[Fedoras of Salvation] - White Knights ITT

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Postby windstrider » Thu May 23, 2013 6:43 am

No, the kid doesn't live with her. She's not a fit enough parent to have any sort of visitation.

I just don't know if I want to get authorities involved. I know I won't get walk away from this without a lamp thrown at me or some screaming at least, but I want to keep drama to a minimum.
Talk to them at least. I suggest that for your protection. Have someone else there with you, preferably several friends, when you confront her. After she leaves, change the locks on the doors. She is unstable, and I really wouldn't put it past her to have stolen a key.

As for second chances, what do you expect? She needs the kind of help neither of you can provide. She has a kid and wouldn't change for her. She won't change for you.
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Postby Kazekirimaru » Thu May 23, 2013 6:44 am

I will indeed do that. I totally forgot about the locks. Thank you.
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Postby Sasky » Thu May 23, 2013 6:47 am

Legendary rule does help simplify EDH games a little I guess? It's definitely going to shake up Modern, where the main ways of getting rid of geist and thrun are copy effects. Don't think it'll affect legacy much, where the main ways of getting rid of geist and thrun are comboing off and winning the game.

On a sidenote, tuning Esper Control for games day and possibly wmcq#3:
Esper Control
Creatures:5
3 Snapcaster Mage
2 AEtherling

Spells:28
4 Azorius Charm
1 Devour Flesh
4 Think Twice
2 Detention Sphere
4 Dissipate
4 Far // Away
3 Sphinx's Revelation
4 Supreme Verdict
2 Terminus

Lands:27
1 Cavern of Souls
4 Drowned Catacomb
4 Glacial Fortress
4 Godless Shrine
4 Hallowed Fountain
1 Island
2 Isolated Chapel
2 Nephalia Drownyard
1 Plains
4 Watery Grave

Sideboard:15
3 Dispel
2 Devour Flesh
3 Rest in Peace
2 Jace, Memory Adept
2 Obzedat, Ghost Council
1 AEtherling
2
Terminus
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Postby Sasky » Thu May 23, 2013 6:51 am

@Kaze: Find a really cheap room to rent somewhere and pay her rent for, say, 6 months? Then stop paying rent for her after that. It'd help your conscience and give her a sort of deadline to wise-up.

And of course, change your lock.

#asianadvice
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Postby windstrider » Thu May 23, 2013 6:54 am

I will indeed do that. I totally forgot about the locks. Thank you.
I had to do that with my crazy ex after she left. I locked the outside screen doors, and she broke a window out of one to get into the house. Changed the locks that day and even nailed some of the downstairs windows shut.

I'd also talk to the cops for another reason: I would not put it past her to hide drugs in your place and than call the cops to get you in trouble. That happened to a friend of mine. Thankfully, the cops were well aware of that person and her nonsense.

Drug addicts behave irrationally. Don't take chances with her.
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Postby Christen » Thu May 23, 2013 6:55 am

I just realized running this nerfs Flagstones of Trokair. Goodbye paper Modern. It seems like whatever I'm planning to build gets shafted.
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Postby zemanjaski » Thu May 23, 2013 7:11 am

Sounds like you might need to sit your wife down and try to come to a mutual understanding of what is going on. I hate saying that, given the marriage is so recent etc; but this is clearly impacting you and my concern is with you (my friend) not two people I don't know.
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Postby Kazekirimaru » Thu May 23, 2013 7:59 am

It seems that we have came to a mutual agreement. We will give her an ultimatum to clean up or get out. We shall warn her tomorrow. First time she does drugs after this warning, she's gone. Beauty of it is, I know she'll fuck up within the week. A tad devious, I know, but whatever works. I still win.
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Postby Kazekirimaru » Thu May 23, 2013 8:01 am

Thank you all, by the way, for your opinions on the matter. You guys are awesome.
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Postby zemanjaski » Thu May 23, 2013 8:36 am

We appreciate you man :)
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Postby Khaospawn » Thu May 23, 2013 8:39 am

@Kaze - worse case scenario, just move into a new place and don't tell her. Somebody I work with has this same exact problem. At some point, my coworker tried to kick her mooch out and the cops got involved. The cops said that since she got mail there, she had to be formally evicted (which actually takes time). After dealing with bullshit excuse after bullshit excuse, my coworker just decided to move into a new place (for other reasons as well, not just because of the mooch). Now, as she's packing up and getting ready to leave, the mooch is crying, "take me with you; I don't want to live in an empty house with no electricity!"

Honestly, I have no pity for people that can't help themselves. I've been down to absolutely nothing before - no home, no job, no car, no money (in fact, the ONLY thing I owned were my clothes and Magic cards) and I managed to pull myself back up. I'll save the full story on that for a
later date.
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Postby Khaospawn » Thu May 23, 2013 12:35 pm

I don't think I like the new legend rule, sideboard rule, and the indestructible keyword.

Let's see....I'll play Zegana, see my Thragtusk, draw 6. Next turn, I'll attack with Zegana, play Zegana, see Zegana, draw 7, bury the weaker Zegana, derp -derp -derp.
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Postby redthirst » Thu May 23, 2013 1:14 pm

I'm the master of my own style of writing too... where the hell's my hundy K?
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[url=http://wizards.com/Magic/Magazine/
Article.aspx?x=mtg/daily/feature/248e]MAJOR LEGENDS/PLANESWALKERS RULE CHANGE[/url]

It takes effect on July and I'm not happy with this change. Why fix something that is not broken?
Site blocked. Can I get a Copy/Paste?
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Originally posted by Dechs Kaison on MTGS
redthirst is redthirst, fifth Horseman of the Apocalypse. He was the leader of the Fires of Salvation, the only clan I'm aware of to get modded off the forums so hard they made their own forums.

Degenerate? Sure. Loudmouth? You bet. Law abiding? No ****ing way.

Great guy to have around? Hell yes.
I love the D...

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Postby redthirst » Thu May 23, 2013 1:15 pm

Also, Kaze, good luck getting that druggy bitch out yo' house.
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Originally posted by Dechs Kaison on MTGS
redthirst is redthirst, fifth Horseman of the Apocalypse. He was the leader of the Fires of Salvation, the only clan I'm aware of to get modded off the forums so hard they made their own forums.

Degenerate? Sure. Loudmouth? You bet. Law abiding? No ****ing way.

Great guy to have around? Hell yes.
I love the D...

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Postby RedNihilist » Thu May 23, 2013 1:47 pm

MAJOR LEGENDS/PLANESWALKERS RULE CHANGE

It takes effect on July and I'm not happy with this change. Why fix something that is not broken?
Site blocked. Can I get a Copy/Paste?
f you've cruised around this wonderful Internet of ours lately, you may have noticed that information about Magic 2014—Duels of the Planeswalkers has begun to spread. Of course, a major part of that game is the Magic 2014 Core Set, so information about those cards has also begun to
spread. So, with M14 on the horizon, it's time to go over some of the rule changes and new templates debuting with that set. This isn't a complete list. Each set has maintenance tweaks that are largely invisible to most players, and the Magic 2014 Core Set is no different. But this article will review the major changes and how they may impact you.

Let me begin by making one thing clear: these changes take effect on July 13, the date of the Magic 2014 Core Set Prerelease. On Magic Online, the changes will go live on or around July 29, the date of the Magic 2014 Core Set build. From now until then, the current rules are still in effect.

The "Legend Rule"

Let's dive in, shall we? The "legend rule," rule 704.5k for those of you following along at home, is changing. Under the current rules, any time two or more legendary permanents with the same name were on the battlefield, they would all be put into their owners' graveyards as a state-based action. Under the new rules, any time
two or more legendary permanents with the same name are controlled by a player, that player chooses one of them and the rest are put into their owners' graveyards as a state-based action.

One way to think about it is the "legend rule" now looks at each player individually. It doesn't matter what any other player controls. Clearly, this has a few play ramifications. If you control a legendary permanent, having another one enter the battlefield (by playing a second one or creating a copy of the first one) will leave you with one on the battlefield. It may be the old one. It may be the new one. That's up to you.

Also, creating a copy of a legendary permanent controlled by another player will simply give you a copy. The one controlled by the other player won't explode, won't leave the battlefield, and really won't be affected at all. Clones do what they were intended to do, which isn't to be situational killing machines. Let's look at two examples to see the new rules in action:


You control Teysa, Orzhov Scion. Your opponent enchants it with Pacifism. You cast another Teysa, Orzhov Scion. You choose the new one to remain on the battlefield. The one enchanted by Pacifism is put into its owner's graveyard (and then so is the Pacifism).
Your opponent controls Ruric Thar, the Unbowed. You cast Progenitor Mimic, copying it. Both creatures may stay on the battlefield as long as they're controlled by different players. After Progenitor Mimic's ability creates a token copy of Ruric Thar, you must choose one to stay on the battlefield. The other will be put into its owner's graveyard as a state-based action.

I've recruited ace developer Sam Stoddard to write more about R&D's motivations behind this change and the change to the "Planeswalker uniqueness rule." You should check out his article here. Oh, didn't I mention the Planeswalker one? Well then...
The "Planeswalker Uniqueness Rule"

You didn't think we were leaving our heroes out in the cold,
right? Just giving the legendary permanents a shiny new upgrade? Because the Planeswalkers are coming along for the ride.

The "Planeswalker uniqueness rule" is getting a very similar update to what the "legend rule" got. The new rule 704.5j will state that if a player controls two or more Planeswalkers that share a Planeswalker type, that player chooses one and the rest are put into their owner's graveyards as a state-based action. Again, you no longer have to worry about what other players control. Let's look at a couple of examples:

You control Jace Beleren. On your turn, you activate one of his abilities. You then cast Jace, Architect of Thought. You now control two Planeswalkers with the Planeswalker type Jace. You choose Jace, Architect of Thought to remain on the battlefield. Jace Beleren is put into your graveyard. You can activate one of the loyalty abilities of Jace, Architect of Thought.
Your opponent controls Chandra Nalaar. You cast Chandra, the Firebrand.
Both permanents may stay on the battlefield as long as they're controlled by different players.

Again, Sam's article has much more information on these changes. Check it out here. And I really can't stress enough: these changes aren't in effect until July 13 in live tournaments and July 29 on Magic Online.

Sideboards in Constructed Tournaments

We're also making an adjustment to sideboard composition in Constructed tournaments. Previously, your main deck was sixty or more cards and your sideboard was either fifteen cards or zero cards, indicating you weren't using a sideboard. With the new rule, your main deck is still sixty or more cards but your sideboard is now up to fifteen cards. Additionally, you are not required to swap cards between your main deck and sideboard on a one-for-one basis. For Games 2 and 3 (and so on), as long as your main deck is sixty or more cards and your sideboard is no more than fifteen cards, you're good. This change makes sideboarding in Constructed and in Limited
closer.

The real benefit of this change is the following scenario, which is all-too-common at more competitive events: after Game 1, you bring in some cards from your sideboard, shuffle up, present your deck, and you discover you've presented a sixty-one-card deck. There are fourteen cards in your sideboard and you've just received a game loss.

Under the new rules, what you did in that scenario is legal and you can go about playing Magic. Here's a chart to demonstrate what's legal and not under the new rules (listed as main deck/sideboard):
Game 1 Subsequent Games Legality
60/15 60/15 Legal
60/15 61/14 Legal
60/15 75/0 Legal
75/0 60/15 Legal
60/10 63/7 Legal
250/15 60/205 Illegal
60/15 50/25 Illegal

We expect most players will continue to play sixty cards in the main deck and fifteen in the sideboard, but some interesting variations are possible.
Indestructible Promoted to Keyword

I frequently get asked why indestructible isn't a keyword. The answer has always been
because it doesn't need to be. It's just an English word with a definition, slightly modified for use in Magic. Compare it to something like deathtouch, which carries all sorts of rules baggage. Indestructible simply meant "can't be destroyed."

And while these reasons are good and noble and true, it didn't match the reality that players didn't get it. Heck, even most of R&D didn't get it. Many people assumed it was a keyword. Well, as Mark Rosewater often reminds us, "Bananas suck." No, wait, that's not it. "You can't fight human nature." There we go. So, starting with the Magic 2014 Core Set , indestructible is now a keyword. It will appear by its lonesome on permanents that naturally have it and in abilities like "target creature gains indestructible until end of turn."

Why does this matter? Well, for the most part it doesn't, but it can be different in two cases:

Case 1: A permanent is made indestructible by another spell or ability (for
example, Withstand Death), and then it loses all abilities. Previously, it would still be indestructible, because that was just something true about the permanent. It wasn't an ability the permanent had. With the change, the permanent will no longer have indestructible.

Case 2: Creatures (or permanents) you control are made indestructible until end of turn by a spell or ability (for example, Boros Charm). Previously, a creature that came under your control after that spell or ability resolved would be indestructible, as that spell or ability didn't change the characteristics of any creature. With the change, that new creature won't have indestructible as it wasn't under your control at the right time to gain it.

A little more than sixty cards will be receiving the new template and functionality.
Unblockable Demoted to Definitely Not a Keyword

And when people ask about indestructible, unblockable is usually not far behind. One might expect it to get a similar upgrade to keyword, but alas, one
would be mistaken. Here's the thing: there are actually many variations on unblockable. There are cards like Barrenton Cragtreads, Firefright Mage, Goblin War Drums, and several others. It would be strange and counterintuitive if unblockable functioned like a keyword but all the subsets of unblockable didn't. So, to alleviate confusion as to why unblockable isn't a keyword, we're going to make it more obvious that it isn't by changing its template to "can't be blocked." As you've seen, the words "can't be blocked" were used on cards already, so this change seemed very natural. Please note this is a change in template only. No cards will functionally change.
Playing Additional Lands

Did you know that right now (assuming you're reading this article before July 13, when these rules changes take effect), whenever you play a land, if more than one rule or effect allows you to play that land, you must specify which rule or effect you're using? Yeah, most people didn't. In
practice, this means that if you control something like Oracle of Mul Daya and play a land, the correct play is to specify that this is your additional land for the turn. Furthermore, you could then bounce the Oracle and recast it. Then you could play an additional, additional land. You could then go on to play your land for the turn. What a mess.

With the Magic 2014 Core Set , we're introducing a new system for playing lands that focuses on the number of land plays you have. Any time you want to play a land for any reason, if you've used all your land plays for the turn, then you can't play the land. By default, you have one land play on each of your turns. Spells or abilities can add to this number. So can permanents that allow you to play additional lands, but if these permanents leave the battlefield, those additional land plays disappear.

As before, you can take a special action once on each of your turns during either main phase to play a land. A spell or ability may also instruct you to play
a land as part of its resolution (for example, the activated ability of Djinn of Wishes). No matter how you're playing the land, it uses up a land play. If you're out of unused land plays for a turn, you can't play a land. And just like before, you can never play a land if it isn't your turn.

Here are some examples:

You start your main phase with one land play. You play a land. You then activate Djinn of Wishes, revealing a land. You have no unused land plays, so the revealed land can't be played.
You start your main phase with one land play. You activate Djinn of Wishes, revealing a land. You play that land. You then want to play another land (by taking your once-a-turn special action). However, you have no unused land plays, so you can't play another land this turn.
You start your precombat main phase while controlling Oracle of Mul Daya. You have two land plays. You play a land. Then Oracle of Mul Daya dies during combat, so you're back to one land play and it's been used.
During your postcombat main phase, you can't play another land.
You start your precombat main phase while controlling Oracle of Mul Daya. You have two land plays. You play a land. Then the Oracle is returned to your hand, so you again have one land play, and it's been used. You recast Oracle of Mul Daya, and you have two land plays again, one of which you've used. You can now play a second land.

Most of the time, it's a simple question of asking how many lands you've played in a turn and figuring out how many you're allowed to play. It doesn't come up that often, but I believe when it does come up, the rules now behave in a more sensible manner.
The Only Constant is Change

And that brings us to the end of our overview. There will be more information coming in the Update Bulletin, which will go into these changes in detail. The Update Bulletin will also cover some additional minor changes that aren't likely to impact most games. It will also review all the Oracle changes, including cards
affected by rules changes and ones we're cleaning up through our normal review processes. I'm excited to hear feedback on these changes. But the most exciting things are always the cards, and Modern Masters and the Magic 2014 Core Set have a lot of awesome in store for you. Have fun!

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Postby RedNihilist » Thu May 23, 2013 1:48 pm

I'd like to format it around a little, but I'm spending the next few hours in office...

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Postby redthirst » Thu May 23, 2013 1:57 pm

So, starting in July, the one efficent way to destroy Hexproof Legends is gone.

Awesome.

:/
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Originally posted by Dechs Kaison on MTGS
redthirst is redthirst, fifth Horseman of the Apocalypse. He was the leader of the Fires of Salvation, the only clan I'm aware of to get modded off the forums so hard they made their own forums.

Degenerate? Sure. Loudmouth? You bet. Law abiding? No ****ing way.

Great guy to have around? Hell yes.
I love the D...

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Postby windstrider » Thu May 23, 2013 1:59 pm

You're most welcome, kaze. :)
Searing Seneschal of Salvation

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Cogito, ergo incendo.

sig by NBW

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Postby RedNihilist » Thu May 23, 2013 2:04 pm

So, starting in July, the one efficent way to destroy Hexproof Legends is gone.

Awesome.

:/
Is GoST seeing any good eternal play?
Maybe it could be a good time to buy a set of them (80$ is still a lot though).

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Postby rcwraspy » Thu May 23, 2013 2:48 pm

Kaze, my family went through a very similar ordeal with one of my brothers. He was mentally unstable and abusing alcohol and likely drugs.

The mentally unstable part came from almost dying from a head injury - brain trauma. And there's certainly a difference between men and women when they're abusing. But watch out for incredibly irrational behaviour. My brother became very violent.

As others have said, make absolute sure to cover your bases. You're not a bad guy if you just walk into the police station to talk to someone and get advice on your way home from work.

But please do NOT underestimate crazy. The behaviour, the violence, and the manipulation can be astounding.
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Postby photodyer » Thu May 23, 2013 3:05 pm

Here I go playing catchup again...

@Kaze - +1 what others have said already. I will give you a piece of stark perspective: I had to have a restraining order put in place and my ex-wife removed from our house under guidance of the police. This is the woman to whom I'd been married for 15 years, the mother of our children, my supposed partner in life. I spent YEARS after the alcohol and prescription drug abuse started giving her chances; I raged, I cried, I pleaded, I threatened, and none of it did anything but garner more lies, more claims of "I don't have a problem". My daughter spun around in the kitchen one night while I was at work, slipped, kicked the island and broke her toe. My son called me in tears of anger and fear because he couldn't get my ex out of the bed to come help her daughter. When he took her the phone, she proceeded to explain to me in her impaired state that she
was sure my daughter wasn't hurt that bad and that it must be "all drama" and that there was no need for her to so much as leave the bed as her 10-year-old lay on the kitchen floor screaming for her.

There is nothing sane, logical or reasonable about addiction. The rules of polite society no longer apply. Do what you have to to protect yourself, your wife and your home.

Today, my kids have gone months without seeing their mother because she doesn't have the will to choose them over her addictions. The kids are without a doubt the most precious thing in this world to her, but she still hasn't found the strength to change. No addict is going to change for you; they have to want it for themselves, and that is beyond the capability of most.

Kaze, you cannot help an addict that doesn't want help. And what you and your wife are doing now is all the wrong things for all the right reasons. You are good, caring people who want to help; but in actuality what you are doing is
enabling
this girl to continue feeding her addiction. You can literally kill an addict with kindness, my friend...I've seen it happen. Tell your wife that if she wants to truly help, what she needs to do is set boundaries and say "No more". Remove the woman from your house, change the locks, and contact the police to get on record that this has happened so that you can avoid confusion should she try to access your home again. Be firm and do not bend or negotiate; be prepared for tears and pleading, and if those don't work, vitriol and threats. Be prepared to see her out the door at that moment; do not tell her "in the morning" or anything that allows her another single moment of unobserved time in you home. Be clear that you will call the police if she does anything to give you concern, and be 100% clear with yourself that you will follow through. Addicts are masters of manipulation; if you give her any flex whatsoever, she will turn
everything around on you to the point that you don't know which way is up.

And be clear: If you do not take action, something worse will happen. It is not a question of if, but when...that is the truth of addiction.

-----------------------------

Legend Rule: Pure bullshit driven by Wizards' desire to make the game ever more accessible to the casual players they are trying to court. People get pithy when they can't play their $40 planeswalker wincon because someone else is using the same, so remove the barrier despite the impact on the game. Clones just tanked in terms of value; they were playable as a means of gaining parity and being able to remove a legendary threat in a pinch without having to dilute a sideboard further. I have been a fan of clone effects since I started playing, and this just chafes my gnurlies.

I also agree that this may be at least in part a setup for Theros to be Legend-heavy; it may be that the archetypes the designers are forecasting
depend upon people being able to play Legends without concern for the other guy.

Bottom line, it sucks. Now playing Olivia means the first person to get her on the board has an overwhelming advantage. If the other guy plays her with enough mana to protect her as she comes down, I'm now hosed. If I drop her, next turn he can take her and she dies, whereas before there was at least parity in that both players would lose equally.

Sideboard rule makes good sense; no one should be taking match losses just for trying to be considerate of the time and missing an extra card left main deck. I really wish they would expand sideboard to 20, but that's likely indicative of my current level of skill and need to get in more play time rather than the need for more answers in any given deck. I fully acknowledge wanting to have my cake and scarf it too.
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Postby windstrider » Thu May 23, 2013 3:34 pm

Kaze, my family went through a very similar ordeal with one of my brothers. He was mentally unstable and abusing alcohol and likely drugs.

The mentally unstable part came from almost dying from a head injury - brain trauma. And there's certainly a difference between men and women when they're abusing. But watch out for incredibly irrational behaviour. My brother became very violent.

As others have said, make absolute sure to cover your bases. You're not a bad guy if you just walk into the police station to talk to someone and get advice on your way home from work.

But please do NOT underestimate crazy. The behaviour, the violence, and the manipulation can be astounding.
The last line bears repeating.
Emphasis mine.

You are thinking of this in a rational manner, kaze. The person you are dealing with is not rational, so she will not behave in rational ways. By seeking to avoid drama, i.e., the authorities, you may be opening yourself up to even worse consequences. I would not be surprised in the slightest if she has looked around your house for items to steal or other ways to advance her drug addiction. Right now, she's manipulating you to gain an advantage, essentially preying on your better nature and goodwill.

As an example, my ex wife still believes she did nothing wrong. I know that from letters she has written to my daughter. In her mind, I'm the abusive, irrational one despite all evidence to the contrary. Nothing I say or do will ever convince her of this fact. In her letters, she's trying to convince my daughter to run away from home, buy property, and take care of her. She's preying on our daughter's affection. It's what she does. The only way to win these games is not to play.

nRight now, I only feel safe because my ex is in jail. After she is released, I'm buying a handgun and getting a concealed carry permit because I'm convinced she'll escalate again. I know she thinks that I've "ruined" our daughter.

You're not dealing with a normal person; you're dealing with an addict. Please be careful, my friend.

@photo — Good points, all.
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Postby Calamity » Thu May 23, 2013 6:09 pm

I just hope you live in a state with non retarded gun laws Windstrider. I'm a Maryland resident and their gun laws are ridiculous. It's basically impossible to get a conceal and carry permit (even if your in witness protection for being a witness to a mafia hit, according to a friend who knew a guy that happened to), and they just recently passed some crazy restrictions too:

http://www.reuters.com/article/2013/05/ ... VL20130516

I need to stop typing about this, it's making my blood boil
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Postby Valdarith » Thu May 23, 2013 6:15 pm

The only way to win these games is not to play.
Someone's been watching Tron: Legacy.
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Postby redthirst » Thu May 23, 2013 6:16 pm

Move down south, Calamity - the Godless Northern Wastelands don't deserve you.
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Originally posted by Dechs Kaison on MTGS
redthirst is redthirst, fifth Horseman of the Apocalypse. He was the leader of the Fires of Salvation, the only clan I'm aware of to get modded off the forums so hard they made their own forums.

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Postby Valdarith » Thu May 23, 2013 6:19 pm

Move down south, Calamity - the Godless Northern Wastelands don't deserve you.
In Alabama we hand out carry permits like candy.
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Postby photodyer » Thu May 23, 2013 6:25 pm

The only way to win these games is not to play.
Someone's been watching Tron: Legacy.
Actually, he's quoting War Games, not Tron.

WOPR/Joshua: "Strange game; the only winning move is not to play. How about a nice game of chess?"
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Postby Valdarith » Thu May 23, 2013 6:38 pm

The only way to win these games is not to play.
Someone's been watching Tron: Legacy.
Actually, he's quoting War Games, not Tron.

WOPR/Joshua: "Strange game; the only winning move is not to play. How about a nice game of chess?"
Also a good movie. Perhaps we should say that Tron stole the line!
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Postby Khaospawn » Thu May 23, 2013 6:41 pm

Welp, it's almost 2 pm, I'm done with work, and I'm about to indulge in some spicy ass wings and ice cold beer.

Cheers, redbros.
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Postby rcwraspy » Thu May 23, 2013 6:49 pm

Welp, it's almost 2 pm, I'm done with work, and I'm about to indulge in some spicy ass wings and ice cold beer.

Cheers, redbros.
very jealous.

But I have 4 free tickets to the Red Sox game tonight, and my buddies I'm taking along have all promised to buy my food/drinks. So unless it gets rained out, I have something to look forward to. Good seats, too.
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Postby photodyer » Thu May 23, 2013 6:51 pm

The only way to win these games is not to play.
Someone's been watching Tron: Legacy.
Actually, he's quoting War Games, not Tron.

WOPR/Joshua: "Strange game; the only winning move is not to play. How
about a nice game of chess?"
Also a good movie. Perhaps we should say that Tron stole the line!
Okay, you got me there...I don't remember the line from Legacy. My bad... ;-)
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Postby redthirst » Thu May 23, 2013 7:30 pm

Welp, it's almost 2 pm, I'm done with work, and I'm about to indulge in some spicy ass wings and ice cold beer.

Cheers, redbros.
Piss on something for me.
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Originally posted by Dechs Kaison on MTGS
redthirst is redthirst, fifth Horseman of the Apocalypse. He was the leader of the Fires of Salvation, the only clan I'm aware of to get modded off the forums so hard they made their own forums.

Degenerate? Sure. Loudmouth? You bet. Law abiding? No ****ing way.

Great guy to have around? Hell yes.
I love the D...

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Postby Khaospawn » Thu May 23, 2013 7:32 pm

You got it bro.

Gotta go, the waitress is asking me if I want more beer.

*unzips*
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Postby lorddax » Thu May 23, 2013 9:40 pm

I need to keep a closer eye on the threads, you guys seem to all congregate at the times when I'm away from the site.

@Kaze - As a guy who was in a relationship with a coke addict, cut your losses now. The longer someone stays the worse it gets. Addicts don't clean up because someone tells them too, only when they decide to.

@the rules change - Since I've played the WOW TCG I'm actually kind of use to this rule. And while yeah, you cant use legend copies as removal any more you can, like in WoW, manipulate the triggers to get great value IF you build your deck right. First person to figure out the best way to capitalize on this is gonna steal a tournament.
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Postby zemanjaski » Thu May 23, 2013 9:58 pm

Jace -2 into Jace -2; I'm SO smart.
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Postby zemanjaski » Thu May 23, 2013 9:59 pm

Going to a beer exhibition with two of my best friends tonight....should be an evening of enjoyment tempered by extreme moderation. Yup, I believe that, I really do.
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Postby lorddax » Thu May 23, 2013 10:11 pm

Going to a beer exhibition with two of my best friends tonight....should be an evening.
Fixed that for you, because all you'll remember is that something happened after work.

Also which videos would you say are the best drafting vids to start with on MJs twitch? Thinking about trying to draft a lot more MODO.
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Postby windstrider » Thu May 23, 2013 11:53 pm

The only way to win these games is not to play.
Someone's been watching Tron: Legacy.
Though I did see Tron: Legacy and liked it for what it was, I was thinking of something a bit older: WarGames. After they tell the supercomputer Joshua to play against itself as it's counting down to thermonuclear war, it exhausts all the possibilities and says "A strange game. The only winning move is not to play."

http://www.
youtube.com/watch?v=uOoXwxqeVzg

Edit: And I apparently need to read more of the thread before responding. Photo already caught the reference. :smileup:
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Postby windstrider » Fri May 24, 2013 12:02 am

I just hope you live in a state with non retarded gun laws Windstrider. I'm a Maryland resident and their gun laws are ridiculous. It's basically impossible to get a conceal and carry permit (even if your in witness protection for being a witness to a mafia hit, according to a friend who knew a guy that happened to), and they just recently passed some crazy restrictions too:

http://www.reuters.com/article/2013/05/ ... VL20130516

I need to stop typing about this, it's making my blood boil
I'm in Missouri, so no problems there. If anything, we're a bit too free with gun laws. If the legislature tried to pass
anything like they did in Maryland, they'd probably be tarred and feathered at the least.
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Postby zemanjaski » Fri May 24, 2013 1:47 am

http://www.twitch.tv/darkest_mage/b/406529214

From 5h25m onwards, might be the greatest modern accomplishment in human history.

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