[Primer] Boros Burn
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(View: POSTS_VIEWTOPIC /POSTS_VIEWTOPIC_INTO) - Joined: Sun Oct 06, 2013 6:36 am
I have previously loved bringing Chandra in as well in those grindier matchups. I think because I dodged all the normal UWx matchups and the only Mono-Black deck I played I brought in 7 cards on the play w/o Chandra and I didn't want to bring in two more. But I think when I hit UWx, more "classic" MBD, or the random x/1 aggro deck I am happy for her so I should not necessarily abandon her, she just wasn't called for in the matchups I had. I guess I wonder if bringing in Mortars is better than Chandra against MBD. MM takes care of Gary, nightveil and early pack rat. However, it doesn't do damage itself or present a source of CA or a wincon like Chandra can.
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I'm inclined to agree - I've never had Chandra survive more than a turn against B! Chandra comes in for more match ups than Assemble though which is a very relevant point.@MDU - I've had more success with Assemble. Make them have the charm. That charm has the potential to hit YP$ and friends, Chained to the Rocks, Blinding Light, and Assemble the Legion. It can be pretty easy to force the charm and then play another card that requires it for an answer.
Thanks to NerdBoyWonder for the awesome sig
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How about this list for creatureless?
[deck]Spells
3 Thoughtseize
4 Dreadbore
4 Boros Charm
4 Magma Jet
4 Searing Blood
4 Lightning Strike
4 Skullcrack
4 Toil // Trouble
4 Warleader's Helix
Lands
4 Mutavault
2 Temple of Silence
4 Temple of Malice
4 Blood Crypt
4 Temple of Triumph
4 Sacred Foundry
3 Mana Confluence
Sideboard
4 Satyr Firedancer
4 Peak Eruption
3 Glare of Heresy
1 Erebos, God of the Dead
3 Spark Trooper[/deck]
Pretty straight-forward, just need to see how it does in testing.
[deck]Spells
3 Thoughtseize
4 Dreadbore
4 Boros Charm
4 Magma Jet
4 Searing Blood
4 Lightning Strike
4 Skullcrack
4 Toil // Trouble
4 Warleader's Helix
Lands
4 Mutavault
2 Temple of Silence
4 Temple of Malice
4 Blood Crypt
4 Temple of Triumph
4 Sacred Foundry
3 Mana Confluence
Sideboard
4 Satyr Firedancer
4 Peak Eruption
3 Glare of Heresy
1 Erebos, God of the Dead
3 Spark Trooper[/deck]
Pretty straight-forward, just need to see how it does in testing.
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Won my game day with Rw Burn. Not a super tuned list but it's been performing well:
[deck]4 Chandra's Phoenix
4 Eidolon of the Great Revel
2 Spark Trooper
4 Skullcrack
4 Boros Charm
4 Warleader's Helix
1 Shock
4 Magma Jet
4 Lightning Strike
3 Searing Blood
2 Chained to the Rocks
1 Wild Guess
3 Mutavault
4 Sacred Foundry
4 Temple of Triumph
10 Mountain
2 Boros Guildgate
2 Chained to the Rocks
2 Wear // Tear
2 Firedrinker Satyr
2 Act of Treason
4 Satyr Firedancer
1 Searing Blood
2 Toil//Trouble[/deck]
Maindeck spark trooper has been completely broken with Eidolon, but that's mostly because people don't see it coming. It's real weak against mono-black. I love YP$, play him in modern and legacy, but the lack of 0-mana spells and not really liking shock right now means that I'd rather have the Eidolon atm.
I won my gameday with this list, but I've mostly been playing Rbg burn in modern (
8-3-1 in last 3 tourneys) so I don't feel like I've put in the time to optimize the Rw list. Have we abandoned spark trooper? It's been strong for me. Even mono black has to tap out, often for a demon, and then they can be forced to trade demon for sparky.
[deck]4 Chandra's Phoenix
4 Eidolon of the Great Revel
2 Spark Trooper
4 Skullcrack
4 Boros Charm
4 Warleader's Helix
1 Shock
4 Magma Jet
4 Lightning Strike
3 Searing Blood
2 Chained to the Rocks
1 Wild Guess
3 Mutavault
4 Sacred Foundry
4 Temple of Triumph
10 Mountain
2 Boros Guildgate
2 Chained to the Rocks
2 Wear // Tear
2 Firedrinker Satyr
2 Act of Treason
4 Satyr Firedancer
1 Searing Blood
2 Toil//Trouble[/deck]
Maindeck spark trooper has been completely broken with Eidolon, but that's mostly because people don't see it coming. It's real weak against mono-black. I love YP$, play him in modern and legacy, but the lack of 0-mana spells and not really liking shock right now means that I'd rather have the Eidolon atm.
I won my gameday with this list, but I've mostly been playing Rbg burn in modern (
8-3-1 in last 3 tourneys) so I don't feel like I've put in the time to optimize the Rw list. Have we abandoned spark trooper? It's been strong for me. Even mono black has to tap out, often for a demon, and then they can be forced to trade demon for sparky.
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Aodh, interesting but I think you might need to maindeck at least 1 spark trooper with that much life loss unless you're certain you're playing a low aggro meta. You probably don't need 4 maindeck skullcrack if you're running thoughtsieze to rip the lifegain out of their hand.
Realize, there's no clear consensus at this point on just about any card. Dauntless uses spark trooper and I have from time to time.
Realize, there's no clear consensus at this point on just about any card. Dauntless uses spark trooper and I have from time to time.
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@Realize: Glad to see you back and good result
@L_S: But you play SBD!!! - 4cc can't be THAT bad
@Assemble / Chandra vs Bx Devotion argument: Thanks for the responses guys, I do like Assemble since they HAVE to answer it - but with the version running both YP$ and Revel with BL and Reprisal back up I think the Chandra are slightly more reliable as the I-Win button (Chandra also has more applications against over MU like Lazer said).
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Here is the current list I'm running:
[deck=MDU's Rw Burn]Lands 23
8 Mountain
4 Sacred Foundry
4 Temple of Triumph
3 Mutavault
2 Boros Guildgate
1 Temple of Malice
1 Temple of Silence
Creatures 08
4 Chandra's Phoenix
4 Young Pyromancer
Exile 03
2 Chained to the Rocks
1 Banishing Light
Burn 26
4 Boros Charm
4 Lightning
Strike
4 Magma Jet
4 Shock
4 Skullcrack
4 Warleader's Helix
2 Searing Blood
Sideboard 15
4 Toil // Trouble
4 Eidolon of the Great Revel
3 Mizzium Mortars
2 Chained to the Rocks
1 Fated Conflagration
1 Reprisal[/deck]
G1 R1 B
Aggro vs Rw Burn (MDU) SE 7129818
G1 R2 B Aggro vs Rw Burn (MDU) SE 7129818
G1 R3 B Aggro vs Rw Burn (MDU) SE 7129818
G2 R1 Bg Devotion vs Rw Burn (MDU) SE 7129818
G2 R2 Bg Devotion vs Rw Burn (MDU) SE 7129818
G2 R3 Bg Devotion vs Rw Burn (MDU) SE 7129818
G3 Split
@L_S: But you play SBD!!! - 4cc can't be THAT bad
@Assemble / Chandra vs Bx Devotion argument: Thanks for the responses guys, I do like Assemble since they HAVE to answer it - but with the version running both YP$ and Revel with BL and Reprisal back up I think the Chandra are slightly more reliable as the I-Win button (Chandra also has more applications against over MU like Lazer said).
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Here is the current list I'm running:
[deck=MDU's Rw Burn]Lands 23
8 Mountain
4 Sacred Foundry
4 Temple of Triumph
3 Mutavault
2 Boros Guildgate
1 Temple of Malice
1 Temple of Silence
Creatures 08
4 Chandra's Phoenix
4 Young Pyromancer
Exile 03
2 Chained to the Rocks
1 Banishing Light
Burn 26
4 Boros Charm
4 Lightning
Strike
4 Magma Jet
4 Shock
4 Skullcrack
4 Warleader's Helix
2 Searing Blood
Sideboard 15
4 Toil // Trouble
4 Eidolon of the Great Revel
3 Mizzium Mortars
2 Chained to the Rocks
1 Fated Conflagration
1 Reprisal[/deck]
Last Time
SE Report 7129818 G1 R1 B
Aggro vs Rw Burn (MDU) SE 7129818
G1 R2 B Aggro vs Rw Burn (MDU) SE 7129818
G1 R3 B Aggro vs Rw Burn (MDU) SE 7129818
G2 R1 Bg Devotion vs Rw Burn (MDU) SE 7129818
G2 R2 Bg Devotion vs Rw Burn (MDU) SE 7129818
G2 R3 Bg Devotion vs Rw Burn (MDU) SE 7129818
G3 Split
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Updated decklist:
[deck]Boros Burn[/deck]
Creatures
4 Chandra's Phoenix
4 Young Pyromancer
Spells
4 Boros Charm
3 Chained to the Rocks
4 Lightning Strike
4 Magma Jet
3 Searing Blood
3 Shock
4 Skullcrack
4 Warleader's Helix
Lands
3 Boros Guildgate
8 Mountain
3 Mutavault
4 Sacred Foundry
1 Temple of Silence
4 Temple of Triumph
Sideboard
1 Banishing Light
1 Chained to the Rocks
2 Chandra, Pyromaster
1 Fated Conflagration *
1 Flames of the Firebrand
3 Keening Apparition
4 Mizzium Mortars
1 Mutavault
1 Wear // Tear
[/deck]
* might become 1x Brimaz, King of Oreskos
[deck]Boros Burn[/deck]
Creatures
4 Chandra's Phoenix
4 Young Pyromancer
Spells
4 Boros Charm
3 Chained to the Rocks
4 Lightning Strike
4 Magma Jet
3 Searing Blood
3 Shock
4 Skullcrack
4 Warleader's Helix
Lands
3 Boros Guildgate
8 Mountain
3 Mutavault
4 Sacred Foundry
1 Temple of Silence
4 Temple of Triumph
Sideboard
1 Banishing Light
1 Chained to the Rocks
2 Chandra, Pyromaster
1 Fated Conflagration *
1 Flames of the Firebrand
3 Keening Apparition
4 Mizzium Mortars
1 Mutavault
1 Wear // Tear
[/deck]
* might become 1x Brimaz, King of Oreskos
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Updated decklist:
[deck]Boros Burn[/deck]
Creatures
4 Chandra's Phoenix
4 Young Pyromancer
Spells
4 Boros Charm
3 Chained to the Rocks
4 Lightning Strike
4 Magma Jet
3 Searing Blood
3 Shock
4 Skullcrack
4 Warleader's Helix
Lands
3 Boros Guildgate
8 Mountain
3 Mutavault
4 Sacred Foundry
1 Temple of Silence
4 Temple of Triumph
Sideboard
1 Banishing Light
1 Chained to the Rocks
2 Chandra, Pyromaster
1 Fated Conflagration *
1 Flames of the Firebrand
3 Keening Apparition
4 Mizzium Mortars
1 Mutavault
1 Wear // Tear
[/deck]
* might become 1x Brimaz, King of Oreskos
[card]Toil // Trouble[/card] isn'
t the tits anymore?
SM, you complete me.
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Super awkward is you don't hit your third land or if you top deck it late game. Trouble-ing someone for 1 feels bad.Updated decklist:
[deck]Boros Burn[/deck]
Creatures
4 Chandra's Phoenix
4 Young Pyromancer
Spells
4 Boros Charm
3 Chained to the Rocks
4 Lightning Strike
4 Magma Jet
3 Searing Blood
3 Shock
4 Skullcrack
4 Warleader's Helix
Lands
3 Boros Guildgate
8 Mountain
3 Mutavault
4 Sacred Foundry
1 Temple of Silence
4 Temple of Triumph
Sideboard
1 Banishing Light
1 Chained to the Rocks
2 Chandra, Pyromaster
1 Fated Conflagration *
1 Flames of the Firebrand
3 Keening Apparition
4
Mizzium Mortars
1 Mutavault
1 Wear // Tear
[/deck]
* might become 1x Brimaz, King of Oreskos
[card]Toil // Trouble[/card] isn't the tits anymore?
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Its insanely dumb to sideboard Firedancer if you're maindecking Young Pyromancer. That's the definition of low impact sideboarding and YP + Mortars benefits from the cards individually been high quality; Firedancer wants you to keep in lava spikes against decks where lava spike is otherwise unplayable just to try and make your situationally good card less often situationally bad. No thanks.
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Brimaz would be there to help break parity in matchups where you are trading everything 1-for-1 and need a way to 20 them from a relatively empty hand.
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Can I Trouble you for a glass of warm milk?Super awkward is you don't hit your third land or if you top deck it late game. Trouble-ing someone for 1 feels bad.Updated decklist:
[deck]Boros Burn[/deck]
Creatures
4 Chandra's Phoenix
4 Young Pyromancer
Spells
4 Boros Charm
3 Chained to the Rocks
4 Lightning Strike
4 Magma Jet
3 Searing Blood
3 Shock
4 Skullcrack
4 Warleader's Helix
Lands
3 Boros Guildgate
8 Mountain
3 Mutavault
4 Sacred Foundry
1 Temple of Silence
4 Temple of Triumph
Sideboard
1 Banishing Light
1 Chained to the Rocks
2 Chandra, Pyromaster
1 Fated Conflagration *
1 Flames of the Firebrand
3 Keening Apparition
4 Mizzium Mortars
1 Mutavault
1 Wear // Tear
[/deck]
* might become 1x Brimaz, King of Oreskos
[card]Toil // Trouble[/card] isn't the tits anymore?
You can Trouble me for a warm glass of shut the hell up!
In a pinch, Khaos' beard can help turn this around.
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In my experience, the decks where you bring in Firedancer are ones where they can't remove it. Once you have a Firedancer in play, often along a YP$, you get so much value out of each spell drawn that they have no chance and you just bury them under VCA. Every card becomes a 3 for 1. Just a thought. I've personally found Firedancer to be amazing recently.Its insanely dumb to sideboard Firedancer if you're maindecking Young Pyromancer. That's the definition of low impact sideboarding and YP + Mortars benefits from the cards individually been high quality; Firedancer wants you to keep in lava spikes against decks where lava spike is otherwise unplayable just to try and make your situationally good card less often situationally bad. No thanks.
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Your spell count frequently drops dangerously low with this approach. Firedancer without multiple spells in hand is horrendous since you're usually not racing, you're trying to play control so the Searing Blaze effect isn't relevant immediately.In my experience, the decks where you bring in Firedancer are ones where they can't remove it. Once you have a Firedancer in play, often along a YP$, you get so much value out of each spellIts insanely dumb to sideboard Firedancer if you're maindecking Young Pyromancer. That's the definition of low impact sideboarding and YP + Mortars benefits from the cards individually been high quality; Firedancer wants you to keep in lava spikes against decks where lava spike is otherwise unplayable just to try and make your situationally good card less often situationally bad. No thanks.
drawn that they have no chance and you just bury them under VCA. Every card becomes a 3 for 1. Just a thought. I've personally found Firedancer to be amazing recently.
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Thanks Zem. I'm with you on Eidolon of the GreatUpdated decklist:
[deck]Boros Burn[/deck]
Creatures
4 Chandra's Phoenix
4 Young Pyromancer
Spells
4 Boros Charm
3 Chained to the Rocks
4 Lightning Strike
4 Magma Jet
3 Searing Blood
3 Shock
4 Skullcrack
4 Warleader's Helix
Lands
3 Boros Guildgate
8 Mountain
3 Mutavault
4 Sacred Foundry
1 Temple of Silence
4 Temple of Triumph
Sideboard
1 Banishing Light
1 Chained to the Rocks
2 Chandra, Pyromaster
1 Fated Conflagration *
1 Flames of the Firebrand
3 Keening Apparition
4 Mizzium Mortars
1 Mutavault
1 Wear // Tear
[/deck]
* might become 1x Brimaz, King of Oreskos
Revel - if you're playing this deck with the intention of burning your opponents face until you win you're playing it incorrectly. Eidolon is a feeble attempt to speed up that clumsy and cumbersome strategy.
This sideboard is really robust and interesting, I'll definitely delve into it further in testing a bit this week.
How has everyone's experience been in siding against BG Devotion? I'm playing Chained to the Rocks in spite of Golgari Charm since that's our only answer to the demon outside of YP tokens.
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I think 1 or 2 of the guildgates should be Mana Confluence. The card has been awesome for me more than it has been bad (usually forcing mulligans[assuming playing a mirror])
I dislike only having 2 answers to Staff of Black Magus (1 Wear 1 BL), but the list seems very solid all around, I can see how it suits your playstyle. At a glance it seems much weaker to BG devotion, but I think there will be an expected rise in BW Devo/Jund Monsters, so I could see this list being very well positioned this upcoming weekend.
Something I have noticed when playing FDS against Control players dropping a t2 ram.... they arn't as likely to block with mana left open (from my experience.). I think they value gaining an incremental 1 life more than stopping 2 dmg.
@LD - Keening is for Control/HExproof/Mono B Aggro (correct me I am wrong Z)
I dislike only having 2 answers to Staff of Black Magus (1 Wear 1 BL), but the list seems very solid all around, I can see how it suits your playstyle. At a glance it seems much weaker to BG devotion, but I think there will be an expected rise in BW Devo/Jund Monsters, so I could see this list being very well positioned this upcoming weekend.
Something I have noticed when playing FDS against Control players dropping a t2 ram.... they arn't as likely to block with mana left open (from my experience.). I think they value gaining an incremental 1 life more than stopping 2 dmg.
@LD - Keening is for Control/HExproof/Mono B Aggro (correct me I am wrong Z)
yurp yurp
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(1) Mana Confluence is a liability against Aggro.(1) I think 1 or 2 of the guildgates should be Mana Confluence. The card has been awesome for me more than it has been bad (usually forcing mulligans[assuming playing a mirror])
(2) I dislike only having 2 answers to Staff of Black Magus (1 Wear 1 BL), but the list seems very solid all around, I can see how it suits your playstyle. At a glance it seems much weaker to BG devotion, but I think there will be an expected rise in BW Devo/Jund Monsters, so I could see this list being very well positioned this upcoming weekend.
(3) Something I have noticed when playing FDS against Control players dropping a t2 ram.... they arn't as likely to block with mana left open (from my experience.). I think
they value gaining an incremental 1 life more than stopping 2 dmg.
(4) @LD - Keening is for Control/HExproof/Mono B Aggro (correct me I am wrong Z)
(2) Enchantment hate is bad vs Black Devotion (really it is.... it just sits in your hand or it get discarded if it matters).
(3) Control player shouldn't be blocking with Ram (early or when they're high on life) if you can threaten (kill) it.
(4) Keening is also good in the mirror, its a 2/2 bear with bonuses (and Dredge... but who plays dredge).
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(View: POSTS_VIEWTOPIC /POSTS_VIEWTOPIC_INTO) - Joined: Thu Aug 22, 2013 5:06 pm
I don't think keening is good in the mirror (MDU, could you please post what you think the SB plan for that variant would be in the mirror?), and Wear Tear is not bad vs BX devo running Staff(artifact that when its run, is a 3-4 of[+a possible combination of whip]).
I also don't think taking 4 damage from your lands (assuming you HAD to play it before turn 3) is worse than casting kill spells/wlh on curve vs aggro. I can't remember the last time i lost an "aggro" matchup playing burn... not being sarcastic... I can't remember (in Paper)
I also don't think taking 4 damage from your lands (assuming you HAD to play it before turn 3) is worse than casting kill spells/wlh on curve vs aggro. I can't remember the last time i lost an "aggro" matchup playing burn... not being sarcastic... I can't remember (in Paper)
yurp yurp
- magicdownunder
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In regards with the Keening vs mirror, I'm surprised you don't like it since you advocated W//T vs Mirror (which I think is horrible) - keening at least does something when they don't have anything in the field - it can also be amusing vs blood.I don't think keening is good in the mirror (MDU, could you please post what you think the SB plan for that variant would be in the mirror?)
For a SB plan, I'm not sure I think boarding against the mirror is highly depending on who your playing (etc: vs DtR you can next level them).
I don't agree with the enchantment hate vs Bx Devotion since I don't think staff is very good, that said I'm still running YP$ and friends - perhaps in the Revel version (you still on this plan?) the staff is a huge threat which warrant removingWear Tear is not bad vs BX devo running Staff(artifact that when
its run, is a 3-4 of[+a possible combination of whip]).
Not being on curve vs Aggro usually represent taking 2 damage, which is much less what you would take over the course ofI also don't think taking 4 damage from your lands (assuming you HAD to play it before turn 3) is worse than casting kill spells/wlh on curve vs aggro. I can't remember the last time i lost an "aggro" matchup playing burn... not being sarcastic... I can't remember (in Paper)
the game if you hit MC early and don't end up flooding
EDIT: I really need to make sure the post is correct the first time rather then reediting it over and over.
- Purp
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(View: POSTS_VIEWTOPIC /POSTS_VIEWTOPIC_INTO) - Joined: Thu Aug 22, 2013 5:06 pm
Didn't think about Keening vs blood, seems fun now. Also, on wear vs Bx. If anything, I think Yp$ version is much weaker to Staff than Eidolon versions are... T3 staff into Land double removal does not bode well for us.In regards with the Keening vs mirror, I'm surprised you don't like it since you advocated W//T vs Mirror (which I think is horrible) - keening at least does something when they don't have anything in the field - it can also be amusing vs blood.I don't think keening is good in the mirror (MDU, could you please post what you think the SB plan for that variant would be in the mirror?)
For a SB plan, I'm not sure I think boarding against the mirror is highly depending on who your playing (etc: vs DtR you can next level them).
I don't agree with the enchantment hate vs Bx Devotion since I don't think staff is very good, that said I'm still running YP$ and friends - perhaps in the Revel version (you still on this plan?) the staff is a huge threat which warrant removingWear Tear is not bad vs BX devo running Staff(artifact that when its run, is a 3-4 of[+a possible combination of whip]).
Not being on curve vs Aggro usually represent taking 2 damage, which is much less what you would take over the course of the game if you hit MC early and don't end up floodingI also don't think taking 4 damage from your lands (assuming you HAD to play it before turn 3) is worse than casting kill spells/wlh on curve vs aggro. I can't remember the last time i lost an "aggro" matchup playing burn..
. not being sarcastic... I can't remember (in Paper)
EDIT: I really need to make sure the post is correct the first time rather then reediting it over and over.
Also MDu, post a SB guide for the mirror using Z's list vs a generic Eidolon list thats running around (mine or LDs for example). Just curious to how you would tackle it. Is taking out phoenix the answer?
yurp yurp
- zemanjaski
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- I agree that 1 Guildgate should be 1 Mana Confluence; having slightly more ability to curve out sounds good, especially since it is an additional untapped white source, something the deck can actually have trouble with.
- Apparition is for UWx Control, BG Midrange (the Gerry T list), Mono Black Aggro, Hexproof and is reasonable in the mirror (particularly good if they're going up to 4 Chains).
- Apparition is for UWx Control, BG Midrange (the Gerry T list), Mono Black Aggro, Hexproof and is reasonable in the mirror (particularly good if they're going up to 4 Chains).
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- Purp
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- BlakLanner
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vs GR I would take SFD. Against Jund, Mortars is the way to go.
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