Kalonian Hydra
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I don't think it is, but I don't know things
Eric, Ren and Jensen were activists
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Shared the same left wing politics
Liked the same music, they were part of the protest movement
Now, Anna presented herself as a feminist
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Fashioned herself an anarchist
Eric fell in love with Anna at the meeting of the crime think conference
He didn't know it but Anna was an FBI informant
Heads loaded with theory, their hearts are filled with passion
Shared the same left wing politics
Liked the same music, they were part of the protest movement
Now, Anna presented herself as a feminist
Studied the way they talked and dressed
Fashioned herself an anarchist
Eric fell in love with Anna at the meeting of the crime think conference
He didn't know it but Anna was an FBI informant
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Dies to fire
Eric, Ren and Jensen were activists
Heads loaded with theory, their hearts are filled with passion
Shared the same left wing politics
Liked the same music, they were part of the protest movement
Now, Anna presented herself as a feminist
Studied the way they talked and dressed
Fashioned herself an anarchist
Eric fell in love with Anna at the meeting of the crime think conference
He didn't know it but Anna was an FBI informant
Heads loaded with theory, their hearts are filled with passion
Shared the same left wing politics
Liked the same music, they were part of the protest movement
Now, Anna presented herself as a feminist
Studied the way they talked and dressed
Fashioned herself an anarchist
Eric fell in love with Anna at the meeting of the crime think conference
He didn't know it but Anna was an FBI informant
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So what about "Doesn't survive until next upkeep?" Is that a suitable roundabout?Decks usually have outs to every card... Don't use the "diestoremoval" argument here, surely you can see the irony.
No seriously though this card doesn't impact the board when it comes down so it probably won't see constructed play. We have so many good creatures already.
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This.So what about "Doesn't survive until next upkeep?" Is that a suitable roundabout?Decks usually have outs to every card... Don't use the "diestoremoval" argument here, surely you can see the irony.
No seriously though this card doesn't impact the board when it comes down so it probably won't see constructed play. We have so many good creatures already.
Mizzium Mortars is one of the most played removal spells in RTR Block and is currently the Flametongue Test of cards in the format and going forward.
The reason the Hydra is probably (I emphasize
probably) a lot of hype is that we have infinite 5cc creatures that are all insane, many of them either survive/dodge most removal spells, and all of them do something immediately when they enter the battlefield (some do multiple things immediately). Being a big guy for 5 mana isn't a novel thing, and the Hydra happens to coexist with Doom Blade's standard return.
Hydra may be the most playable of Hydras printed since that one with Fading from Nemesis, but you also have to understand that the bar is set to almost ground level as none of those cards were remotely playable.
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[quote="[url=viewtopic.php?p=80277#p80277:a5zy89vs]Alex » Mon Jul 15, 2013 8:11 pm[/url:a5zy89vs]":a5zy89vs][quote="[url=viewtopic.php?p=80237#p80237:a5zy89vs]Fate » Mon Jul 15, 2013 6:54 pm[/url:a5zy89vs]":a5zy89vs]when thraggy rotates what other cards are so good that competes with this?
Iunnoa fter testing with it today Ive been converted...[/quote:a5zy89vs]
With Farseek leaving the format, probably some non-green beater. My bet is that it will be white and it will fly.[/quote:a5zy89vs]
Ehhhhhh... Having a real Llanowar with no mana fixing with ramp ala Farseek/Rampant Growth/Explore leans more towards having green as your last stop on the accelerated giant game-changer train. Bear in mind that people just hard cast Angel of Serenity in block like it's not actually a thing.
Iunnoa fter testing with it today Ive been converted...[/quote:a5zy89vs]
With Farseek leaving the format, probably some non-green beater. My bet is that it will be white and it will fly.[/quote:a5zy89vs]
Ehhhhhh... Having a real Llanowar with no mana fixing with ramp ala Farseek/Rampant Growth/Explore leans more towards having green as your last stop on the accelerated giant game-changer train. Bear in mind that people just hard cast Angel of Serenity in block like it's not actually a thing.
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meh, the mortars argument is fine, but without snapcaster to recurse all removal it I don't know how valid that stance is.
I mean, Archangel of Thrune is getting people excited and she dies to mortars too. And you DO have to drop through hoops to get her to have an effect when she comes down (have lifegain on the board, etc, will be harder post-blood artist I'd imagine).
You can jump through hoops to give this Hydra haste and have an immediate effect when he comes down too, but even without that its still effectively 1-turn clock to deal with. (If you let it swing once, you're losing, if its swings twice that's probably gg I think we can agree on that).
I mean, Archangel of Thrune is getting people excited and she dies to mortars too. And you DO have to drop through hoops to get her to have an effect when she comes down (have lifegain on the board, etc, will be harder post-blood artist I'd imagine).
You can jump through hoops to give this Hydra haste and have an immediate effect when he comes down too, but even without that its still effectively 1-turn clock to deal with. (If you let it swing once, you're losing, if its swings twice that's probably gg I think we can agree on that).
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Archangel of Thune is also a card people are hyping that probably won't actually do anything,meh, the mortars argument is fine, but without snapcaster to recurse all removal it I don't know how valid that stance is.
I mean, Archangel of Thrune is getting people excited and she dies to mortars too. And you DO have to drop through hoops to get her to have an effect when she comes down (have lifegain on the board, etc, will be harder post-blood artist I'd imagine).
You can jump through hoops to give this Hydra haste and have an immediate effect when he comes down too, but even without that its still effectively 1-turn clock to deal with. (If you let it swing once, you're losing, if its swings twice that's probably gg I think we can agree on that).
though. It's bad for all the same reasons the Hydra is but for the benefit of triggering every time you gain life, which generally only happens in Standard presently through another 5-drop (Thragtusk), through a double-off-color 4-drop (Huntmaster), an unused mode of an on-color card (Azorius Charm), and Warleader's Helix. You also don't reap the benefits of the +1/+1 counters until the combat following the turn you attack, so it takes 7 turns before you finally get the full benefits of your "bomb."
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thragtusk hasn't even rotated out of standard and they print two five drops worse than it but at mythic rarity and suddenly everyone's forgotten how absolutely insane thragtusk is.
by the time you cast, attack with, and reap the benefits of archangel of thune, you could have activated gavony township three times at the cost of not gaining 3 life or having an additional 3/4 flyer in play. given that to get the full effects of the archangel you need to have a lot of other creatures in play to get +1/+1 counters, and given that adding additional 5cc creatures understandably puts a damper on playing multiple creatures, it would make more sense to play more less expensive creatures with gavony township that will ultimately have a bigger effect on winning the game than one large, slow, 5-drop that, if unopposed, does what every unopposed 5-drop creature in the game tends to do.
by the time you cast, attack with, and reap the benefits of archangel of thune, you could have activated gavony township three times at the cost of not gaining 3 life or having an additional 3/4 flyer in play. given that to get the full effects of the archangel you need to have a lot of other creatures in play to get +1/+1 counters, and given that adding additional 5cc creatures understandably puts a damper on playing multiple creatures, it would make more sense to play more less expensive creatures with gavony township that will ultimately have a bigger effect on winning the game than one large, slow, 5-drop that, if unopposed, does what every unopposed 5-drop creature in the game tends to do.
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Archangel of Thune is likely to see play in the slots where people were previously playing Angel of Serenity since it's easier to hard cast and the decks that aren't playing super-AoS shenanigans would rather just have a body on board. That being said, it's okay in Naya in place of one of the Hellkites, because having "another" Gavony Township is actually good real estate in that deck.thragtusk hasn't even rotated out of standard and they print two five drops worse than it but at mythic rarity and suddenly everyone's forgotten how absolutely insane thragtusk is.
by the time you cast, attack with, and reap the benefits of archangel of thune, you could have activated gavony township three times at the cost of not gaining 3 life or having an additional 3/4 flyer in play. given that to get the full effects of the archangel you need to have a lot of other creatures in play to get +1/+1 counters, and given that adding additional 5cc creatures understandably puts a damper on playing multiple creatures, it would make more sense to play more less expensive creatures with gavony township that will ultimately have a bigger effect on winning the game than one
large, slow, 5-drop that, if unopposed, does what every unopposed 5-drop creature in the game tends to do.
Otherwise it's pretty mediocre. But they might also be toning down creatures in Theros so who knows, it might be the next chase mythic. It really depends on what rotation gives us to work with. It's still certainly more playable than Kalonian Hydra, which is actively bad.
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[quote="[url=viewtopic.php?p=81194#p81194:12g9de34]Thrillho » Fri Jul 19, 2013 11:23 pm[/url:12g9de34]":12g9de34]Angel of thune and angel of serenity are completely different cards that do completely different things and have completely different mana costs and effects.[/quote:12g9de34]
Yep, and the decks that are playing AoS right now would rather have Archangel of Thune. They were playing AoS because it was something powerful to do with lots of mana, but it's a much slower way to win and it isn't a safe bet to even achieve that.
Decks like that get some insane mileage out of Gavony activations, and even if Archangel of Thune is just "Chump block your guy, gain life, anthem my dorks," that's [i:12g9de34]usually[/i:12g9de34] a pretty big game, especially if there's an actual Gavony in play or in hand for next turn.
Yep, and the decks that are playing AoS right now would rather have Archangel of Thune. They were playing AoS because it was something powerful to do with lots of mana, but it's a much slower way to win and it isn't a safe bet to even achieve that.
Decks like that get some insane mileage out of Gavony activations, and even if Archangel of Thune is just "Chump block your guy, gain life, anthem my dorks," that's [i:12g9de34]usually[/i:12g9de34] a pretty big game, especially if there's an actual Gavony in play or in hand for next turn.
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People were playing Angel of Serenity because you could cast it for 4 mana while drawing cards and it completely shut your opponent out of the game while chaining infinitely with itself, Thragtusk, and other creatures the deck it was playing played.
Angel of Thune is a 3/4 flying creature that attacks and sometimes has a relevant effect if you have more than itself in play.
Those are completely dissimilar cards.
No one wants to pay 5 mana for "chump block anthem my guys." An entire archetype is built around "pay 4 mana you lose the game."
Angel of Thune is a 3/4 flying creature that attacks and sometimes has a relevant effect if you have more than itself in play.
Those are completely dissimilar cards.
No one wants to pay 5 mana for "chump block anthem my guys." An entire archetype is built around "pay 4 mana you lose the game."
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