the Bloodhand
2 Molten Rain
Land 20
1 Keldon Megaliths
19 Mountain
Sideboard 15
3 Smash to Smithereens
2 Blood Moon
2 Relic of Progenitus
2 Dismember
2 Pyrite Spellbomb
2 Searing Blood
2 Dragon's Claw
[/deck]
Posted: Wed Jul 23, 2014 2:47 pm
by magicdownunder
[deck=MDU's Modern Rg Burn]Land 20
10 Mountain
4 Scalding Tarn
4 Arid Mesa
1 Stomping Ground
1 Keldon Megaliths
Creatures 11
4 Eidolon of the Great Revel
4 Goblin Guide
3 Mogg Fanatic
Spells 29
4 Lava Spike
4 Rift Bolt
4 Flames of the Blood Hand
4 Skullcrack
4 Searing Blaze
4 Lightning Bolt
3 Shard Volley
2 Flame Javelin
Sideboard 15
2 Shattering Spree
2 Molten Rain
2 Dragon's Claw
2 Combust
2 Relic of Progenitus
2 Anger of the Gods
2 Destructive Revelry
2 Anger of the Gods
2 Destructive Revelry
1 Back to Nature[/deck]
I might try this after downtime
(MD robots and twin hate FTW)
Seem like I'll have a rough time vs Tron and Scapeshift though... going too have play it really cleverly.
At the same time, its really hard justifying making any changes with my original Rb green deck since I havnt dropped a single DE yet (I wish we had more online modern players willing to test burn).
Posted: Wed Jul 23, 2014 2:54 pm
by Khaospawn
How many hours are you ahead of me, MDU? It's 10 am in Florida.... I'm trying to get an idea of when you typical play in the dailies.
Posted: Wed Jul 23, 2014 2:56 pm
by magicdownunder
Its 11:55 PM - I usually play the 7:00 PM DE with Closed (running Heal's list).
I'm gonna assume you rounded up the hours, so I'm 14 hours ahead
Posted: Wed Jul 23, 2014 3:06 pm
by Khaospawn
Yeah, I rounded up lol
Posted: Wed Jul 23, 2014 3:09 pm
by Khaospawn
What are these 8-mans? What's the entry and return on that?
Posted: Wed Jul 23, 2014 3:24 pm
by magicdownunder
What are these 8-mans? What's the entry and return on that?
I answered the question
here (that thread needs more discussion, but for some reason people keep asking online based questions everywhere else
)
Posted: Wed Jul 23, 2014 3:54 pm
by Khaospawn
Magic, we're a bunch of Red Mages. We do not know order. We obey our the compulsive nature of our desires.
Posted: Wed Jul 23, 2014 7:01 pm
by Toddington
I understand why going fetchless can be an advantage, but if you are playing fetches, why not the black splash? Did Bump stop being good?
Posted: Thu Jul 24, 2014 2:58 am
by magicdownunder
I understand why going fetchless can be an advantage, but if you are playing fetches, why not the black splash? Did Bump stop being good?
I've been trying to answer this question for the past 3 days in Sally but in comes down too these factors:
1) Life-loss
2) Consistency
3) Disruption (Spreading Sea, LD, ETC)
- - - - - - - - - -
I actually like Rb burn because I think
Rakdos Charm is a Swiss army knife in modern and extra Lava Spikes with perks never hurt anyone
Modern Daily Event Report 7299704
G1 Modern Rg Burn vs Ad Nauseam DE 7299704
G2 Modern Rg Burn vs Pod DE 7299704
G3+G4 Modern Rg Burn vs RUG Twins DE 7299704
- - - - - - - -
Got another 3-1 (kinda, since I just split the finals with Closed/Biddingmaster).
So its still difficult for me too justify switching my deck-up
Posted: Thu Jul 24, 2014 6:07 pm
by BiddingMaster
[deck]creatures
4 vexing devil
3 grim lavamancer
4 goblin guide
4 eidolon of the great revel
burn spells
3 lava spike
4 skullcrack
2 flames of the bloodhand
4 lightning bolt
2 forked bolt
4 searing blaze
4 rift bolt
artifacts
2 shrine of burning rage
lands
2 keldon megaliths
3 evolving wilds
3 terramorphic expanse
12 zendikar full art mountain
sideboard
4 molten rain
2 satyr firedancer
1 shattering spree
2 smash to smithereens
2 dismember
2 searing blood
2 pyrite spellbomb
[/deck]
so far ive played the list that was closer to the list that that nick heal played at gp minni and had some success with it but i think this deck is better overall for the online metagame. Sadly I dont have any sweet 4-0 records with this current list like i did the old one but im hoping to get there real soon. So far
if it were not for my horrible sideboarding I think this list would actually be better than the old one and I would have done better. I just kept forgetting to be a burn deck sometimes because it is necessary. I think more than 4 ways to kill a pro red creature is way too many imo. Im happy with the two dismember though im tempted to go to three. or just cut the bombs altogether. Every other card on the list I think is solid and even the crappy budget sac lands are a nice addition. I might cut one megalith but it did win me a game and should have won me two games if I had not derped so bad. Im really liking the second megaltihs
4 molten rain are really good because it stops uwr from just killing you and stops scapeshift from just killing you. Its really nice to run them out of counterspells then resolve a rain for like ggs . you might event be able to buy you enough time burn them out of mountains which would be kool but unlikely. I just like dropping them to the point where they cant draw and cast cryptic command which is a big deal.
Posted: Fri Jul 25, 2014 7:55 am
by magicdownunder
BiddingMaster/Closed you should mention that - the list you posted is building on budget and that you've tried playing 18 Mountains with 2x Keldom Megaliths before with Searing Blood.
- - - - - - - - - - -
Modern Daily Event Report 7299780
G1 Modern Rg burn vs Fetchless Burn DE 7299780
G2 Modern Rg burn vs Fetchless Burn DE 7299780
G3 Modern Rg burn vs Infect DE 7299780
G4 Modern Rg burn vs UR Control DE 7299780
Im currently 6-0 in DE finishes.
- - - - - - - - - -
Took my first DE defeat today, so now I can finally justify testing new brews
going too go back into MonoR though I'm not sure if I want to test with Grim or Mogg
Posted: Fri Jul 25, 2014 1:50 pm
by dpaine88
So after 4 days of scouring the internet and everything MDU writes...
I still have no fucking clue what I'm doing.
Though I did find this article about modern metagame
http://www.channelfireball.com/articles ... -analysis/
I think I am just going to roll up whatever you got MDU and smoke it.
Posted: Fri Jul 25, 2014 3:27 pm
by Khaospawn
Posted: Fri Jul 25, 2014 3:42 pm
by dpaine88
Thats how I feel right about now...information overload.
Going to do some GPT's there today and see if I need to make some changes for the actual GP tomorrow.
Posted: Fri Jul 25, 2014 6:28 pm
by Khaospawn
Why don't you just play something that you know?
Posted: Fri Jul 25, 2014 9:28 pm
by dpaine88
Cause I don't know anything.. These will be my first ever modern games.
Posted: Fri Jul 25, 2014 9:39 pm
by Khaospawn
If you're new, then I suggest the original Heal list. It's pretty well positioned against a variety of decks -Twin, Pod, and Affinity. The hardest matchup is probably Rock-style decks - GB/Junk/Jund, but it's not unwinnable and with smart, careful play you'll gain an edge. It has a very strong sideboard and it's something that you'll be able to play for awhile in a long tournament without succumbing to brain drain. It also bridges the gap between RDW and Burn quite nicely so that after your first big Modern tournament, you'll have a better idea of what you'll want in the future.
Posted: Sat Jul 26, 2014 2:33 am
by magicdownunder
I still have no fucking clue what I'm doing.
This is how I felt about Legacy and Standard when I reentered/entered the formats for the first time (or after a long break) you best bet is just to dive in (MTGO or FNM) can help.
If you're new, then I suggest the original Heal list. It's pretty well positioned against a variety of decks -Twin, Pod, and Affinity. The hardest matchup is probably Rock-style decks - GB/Junk/Jund, but it's not unwinnable and with smart, careful play you'll gain an edge. It has a very strong sideboard and it's something that you'll be able to play for
awhile in a long tournament without succumbing to brain drain. It also bridges the gap between RDW and Burn quite nicely so that after your first big Modern tournament, you'll have a better idea of what you'll want in the future.
I don't think RDW is the best style for an large event mainly because it isn't reflected by online results and that Heal himself changed his decklist
I would argue its a meta choice - for taking out Pod, Twin and Affinity.
That said, my list has similar problems but for different MUs....
------------
Since your meta is unknown just go with whatever your more comfortable with (etc: have a plan, understand basic sequencing, so on and so forth).
Posted: Sat Jul 26, 2014 5:04 am
by dpaine88
I ended up playing a grinder and used a blend of the 4 Fanatic list you came up with MDU and the 3/4 ranked PTQ list that ran Flame Javalin.
Beat a crazy brew that was running Chalice of the Void to lock me out.
Beat Merflok in two tight ass games.
Then lost to this Ad Nauseum deck that got Phrexian Unlife both games right away and then combo'd me when I got him to 10 infect both times but he had Angel's Grace.
Sadly, I barely drew the card I wanted to test -- Mogg Fanatic.
Really torn on the 3rd creature aside from GG and EotGR.
Pulled a Garruk, Ajani and Nissa in the 9 packs I won so that was awesome. Also 2 Dark Conf playmats so the events were basically free with just the mats value.
Posted: Sat Jul 26, 2014 5:35 am
by magicdownunder
That is the main problem with playing MonoR in modern, decks like: Ad Nauseum, Auras, Soul Sister and Reanimator are horrible MUs simply because they're running Leyline or some other hate.
That are your thought on Modern overall? will you be continuing with it or is it just a one time thing?
Posted: Sat Jul 26, 2014 8:42 am
by BiddingMaster
lolz i guess. I kinda just figured if people saw my budget fetches then the next logical step would be to realize that im building on a budget. I like grimm because it allows us to win a long resource war against opponents tring to grind us out of a game. I honestly dont think there is a matchup where I would consider boarding out lavamancer. People see it as a threat and it almost aways eats removal as fast as possible. Mogg is a meta
choice. Its a choke hold on pod's mana dorks with forked bolt and against twin it kill deceiver exarch with searing blaze and lightning bolt. If you expect alot of pod/twin then I would seriously consider fanatic but in the online meta right now I dont think its nessesary.
Posted: Sat Jul 26, 2014 8:48 am
by BiddingMaster
So after 4 days of scouring the internet and everything MDU writes...
I still have no fucking clue what I'm doing.
Though I did find this article about modern metagame
http://www.channelfireball.com/articles ... -analysis/
I think I am just going to roll up whatever you got MDU and smoke it.
The reason I started doing well in modern from the get go was the simple act of following the format as closely as I could. I watch tons of actual gp and pt coverage as well as cfb and scg videos. Ive been keeping up with the modern metagame for as long as it has existed in the off chance ill be able to jump right in and
start playing and i finally got my chance with mono red burn. Its really just being familiar with the game plan of the decks and how to disrupt them. If I had the money I would be playing the uwr control deck with a bunch of spells and three snapcaster mages personally or twin. Sadly I do not but burn can just kill your opponent before they can do anything to stabilize and sometimes people dont know when to kill a dude or to hold up counter mana. Go forth and burn brilliantly.
Posted: Sat Jul 26, 2014 11:59 am
by dpaine88
That is the main problem with playing MonoR in modern, decks like: Ad Nauseum, Auras, Soul Sister and Reanimator are horrible MUs simply because they're running Leyline or some other hate.
That are your thought on Modern overall? will you be continuing with it or is it just a one time thing?
Modern is pretty dope.
The actual Grand Prix is today, I only did a grinder and a standard event yesterday(fucking hexproof).
Probably bringing the same version of the deck but I kinda of just want the best clock and might run Grim or Hellspark over Fanatic....he just doesn't seem very good but who knows...
Posted: Sat Jul 26, 2014 12:01 pm
by dpaine88
Fuck it, why watch your video's religiously if I'm not going to run your deck?
Posted: Sat Jul 26, 2014 12:18 pm
by magicdownunder
Fuck it, why watch your video's religiously if I'm not going to run your deck?
Good point.
Probably bringing the same version of the deck but I kinda of just want the best clock and might run Grim or Hellspark over Fanatic....he just doesn't seem very good but who knows...
HSE give you the best clock by far, but you weaken your game slightly vs Twins and Affinity...
- - - - - - - - - -
I tried grim today it didn't work out very well, but I kept really greedy hands and just loss because I failed to draw past 1 or 2 lands.
Posted: Sat Jul 26, 2014 12:54 pm
by magicdownunder
Tomorrow's Test List:
[deck=MDU's Modern Rg Burn]Spells 33
4 Lava Spike
4 Rift Bolt
2 Flames of the Blood Hand
2 Flame Javelin
4 Skullcrack
4 Searing Blaze
4 Lightning Bolt
2 Shard Volley
1 Forked Bolt
Creatures 14
4 Eidolon of the Great Revel
4 Goblin Guide
4 Hellspark Elemental
2 Mogg Fanatic
Land 19
10 Mountain
4 Scalding Tarn
4 Arid Mesa
1 Stomping Ground
Sideboard 15
2 Molten Rain
2 Dragon's Claw
2 Combust
2 Flames of the Blood Hand
2 Anger of the Gods
2 Destructive Revelry
1 Volcanic Fallout
1 Shattering Spree
1 Back to Nature[/deck]
Its basically my Rg version of Hock's list but addressing all the primary weakness.
Robots: 1 Forked Bolt and 2 Mogg Fanatic
Twins: 2 Mogg Fanatic and 2 Flame Javelin
Also created my own self-imposed rule regarding
Shard Volley, 18 = 1 Shard, 19 = 2 Shard, 20 = 3 Shard and 21 = 4 Shard
Posted: Sat Jul 26, 2014 3:30 pm
by LaZerBurn
4 Shard Volley = 19 is fine cos YOLO
Posted: Sat Jul 26, 2014 3:35 pm
by Khaospawn
#YoloSwaggins
Posted: Sat Jul 26, 2014 3:45 pm
by Khaospawn
I still have no fucking clue what I'm doing.
This is how I felt about Legacy and Standard when I reentered/entered the formats for the first time (or after a long break) you best bet is just to dive in (MTGO or FNM) can help.
If you're new, then I suggest the original Heal list. It's pretty well positioned against a variety of decks -Twin, Pod, and Affinity. The hardest matchup is probably Rock-style decks - GB/Junk/
Jund, but it's not unwinnable and with smart, careful play you'll gain an edge. It has a very strong sideboard and it's something that you'll be able to play for awhile in a long tournament without succumbing to brain drain. It also bridges the gap between RDW and Burn quite nicely so that after your first big Modern tournament, you'll have a better idea of what you'll want in the future.
I don't think RDW is the best style for an large event mainly because it isn't reflected by online results and that Heal himself changed his decklist
I would argue its a meta choice - for taking out Pod, Twin and Affinity.
That said, my list has similar problems but for different MUs....
------------
Since your meta is unknown just go with whatever your more comfortable with (etc: have a plan, understand basic sequencing, so on and so forth).
RDW is a bad choice in a
large paper tournament because it doesn't put up results online? Rdw is bad because Heal had to change his paper list to something different when he played online?
Wut.
Posted: Sat Jul 26, 2014 6:09 pm
by dpaine88
Going well so far.
Beat Kiki Pod and Storm then lost to two really good hands by a Tarmo Twin deck.
Using MDU list.
Posted: Sat Jul 26, 2014 11:57 pm
by Khaospawn
Just registered this for tonight's Daily:
[deck]
Creatures 12
4 Goblin Guide
4 Mogg Fanatic
4 Eidolon of the Great Revel
Artifact 2
2 Shrine of Burning Rage
Burn 27
2 Forked Bolt
4 Lightning Bolt
4 Rift Bolt
4 Lava Spike
4 Searing Blood
4 Skullcrack
2 Flames of the Blood Hand
2 Molten Rain
1 Shard Volley
Land 19
1 Keldon Megaliths
18 Mountain
Sideboard 15
1 Shattering Spree
2 Smash to Smithereens
2 Pyrite Spellbomb
2 Satyr Firedancer
2 Molten Rain
2 Dismember
2 Dragon's Claw
2 Relic of Progenitus
[/deck]
Here's goes nothing...