[SCD] Awaken the Ancient
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[SCD] Awaken the Ancient
Mods if we're not allowed to talk about this yet, go ahead and move it.
So what's everyone's opinion on this card? Is it good? Is it bad? Is it a trap?
Pros
- 7/7 Haste Creature
- 4 CMC
- Tough enough to dodge burn
Cons
- He requires 5 mana to get haste
- No evasion or trample
- Lets your opponents blow up a land with creature kill
So what's everyone's opinion on this card? Is it good? Is it bad? Is it a trap?
Pros
- 7/7 Haste Creature
- 4 CMC
- Tough enough to dodge burn
Cons
- He requires 5 mana to get haste
- No evasion or trample
- Lets your opponents blow up a land with creature kill
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It's a trap. If it would untap the land it enchants then I'd consider it. Or if it had an ability that gets damage through, like Trample. Theros might change things, but for now it's pretty bad.
Last edited by Platypus on Wed Jul 17, 2013 6:04 pm, edited 1 time in total.
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lulzMods if we're not allowed to talk about this yet, go ahead and move it.
So what's everyone's opinion on this card? Is it good? Is it bad? Is it a trap?
redthirst is redthirst, fifth Horseman of the Apocalypse. He was the leader of the Fires of Salvation, the only clan I'm aware of to get modded off the forums so hard they made their own forums.
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Not a Star Wars fan I take it?Red, sorry man, but that joke went right over my head.
redthirst is redthirst, fifth Horseman of the Apocalypse. He was the leader of the Fires of Salvation, the only clan I'm aware of to get modded off the forums so hard they made their own forums.
Degenerate? Sure. Loudmouth? You bet. Law abiding? No ****ing way.
Great guy to have around? Hell yes.
I love the D...
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redthirst is redthirst, fifth Horseman of the Apocalypse. He was the leader of the Fires of Salvation, the only clan I'm aware of to get modded off the forums so hard they made their own forums.
Degenerate? Sure. Loudmouth? You bet. Law abiding? No ****ing way.
Great guy to have around? Hell yes.
I love the D...
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Thanks for the answer. That basically confirms my suspicion, that....It's a 5 drop, masquerading as a 4-drop. With Doom Blade running around, there's also the chance of losing the land it enchants. If you want to try it, then run it with Legion Loyalist to give it first strike and trample. Otherwise, it's embarrassing when a 7/7 gets chumped by a 1/1 token.
Everytime I see that picture, I keep hearing, "It's a trap!" in Dr. Zoidberg's voice.
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This card will blow you out in limited tho
My question is does this card's value change if it runs with other cards, particularly Gruul War Chant/Pyreheart Wolf, or even Goblin Diplomats? Of course that would me we are trading a slot in decks running these cards for a go big or go home card . . .
My question is does this card's value change if it runs with other cards, particularly Gruul War Chant/Pyreheart Wolf, or even Goblin Diplomats? Of course that would me we are trading a slot in decks running these cards for a go big or go home card . . .
Some men just want to watch the planes burn. . .and most of them are here.
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Especially that part right after the Death Star blew up when he went "Whoop whoop whoop whoop..."Admiral Akbar does sound like Dr. Zoidberg...
redthirst is redthirst, fifth Horseman of the Apocalypse. He was the leader of the Fires of Salvation, the only clan I'm aware of to get modded off the forums so hard they made their own forums.
Degenerate? Sure. Loudmouth? You bet. Law abiding? No ****ing way.
Great guy to have around? Hell yes.
I love the D...
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You are underestimating this card a lot. It's fantastic as long as you don't face Azorius Charm. Let me say something like this: would you play a creature which costs 5 mana and requires sacrificing a land, but is 7/7 hasty beater? I would. Why? Simple answer. Because that's the biggest creature in the format except of Kalonian Hydra swinging and X-based creatures. This guy allows you to deal with the midrange and doesn't get burned. He dies? Boo,hoo - you are going to miss that 5th land, aren't you?
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So wait, we're not facing Azorious Charm? Sweet! Good thing I've got the better Thundermaw Hellkite to spend 5 mana on!You are underestimating this card a lot. It's fantastic as long as you don't face Azorius Charm. Let me say something like this: would you play a creature which costs 5 mana and requires sacrificing a land, but is 7/7 hasty beater? I would. Why? Simple answer. Because that's the biggest creature in the format except of Kalonian Hydra swinging and X-based creatures. This guy allows you to deal with the midrange and doesn't get burned. He dies? Boo,hoo - you are going to miss that 5th land, aren't you?
This card seems fine in a vacuum but outside of that it has no real practical application.
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Just think of Emma working out a lot as compensation for being the worst card in the set.
Yarpus, what I think they're trying to say is that Thundermaw Hellkite can consistently get in for damage because it has flying and can tap all fliers when it enters the battle field. So unless they have instant speed removal, you're going to get 5 damage in. In addition to instant speed removal, Awaken the Ancient can be reliably chump blocked. Especially with all the token decks in the format at the moment, 1/1 tokens could keep him from ending the game for a very long time. I want to say it lacks reach, (I don't think that word means what I think it means) and that's what keeps it from being a good top end card for a red deck.
However, if you've got play testing with it, please tell us. I don't have a dedicated mono-red deck to experiment with (I'm more of a white weenie guy who likes to play with fire) but if you've got
results that can give us a different perspective, I'd like to hear it.
Yarpus, what I think they're trying to say is that Thundermaw Hellkite can consistently get in for damage because it has flying and can tap all fliers when it enters the battle field. So unless they have instant speed removal, you're going to get 5 damage in. In addition to instant speed removal, Awaken the Ancient can be reliably chump blocked. Especially with all the token decks in the format at the moment, 1/1 tokens could keep him from ending the game for a very long time. I want to say it lacks reach, (I don't think that word means what I think it means) and that's what keeps it from being a good top end card for a red deck.
However, if you've got play testing with it, please tell us. I don't have a dedicated mono-red deck to experiment with (I'm more of a white weenie guy who likes to play with fire) but if you've got
results that can give us a different perspective, I'd like to hear it.
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INFRACTION!Mods if we're not allowed to talk about this yet, go ahead and move it.
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Heads loaded with theory, their hearts are filled with passion
Shared the same left wing politics
Liked the same music, they were part of the protest movement
Now, Anna presented herself as a feminist
Studied the way they talked and dressed
Fashioned herself an anarchist
Eric fell in love with Anna at the meeting of the crime think conference
He didn't know it but Anna was an FBI informant
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Nah, I have no possibility of testing that one yet. Currently I'm in place where playing MTG is not possible, and bastards took away Cockatrice from me - so it's hard to see how anything works. I was this kind of freak who was trying out various decks/cards all days playing games against myself on Cock.
I know why Dragon is obviously so cool, guys, easy. Still - I also see why the mountain can also be cool. It's actually much better at dealing with midrange. Thundermaw can't block Thragtusk - this bad boy can with ease. And actually nobody except of Reanimator plays creatures that big. Do you understand a concept of aggro having access to higher P/T creatures than Control? It actually creates lategame scenarios - maybe Awaken the Ancient is worse in terms of providing reach (Thundermaw is friggin Lava Axe with tapped dragon on the field) but it should perform better in case of those grindy matchups where creatures give
their evil touch to other creatures.
I know why Dragon is obviously so cool, guys, easy. Still - I also see why the mountain can also be cool. It's actually much better at dealing with midrange. Thundermaw can't block Thragtusk - this bad boy can with ease. And actually nobody except of Reanimator plays creatures that big. Do you understand a concept of aggro having access to higher P/T creatures than Control? It actually creates lategame scenarios - maybe Awaken the Ancient is worse in terms of providing reach (Thundermaw is friggin Lava Axe with tapped dragon on the field) but it should perform better in case of those grindy matchups where creatures give
their evil touch to other creatures.
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Control matchups are not an issue as it is, especially for mono red. You don't need a late game, control doesn't ever get there against you.Nah, I have no possibility of testing that one yet. Currently I'm in place where playing MTG is not possible, and bastards took away Cockatrice from me - so it's hard to see how anything works. I was this kind of freak who was trying out various decks/cards all days playing games against myself on Cock.
I know why Dragon is obviously so cool, guys, easy. Still - I also see why the mountain can also be cool. It's actually much better at dealing with midrange. Thundermaw can't block Thragtusk - this bad boy can with ease. And actually nobody except of Reanimator plays creatures that big. Do you understand a concept of aggro having access to higher P/T creatures than Control? It actually creates lategame scenarios - maybe Awaken the Ancient is worse in terms of providing
reach (Thundermaw is friggin Lava Axe with tapped dragon on the field) but it should perform better in case of those grindy matchups where creatures give their evil touch to other creatures.
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It's difficult to NOT compare this to the Hellkite, as everyone facing a red-based aggro just start shitting in his pant whan you drop that fifth land.
This THING can be blocked by every creature, will die to any kind of non-damage-based removal and/or deathtouch creature leaving you with one less land, and makes cards like Azorius Charm twice as effective.
Sorry mate, but the drawbacks overweigh the pros by far.
This THING can be blocked by every creature, will die to any kind of non-damage-based removal and/or deathtouch creature leaving you with one less land, and makes cards like Azorius Charm twice as effective.
Sorry mate, but the drawbacks overweigh the pros by far.
Last edited by RedNihilist on Mon Aug 05, 2013 10:08 am, edited 1 time in total.
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