[Fedoras of Salvation] - White Knights ITT

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Alex
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Postby Alex » Thu Jul 18, 2013 10:02 pm

I put my two cents in today into that cesspool of ignorance.


I'm totally gonna pound some beers, snort some blow, and do some Mono Red testing tonight. I guarantee I will have more successful results in the ensuing post-blow yank session before bed than that 100 pages of mindless drivel that barely passes for a primer.
Just remember: the proper way to snort blow is off the nicely curved hindquarters of a professional lady-of-the-night.

Anything else is unbecoming a true southern gentleman like yourself.
As a qualified southern gentleman, I'd like to inform you fine
folks that the other acceptable way to do blow would be "mixed into barbeque sauce on ribs." :sherlock:

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Postby redthirst » Thu Jul 18, 2013 10:06 pm

I put my two cents in today into that cesspool of ignorance.


I'm totally gonna pound some beers, snort some blow, and do some Mono Red testing tonight. I guarantee I will have more successful results in the ensuing post-blow yank session before bed than that 100 pages of mindless drivel that barely passes for a primer.
Just remember: the proper way to snort blow is off the nicely curved hindquarters of a professional lady-of-the-night.

nAnything else is unbecoming a true southern gentleman like yourself.
As a qualified southern gentleman, I'd like to inform you fine folks that the other acceptable way to do blow would be "mixed into barbeque sauce on ribs." :sherlock:
Sure, I'll lick it off her ribs too.

The important thing is to get fucked up and bang a whore.

That's what you do in high society.
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Originally posted by Dechs Kaison on MTGS
redthirst is redthirst, fifth Horseman of the Apocalypse. He was the leader of the Fires of Salvation, the only clan I'm aware of to get modded off the forums so hard they made their own forums.

Degenerate? Sure. Loudmouth? You bet. Law abiding? No ****ing way.

Great guy to have around? Hell yes.
I love the D...

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Postby Alex » Thu Jul 18, 2013 10:07 pm

I put my two cents in today into that cesspool of ignorance.


I'm totally gonna pound some beers, snort some blow, and do some Mono Red testing tonight. I guarantee I will have more successful results in the ensuing post-blow yank session before bed than that 100 pages of mindless drivel that barely
passes for a primer.
Just remember: the proper way to snort blow is off the nicely curved hindquarters of a professional lady-of-the-night.

Anything else is unbecoming a true southern gentleman like yourself.
As a qualified southern gentleman, I'd like to inform you fine folks that the other acceptable way to do blow would be "mixed into barbeque sauce on ribs." :sherlock:
Sure, I'll lick it off her ribs too.

The important thing is to get fucked up and bang a whore.

That's what you do in high society.
Well that's not very Frank Underwood'y of you. I'm disappointed. I always envisioned everyone from South Carolina as being exact duplicates of Kevin Spacey in House of Cards. :stubborn:

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Postby redthirst » Thu Jul 18, 2013 10:09 pm

Nah dog, I'm classy as fuck.
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Originally posted by Dechs Kaison on MTGS
redthirst is redthirst, fifth Horseman of the Apocalypse. He was the leader of the Fires of Salvation, the only clan I'm aware of to get modded off the forums so hard they made their own forums.

Degenerate? Sure. Loudmouth? You bet. Law abiding? No ****ing way.

Great guy to have around? Hell yes.
I love the D...

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Postby Link » Thu Jul 18, 2013 10:33 pm

Firemane Avenger is miles ahead a better card than purge the profane

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Postby Alex » Thu Jul 18, 2013 10:39 pm

Firemane Avenger is miles ahead a better card than purge the profane
(It's also better than Gideon.)

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Postby zemanjaski » Thu Jul 18, 2013 10:41 pm

Z has only laughed 15 times
To be fair, I mostly read DTR at work which is about the most depressing time that I can be reading :P it's not like I'm on my phone catching up with LK when I'm with Pip.
Is Pip your lady, zemanjaski? I really like the AIR twist you've introduced to that version of AIR. I ran 4
falters in my 4-color blitz deck this past week (2-2 rounds [6-6 games] then 3-1 round [6-2 games]) and sometimes that even felt underwhelming. I understand you want more in this deck, but I think you can cut it at 6. From your previous list, I'd -1 Mountain, -2 Goblin Shortcutter, +1 Dynacharge, +2 Ash Zealot. The reason I'd cut the goblins before the humans is because they're useful later in the game (serve as Mugging turns 4-5), whereas we want the Firefist Strikers to battalion up as many times as possible in a game.
Hmm...yes Pip ("Philippa") is Wolf-Girl.

I wouldn't touch the mana base honestly, I think it's perfect. If you MUST cut a land, it needs to be a Mutavault. You do usually need to make RR early after all.
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Postby zemanjaski » Thu Jul 18, 2013 10:52 pm

4 Mutavault.
I used to run SW with 3x Hellion Crucible. It was still ok. I guess I just have an irrational hate for Legion Loyalist. I understand him in your deck.
It's ok we're red mages, irrationality is just part of who we are. A more complete explanation is that Stonewright is a bit anemic on only 18 red sources where the deck curves so low (red is in short supply and you need to be casting two spells most turns).
I like your list minus the Legion Loyalist, [
card]Krenko's Command[/card] and Dynacharge.
Fair enough. They're probably the defining cards of this archetype, but they are not necessary cards in most red decks, that's for sure.
I'd rather see burn there so you have more options vs decks with problem creatures. Maybe the "just race" plan makes sense though.
Sure; you would want to have access to removal in the board. This deck attempts to indirectly subvert most would be blockers, gaining CA that way (eg: top decking Helkrider is obviously powerful, but a Loyalist or Shortcutter can generate a lot of damage as well). It definitely takes a certain kind if mind to enjoy this sort of deck.
[card]Chandra's Phoenix[/card] might have a place too. It would fit your curve well and has haste / evasion.

I wonder if maybe Ash Zealot deserves a place as well. I feel like BTE
loses a lot without Flinthoof Boar.
Mentioned in my notes.
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Postby zemanjaski » Thu Jul 18, 2013 11:17 pm

Friday and I have no meetings; time to grind through the next 10 hours I guess.

http://m.soundcloud.com/dondiablo/daft- ... d-x-oliver
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Postby zemanjaski » Fri Jul 19, 2013 12:40 am

Right now I think I am comfortable with -2 Shortcutter, +2 Dynacharge; but I could see arguments either way. Basically, Firefist is usually better early and Shortcutter is a better top deck, so 4:2 makes sense conceptually; but maybe you need to lean towards stronger top decks?

I think 4 Dynacharge plus 4 Hellrider is just such an overwhelming endgame, I want that. The deck will get to 4 mana; going 4th land into Loyalist plus Dynacharge overload is brutal.

I could also see 21 land (3 Mutavault) with only 3 Hellrider but 4 Shortcutter and 4 Dynacharge.

I REALLY, REALLY think this version has potential. Help me break it :)
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Postby Lightning_Dolt » Fri Jul 19, 2013 12:43 am

Right now I think I am comfortable with -2 Shortcutter, +2 Dynacharge; but I could see arguments either way. Basically, Firefist is usually better early and Shortcutter is a better top deck, so 4:2 makes sense conceptually; but maybe you need to lean towards stronger top decks?

I think 4 Dynacharge plus 4 Hellrider is just such an overwhelming endgame, I want that. The deck will get to 4 mana; going 4th land into Loyalist plus Dynacharge overload is brutal.

I could also see 21 land (3 Mutavault) with only 3 Hellrider but 4 Shortcutter and 4 Dynacharge.

I REALLY, REALLY think this version has potential. Help me break it :)
Will try at MNM if I can get the
cards.

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Postby Sasky » Fri Jul 19, 2013 12:44 am

I think I've had a Mono R breakthrough and MAY have found THE Rx deck for the next three months.

Yes, it features Mutavault.
Do you accept bets?
I figured it out bros.

[deck]ZDW[/deck]
I know I'm
late, but this is freakin hilarious. Made me laugh out loud in the office.
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Postby zemanjaski » Fri Jul 19, 2013 12:57 am

Yeah, it really was amazing.

@ Johnny; arrigato ^_____^
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Postby Lightning_Dolt » Fri Jul 19, 2013 1:12 am

Yeah, it really was amazing.

@ Johnny; arrigato ^_____^
What are you thinking for SB?

4 Mark of Mutiny
4 Skullcrack
4 Electrickery
3 Pillar of Flame

Something like that?

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Postby Christen » Fri Jul 19, 2013 1:17 am

Still not much of a fan of Skullcrack.

4 Pillar of Flame
4 Volcanic Strength

is where I would start personally.
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Postby zemanjaski » Fri Jul 19, 2013 1:20 am

Definitely these:

- 4 Pillar of Flame
- 2 "threatens" (your pick)
- 2 Electrickery (it's actually pretty marginal, you're well positioned vs. tokens anyway)
- 2 Volcanic Strength

Then the rest I'm not completely sure; Mountain plus Burning Earth package maybe?
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Postby hamfactorial » Fri Jul 19, 2013 1:24 am

The more I test with Burning Earth, the more I like it. It's a great answer to... everything.

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Postby Alex » Fri Jul 19, 2013 1:24 am

So this is happening.

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Postby Alex » Fri Jul 19, 2013 1:27 am

Last minute, swapped in Tomb because I realized I'm a moron. Glad I posted this pic now.

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Postby zemanjaski » Fri Jul 19, 2013 1:47 am

The more I test with Burning Earth, the more I like it. It's a great answer to... everything.
It's significantly more powerful than Skull Crack against life gain, that's for sure. It actually does the same thing (usually) vs Sphinx's Rev; but you get an ongoing effect.

Oh, you can cast two by the way.

*gg machinegun*
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Postby zemanjaski » Fri Jul 19, 2013 1:48 am

Lol fuck that deck is ridiculous Alex, nice work.
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Postby Self Medicated » Fri Jul 19, 2013 3:06 am

An evening of The Goonies and Gentleman Jack is in store for me. And when I'm properly shitfaced, some sloppy vag pounding might be in order.
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SM, you complete me. :love:

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Postby zemanjaski » Fri Jul 19, 2013 4:29 am

Just got a whiny PM on MTGS about not answering a guy's inane question in enough detail. The sense of entitlement.
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Postby Self Medicated » Fri Jul 19, 2013 4:41 am

I hope you told him to fuck off?
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SM, you complete me. :love:

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Postby zemanjaski » Fri Jul 19, 2013 4:42 am

It may have been lengthier and more personally directed. I'm a lawyer, they pay extra for me to use my pretty mouth.
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Postby LP, of the Fires » Fri Jul 19, 2013 5:04 am

I could see taking your red deck and going -2 hellrider, -2 mutavault, +4 foundry street denizen. You decrease chances of flood and uncastable spells and increase your consistency. Going down 2 lands doesn't affect consistency as your deck becomes 16 1-drops and mutavault isn't helping you cast them. Experiences with gruul also show me that hellriders more of a nice finisher and not at all necessary to win games.

You could also always just go 3/3 dynacharge hellrider.
You gotta understand, I love the beatdown. I really do. I always have.

Beatdown is hard, though.


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Postby zemanjaski » Fri Jul 19, 2013 5:09 am

4 Foundry Street or 4 Ash Zealot...
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Postby Alex » Fri Jul 19, 2013 5:18 am

Lol fuck that deck is ridiculous Alex, nice work.
Destroyed that cube draft. Turns out that T1 Mox Diamond Land T2 Geist of Saint Traft is really hard to beat. :rolleyes:

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Postby LP, of the Fires » Fri Jul 19, 2013 5:45 am

I like foundry as it gaurentees you have a one drop turn 1 and I imagine your games with 1-drops vs. games without them is a difference of 15/20% or so.
You gotta understand, I love the beatdown. I really do. I always have.

Beatdown is hard, though.


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Postby Alex » Fri Jul 19, 2013 5:46 am

So what do you guys think of this as a playable Chandra? Too strong? It feels too strong.

We're trying to proxy a good Chandra for our cube since the rest are basically horrendous.

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Postby LP, of the Fires » Fri Jul 19, 2013 5:49 am

The plus is a bit too powerful, but for cube, it should be fine.
You gotta understand, I love the beatdown. I really do. I always have.

Beatdown is hard, though.


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Postby Alex » Fri Jul 19, 2013 5:52 am

The plus is a bit too powerful, but for cube, it should be fine.
It's kind of gimmicky and it can't kill a lot of things on its own.

I think they could actually print a Chandra KIND OF like this, obviously toning down the +1. (The mana might be a bit much.) But this is basically the card we were all asking for, right?

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Postby zemanjaski » Fri Jul 19, 2013 5:53 am

Yeah. Was going to say the same thing.
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Postby LP, of the Fires » Fri Jul 19, 2013 6:15 am

Yeah, 2 mana 3 for 1 is a bit op. It's burning tree emissary that kills a dude on cipt and that's basically unkillable for several turns. Turn 2, play this, kill your guy, ash zealot. Turn 3, kill your guy, thundermaw hellkite.
You gotta understand, I love the beatdown. I really do. I always have.

Beatdown is hard, though.


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Postby LP, of the Fires » Fri Jul 19, 2013 8:59 am

God Naya blitz is such a good deck. Was flooded against a grixis player so just let mayor flip and churned out wolves with howlpack alpha and grew lone experiment one. Eventually swung in, when he blocks with his million keyrunes, boros charmed him out of the game.
You gotta understand, I love the beatdown. I really do. I always have.

Beatdown is hard, though.


Patrick chapin

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Postby Kazekirimaru » Fri Jul 19, 2013 9:02 am

I always hear such conflicting statements about Naya Blitz. Either it's inconsistent and unreliable for Standard or it trollrolls everybody.
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Postby LP, of the Fires » Fri Jul 19, 2013 9:24 am

Simple dissertation:

Naya Blitz Vs. Gruul Aggro.

Naya is more powerful, faster, has the best sideboard by far of agro decks, the best game 1 percentages across the board, and more play.

Gruul is more consistent/stable, only about a turn slower, and has flood insurance(you can flood and then cast hellrider).

The real confusion is how inconsistent blitz is. Really, if you mulligan well, it's actually more consistent then gruul in my experience by virtue of your entire deck being synergestic creatures.

The distinction is in the types of mulligans and keeps. With gruul, there a bunch of mediocre hands that you have to keep do to things like multiple 3/4 drops, 3 lands and a pillar. With blitz, 90% of your mull decisions will be predicated on do you have between 2/3 workable sources of mana and if you have 1 or 4, how powerful is your hand if you hit/whiff vs. a mull or how many turns can you go without a land before
hitting and still have a reasonable chance to win.

Say you have 1 land 2 1 drop, burning-tree+the nuts hand. You can reasonably calculate that your about 70ish percent to hit which is a win, but you also can go runner runner champion and/or hit a land on turn 3/4 vs. a mediocre hand and be 20% to win that game which is averaging out to slightly above 50% to win and therefore safe to keep.

With gruul, when you keep sketch hands, you have non-creature spells diluting your odds and overall give you weaker percentages and you're generally running a higher curve with more land.

The one thing I will say about gruul though that keeps it as the best performing agro deck is actually fairly simple: You can reliable blood rush Ghor-Clan rampager all of the time which wins a stupid amount of games. That and people are really bad at not respecting hellrider. There's a player at my store who is pretty good but never beats me in constructed because he always makes a greedy play and gets punished by hellrider.
FWIW, I've never beaten him in the 3ish games of limited we've played against each other.
You gotta understand, I love the beatdown. I really do. I always have.

Beatdown is hard, though.


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Postby Platypus » Fri Jul 19, 2013 9:46 am

I really like the look on that red deck. However, Mutavaults will be in short supply for me (I can probably borrow 1-2). So I'm debating what to do about that.

- Substitute missing Mutavaults with Hellion Crucibles while they're legal. I lose the early battalion bonus of Mutavault, but I keep some late game gas at least. This would allow me to have 3-4 Burning Earths in the SB without extra lands.
- Drop the curve (just 3 Hellriders) and put in Foundry Street Denizens/Ash Zealots/something else.

I can't figure out what would be best...
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Christen
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Postby Christen » Fri Jul 19, 2013 10:07 am

Redeemed my M14 IOU packs from my LGS. Cracked Mindsparker and Mutavault.

Things are looking good...
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Christen
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Postby Christen » Fri Jul 19, 2013 10:12 am

I still like my version of Chandra:

1RR
+1: Discard a card. If you do, draw a card.
0: ~ deals damage equal to the number of loyalty counters on it to target creature or player.
-6: Until end of turn, all permanents you control gain "T: This permanent deals 3 damage to target creature or player."
2 starting loyalty
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