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Posted: Sun Dec 01, 2013 2:33 pm
by zemanjaski
Ah sorry.
Affinity is even to favourable, depending on their config. It certainly isn't bad.
Will look into the MBC hate card your recommended, thanks!!
Posted: Sun Dec 01, 2013 2:38 pm
by zemanjaski
DromarX says Circle of Protection: Black plus the Gargoyle loop should be enough. Will test.
Posted: Sun Dec 01, 2013 2:40 pm
by zemanjaski
Anyway, 8-0.
Posted: Sun Dec 01, 2013 2:44 pm
by magicdownunder
DromarX says Circle of Protection: Black plus the Gargoyle loop should be enough. Will test.
I don't think Circle stops Loss of Life (can you confirm this), Gargoyle loop is good though.
Posted: Sun Dec 01, 2013 2:54 pm
by zemanjaski
I'll need to test it on MODO, I suck at rules questions
But yeah, if it works, you lock them out with Circle then just infinite recursion to kill them.
Posted: Sun Dec 01, 2013 6:35 pm
by hamfactorial
Z:
I'll be home to test those changes tomorrow, but I like them. I have that same mana base right now, for whatever that's worth
With more Gargoyles, Looting and Atog become better, so I'm excited to test.
Did you ever feel like you need more direct damage? My inclusion of 2 Burst Lightning might be influenced by unfamiliarity with the format.
Posted: Sun Dec 01, 2013 10:19 pm
by zemanjaski
I'm usually ok for spot removal. I did like having 3 Electrickey in the board though.
It's better to be conservative with removal; even a deck like Elves or WW only have a couple of targets worth killing; everything else gets stuck behind your 2/3s. I was definitely more aggressive with removal early in play testing while learning the format though. That's not to say more removal is bad; but creatures are typically removal that can win the game, so I prefer that.
Atog is ridic.
Posted: Sun Dec 01, 2013 10:26 pm
by hamfactorial
I keep looking at Perilous Myr as a reusable Shock in a deck full of Atogs and Gargoyles. I will see if 4 Galvanic Blast and 4 Lightning Bolt is enough direct removal and run a few Myrs to test.
Posted: Sun Dec 01, 2013 10:49 pm
by zemanjaski
Just to check, you're running 4 Journey to Nowhere?
Posted: Sun Dec 01, 2013 10:50 pm
by DarthStabber
I keep looking at Perilous Myr as a reusable Shock in a deck full of Atogs and Gargoyles. I will see if 4 Galvanic Blast and 4 Lightning Bolt is enough direct removal and run a few Myrs to test.
At that point you may as well sleeve up burn, it's easy to do in pauper, and a pretty good deck in it's own right.
Either way I think I'm going to stick with mono-G infect, but my question is what are you going to do to deal with infect?
Posted: Sun Dec 01, 2013 11:07 pm
by zemanjaski
Infect is pretty much the same as Stompy. So you beat it the same way. Just main phase all removal instead of being cute and play very conservatively intil you run them out of resources.
Posted: Sun Dec 01, 2013 11:10 pm
by hamfactorial
Just to check, you're running 4 Journey to Nowhere?
Yes sir
Posted: Sun Dec 01, 2013 11:28 pm
by DarthStabber
Infect is pretty much the same as Stompy. So you beat it the same way. Just main phase all removal instead of being cute and play very conservatively intil you run them out of resources.
You know I had not honestly considered infect to be all that similar to stompy (I considered it to be more like burn only all your burn required an unblocked creature), but I see the parallel. Actually though stompy has a much higher threat density than infect. Infect is generally running 12-16 total, as opposed to stompy's 28+.
Posted: Mon Dec 02, 2013 12:45 am
by zemanjaski
This deck is bananas. I have a screenshot vs. GW tokens of me killing 20+ creatures with an Electrickery.
Sanctum Gargoyle chains <3
Posted: Mon Dec 02, 2013 12:51 am
by Jack
...are almost as fun as Kor Skyfisher chains <3
Posted: Mon Dec 02, 2013 1:03 am
by zemanjaski
Adding a 3rd Gargoyle upgraded them from "bad Skyfisher" to "1 mana overcosted Skyfisher (fine) to sometimes busted".
There is no interaction Skyfisher has as powerful as Gargoyle return Gargoyle.
Deck just feels a lot better now.
Posted: Mon Dec 02, 2013 1:05 am
by hamfactorial
With 3 looting and 3 gargoyles, I'd want the 21st land. Is 20 working out with the card draw?
Posted: Mon Dec 02, 2013 1:23 am
by zemanjaski
Most of the time. I'm not against 21 land, but I find that I usually have enough draw to get to 4 in a reasonable time. After ~30 matches I'm ok with 20+ 2 Mycosynth, which is probably about as good as 22 land. Even if you stall, you've got mostly 1-2 cost cards anyway.
Posted: Mon Dec 02, 2013 1:32 am
by hamfactorial
I put the 2 Mycosynth back in, which might hedge against screw. Will test extensively <3
Posted: Mon Dec 02, 2013 1:36 am
by zemanjaski
If nothing else, they really fuel Looting late, and it's nice when your Gargoyle returns a draw 2. It's got to be better than Elsewhere Flask in the stock list.
Posted: Mon Dec 02, 2013 1:37 am
by zemanjaski
Look forward to your notes!!
Posted: Mon Dec 02, 2013 1:48 am
by Jack
This deck is just so awesome. I don't know why, but I just almost never lose with it. Maybe it's just that Pauper players on Cockatrice are really bad (more so than the ones in the competitive rooms), or that nobody really thinks, tests and innovates in that format as much as we're doing right now (not likely, but possible, since it can get stagnant at times), but this deck has been a huge boost to my confidence as a player.
Posted: Mon Dec 02, 2013 1:54 am
by zemanjaski
It's both. I know three of the "elite" pauper players.
Mezzel ~ 1700 rated player
DromarX ~ 1750 member of FOS
Cweaver ~ 1650 former FOS member
They're good players, but those are very low ratings for the better players in a format.
Also most lists I see aren't good, like MUC running Brainstorm and Spellstutter Sprite; both of which suck in the format. Also Ninja is terrible. So many blowouts when they Unsummon their Delver for it on turn 2 and I bolt it; WTF.
The only other deck is play is MUC and it wouldn't look anything like the decks that see play.
Posted: Mon Dec 02, 2013 2:00 am
by zemanjaski
Gorilla Shaman is a joke. Turn 4, blow up 3 lands you say??
Posted: Mon Dec 02, 2013 2:49 am
by zemanjaski
Maybe 5 mountain, 3 plains? You never need turn 1 white.
Posted: Mon Dec 02, 2013 3:33 am
by Jack
Definitely should be swayed towards red. You only need white for your creatures, and you pretty much only play them if you have an artifact out, and 6 of your artifacts fix your colors for you.
Posted: Mon Dec 02, 2013 3:34 am
by zemanjaski
Agree. I fucking love this deck now.
Posted: Mon Dec 02, 2013 9:08 am
by zemanjaski
Went 3-0 in an 8-man for testing tonight:
2-0 vs MUC
2-0 vs the mirror (he was using the standard list with Crossroads, Rebirth etc; but no Journey and more burn. Atog got him both games)
2-0 vs Mono Green Stompy
Not much to report, deck ran well and all the parts interacted well together. Did kill someone from 19 with 2 Galvanic Blast into sac. everything to Atog, which was fun.
Posted: Tue Dec 03, 2013 5:50 am
by hamfactorial
I take it back, Mycosynth Wellspring is a great addition to the deck
I ran this to a 4-0 record in 2-mans tonight -
[deck]
Lands:21
4 Boros Guildgate
4 Great Furnace
4 Ancient Den
6 Mountain
3 Plains
Creatures:14
4 Glint Hawk
4 Kor Skyfisher
3 Atog
3 Sanctum Gargoyle
Artifacts:10
4 Ichor Wellspring
4 Prophetic Prism
2 Mycosynth Wellspring
Enchantments:4
4 Journey to Nowhere
Instants and Sorceries:11
4 Lightning Bolt
4 Galvanic Blast
3 Burst Lightning
Sideboard:15
4 Pyroblast
2 Circle of Protection: Black
2 Circle of Protection: Green
3 Circle of Protection: Red
2 Gorilla Shaman
2 Electrickery[/deck]
Won in matches against UR DelverFiend, GW Auras, GW Hexproof and MBC.
Highlight of the evening was holding off a 15/15 Slippery Bogle with a single Atog and a field full of
artifacts while he died to Glint Hawks and EOT burn.
Posted: Tue Dec 03, 2013 4:03 pm
by zemanjaski
Hahaha those Circle of Protections!
I am running COP: Black in my board and an extra Gorilla Shaman; at -1 COP:Red and -2 Kor Sanctifiers.
Posted: Tue Dec 03, 2013 4:12 pm
by hamfactorial
COP: Green is the best way I've found to deal with Hexproof Auras, since their dudes are all green and I can't deal with all the enchantments.
I'm basically splashing pillow fort
Posted: Tue Dec 03, 2013 4:21 pm
by zemanjaski
Its probably better than my Celestial Purge. COP: Red shuts out the Kiln Fiend deck hard enough anyway.
Posted: Tue Dec 03, 2013 4:26 pm
by hamfactorial
Circle of Protection: Green doesn't target, so it gets around hexproof like a champ. It's vulnerable to disenchant effects, which the GW decks usually pack.
I ran up against a MBC deck in the 2-mans just now and found that my COP: Black didn't do a lot against him since most of their spells were targeted creature removal and I could easily kill whatever creature he did manage to stick. Will consider cutting the COP: Black entirely or running as a singleton.
Posted: Tue Dec 03, 2013 4:44 pm
by DarthStabber
Why not run disenchant yourself? It's not quite as strong against hexproof, but it packs serious utility for a lot of match ups. It has play against affinity, it gets rid of jace's erasure, it blows things up in the mirror, and more.
Posted: Tue Dec 03, 2013 4:55 pm
by hamfactorial
I don't have a good handle on the format yet, so I don't know what I might face in a typical game. A narrow effect like Disenchant doesn't seem as good on paper until I become more familiar with the meta.
Posted: Tue Dec 03, 2013 5:10 pm
by DarthStabber
In pauper disenchant is less narrow than you might think. Look at the popularity of shatter effects, and extapolate that to include enchantments. I'm enjoying [card]nature's claim[/card] in infect, and until I got ahold of them I was getting plenty of utility from naturalize.
Posted: Tue Dec 03, 2013 5:16 pm
by zemanjaski
Kor Sanctifiers...
Posted: Tue Dec 03, 2013 5:24 pm
by hamfactorial
Kor Sanctifiers was fine, but getting 1 use out of them vs. Hexproof was making me teh sadz
Posted: Tue Dec 03, 2013 5:26 pm
by DarthStabber
Expensive, does what you need, but costs twice as much. Maybe i'm being overly sensitive to costs, considering I play mostly aggro.
Posted: Tue Dec 03, 2013 5:29 pm
by hamfactorial
High variance morning, I kept blanking on my draws against an Affinity deck and a GW Hexproof Auras deck. My COP: Red was nowhere to be seen vs. him
Flinging an Atog, and my
Gorilla Shamans were also absent vs. his board full of artifact lands.
Drew 30 cards in the hexproof match and no COP: Greens.
Still love the deck though