Page 7 of 24
Posted: Wed Aug 06, 2014 1:59 am
by Valdarith
I probably don't need it with all the one mana Terminates in the 75. I was running a singleton Shattering Blow for Tron and it was a nice card to have.
Posted: Wed Aug 06, 2014 5:32 am
by zemanjaski
Well, EE is insane vs affinity too; but I have Mutavault to threaten a block on etched champion whereas you don't, so I think you're kicked in to 3-colour anyway. I'd shave a copy anyway though.
Posted: Thu Aug 07, 2014 2:07 am
by PrimalBurn
Just started playing your list online Z and I love it! Im a sucker for UR control but do feel the lack of pressure annoying at times. Seeing as you have more or less combined aspects of delver and control really interested me. Having access to quick pressure really helps in a lot of matchups where traditional UR might struggle. Keep up the good work!
Posted: Thu Aug 07, 2014 2:13 am
by zemanjaski
Thanks
Posted: Thu Aug 07, 2014 2:13 am
by zemanjaski
Feedback welcome.
Posted: Thu Aug 07, 2014 2:57 am
by PrimalBurn
I will say telling time is real sweet. A reprint of that would make my day
Posted: Thu Aug 07, 2014 3:24 am
by PrimalBurn
Just beat UWR in a grindy one. Used a spreading seas to cut him off of white when he only had a fountain out, not sure if that was correct. Always assume I need to hold on to seas as long as I can to snipe his manlands
Posted: Thu Aug 07, 2014 3:36 am
by zemanjaski
Yeah I like Telling Time more than Think Twice after playing with both.
Keeling him off white seems fine
I really like playing UWR, it's very challenging.
Posted: Thu Aug 07, 2014 4:20 am
by PrimalBurn
This deck is really giving me a nice crash course in patience. Slow and steady does in fact win the race
Posted: Thu Aug 07, 2014 7:16 am
by Mr. Metronome
The two decks I'm playing the most on 'trice at the moment are UR Delver and the RUG list Reid Duke has been playing. I put together a post with my thoughts on the RUG deck in the Control section, though it plays pretty similarly to Zems UR list.
Posted: Fri Aug 08, 2014 8:57 am
by zemanjaski
This deck would be absurd with decent cantrips.
Posted: Fri Aug 08, 2014 9:04 am
by zemanjaski
Spreading Seas is better against a tiered meta. Stone Rain has a little more synergy with the rest of the deck, but is a 1-for-1 instead if an 0-for-1 which is incredibly relevant against UWR / Jund.
Posted: Fri Aug 08, 2014 6:13 pm
by PrimalBurn
Just demonished a infect player talk about a one sided matchup, almost felt bad for the guy
Posted: Fri Aug 08, 2014 7:00 pm
by Jack
Don't. Infect's games are pretty much always 1-sided.
Posted: Fri Aug 08, 2014 8:26 pm
by PrimalBurn
Im liking Caleb Durwards UR Pyromancer list on his last legacy weapon article. Mainboard blood moon and batterskull...yes please
Posted: Sat Aug 09, 2014 7:17 pm
by Mr. Metronome
Yeah that's the only YP list I dont mind the look of.
Posted: Sun Aug 10, 2014 4:08 am
by zemanjaski
Looks pretty reasonable. I was tinkering with 4 Delver, 4 Snapcaster, 4 Young Pyromancer in this sort of shell, perhaps I should revisit it. YP gives a reasonable Tarmogoyf impression when they don't just kill it.
Posted: Sun Aug 10, 2014 5:11 am
by Mr. Metronome
If you played it in your list what would your cuts be to make room?
I am still in the process of convincing myself not to play junk at my ptq, but now that it's an option it's hard to say no.
Posted: Sun Aug 10, 2014 5:43 am
by zemanjaski
I think you have to overhaul the deck a bit to accommodate YP (eg: 4 Probe, more 1 mana spells) so I couldn't say without testing.
Posted: Sun Aug 10, 2014 7:44 am
by zemanjaski
I'm thinking of cutting clique for a second electrolyze, or 3rd Lavamancer. If I go to three Lavamancer, id switch telling time for two thoughtscour. It's a meta thing; turn 1 Lavamancer is brutal vs any non-combo, non-UWR decks; it's particularly nice vs. Jund since if they don't answer it you'll brutalize their creatures (it makes Goyf very killable).
Posted: Sun Aug 10, 2014 7:49 am
by zemanjaski
Drawing two Lavamancer early can be awkward; but after thinking about it:
- if they can kill the first one, then you want a second
- if they can't, they just lose
That does leave combo decks where it's awkward but it's a bit if pressure game 1 and you can board some out game 2+. Combo is favourable anyway.
Posted: Sun Aug 10, 2014 1:58 pm
by Valdarith
I've been debating 3 Lavaman main too for the reasons you laid out. I'd have to go to at least 8 fetches which is fine but it makes Serum Visions slightly less effective. I think he has a similar effect to Electrolyze while being cheaper and that's what this deck likes.
Posted: Sun Aug 10, 2014 11:17 pm
by zemanjaski
I was thinking something like this:
4 delver of secrets
3 grim lavamancer
4 snapcaster mage
2 burst lightning
1 flame slash
2 Gitaxian probe
4 lightning bolt
4 mana leak
4 remand
4 serum visions
3 spell snare
2 thoughtscour
1 twisted image
1 arid mesa
5 Island
4 Misty rainforest
1 mountain
3 Mutavault
4 scalding tarn
4 steam vents
The flex slot is the 3rd Lavamancer, which could be the first electrolyze
Posted: Mon Aug 11, 2014 1:32 am
by Valdarith
I think the third Lavaman is just better in the main, especially with your mana being tied up in Mutavault.
Posted: Mon Aug 11, 2014 2:45 am
by zemanjaski
I agree. I really like the openings with a 1 drop and Lavamancer is a quality card. My curve is also ultra-low now too
Posted: Mon Aug 11, 2014 4:08 am
by Valdarith
Against all the decks where Lavaman is good he's absolutely ridiculous. He's only subpar in a couple of matchups. I'm really high on him.
Posted: Mon Aug 11, 2014 2:42 pm
by zemanjaski
It tested well tonight; I ran the 3rd Lavamancer and two thought scour. Twisted image was very average; ill switch it for something else.
Posted: Mon Aug 11, 2014 2:58 pm
by Valdarith
I want Twisted Image to be good but it seems too fancy. I'd swap for a third Probe.
Posted: Mon Aug 11, 2014 3:11 pm
by zemanjaski
Probe / Sleight of Hand / Telling Time / Vapor Snag are reasonable. Running all 1-2 cost spells was great.
Posted: Mon Aug 11, 2014 9:53 pm
by Jack
What made you settle on Thought Scour over Telling Time?
Posted: Mon Aug 11, 2014 9:57 pm
by Platypus
Grim Lavamancer synergy, I guess.
Posted: Mon Aug 11, 2014 10:35 pm
by LP, of the Fires
How good is the second burst lightning. I always see 2 and it just seems extra redundant with bolts, flame slashes and triple lavamancer.
Posted: Tue Aug 12, 2014 2:35 am
by zemanjaski
It's better than the first Flame Slash, easily. Against creature decks it's mostly always the same as Bolt and the 4dmg mode comes up surprisingly often.
Most importantly, it's cheap interaction against Pod / Affinity / Twin. I really like it as Bolt 5-6. I can appreciate the concern but I wouldn't cut a single copy.
Posted: Tue Aug 12, 2014 2:37 am
by Valdarith
Over time I've found the deck wanting at least six one mana kill spells and Burst Lightning is the best fifth and sixth card you can run. This deck thrives on cheap interaction and having more ways to do things on turn one is huge.
Posted: Tue Aug 12, 2014 2:46 am
by zemanjaski
I'm considering 19 land + 2 aether vial and some other small changes.
Posted: Tue Aug 12, 2014 2:03 pm
by Purp
I'm considering 19 land + 2 aether vial and some other small changes.
This sounds exciting.
Posted: Tue Aug 12, 2014 3:39 pm
by rcwraspy
I'm considering 19 land + 2 aether vial and some other small changes.
Hrm, not sure about Vial in an 11 creature deck. No real synergy with Delver flips, etc.
If flashing in at instant speed is what you're going for, I don't have a replacement.
But if it's the uncounterable aspect, Delver, Lavamancer, Snapcaster, and Clique are all Wizards (and all but Clique are Humans). Hello Cavern.
Posted: Tue Aug 12, 2014 3:47 pm
by zemanjaski
I didn't end up trialling Vial; but fwiw the idea of vial is to generate mana advantage.
I ended up running:
4 Delver
2 Lavamancer
4 Snapcaster
3 Young Pyromancer
With 1 Lavamancer in the board. Felt pretty solid.
Posted: Tue Aug 12, 2014 3:49 pm
by rcwraspy
I didn't end up trialling Vial; but fwiw the idea of vial is to generate mana advantage..
That makes sense.
Posted: Tue Aug 12, 2014 3:52 pm
by rcwraspy
This was my first real Modern deck and I also built Jund/BG variants that I've been taking to larger events recently. I'm thinking of paying more attention to Delver again. I had tried a white splash for Geist and Helix. It has more straight punching power but lacks the late game grindiness of UR versions. I'm going to be picking this back up, I think. I've always had either 3 or 4 Pyromancer in it, but I'm going to be experimenting with no Pyromancers also.