Posted: Mon Aug 11, 2014 6:07 am
Game Day report.
[DECK=YP$'s Value Train]
Creature (8)
4 Young Pyromancer
4 Chandra's Phoenix
Instant (25)
4 Shock
4 Magma Jet
4 Lightning Strike
4 Boros Charm
4 Skullcrack
4 Warleader's Helix
1 Stoke the Flames
Enchantment (4)
3 Chained to the Rocks
1 Banishing Light
Land (23)
4 Sacred Foundry
4 Temple of Triumph
2 Temple of Silence
2 Battlefield Forge
11 Mountain
Sideboard (15)
3 Mizzium Mortars
3 Boros Reckoner
1 Pillar of Light
1 Chained to the Rocks
1 Banishing Light
2 Chandra, Pyromaster
2 Keening Apparition
2 Glare of Heresy
[/DECK]
It was a small turnout (8 people), so we had a 3-round tournament. The meta was not super competitive, so I could get away with not having Mutavaults.
Round 1: vs. Naya Hexproof
Yay, randomizer. The good news was that my opponent was not running Gore-Clan Rampager (!), so blocking was slightly more predictable and
their deck was considerably less explosive.
In Game 1, his Madcap Skills + Gladecover Scout attacked into the Young Pyromancer + Boros Charm for indestructable trick. By the time he managed to play a second creature, it was too late for him to recover.
Sideboarding: -4 Shock, -2 Chain, -2 Skullcrack, +1 Banishing Light, +2 Keening, +2 Glare, +3 Reckoner
I added more ways of establishing board presence (Reckoner and Keening), as well as additional ways to remove auras (Banishing Light, Keening, Glare). I knew I had to keep some number of Chains in for the inevitable Fiendslayers; Glare serves double-duty in removing Fiendslayers and all non-Madcap auras.
In Game 2, he boarded in Fiendslayers and managed to get two of them out, but I had the Turn 2 Keening to discourage auras from being played. I built up an army of Elemental tokens in the mean time, and narrowly won on the return attack after he went all in on a Fiendslayer attack.
1-0
Round 2: vs. Dega
Devotion
Weird Athreos + Mogis brew complete with Boros Reckoner, High Priest of Penance, and Brain Maggot, piloted by the saltiest player in the store.
In Game 1, the salt flowed freely as he mulliganed to 5. He gets stuck on 2-3 land for a while and attacks with Brain Maggot as I proceeded to burn his face. Oddly enough, he was also burning my face with Lightning Strikes and Boros Charms as a desperation attack, but to no avail.
Sideboarding: -4 Shock, -4 Boros Charm, -1 Skullcrack, +1 Banishing Light, +1 Chain, +2 Keening, +2 Glare, +1 Pillar, +2 Chandra
I wanted more answers to Desecration Demon, while also introducing answers to gods, Ram, and Whip. I predicted he would board in Obzedat and Blood Baron, so Skullcracks needed to stay in.
In Game 2, He got off to a slow start, while I was stuck on 3 land for a while. He didn't manage to play too many threats,
other than a Reckoner that was removed shortly after it hit the table. I whittled him down with YP, Elemental tokens, and Phoenixes.
Post-match saltfest commenced as he complained that he didn't draw any of his sideboarded cards.
2-0
Round 3: vs. American Control
This match would decide who gets the playmat, so I had to put my tryhard pants on. My opponent played against Burn in Round 2 as well, but the other Burn player had a much more aggressive playstyle (with Ash Zealots in the main and sideboarded playset of Spark Troopers), as opposed to my grindier playstyle.
In Game 1, I was on the draw. He missed his land drop on Turn 3, and it basically sealed his fate. I carefully attacked with Phoenixes while leaving up Skullcrack mana every turn. When he tapped out for Jace, I removed it with a redirected 4-point burn from Boros Charm and a Phoenix hit. Phoenix, YP, and Elemental tokens slowly won as we competed in the "who is better at doing nothing" contest.
nSideboarding: -4 Helix, -1 Stoke, -3 Chain, +1 Banishing Light, +2 Keening, +2 Glare, +2 Chandra, +1 Mortars
I wanted to board out my 4 mana spells and Chains in favour of more catch-all removal (Banishing Light, Glare) and removal for DSpheres and Rams (Keening, Glare). I knew that he was running Stormbreath and AEtherling, but was not sure if there were any other creatures in his sideboard, so Mortars had to come in.
In Game 2, I had a Turn 2 Keening, which proceeded to swing in and provide some early board presence. He eventually casts Stormbreath at a time where I didn't have any answers to it, hits the Monstrosity ability, and then proceeds to beat down while I sit there helplessly.
Sideboarding: -1 Shock, +1 Mortars (In hindsight, I should have removed another Shock to bring Stoke back in, as another safety measure against Stormbreath)
In Game 3, I had a Turn 2 YP, and forced him to 1-for-1 trade Verdict for a lone YP. He taps out for
Stormbreath, but this time, I was ready with a Chandra +1 and Lightning Strike to kill it on my next turn. YP and Phoenix do their thing while I leave up Skullcrack mana each turn.
Oddly enough, I never saw him play a single DSphere or Rev through all three games. He just didn't draw them, I guess.
3-0
With three match wins, I won my first Game Day playmat!
[DECK=YP$'s Value Train]
Creature (8)
4 Young Pyromancer
4 Chandra's Phoenix
Instant (25)
4 Shock
4 Magma Jet
4 Lightning Strike
4 Boros Charm
4 Skullcrack
4 Warleader's Helix
1 Stoke the Flames
Enchantment (4)
3 Chained to the Rocks
1 Banishing Light
Land (23)
4 Sacred Foundry
4 Temple of Triumph
2 Temple of Silence
2 Battlefield Forge
11 Mountain
Sideboard (15)
3 Mizzium Mortars
3 Boros Reckoner
1 Pillar of Light
1 Chained to the Rocks
1 Banishing Light
2 Chandra, Pyromaster
2 Keening Apparition
2 Glare of Heresy
[/DECK]
It was a small turnout (8 people), so we had a 3-round tournament. The meta was not super competitive, so I could get away with not having Mutavaults.
Round 1: vs. Naya Hexproof
Yay, randomizer. The good news was that my opponent was not running Gore-Clan Rampager (!), so blocking was slightly more predictable and
their deck was considerably less explosive.
In Game 1, his Madcap Skills + Gladecover Scout attacked into the Young Pyromancer + Boros Charm for indestructable trick. By the time he managed to play a second creature, it was too late for him to recover.
Sideboarding: -4 Shock, -2 Chain, -2 Skullcrack, +1 Banishing Light, +2 Keening, +2 Glare, +3 Reckoner
I added more ways of establishing board presence (Reckoner and Keening), as well as additional ways to remove auras (Banishing Light, Keening, Glare). I knew I had to keep some number of Chains in for the inevitable Fiendslayers; Glare serves double-duty in removing Fiendslayers and all non-Madcap auras.
In Game 2, he boarded in Fiendslayers and managed to get two of them out, but I had the Turn 2 Keening to discourage auras from being played. I built up an army of Elemental tokens in the mean time, and narrowly won on the return attack after he went all in on a Fiendslayer attack.
1-0
Round 2: vs. Dega
Devotion
Weird Athreos + Mogis brew complete with Boros Reckoner, High Priest of Penance, and Brain Maggot, piloted by the saltiest player in the store.
In Game 1, the salt flowed freely as he mulliganed to 5. He gets stuck on 2-3 land for a while and attacks with Brain Maggot as I proceeded to burn his face. Oddly enough, he was also burning my face with Lightning Strikes and Boros Charms as a desperation attack, but to no avail.
Sideboarding: -4 Shock, -4 Boros Charm, -1 Skullcrack, +1 Banishing Light, +1 Chain, +2 Keening, +2 Glare, +1 Pillar, +2 Chandra
I wanted more answers to Desecration Demon, while also introducing answers to gods, Ram, and Whip. I predicted he would board in Obzedat and Blood Baron, so Skullcracks needed to stay in.
In Game 2, He got off to a slow start, while I was stuck on 3 land for a while. He didn't manage to play too many threats,
other than a Reckoner that was removed shortly after it hit the table. I whittled him down with YP, Elemental tokens, and Phoenixes.
Post-match saltfest commenced as he complained that he didn't draw any of his sideboarded cards.
2-0
Round 3: vs. American Control
This match would decide who gets the playmat, so I had to put my tryhard pants on. My opponent played against Burn in Round 2 as well, but the other Burn player had a much more aggressive playstyle (with Ash Zealots in the main and sideboarded playset of Spark Troopers), as opposed to my grindier playstyle.
In Game 1, I was on the draw. He missed his land drop on Turn 3, and it basically sealed his fate. I carefully attacked with Phoenixes while leaving up Skullcrack mana every turn. When he tapped out for Jace, I removed it with a redirected 4-point burn from Boros Charm and a Phoenix hit. Phoenix, YP, and Elemental tokens slowly won as we competed in the "who is better at doing nothing" contest.
nSideboarding: -4 Helix, -1 Stoke, -3 Chain, +1 Banishing Light, +2 Keening, +2 Glare, +2 Chandra, +1 Mortars
I wanted to board out my 4 mana spells and Chains in favour of more catch-all removal (Banishing Light, Glare) and removal for DSpheres and Rams (Keening, Glare). I knew that he was running Stormbreath and AEtherling, but was not sure if there were any other creatures in his sideboard, so Mortars had to come in.
In Game 2, I had a Turn 2 Keening, which proceeded to swing in and provide some early board presence. He eventually casts Stormbreath at a time where I didn't have any answers to it, hits the Monstrosity ability, and then proceeds to beat down while I sit there helplessly.
Sideboarding: -1 Shock, +1 Mortars (In hindsight, I should have removed another Shock to bring Stoke back in, as another safety measure against Stormbreath)
In Game 3, I had a Turn 2 YP, and forced him to 1-for-1 trade Verdict for a lone YP. He taps out for
Stormbreath, but this time, I was ready with a Chandra +1 and Lightning Strike to kill it on my next turn. YP and Phoenix do their thing while I leave up Skullcrack mana each turn.
Oddly enough, I never saw him play a single DSphere or Rev through all three games. He just didn't draw them, I guess.
3-0
With three match wins, I won my first Game Day playmat!