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Posted: Wed May 28, 2014 4:04 pm
by Valdarith
I don't think we need to worry as much about colorless mana in this deck since a fair amount of our deck will be colorless.
I know, but I had to put something, right?
Posted: Thu May 29, 2014 12:02 am
by Jack
6 cmc is good. That puts it right in Treasure Mage range.
Posted: Thu May 29, 2014 12:03 am
by DroppinSuga
6 cmc is good. That puts it right in Treasure Mage range.
This too.
Posted: Thu May 29, 2014 12:07 am
by DroppinSuga
Next submission:
Mindslaver
Pros:
Can be absolutely ridiculous
6 cmc allows Treasure Mage to fetch it
Animated 6/6 with Sydri
Cons:
It's got to survive the trip around the table
Posted: Thu May 29, 2014 7:20 pm
by Alex
I love Mindslaver in a deck with artifact recursion. Is that the theme we're falling into? I like the idea of having resilient threats, it was one of the things I loved most about playing HippoBlade during Scars/Innistrad Standard.
Posted: Thu May 29, 2014 8:23 pm
by Valdarith
Mindslaver is just the meanest thing ever. Are we really doing this?
Posted: Thu May 29, 2014 8:27 pm
by DocLawless
Strictly better than
Worst Fears.
Posted: Thu May 29, 2014 8:35 pm
by DroppinSuga
Mindslaver is just the meanest thing ever. Are we really doing this?
Yes.
In a points based game I won because of my use of Mindslaver. I got all the points for "Coolest move of the game" using Mindslaver to ruin someone who was being a dick to everyone else. I also got extra points that game for using Sydri to animate Darksteel Forge and give it deathtouch and lifelink to wreck house.
Posted: Thu May 29, 2014 10:48 pm
by RedNihilist
With all the mana artifacts, would
Upheaval make sense?
Posted: Thu May 29, 2014 10:59 pm
by Stardust
Upheaval is definitely banned and definitely for good reason.
Posted: Thu May 29, 2014 11:17 pm
by Alex
Stardust swoops in long enough to be right, not post any cards or vote for them, and leave.
Buzzkill.
Posted: Fri May 30, 2014 12:08 am
by Self Medicated
Submission #1
Acquire
Pros:
- I would say it almost never misses. Your opponents are most assuredly going to be playing artifacts.
- Decent CA. Replaces itself and takes one from opponent.
Cons:
- I really can't think of anything. I'm trying to come up with at least one con, and I got nothing.
Posted: Fri May 30, 2014 5:56 am
by Alex
I'm not huge on Acquire because there are decks that really only play mana rocks for the most part, and it does nothing against those. Like, if you're at a table with Prossh, Omnath, and Azami, what are you going to look for? Caged Sun? Prossh doesn't play any real artifacts, and Omnath and Azami basically have rocks, Caged Sun, and Gauntlet of Power.
Posted: Fri May 30, 2014 8:03 am
by RedNihilist
<- EDH n00b
Posted: Fri May 30, 2014 2:45 pm
by Stardust
Stardust swoops in long enough to be right, not post any cards or vote for them, and leave.
Buzzkill.
Not a fan of Esper decks, so I'll leave this one to you guys.
By the way, you pick Omnath with Acquire because there's a good chance he's playing
Blightsteel Colossus.
Posted: Sun Jun 01, 2014 5:27 pm
by Alex
I usually just play this card instead of Acquire:
Card: Thada Adel, Aqcuisitor
Pros/Cons:
See Acquire.
Posted: Wed Jun 04, 2014 4:31 pm
by Alex
Updated OP. Also did some voting.
Posted: Wed Jun 04, 2014 6:42 pm
by Valdarith
Card:
Darksteel Forge
Pros:
+ Makes pretty much every permanent in our deck indestructible.
Cons:
- Costs a lot of mana.
Posted: Wed Jun 04, 2014 6:44 pm
by Valdarith
Card:
Engineered Explosives
Pros:
+ Board wipe for 3cmc cards and below
+ Tutorable by Trinket Mage
Cons:
- Blows up our stuff too.
Posted: Wed Jun 04, 2014 6:48 pm
by Valdarith
Card: [card]Tormod's Crypt[/card]
Pros:
+ Exiles any player's graveyard, which is important in almost every EDH game.
+ Tutorable with Trinket Mage and more.
Cons:
- Cannot be animated with Sydri.
Posted: Wed Jun 04, 2014 6:50 pm
by Valdarith
Card:
Etherium Astrolabe
Pros:
+ Card advantage
+ Artifact
+ Protects our artifacts from getting exiled.
Cons:
- Can only be used once per turn barring untap shenanigans.
Posted: Wed Jun 04, 2014 6:56 pm
by Valdarith
Card:
Thopter Foundry
Pros:
+ Protects our artifacts from exile effects
+ Provides us with attackers or blockers and lifegain.
+ Lets us cycle our artifacts.
Cons:
- 1/1 bodies are underwhelming.
Posted: Wed Jun 04, 2014 6:58 pm
by Valdarith
Card: [card]Courier's Capsule[/card]
Pros:
+ Tutorable artifact.
+ Card advantage that can be recurred.
Cons:
- Mana intensive for the return.
Posted: Wed Jun 04, 2014 6:59 pm
by Valdarith
Card:
Ichor Wellspring
Pros:
+ Card advantage in a deck that likes to sac artifacts.
+ Plays well with cards like Trading Post that you would expect to see in a deck like this (hint hint).
Cons:
- Only cantrips without a sac outlet.
Posted: Wed Jun 04, 2014 7:02 pm
by Valdarith
Card:
Baleful Strix
Pros:
+ Artifact
+ Stonewalls most attackers
+ Cantrip
+ Plays well with Arcum Dagsson, Trading Post, etc.
Cons:
- Bad at offense.
Posted: Wed Jun 04, 2014 7:04 pm
by Valdarith
Card:
Ethersworn Adjudicator
Pros:
+ Artifact
+ Kills creatures and enchantments.
+ Can kill multiple times per turn.
Cons:
- Affected by summoning sickness.
Posted: Wed Jun 04, 2014 7:10 pm
by Valdarith
Card: [card]Executioner's Capsule[/card]
Pros:
+ Artifact
+ Tutorable Doom Blade
+ Is sure to be easily recurred in this deck.
Cons:
- Doesn't hit black creatures.
Posted: Wed Jun 04, 2014 7:12 pm
by Valdarith
Card:
Faerie Mechanist
Pros:
+ Artifact
+ Like Augur of Bolas in this deck.
Cons:
- Small body
- Relatively expensive for the effect.
Posted: Wed Jun 04, 2014 7:14 pm
by Valdarith
Card:
Sanctum Gargoyle
Pros:
+ Artifact
+ Recurs artifacts
+ Cool to bounce with cards like
Esperzoa
Cons:
- Small body
Posted: Wed Jun 04, 2014 7:16 pm
by Valdarith
Card:
Sharding Sphinx
Pros:
+ Artifact
+ Generates artifact creature tokens that play well with Skullclamp
+ Can generate a lot of tokens in this deck
Cons:
- Expensive
Posted: Wed Jun 04, 2014 7:19 pm
by Valdarith
Card:
Skullclamp
Pros:
+ Artifact
+ Tutorable with Trinket Mage.
+ Plays well with Sharding Sphinx, Thopter Foundry, and Sydri turning artifacts that can sac themselves into creatures.
Cons:
- I honestly don't know.
Posted: Wed Jun 04, 2014 7:20 pm
by DocLawless
Val's on a roll.
Posted: Wed Jun 04, 2014 7:20 pm
by Valdarith
Card:
Sphinx Summoner
Pros:
+ Artifact
+ Tutor
Cons:
- Expensive
Posted: Wed Jun 04, 2014 7:23 pm
by Valdarith
Card:
Inkwell Leviathan
Pros:
+ Artifact
+ Can be tutored for by Treasure Mage and Sphinx Summoner
+ Hard to kill
+ Plays well with Master Transmuter
Cons:
- VERY expensive
Posted: Wed Jun 04, 2014 7:24 pm
by Valdarith
Card:
Sphinx of the Steel Wind
Pros:
+ Artifact
+ Can be tutored for by Treasure Mage and Sphinx Summoner
+ Almost impossible to deal with for mono red, mono green, and Gruul decks.
+ Plays well with Master Transmuter
Cons:
- VERY expensive
Posted: Wed Jun 04, 2014 7:25 pm
by Valdarith
I had to wait awhile in the doctor's office. What can I say?
Posted: Wed Jun 04, 2014 7:55 pm
by Alex
I don't want the average cmc to get too out of hand. Nothing is worse than dying with a hand full if sweet cards that you didn't get to play.