Page 14 of 38
Posted: Tue Oct 21, 2014 4:17 pm
by tmac
Geist is totally sick in the mirror match.
Posted: Tue Oct 21, 2014 4:19 pm
by Toddington
Other deck: *sides in Dragon Claw/Spellskite/etc.*
Burn deck: *sides in Geist*
Next. Level. Magic.
Posted: Tue Oct 21, 2014 10:57 pm
by Aodh
[deck]4 Gitaxian Probe
4 Street Wraith
4 Treasure Cruise
4 Lightning Bolt
4 Shard Volley
4 Lava Spike
4 Rift Bolt
4 Bump in the Night
4 Leyline of Punishment
4 Searing Blaze
12 fetch
1 Blood Crypt
1 Steam Vents
1 Stomping Grounds
5 Mountain[/deck]?
Posted: Tue Oct 21, 2014 11:38 pm
by tmac
52-card decks lead to some YOLO mulligans. Synergy is cute, but it seems we've got enough actual cards to cast Cruise when needed.
Posted: Wed Oct 22, 2014 12:31 am
by Aodh
The idea's to optimize the turn 4 goldfish frequency. Could even incorporate Manamorphose for even more cantrippiness, but would allow Delver to 1-for-1+time walk us too much.
Posted: Wed Oct 22, 2014 1:20 am
by tmac
Idea’s obvious, but imagine a land/land/Spike/Probe/Wraith/Manamorphose/Cruise hand vs unknown deck. Would you keep it?
Posted: Wed Oct 22, 2014 1:49 am
by hamfactorial
Seems like you're going to be drawing a lot of cards that aren't burn spells. Those Leylines have to go, for starters.
Posted: Wed Oct 22, 2014 5:41 pm
by Aodh
Idea’s obvious, but imagine a land/land/Spike/Probe/Wraith/Manamorphose/Cruise hand vs unknown deck. Would you keep it?
Yes, I think so. I'll play the deck this Thursday and see if it has any merit. Of course we have enough spells to avoid the cantrip thing, but with the cantrips, our deck is literally just 36 bolts, 20 lands, 4 leylines.
Ham, Leylines can go, but basically serve as Skullcracks that you don't actually have to cast. Wanted to minimized average CMC. You're probably right that they're bad.
Posted: Wed Oct 22, 2014 11:58 pm
by Khaospawn
Something I posted on Facebook that I think deserves some attention here:
I'd like to hear some convincing arguments from our group's Burn players on Monastery Swiftspear VS Vexing Devil.
As somebody who has played with both extensively, I find several pros and cons for each one.
Starting with Vexing Devil, I will say that he does contribute greatly to the deck's nutdraw and I have had numerous turn 3 and turn 4 wins with him. He's a pretty straightforward card, and doesn't require much sequencing aside from playing him either before or after an Eidolon, At worst, he's a 4/3 that may die immediately if the opponent has removal ( but at least that removal isn't spent on an Eidolon or a Guide). One other pro is that he has 4 power, which is VERY relevant in the format - he's able to attack into the numerous X/4 creatures in the format, such as Spellskite, Exarch, Tarmogoyf (sometimes), Baloth, Linvala, Restoration Angel, Colonnade, etc.
Swiftspear, on the other hand, requires a lot of work. Sometimes she is almost a mini-Tarmogoyf and at other times she is simply a Raging Goblin that forces you to sequence your spells all wrong in order to net a few more points of damage. She still dies to all the same removal Vexing Devil does, yet she does not contribute as frequently to the same turn 3-4 wins that Vexing Devil does. She does thrive in a mostly sorcery-speed Burn deck, utilizing Forked Bolt and Molten Rain as its backbone, but one of the greatest strengths of Burn is in its ability to play most of its spells during the opponent's turn. She is, at times, almost counter-productive to the deck. However, she DOES do a decent impression of Goblin Guide 5-8, and that's huge. Do you notice how different your games are where you open with a Guide and when you don't?
I know where I stand with my decision, but I've experienced a lot of flack for my choices in the online communities where I post. I'd like to know what you guys think. Are you going with the "popular" opinions, mostly weighted by newer players and/or less experienced Burn mages? Or are you decided by the experience of real game results? Why do you think one is better than the other? Should they BOTH be in the same deck? Tell me why. I'm legitimately curious.
____
Also, one of my comments:
"To be fair, Vexing Devil (and, I'm loathe to say it, Shard Volley) actually contribute more to the Treasure Cruise plans than Swiftie does since these cards fill up the yard quicker"
_____
Thoughts?
Posted: Thu Oct 23, 2014 1:47 am
by LP, of the Fires
I haven't played burn in a while, but just looking at the cards, I like the consistency of swiftspear. It's almost always gonna be worth between 1/2 damage and a card, or a lot of damage. Vexing devil on the other hand is usually 4 damage or a card with very little in between(which is fine btw). This assuming they're drawin within the first 3/4 turns. Later in the game, both cards are more variable as too what they actually will end up doing and I'm gonna neglect theorizing about it because it's just that: theorizing.
I've played exactly three games with a shit deck that had swiftspear in it and as such don't have much of any relevant playtesting experience to advocate either way.
FWIW, I'm usually fine with starting with popular opinion since results matter to me in some capacity and that's generally what popular opinion is based off of. I'll take a list and engineer from there, but the point is I'll start with the list. In the dark, a lot of my decks that I pick up start with me pulling something from online(either GP/ptq level tourney or modo) then playing games and tuning from there. If I see swiftspear or devil dominating in results, I'll start with whichever is putting up the best numbers.
Posted: Thu Oct 23, 2014 1:57 am
by Khaospawn
Fair enough. For me, the Devil has been crucial in some early game matches that I would never have won had I been using Swiftie.
I'm trying really hard to not blast the newer players since they're probably just now getting into Modern thanks to Swiftspear being budget friendly, but I've played probably over a hundred of matches with VD and the results don't lie. But to be fair, I have only about 30-40 matches with Swiftspear. But even then, Swiftie was also a contributing factor to me losing some games because it just did nothing at all.
Posted: Thu Oct 23, 2014 2:05 am
by vieko
"To be fair, Vexing Devil (and, I'm loathe to say it, Shard Volley) actually contribute more to the Treasure Cruise plans than Swiftie does since these cards fill up the yard quicker"
I can get behind the statement above.
Posted: Thu Oct 23, 2014 2:15 am
by Khaospawn
I actually just beat Ascendency Combo online in the first round of an 8-Man thanks to Vexing Devil and Eidolon.
Posted: Thu Oct 23, 2014 2:33 am
by magicdownunder
Swiftie is better arguably better on defense and attack vs burn or creature decks (esp. with TC), haste is also critical vs control decks
Devil is better during the earlier turns
Eidolon beats Ascendency Combo, VC or Swiftie just help with all our other burns
Posted: Thu Oct 23, 2014 2:51 am
by Aodh
How many shocklands do we need now? Can we just run 10-12 fetches plus the splash shockland(s) and call it good? I'm trying to debate how many Sacred Foundries I might ever need, and I'm not entirely sure I need any more than one.
Posted: Thu Oct 23, 2014 2:58 am
by Khaospawn
10/10 split on fetches and non-fetches seems to be about right. If you're gonna splash for Blue or White, I recommend 10 fetches, 4 shocks, and 6 Mountains. Just my opinion and preference.
Posted: Thu Oct 23, 2014 3:08 am
by Aodh
Do we really need that many sources for U and W, and is 10 fetches too conservative? Taking it up to 13 fetches and 1 shockland, we're still on 14 sources for the splash, but only 15 damage in our lands?
Posted: Thu Oct 23, 2014 3:37 am
by Khaospawn
Whatever. Just play it and see if you like it.
Posted: Thu Oct 23, 2014 6:07 pm
by vieko
Just entered the modern daily with this list:
[deck=Swift Probe Burns!]
18 LAND
4 Bloodstained Mire
4 Wooded Foothills
1 Polluted Delta
2 Blood Crypt
2 Steam Vents
1 Stomping Ground
1 Blackcleave Cliffs
1 Sulfur Falls
2 Mountain
10 CREATURE
4 Goblin Guide
4 Monastery Swiftspear
2 Countryside Crusher
20 BURN
4 Lightning Bolt
4 Shard Volley
4 Bump in the Night
4 Lava Spike
4 Rift Bolt
12 UTILITY
4 Manamorphose
4 Treasure Cruise
4 Gitaxian Probe
SIDEBOARD
2 Dragon’s Claw
2 Tormod’s Crypt
2 Destructive Revelry
3 Searing Blaze
3 Smash to Smithereens
3 Eidolon of the Great Revel
[/deck]
Original Discussion:
http://www.reddit.com/r/spikes/comments ... re_cruise/
It has performed very well so far, let's see what happens in the next couple of hours
DE RESULTS 2-2:
Round 1 vs Merfolk – won first one easily, lost second to Spreading Seas (very close), won 3rd. with Eidolon in the mix!
Round 2 vs RW Burn – lost a close first, lost an even closer second... should note that I missed-played a lightning bolt that would've won me the game... live and learn!
Round 3 vs UR Delver – we both got down to 2 life and his top deck was better on game 1, I couldn't deal with his Dragon's Claw on game 2
Round 4 vs 8 Rack – easy peasy, won both quickly.
IMPRESSIONS
- very fast, very quick wins when not interacting with the board
- flooded (somehow) twice
- I need to work on my sequencing and take things slower to avoid mistakes like the ones that cost me Round 2 and Round 3
Posted: Sat Oct 25, 2014 1:36 pm
by magicdownunder
Life total matters so I wouldn't run many shock lands, though you'll need to be concern about LD effects like T.edge, Karn and so on (I like running 2x personally).
@Probe burn, it seems fun but it looks like a mulling and sideboarding nightmare....
Posted: Mon Oct 27, 2014 12:39 am
by AledM11
Life total matters so I wouldn't run many shock lands, though you'll need to be concern about LD effects like T.edge, Karn and so on (I like running 2x personally).
@Probe burn, it seems fun but it looks like a mulling and sideboarding nightmare....
What list are you currently running MDU?
Posted: Tue Oct 28, 2014 12:57 am
by Khaospawn
Getting real sick and tired of playing against UR Delver and R/Cruise Burn.
At least I know that I can just safely board 4x Dragon's Claw/4x Smash to Smithereens and 4x Searing Blood against both decks...
Posted: Tue Oct 28, 2014 2:08 am
by BlakLanner
I agree. I am not a fan of Modern in general but it feels much worse than it has in a long time. I am going to focus on Legacy until this sorts itself out.
Posted: Tue Oct 28, 2014 2:09 am
by Khaospawn
I'm far from quitting Modern. In fact, I've won more packs/tickets in the last week than I have in the month prior. It's just that I'm getting bored and irritated by Treasure Cruise and Delver being everywhere. Literally, everywhere.
Posted: Tue Oct 28, 2014 2:10 am
by BlakLanner
I am starting to see that in Legacy as well. At least we know how to fight them.
Posted: Tue Oct 28, 2014 2:22 am
by Khaospawn
It's still an uphill climb at times.
Posted: Tue Oct 28, 2014 5:34 pm
by hamfactorial
Heh, running into the same problem. Luckily I can gain all the lifes.
Posted: Tue Oct 28, 2014 5:35 pm
by hamfactorial
If only I could hose the Treasure Cruise decks without jank like Reverberate.
Posted: Tue Oct 28, 2014 6:08 pm
by Aodh
If only I could hose the Treasure Cruise decks without jank like Reverberate.
Embrace the jank, Ham.
Posted: Tue Oct 28, 2014 7:16 pm
by hamfactorial
Posted: Tue Oct 28, 2014 8:22 pm
by LP, of the Fires
Couple basic ass questions:
Swiftspear?
Choke?
Cruise?
Any of that sound good?
Posted: Wed Oct 29, 2014 1:44 am
by tmac
Choke chokes our Cruises, which are a bit overhyped yet awesome.
Swiftie is nice if you're used to sorcery-speed fetchless builds. Way better vs removal-dense decks than the Devil, but slower in general.
Posted: Wed Oct 29, 2014 2:24 am
by vieko
If only I could hose the Treasure Cruise decks without jank like Reverberate.
Embrace the jank, Ham.
Jank Embraced, Reverberate in deck, let's see what happens
Posted: Mon Nov 03, 2014 4:57 pm
by tmac
Let's discuss post-board answers to
Kor Firewalker.
Dismember?
Pyrite Spellbomb? Ignore and attack into him keeping two mana up?
Posted: Mon Nov 03, 2014 4:59 pm
by BlakLanner
Posted: Thu Nov 13, 2014 1:07 pm
by LaZerBurn
Posted: Fri Nov 14, 2014 9:26 pm
by Khaospawn
This was what I was jamming on all last week. I've been doing okay with it. I've had nights where I'll literally win back-to-back-to-back 8-Mans, and then some nights where I can barely win a Round. But the field is literally nothing but Burn, U/R, and UWR Control. At least, that's all I've been facing in the last couple weeks.
It's really heavy on the creature kill.
[deck]
Creatures 12
4 Goblin Guide
4 Eidolon of the Great Revel
4 Vexing Devil
Spells 26
2 Forked Bolt
4 Lightning Bolt
4 Lava Spike
4 Rift Bolt
1 Shard Volley
3 Searing Blood
4 Searing Blaze
4 Skullcrack
2 Flames of the Blood Hand
Land 20
4 Arid Mesa
4 Scalding Tarn
2 Wooded Foothills
8 Mountain
2 Stomping Ground
Sideboard 15
4 Destructive Revelry
4 Molten Rain
2 Relic of Progenitus
2 Combust
3 Dragon's Claw
[/deck]
I'm probably going back to Mono Red though.
Posted: Fri Nov 14, 2014 9:29 pm
by LaZerBurn
Thank you most kindly
Posted: Fri Nov 14, 2014 9:35 pm
by Khaospawn
np, bud. enjoy!
Posted: Sat Nov 15, 2014 1:56 am
by zemanjaski
Going back a bit ~ Swiftspear is infinitely better vs. Delver than Vexing Devil which is a major consideration right now.