Posted: Wed Jun 18, 2014 9:42 am
Val, why no Vexing Devil in the deck? VD really helps make this deck capable of turn 4 kills.
I'm still on the FoS clan but it's inactive so I need to drop. Can you send me an invite while I'm off or do I need to drop from the other one first?Ash is quite good vs Snappy and Lingering decks, its not like we're running vaults so double RR isn't a problem so beside her being another target for Spell Snare I don't think its horrible (I'll personally run VD over her (online at least) because people love combo so getting that fast kill is really important).
P.S. Val when are you going join the DtR Clan online? We've surpassed the old clan's booster count under a month with very little members and now most people DtR forum goers are in it, so join us!!!.
Cuz Ashley is the hero we deserve, but not the one that we need.Niggas need to quite tryna put Ashley in they modern decks
Ash Zealot is just not a good card in modern. All it does is attack and block, and it costs TWO WHOLE MANA for that. She's like a worse version of eidolon most of the time. Yeah, she allows you to do things like stack FS damage and use removal to kill bigger guys or hold dudes off on Defenses, but those aren't things you should be in the market for. You should be in the market for KILLING YOUR OPPONENT QUICKLY which she fails horribly at.EDIT: Now that I can actually post a lengthy response.
I won't get into the VD debate because we've hashed it out ad nauseum in this clan. It's not the kind of card I want to be playing, but especially so in this deck because I want all of my nonland cards to be immediate threats when topdecked. Burn spells, creatures with haste, or creatures with reach fit that bill. VD is none of those things.
I fail to see why Ash Zealot is bad in an x/2 or less format. It is both aggressive and defensive, synergies well with Searing Blaze and Blood, and has a relevant ability against Snapcaster decks and Storm. If the argument is that you think the slot belongs to something else, I'm all ears, but if you're honestly arguing that it's not a good card in the format then I
can't take that opinion seriously at all.
It's like Beetlejuice. Say his name three times and he magically appears.I was summoned.
If you bothered to read any of it, you'd know it was just one person.I opened this thread, saw "Ash Zealot" in Modern and stopped reading. Come on, guys.
I was summoned.
This is what it looks like, with a copypasted Heal sideboard (Pillar > Claw),[deck]Magus List[/deck]
Something Like this?
That looks like-4x GeopedeYou, as I said earlier, the idea is amazing. Cut the extra lands and the horrible plated geopede for actual good cards and you have a hell of a powerful deck.
-3x Teetering Peaks
+4x VD
+1x Searing Blaze
+2x Figure (manasink so the SSG arn't horrible)
Profit?
Does anyone else like her against Pod (Finks + Voice specifically)? Other than potentially that and the other obvious applications, I don't think you can justify the inclusion.Niggas need to quite tryna put Ashley in they modern decks
Killing on turn 4 is not the goal, BUT you have to be capable of it. It's like Splinter Twin - you can win the game on turn 4, but it doesn't always happen.Like, if we're concerned about a turn four goldfish then why are we running Molten Rain, Shrine, and Mogg Fanatic?
I get what you are saying, and I think I actually fall on this side of the argument (Molten Rain = Tempo + Screw), but surely if we didn't play these cards we get the nuts more often. I'm not sure what the nuts are, but surely playing more of them gives you the nut draw more often. Again, not disagreeing, but would like to hear the discussion all the same.You play Molten Rain, Shrine, and Mogg Fanatic to beat the bogeymen when you don't hit the nuts and win on turn 4.
Have you actually played with this deck?I get what you are saying, and I think I actually fall on this side of the argument (Molten Rain = Tempo + Screw), but surely if we didn't play these cards we get the nuts more often. I'm not sure what the nuts are, but surely playing more of them gives you the nut draw more often. Again, not disagreeing, but would like to hear the discussion all the same.You play Molten Rain, Shrine, and Mogg Fanatic to beat the bogeymen when you don't hit the nuts and win on turn 4.
The way you said it, you make them sound like a Plan B. Why add a Plan B at the expense of Plan A.Have you actually played with this deck?I get what you are saying, and I think I actually fall on this side of the argument (Molten Rain = Tempo + Screw), but surely if we didn't play these cards we get the nuts more often. I'm not sure what the nuts are, but surely playing more of them gives you the nut draw more often. Again, not disagreeing, butYou play Molten Rain, Shrine, and Mogg Fanatic to beat the bogeymen when you don't hit the nuts and win on turn 4.
would like to hear the discussion all the same.
Everyone besides myself and LP, who has actually played with the Heal list?
Me I've only played Burn in Modern before and consider myself pretty much a total Modern newbie but I REALLY like the deck (great synergies, fun to play, classic RDW) and am slowly starting to slowly gain an understanding of the format I'm currently here -Everyone besides myself and LP, who has actually played with the Heal list?
You have no idea how this deck works, do you?The way you said it, you make them sound like a Plan B. Why add a Plan B at the expense of Plan A.Have you actually played with this deck?I get what you are saying, and I think I actually fall on this side of the argument (Molten Rain = Tempo + Screw), but surely if we didn't play theseYou play Molten Rain, Shrine, and Mogg Fanatic to beat the bogeymen when you don't hit the nuts and win on turn 4.
cards we get the nuts more often. I'm not sure what the nuts are, but surely playing more of them gives you the nut draw more often. Again, not disagreeing, but would like to hear the discussion all the same.
Everyone besides myself and LP, who has actually played with the Heal list?
Vexing Devil always feels great when you cast multiples back to back, or on consecutive turns. Seems to me that 4 or 0 is the right number MD. What are your thoughts on the singleton/how has it been for you? For what matchups are you bringing the others in?Magus is in the MD for testing but It might be better to run 4 VD in the MD and 3 MotM (or 2 Blood Moon / 1 Shattering Spree) in the SB.
You've completed missed the point I was trying to make. There's no need to be condescending either.You have no idea how this deck works, do you?
Watch Heal's deck tech. Then watch it again.
Besides writing an article about how to play RDW in Modern, I don't know how else to explain it. And I'm not going to write an article while on my phone.
Key word being Burn. In a deck that focuses more on board presence and a more grinding strategy, VD just isn't effective.Patrick Sullivan does in fact play VD in Modern Burn. He even made a convincing Facebook post about it months ago.
Val, you're not getting it. I hope you read the post I made before this one. This deck doesn't have a set in stone purpose such as "establish a board presence and dig in for a grindy game." In fact, there is only 8 more creatures in this deck than in Burn - Mogg Fanatic and Eidolon. And really, Mogg Fanatic plays most of theKey word being Burn. In a deck that focuses more on board presence and a more grinding strategy, VD just isn't effective.Patrick Sullivan does in fact play VD in Modern Burn. He even made a convincing Facebook post about it months ago.
Shrine is the only card I have a problem with. It's clunky at the best of times in ~20 land decks. It's best on Turn 2 right, but that means you are taking a turn off from affecting the board (in the short term). When I want to cast a card on Turn 2 often, I play 4 in the deck. I guess just jamming fours is rarely optimum. The more I look at Heal's list,Shrine also has versatility. Not only does it signal to the control player that the end is nigh, it can also be used to kill pro-red things or just really big creatures. It adds inevitability to the deck. It has perfect synergy with the deck. While you are exhausting your resources to control the board, it builds and builds until you're able to just win on the spot.
I like Vexing Devil a reasonable amount, and I've played more Modern pre-DRS ban. Heal says Rift Bolts are flex slots, but I see how important they are now. Along with Vexing Devil they do offer tremendous pressure. I felt that the last time I played, I was running out of steam before my opponent died. Instead of trying to get clever with Pillar of Flame etc. I need to get working on making the opponent more deaderer.As for Vexing Devil, its value went up with the banning of DRS. Modern is the only format in which it is worth a damn. And it does work. Patrick Sullivan endorsed him immediately after DRS was banned. I did too. And so did other people, such as MDU.
It's a Gut Shot that wants your opponent to die as-well as their Elves!Mogg Fanatic as gut shot cannot be overstated.
If you don't respond, I'll consider it dropped. But know this:I will need a long time to respond cogently, but I'm fairly busy right now so hopefully I remember in the next few days, but if I don't, consider the matter dropped. Suffice it to say, I have yet to hear a "sound argument" favoring VD. I need a lot more theorycrafting than "it enables turn four kills". In what conditions is it good? In what conditions is it bad? Do instances where you wished it were another creature come up more often than not? How does it effect your percentages against the popular decks in the format? Does it just make good matchups better or does it improve bad ones at the expense of good ones?