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Posted: Mon Sep 30, 2013 9:16 pm
by Khaospawn
A lot of pros were wrong to.

Then you play with the card.

Holy fuck, they printed that??
All I got to say is that if we were dead right about anything in the FoS about anything this season, it's about that card.

This card will be winning games that were previously unwinnable. Mark my words, gentlemen.

Posted: Mon Sep 30, 2013 9:17 pm
by LP, of the Fires
I must say, currently, we have the best red card pool since Demigod days.

The combination of hammer, Jet, phoenix, Chandra, and Young Pyro give the savvy redmage the tools to compete against anything.

Just went 6-0 against esper in testing including a game where it took me three turns to kill jace before I even dealt damage and he chained to revs for 9 total.

Posted: Mon Sep 30, 2013 9:20 pm
by rcwraspy
Stromkirk Noble - forever known in my playgroup as "Vampire Pimpwalker."

Posted: Mon Sep 30, 2013 9:21 pm
by Yarpus
I must say, currently, we have the best red card pool since Demigod days.

The combination of hammer, Jet, phoenix, Chandra, and Young Pyro give the savvy redmage the tools to compete against anything.

Just went 6-0 against esper in testing including a game where it took me three turns to kill jace before I even dealt damage and he chained to revs for 9 total.
Naaaaah.
Zen-SoM was crazy. Shrine, Koth, Arc Trail, Lightning Bolt, Slagstorm... all it lacked was overpowered hasty dragon.
Which came in INN-RTR. Together with Stonewright, Conscripts, Bonfire. Current decks are mere shadow of RDWs that were capable of generating up to 100 damage per game saying "easy" at the end.
But yeah, current format is pretty damn cool for us.

Posted: Mon Sep 30, 2013 9:25 pm
by hamfactorial
A lot of pros were wrong to.

Then you play with the card.

Holy fuck, they printed that??
All I got to say is that if we were dead right about anything in the FoS about anything this season, it's about that card.

This card will be winning games that were previously unwinnable. Mark my words, gentlemen.
Yup! It's looking like yet another bomb mana sink for my Modern deck. My preorder copies were shipped yesterday from CF. Maybe they'll send a second playset of Chandras instead?

Posted: Mon Sep 30, 2013 9:29 pm
by redthirst
Stealthy...

Posted: Mon Sep 30, 2013 9:33 pm
by hamfactorial
I missed my open earlier, had to sneak one in to keep everything normalized.

Posted: Mon Sep 30, 2013 9:33 pm
by lorddax
Almost bitch slapped a budding redbro after I watched him tap 3 of his four lands for hammertime golem, and then sac the untapped mountain.

Meanwhile I just beat face on a control player by sitting on 5 mana then hammertiming EOT then hammertiming in 1st main to slap thru 6 damage and shock for the lethal.

STOP.

HAMMERTIME GOLEM!

Posted: Mon Sep 30, 2013 9:36 pm
by hamfactorial
Can't Shock this.

Posted: Mon Sep 30, 2013 9:37 pm
by Helios
Doooo do do do. Do do. Do do.

Can't Jet this.

Posted: Mon Sep 30, 2013 9:41 pm
by DerWille
Last, is [card]Pyromancer's Gauntlet[/card] a trap vs control and midrange? I've had a little testing with it and it basically turns Chandra's +1 into a must answer game ending threat. The burn in the deck just gets nuts with Lightning Strike become a 2 mana Lava Axe at instant speed. I was thinking it would be maybe a 1 of in the sideboard.
It's not a trap at all. Actually those are the matches where you want it most. In midrange matchups you need the extra damage to make your Magma Jets and Lightning
Strikes a red Doom Blade. It's great when you don't have to two-for-one yourself to kill a Loxodon Smiter or pumped Scavenging Ooze.

Against control, it's basically another threat they have to answer. In this matchup I prefer to play a lot of threatening cards because they can't possibly counter all of them, so by the time I top my curve I have Chandra and the Gauntlet coming out and they have to make some hard decisions at that point.

Now in your deck I wouldn't run it. The Gauntlet requires a very specific deckbuild for inclusion and that's just not it. You have a much lower curve than my deck and are relying more on finishing the game quickly whereas my deck tends to play much more controlling games.
Thanks man. I was thinking of switching over to Zman's list and replacing 1 Burning Earth with 1 Pyromancer's Gauntlet. The main reason is that I only have 2 Burning Earths so I have room for it. Do you think it would still work in that list?

Posted: Mon Sep 30, 2013 9:46 pm
by LP, of the Fires
Personally, I'd play peak eruption.

You lose the free win vs. esper, but that's a good matchup anyways and it gives you a very powerful tool for the naya and G/R matchup.

Posted: Mon Sep 30, 2013 10:01 pm
by dpaine88
Whats the best way to deal with GW with this kind of deck, and specificially, voice of resurgance?

Posted: Mon Sep 30, 2013 10:05 pm
by zemanjaski
^ I agree. Right now I'm on Burning Earth because Esper is everywhere, but I think as the format normalizes, you'll want Peak Eruption. It's absurdly powerful, especially against UWR.
- all the benefits of regular LD
- bolt to the face
- costs them 1 life and 1 card on ever revelation (so it's almost a 2-for-1)
- wrecks their chained to the rocks

Yeah, it does a lot of work there.

Posted: Mon Sep 30, 2013 10:11 pm
by toddulent
Where is the most current Pyro Red list? I'm thinking of testing it myself and I can't find it.

Posted: Mon Sep 30, 2013 10:12 pm
by zemanjaski
Whats the best way to deal with GW with this kind of deck, and specificially, voice of resurgance?
Much like JS's question, you just accept that yes, there's good cards against you. However, it lines up poorly against your creatures and you're playing board control in that matchup so the inevitable token is manageable.

Like last season 1-for-1 them until you're both empty handed then win with any of:
- mana sinks (manlands, hammer)
- chandra
- overloaded mortars

You also pick up free wins with YP and/or Flames of the Firebrand. YP bricks most of their deck.

Posted: Mon Sep 30, 2013 10:15 pm
by LP, of the Fires
Whats the best way to deal with GW with this kind of deck, and specificially, voice of resurgance?
If it's the aggressive dual colored deck with smiters, fleecmane lion and 8ish one-drops, board into the control deck. -all one drops, +all the mortars and any spare reasonable removal you play, maybe add dragons to the board. It should be a fair matchup post board so long as they don't slap an unflinching courage on anything. It's also reasonable to bring in threatens.

The only things I'd really care about there deck from an outvaluing you perspective is advent, voice and courage because those cards all two-for-one you. Everything else they play dies to your removal and they don't have real removal of there own(I don't think anyways).

Posted: Mon Sep 30, 2013 10:17 pm
by Yarpus
Humm. I'm still not that bad at the game of predictions. I completely forgot about first FNM in my local LCS. I wasn't there - but my teammate actually went. He asked me what he should play. I gave him UW Decklist, he won the whole thing really, really hard.

Posted: Mon Sep 30, 2013 10:24 pm
by zemanjaski
Where is the most current Pyro Red list? I'm thinking of testing it myself and I can't find it.
It's in the clan Mono Red brewing thread.

Posted: Mon Sep 30, 2013 10:26 pm
by toddulent
Oh, I don't have access to that all of a sudden. I did before. Not sure why it's gone now.

Posted: Mon Sep 30, 2013 10:30 pm
by zemanjaski
If you dig back a few pages it's in here somewhere.

Posted: Mon Sep 30, 2013 10:53 pm
by Khaospawn
I want to use this deck to kill everyone with.

[deck]

Creatures (20)
4 Rakdos Cackler
4 Firedrinker Satyr
4 Ash Zealot
3 Chandra's Phoenix
3 Boros Reckoner
2x Stormbreath Dragon

Non-Creatures (4)
3 Chandra, Pyromaster
1 Hammer of Purphoros

Burn (13)
2 Mizzium Mortars
4 Magma Jet
4 Lightning Strike
3 Flames of the Firebrand

Land (23)
2 Mutavault
21 Mountain

Sideboard (15)
2 Frostburn Weird
2 Mizzium Mortars
2 Anger of the Gods
1 Mutavault
1 Stormbreath Dragon
2 Act of Treason
2 Burning Earth
3 Skullcrack

[/deck]

Come at me, Redbros.

Posted: Mon Sep 30, 2013 10:54 pm
by Kazekirimaru
SB another hammah

Posted: Mon Sep 30, 2013 10:54 pm
by Kazekirimaru
Prolly replace that third 'vault.

Posted: Mon Sep 30, 2013 10:55 pm
by Khaospawn
Prolly replace that third 'vault.
With what?

Posted: Mon Sep 30, 2013 10:56 pm
by Kazekirimaru
The aforementioned hammer.

Posted: Mon Sep 30, 2013 10:56 pm
by Kazekirimaru
Unless you find it necessary to hit your curve.

Posted: Mon Sep 30, 2013 11:04 pm
by Khaospawn
Unless you find it necessary to hit your curve.
It;s great, but I really like it as a 1-of. Ideally, I'd like to hit my Dragons, but I can use the Hammer to win without them.

tl;dr: It conflicts with Dragons, but that doesn't mean I can't play both.

Posted: Mon Sep 30, 2013 11:05 pm
by Kazekirimaru
I honestly really just hate one-ofs in aggro. Bias bias bias.

Posted: Mon Sep 30, 2013 11:11 pm
by zemanjaski
Why? If you don't ever want to draw two...

Posted: Mon Sep 30, 2013 11:12 pm
by Khaospawn
I honestly really just hate one-ofs in aggro. Bias bias bias.
Trust me when I say that I know how you feel. It wasn't until I started playing Modern seriously this year, along with New Standard playtesting, that I learned to make peace with the singletons.

You have to look at certain card combinations as "packages." I have a 2-card package that increases both my land count, threat count, and finisher count. Those two cards are Mutavault and Strombreath. With those two cards, I'm at 24 land and I have 3 5-Drops. I also have another early-game threat with Big Mudes. More land to count on drops and Monstrosity activations. More land for Hammer.

Once you get past the "1x," you'll be fine.

Posted: Mon Sep 30, 2013 11:13 pm
by Khaospawn
Or maybe I'm bad, I dunno. It feels right is all I'm saying.

Posted: Mon Sep 30, 2013 11:15 pm
by hamfactorial
Yeah, singletons are ok if they don't form a centerpiece in your strategy. Often, a singleton is better than the 4th copy of another card or an extra land. You won't draw the Hammer very often, but it should never be a feel-bad top deck.

I don't like them either, especially in the sideboard, but a maindeck 1-of doesn't give me fits.

Posted: Mon Sep 30, 2013 11:18 pm
by Khaospawn
I see it as a beautiful split of 3xChandra and 1xHammer.

Both will give me options on my 4th turn besides attacking mindlessly.

Altogether it's "4x" package.

Posted: Mon Sep 30, 2013 11:19 pm
by Khaospawn
Do you guys even lift?

Posted: Mon Sep 30, 2013 11:19 pm
by hamfactorial
No, I'm a keyboard jockey. :gonk:

Posted: Mon Sep 30, 2013 11:26 pm
by Khaospawn
You can lift deez nuts!

Posted: Mon Sep 30, 2013 11:29 pm
by LP, of the Fires
I want to use this deck to kill everyone with.

[deck]

Creatures (20)
4 Rakdos Cackler
4 Firedrinker Satyr
4 Ash Zealot
3 Chandra's Phoenix
3 Boros Reckoner
2x Stormbreath Dragon

Non-Creatures (4)
3 Chandra, Pyromaster
1 Hammer of Purphoros

Burn (13)
2 Mizzium Mortars
4 Magma Jet
4 Lightning Strike
3 Flames of the Firebrand

Land (23)
2 Mutavault
21 Mountain

Sideboard (15)
2 Frostburn Weird
2 Mizzium Mortars
2 Anger of the Gods
1 Mutavault
1 Stormbreath Dragon
2 Act of Treason
2 Burning Earth
3 Skullcrack

[/deck]

Come at me, Redbros.
Not sure how I feel about this deck. I like all the ideas here, though I'm not a fan of the absence of shock(admittedly much less good without young pyro). I'd also think
this is the deck where you want fanatic of mogis since it should be on average flame javelin to the dome.

Basically my main qualm is the glut at the 3 slot with reckoner/phoenix/flames. I love the sideboard for the most part since it lets you board fluidly though I don't think the burning-earths do enough since you're largely skipping your 2 drops and it's slightly difficult to put them in appropriate dead range with it. I think the dragons give you enough game vs. the tri-color decks to skip it.

I'd probably play this deck -3 flames, -1 mortars, +2 fanatic, +2 shock in the main, -2 BE, +2 flames in the side or maybe even +1 act of treason, + 1 mortars. I'd have to actually think about how the deck boards across matchups to see what would work best.

As is though, I probably wouldn't mind playing that deck though as overall, it's fairly powerful.

Posted: Mon Sep 30, 2013 11:33 pm
by Khaospawn
LP, the draws are insanely powerful, but I know the deck needs some serious testing.

I'm not lying; the deck feels really strong in my hands.

With further testing, I'll keep your changes in mind.

Posted: Mon Sep 30, 2013 11:37 pm
by Khaospawn
Idea on the curve: I really want to play a 1-drop on t1. A burn spell either to the dome or creature, preferably Magma Jet, or play Ash Zealot. Turn 3 is the business turn. Am I playing Reckoner for "sword-and-shield action," playing a removal spell, or being aggressive with Burn/Phoenix? Chandra on turn 4 sets me up for the end-game or draws me into Burn'Dragons.

This isn't a deck that shoots for a turn 4 win. It wants to play a slightly longer game.

The thing is, I think it's a little but more stronger and consistent then some of the "hit-or-miss" decks like AiR or Mogis decks.