Red Deck Wins

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Postby Khaospawn » Thu Jun 19, 2014 10:06 pm

Shrine also has versatility. Not only does it signal to the control player that the end is nigh, it can also be used to kill pro-red things or just really big creatures. It adds inevitability to the deck. It has perfect synergy with the deck. While you are exhausting your resources to control the board, it builds and builds until you're able to just win on the spot.
I need to think of it as less of a threat, and more of an insurance policy.
Dude, that is pure fucking wisdom! I like your style.
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Postby LP, of the Fires » Thu Jun 19, 2014 11:04 pm

VD is great in this deck.

It's like nigga's don't know how to sideboard.
You gotta understand, I love the beatdown. I really do. I always have.

Beatdown is hard, though.


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Postby Khaospawn » Thu Jun 19, 2014 11:11 pm

VD is great in this deck.

It's like nigga's don't know how to sideboard.
:hug:
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Postby Valdarith » Thu Jun 19, 2014 11:33 pm

I've actually had awhile to think about it while getting my 5k in and I'm on board now. I think if the deck is loaded with enough creature threats that have to be answered VD becomes much better. Between Lavamancer, Guide, Eidolon, and VD they're going to take a lot of damage, and even if they kill our VD manually we have a lot of other threats ready to come swinging.

Consider me convinced.
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Postby Valdarith » Thu Jun 19, 2014 11:35 pm

Also, LP's liberal use of "nigga" in this thread is good comedic relief.
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Postby LP, of the Fires » Thu Jun 19, 2014 11:51 pm

Also, LP's liberal use of "nigga" in this thread is good comedic relief.
It has to be or I wouldn't be able to justify it.
You gotta understand, I love the beatdown. I really do. I always have.

Beatdown is hard, though.


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Postby Khaospawn » Fri Jun 20, 2014 12:05 am

Also, LP's liberal use of "nigga" in this thread is good comedic relief.
It has to be or I wouldn't be able to justify it.
My multiple, lengthy, and crude posts are no match for LP's eloquent and masterful use of the word 'nigga'.


Nigga. The word that launched a thousand Vexing Devils.
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Postby Khaospawn » Fri Jun 20, 2014 12:05 am

Also, I love you guys.


No homo.
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Postby Khaospawn » Fri Jun 20, 2014 12:06 am

OK, some homo.

:unibrow:


:frog:
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Postby LP, of the Fires » Fri Jun 20, 2014 12:13 am

FUUUUUUUCK that frog is beast!

Makes me want to put my fucking hands in the air and possibly even make some fucking noise.
You gotta understand, I love the beatdown. I really do. I always have.

Beatdown is hard, though.


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Postby Khaospawn » Fri Jun 20, 2014 12:15 am

LOUDER!!!!!!!!
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Postby LP, of the Fires » Fri Jun 20, 2014 2:08 am

Well, I've sent Heal a FB message to see if he'd be interested in chatting with us. #YOLO
You gotta understand, I love the beatdown. I really do. I always have.

Beatdown is hard, though.


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Postby LaZerBurn » Fri Jun 20, 2014 6:02 am

VD is great in this deck.

It's like nigga's don't know how to sideboard.
Agreed about VD.

Also -er, yeah, it's true! I'm getting better but if anyone wants to knock up a basic Modern RDW SB 101 I'd be fucking delighted :)

And in other matters, this is a great thread guys! It's a pleasure to be here! :)
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Postby LP, of the Fires » Fri Jun 20, 2014 6:13 am

I'm still unsure myself, I've been doing stuff and it's been working OK, but I'm not sure if it's 100% right.

That, and it's generally not a great idea to take someone's deck and change cards without a bunch of games under your belt, but yolo pillar of flames, etc.

Wouldn't be surprised if the forked bolts are just better then 2 pillars main 80% of the time since the only place where you're getting real gains is vs. Pod which is potentially not as big an issue if either A) you don't play against that many pod decks or B) people switch to LSV and Wraptors "angel" pod which cuts the melira combo and more importantly all but 1 finks for more broadly disruptive cards like Decay/thoughtseize/sin collector.

Tote's don't feel bad about running searing blood over blaze though. I could be WAY wrong on that, but I've been happy with it so far; no zoo opponents etc.
You gotta understand, I love the beatdown. I really do. I always have.

Beatdown is hard, though.


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Postby LP, of the Fires » Fri Jun 20, 2014 6:16 am

A lot of the boarding though for me at least has been -4 devil/blood, + spellbomb then cutting whatever shitty cards you have in the matchup for your "real" board cards like moon, dismember depending on the matchup. I'm leaving for SCG Vegas soon, but I'm willing to discuss sideboarding with anyone who brings it up with the corollary that they bring up the matchup as opposed to me just listing what I'd do for x billion archetypes all at once.
You gotta understand, I love the beatdown. I really do. I always have.

Beatdown is hard, though.


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Postby magicdownunder » Fri Jun 20, 2014 7:00 am

I'll give it a shot (Heal's 75)
vs UWr (Restoration / Kiki) <-- No.7 on Modo

In:
2 Blood Moon
2 Dismember
4 Pyrite Spellbomb

Out:
4 Grim Lavamancer
4 Searing Blaze

Splinter Twin <-- No 3 on MODO

In:
2 Dismember
4 Pyrite Spellbomb

Out:
2 Forked Bolt
4 Searing Blaze

Searing hits a few cards but usually requires work so I've opted too cut it, Fork is ok... but the instant speed nature of Bomb is critical.

Melira Pod <-- No 1 on modo, aka pray.MU

In:
2 Smash to Smithereens
2 Blood Moon
2 Dismember
2 Relic of Progenitus

Out:
4 Goblin Guide
4 Vexing Devil

I personally don't like Relic, Blood Moon and Smash but I don't many other options.

Affinity <-- No.4

Out
4 Goblin Guide
4 Molten Rain

In
4 Pyrite Spellbomb
2 Smash to Smithereens
1 Shattering Spree
1 Dismember

Goblin Guide seems like a card which gets outclassed really fast.
Note: I havn't touched the list yet, and my experience with modern can date back by months (so I'm out of the loop).
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Postby LP, of the Fires » Fri Jun 20, 2014 8:09 am

After some testing, I see the merits of searing blaze. You can topdeck and target a goyf without killing it for your final 3 points. That's VERY relevant.
You gotta understand, I love the beatdown. I really do. I always have.

Beatdown is hard, though.


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Postby Khaospawn » Fri Jun 20, 2014 9:07 am

Well, I've sent Heal a FB message to see if he'd be interested in chatting with us. #YOLO
Oh no, now he'll see all the things I've said about him! :scared:
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Postby Platypus » Fri Jun 20, 2014 9:25 am

Well, I've sent Heal a FB message to see if he'd be interested in chatting with us. #YOLO
Oh no, now he'll see all the things I've said about him! :scared:
Don't worry, he'll be hypnotized by all the frogs.

:frog:
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Postby Khaospawn » Fri Jun 20, 2014 12:00 pm

Much like we've formed a pseudo cult around P-Sulli in the Burn thread, the RDW thread has Nicholas Heal.

Let's build a wicker man in his likeness!
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Postby LaZerBurn » Fri Jun 20, 2014 6:43 pm

Thoughts on Wurncoil Engine anyone? My current strategy is to concede :)
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Postby LP, of the Fires » Fri Jun 20, 2014 6:55 pm

Block with fanatic, sac?

Depending on the matchup depends on how much(if any) artifact removal spells I'm boarding in.

You can also two for one yourself by blocking and killing your own creature if they're close to burn range.
You gotta understand, I love the beatdown. I really do. I always have.

Beatdown is hard, though.


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Postby Platypus » Fri Jun 20, 2014 6:56 pm

Shattering Blow?
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Postby Valdarith » Fri Jun 20, 2014 7:38 pm

Maindeck Molten Rain ought to be a good way to keep them off a fast Wurmcoil Engine. Otherwise it's pretty hard to win through. Shattering Blow is probably your best bet if you want a direct answer to it.
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Postby hamfactorial » Fri Jun 20, 2014 7:42 pm

Shattering Blow?
:rate5:

That's the sideboard card I chose when I was brewing mono red.

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Postby Valdarith » Fri Jun 20, 2014 8:05 pm

I ran it in UR Delver for a little bit in response to a lot of people playing blue Tron at my LGS that night. The feels when you cast it on a Wurmcoil Engine cannot be described.
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Postby hamfactorial » Fri Jun 20, 2014 8:38 pm

It's almost as satisfying as a Hide//Seek blowout. :thumbsup:

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Postby LaZerBurn » Sun Jun 22, 2014 9:42 am

I'm really enjoying playing this deck! :) I'm aware of the wisdom of running a list 'as is' before tweaking I've been running Pillar since it was first suggested in the thread and I like it, a lot :) I also like having the 3rd and 4th in the SB over the Dragon's Claw though I'm not sure this is optimal, especially given how much Red/Burn gets played on MTGO (even if it doesn't place I see it a lot).
Heal says that Molten Rain (UWR Control) and Rift Bolt (pressure Vs Twin though he say's it's not that good) are the flex slots in the deck. So far I've found Molten Rain amazing and Rift Bolt somewhat underwhelming. I ran LP's list with Flame Javelin and really liked it :)
I also
tried Magus Of The Moon MD MD as per LP's suggestion. I found 3 copies was enough but although the card good I'd be hesitant to change from Heal's set up based on my own comparatively few games. For ease of reference here's the list again :)
Heal's RDW with Pillar
[deck]RDW[/deck]
WIP SB Plan for Top 12 MTGO decks (75%
of the meta) - thanks to MDU for your posts, I've referred to them a lot and unsurprisingly I agree with 99% :) I've given my reasonings, mostly :) and I've expanded the list of match ups. I still consider myself a Modern newbie so feedback is VERY welcome guys :)
Melira Pod
IN
+2 Smash To Smithereens
+2 Dismember
OUT
-4 Vexing Devil

I like Guide as I like to put some pressure on their life total while I'm killing everything :) I don't like Blood Moon here - Pod can be cast with Phyrexian mana anyway. I'm not sure about Dismember MDU, I assume it is for Linvala, Angel
and Archangel?
Edited, thanks Khaos :)
Jund
IN
+2 Relic Of Progenitus
+2 Dismember? for Goyf
+2 Blood Moon? good but they have Decay, Pulse and discard
OUT
-4 Searing Blaze? few targets, don't want it sitting in hand
-2 Pillar Of Flame? few targets

I like MD Flame Javelin for Courser - I have issues with Courser :)
Splinter Twin
IN
+2 Dismember
+4 Pyrite SpellBomb
OUT
-2 Pillar Of Flame
-4 Searing Blaze?

I like MD Flame Javelin here, again :)
Affinity
IN

+2 Smash to Smithereens
+1 Shattering Spree
+4 Pyrite Spellbomb
+1 Dismember
OUT
-4 Goblin Guide - ":shrug: Goblin Guide seems like a card which gets outclassed really fast." MDU's reasoning seems valid here :)
-4 Molten Rain - seems less good with Opals/Drums/Citadels and the fact that they need very little mana
UR Delver
IN
+4 Pyrite Spellbomb
OUT
-4 Molten Rain
Scapeshift
IN
+2 Blood Moon
OUT
-2 Pillar Of Flame?
RG Tron/U Tron
IN
+2 Smash To Smithereens
+1 Shattering Spree
+2 Blood Moon
OUT
-2 Pillar Of Flame - no targets Vs GR, better Vs U
-3 ? Not sure here - Shrine seems slow, Searing
Blaze isn't great Vs GR, Grim seems poor Vs GR too ...
UWR Control/UW Control
IN
+2 Blood Moon
+4 Pyrite Spellbomb
+2 Dismember
OUT
-4 Grim Lavamancer - slow
-4 Searing Blaze - few targets

MD Flame Javelin for Angel/Wall? :)
Burn
IN
+2 Dragon's Claw
OUT
-2 Pillar Of Flame/Molten Rain if Mono R
Storm
IN
+2 Dragon's Claw
+2 Relic Of Progenitus
OUT
-4 Searing Blaze
The other 25% - decks of note - Hatebears/Faeries/Merfolk/Blue Moon/Dead Guy Ale/Living End/Ad Nauseum/Bogles/Amulet Of Vigor/Zoo/Soul Sisters/Infect/BW Tokens/ Gifts Ungiven ... If anyone has anything to add about any of these please do!
Last edited by LaZerBurn on Sun Jun 22, 2014 4:43 pm, edited 2 times in total.
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Postby magicdownunder » Sun Jun 22, 2014 11:06 am

Still haven played the list yet but I do like reading these SB'ing plans and deck performance opinions - I'm still undecided if I just want too this or Revel in Burn.

Since I havn't play the list nor have I played Modern in awhile you shouldn't give my comment much weight BUT I personally believe cutting Grim vs Twins is a mistake, I also think Jund is a bad MU not really sure how too improve it (I might try a revamped P.Sul list).
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Postby LaZerBurn » Sun Jun 22, 2014 11:48 am

Play this and G0D_L1k3's Burn list MDU! :)
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Postby Khaospawn » Sun Jun 22, 2014 12:51 pm

Lazer, you definitely want Dismember in the Pod match.
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Postby Khaospawn » Sun Jun 22, 2014 2:35 pm

I'm probably crazy for thinking about this, but I can't shake the idea of tossing in 1-2 Stomping Ground for Destructive Revelry out of the board (substituting for Smash to Smithereens).

My mind is telling me no, but my body is telling me yes.
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Postby Valdarith » Sun Jun 22, 2014 2:37 pm

No. Just conceed the Boggles matchup.
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Postby magicdownunder » Sun Jun 22, 2014 2:43 pm

I'm probably crazy for thinking about this, but I can't shake the idea of tossing in 1-2 Stomping Ground for Destructive Revelry out of the board (substituting for Smash to Smithereens).

My mind is telling me no, but my body is telling me yes.
It honestly doesn't hurt, this isn't standard so splash away (it'll only be an issue vs other fast aggro decks like Zoo, Mirror, Burn and Affinity).
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Postby Khaospawn » Sun Jun 22, 2014 3:10 pm

I know the risks. I've been doing it with Burn for about a year now.

Really, it's not worth the splash. I think....


But....I keep having these urges.... Is this a normal thing? Next, I'll be getting hair in funny places. :gonk:
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Postby LaZerBurn » Sun Jun 22, 2014 4:36 pm

It's perfectly normal among Red Mages Khaos - MDU ran it, I ran it, G0D_L1k3 is running it too :) It's only 1 lil Stomping Ground, what harm can it do? :D

Also :frog:

In other matters thanks for the Dismember Pod feedback :)
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Postby Khaospawn » Sun Jun 22, 2014 9:12 pm

:frog: :frog: :frog:
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Postby hamfactorial » Sun Jun 22, 2014 9:29 pm

:frog: is the new :highhorse:

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Postby PresidentsMustache » Wed Jun 25, 2014 6:08 pm

SPLINTER TWIN
IN
+2 Dismember
+4 Pyrite SpellBomb
OUT
-2 Pillar Of Flame
-4 Searing Blaze?
Interesting. I played few games against Twin and was always taking out Molten Rains as it is rather slow and it's hard to color screw them. I was playing Heal's list with Forked Bolt which I left in MD so it would be easier to kill Spellskite.

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Postby Khaospawn » Wed Jun 25, 2014 6:22 pm

SPLINTER TWIN
IN
+2 Dismember
+4 Pyrite SpellBomb
OUT
-2 Pillar Of Flame
-4 Searing Blaze?
Interesting. I played few games against Twin and was always taking out Molten Rains as it is rather slow and it's hard to color screw them. I was playing Heal's list with Forked Bolt which I left in MD so it would be easier to kill Spellskite.
I like having Molten Rains when I'm on the play. Not so much on the draw since it's a lot harder to disrupt the combo that way. Also, Molten Rain has the added bonus of not being able to be redirected to Spellskite.

FWIW, I prefer Forked Bolt in the main over other options.
Image
In a pinch, Khaos' beard can help turn this around.
I rarely skip a Khaospawn wall of text because I know there is always piss at the end of the rainbow.


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