Posted: Mon May 12, 2014 4:29 pm
I guess it might be on MTGO, where recruiters aren't hard af to find.
Another Dead MTG Board
https://893802.iygvfni6t.asia/
I hope you're joking. Painter has been consistently appearing and winning the top 8 of Legacy events for awhile now.Pffft. As if.
Guess my jank ass clerics are tier 2.
I am joking, but only because of ignorance. I don't know the landscape well enough. I know Sneak and Show (and variants) is the deck to beat. I know several Storm variants are strong, as are some Delver or Goyf based aggressive things. Dredge wins games by accident.I hope you're joking. Painter has been consistently appearing and winning the top 8 of Legacy events for awhile now.Pffft. As if.
Guess my jank ass clerics are tier 2.
I actually think Delver decks are the decks to beat, UWR being the best. They're positioned very well against the degenerate combo decks of the format (Sneak Show, ANT, Reanimator) due to their access to counterspells, play the most efficient cards in the format, and can go from being highly defensive to putting on a fast clock within a turn. If I were to take any deck to an unknown meta right now, it'd be UWR Delver (though UR Delver just spiked SCG Knoxville and is the deck I'm actually building in paper).I am joking, but only because of ignorance. I don't know the landscape well enough. I know Sneak and Show (and variants) is the deck to beat. I know several Storm variants are strong, as are some Delver or Goyf based aggressiveI hope you're joking. Painter has been consistently appearing and winning the top 8 of Legacy events for awhile now.Pffft. As if.
Guess my jank ass clerics are tier 2.
things. Dredge wins games by accident.
Those are the decks I'm aware of that are doing well. I'd love to hear you fill in the gaps for me where I'm wrong.
D&T is not an aggro deck, I mention this for your benefit as the people who play that deck will go out of their way to make sure you understand that telling you with all the tact and subtlety of a baseball bat to the faceI actually think Delver decks are the decks to beat, UWR being the best. They're positioned very well against the degenerate combo decks of the format (Sneak Show, ANT, Reanimator) due to their access to counterspells, play the most efficient cards in the format, and can go from being highly defensive to putting on a fast clock within a turn. If I were to take any deck to an unknown meta right now, it'd be UWR Delver (though UR Delver just spiked SCG Knoxville and is the deck I'm actually building in paper).I am joking, but only because of ignorance. I don't know the landscapeI hope you're joking. Painter has been consistently appearing and winning the top 8 of Legacy events for awhile now.Pffft. As if.
Guess my jank ass clerics are tier 2.
well enough. I know Sneak and Show (and variants) is the deck to beat. I know several Storm variants are strong, as are some Delver or Goyf based aggressive things. Dredge wins games by accident.
Those are the decks I'm aware of that are doing well. I'd love to hear you fill in the gaps for me where I'm wrong.
Honestly Delver has warped the format so much that it's the only real aggressive deck right now. Death and Taxes is the only other deck that comes close, and
Maverick simply doesn't see much play.
Painter is so strong because so few decks play basic lands these days. 3-color Delver decks are all the rage right now and Painter punishes those strategies harshly.
The best combo decks are Sneak Show, Reanimator, ANT, and Elves.
The best aggressive decks are Delver decks and D&T.
The best control decks are Miracles and Imperial Painter.
Honorable mention goes to Shardless BUG and Esper Deathblade.
Really anything can be competitive in Legacy, but these are the decks to beat.
for future reference we actually have that emoticon: : neck :Yes but it runs AEther Vial in a controlling way!
:neckbeard:
It is semantics because we need to define aggression. Obviously you don't go all out balls to the wall with this deck, but let's be honest with ourselves here. It IS an aggro-control deck.We're not arguing semantics, you're just wrong.
If you try to play D&T in any aggressive manner, your going to lose a lot, plain and simple.
I swear, the only people who fully understand the deck are dedicated pilots, and Europeans.
I think you have a fucked up definition of aggro control then. Though to be fair, something like 99% of players have fucked upIt is semantics because we need to define aggression. Obviously you don't go all out balls to the wall with this deck, but let's be honest with ourselves here. It IS an aggro-control deck.We're not arguing semantics, you're just wrong.
If you try to play D&T in any aggressive manner, your going to lose a lot, plain and simple.
I swear, the only people who fully understand the deck are dedicated pilots, and Europeans.
Read my most recent definition of aggro-control then. Would you not agree that D&T is a deck that uses cheap, efficient threats alongside disruption to achieve the game plan you described? I understand that "aggro" tends to imply the speed at which a deck operates, but that's why I think the term "aggro-control"I think you have a fucked up definition of aggro control then. Though to be fair, something like 99% of players have fucked up definitions of archetypes in my opinion which is in no small part why I consider most players bad at magic.It is semantics because we need to define aggression. Obviously you don't go all out balls to the wall with this deck, but let's be honest with ourselves here. It IS anWe're not arguing semantics, you're just wrong.
If you try to play D&T in any aggressive manner, your going to lose a lot, plain and simple.
I swear, the only people who fully understand the deck are dedicated pilots, and Europeans.
aggro-control deck.
The decks gameplan at the most basic level is play either vial/mystic or thalia in the first 2 turns of the game, then do nothing but dismantle your opponents deck for a billion turns. There's a lot of games where I fetch batterskull, then it just sits in my hand for x turns as I wasteland/port repeatedly because you you just want to harass the opponents resources for the whole game.
Aggro control generally revolves sticking a threat and protecting it while either protecting the threat, or disrupting the opponent along the way. Either way, it focuses on the threat. You see this in delver. It plays a dude, any dude really and wins by being a half-step ahead the whole game. Delver is also the only deck I'd label as aggro control.Read my most recent definition of aggro-control then. Would you not agree that D&T is a deck that uses cheap, efficient threats alongside disruption to achieve the gameI think you have a fucked up definition of aggro control then. Though to be fair, something like 99% of players have fucked up definitions of archetypes in my opinion which is in no small part why I consider most players bad at magic.It isWe're not arguing semantics, you're just wrong.
If you try to play D&T in any aggressive manner, your going to lose a lot, plain and simple.
I swear, the only people who fully understand the deck are dedicated pilots, and Europeans.
semantics because we need to define aggression. Obviously you don't go all out balls to the wall with this deck, but let's be honest with ourselves here. It IS an aggro-control deck.
The decks gameplan at the most basic level is play either vial/mystic or thalia in the first 2 turns of the game, then do nothing but dismantle your opponents deck for a billion turns. There's a lot of games where I fetch batterskull, then it just sits in my hand for x turns as I wasteland/port repeatedly because you you just want to harass the opponents resources for the whole game.
plan you described? I understand that "aggro" tends to imply the speed at which a deck operates, but that's why I think the term "aggro-control" in general is a bit ambiguous.
You're LYING![deck]Kurgan Gifts[/deck]
Creatures
3 Snapcaster Mage
Planeswalkers
3 Liliana of the Veil
Instants
2 Abrupt Decay
1 Doom Blade
4 Gifts Ungiven
1 Go for the Throat
1 Hero's Downfall
4 Mana Leak
1 Putrefy
2 Smother
3 Spell Snare
2 Think Twice
1 Thirst for Knowledge
Sorceries
3 Inquisition of Kozilek
1 Life from the Loam
1 Maelstrom Pulse
1 Raven's Crime
1 Worm Harvest
Lands
2 Breeding Pool
3 Creeping Tar Pit
1 Forest
1 Ghost Quarter
1 Island
4 Misty Rainforest
3 Overgrown Tomb
1 Swamp
2 Tectonic Edge
1 Urborg, Tomb of Yawgmoth
4 Verdant Catacombs
2 Watery Grave
Sideboard
1 Bojuka Bog
n1 Consume the Meek
1 Damnation
1 Dark Blast
1 Deathmark
1 Dispel
1 Drown in Sorrow
1 Duress
1 Engineered Explosives
1 Golgari Charm
1 Muddle the Mixture
1 Negate
1 Pithing Needle
1 Shadow of Doubt
1 Thoughtseize
[/deck]
Beating everything that isn't Pod.dek easily.
Also....