so she’s not just easy on the eyes, but she’s also easy on the mana. However, she’s obviously not a beater; she’s only a 1/1 for crying out loud. So what’s so special about her? I dropped my gaze to her text box (giggity).
And then it hit me - that ability.
Nin is the ultimate S&M dominatrix in Magic the Gathering. For every point of pain she inflicts on some poor, hapless creature, that creature’s controller draws a card. She exchanges pain for pleasure, and by the gods, she is very good at what she does. As it turns out, Vedalkan Wizards with a Red streak in them are sexed up and just downright twisted.
That’s my kind of woman.
So what does Nin actually want? Well, just like with any woman, she wants to be in control but she wants to do it in style. She wants to make you submit. She wants to flog you, torture you, and make you beg to be released. Nin is a sadist and she knows she can’t ever truly be happy unless she’s taking out her twisted desires on somebody. She wants to find the
perfect masochist to complete her, but unfortunately, very few creatures know the right safety word. And even when she finds the right one, she still doesn’t like to stop….
You Might Like Nin, the Pain Artist If:
(1) You enjoy non-linear decks.
(2) You prefer a reactive and utility style of play with a combo feel.
(3) You like to be in control.
(4) You’re a Red Mage at heart that just loves drawing cards and wanton destruction.
(5) You prefer to come up with unique ways to win in each game.
(6) You thought Ripley in Alien 3 was hot.
You Might Not Like Nin, the Pain Artist If:
(1) You prefer a proactive and aggressive style of play.
(2) You prefer the allure of more “broken” and “mainstream” Generals.
(3) You prefer decks that actually “do something.”
(4) You prefer a direct path to victory.
(5) You like to play a lot of creatures.
(6) You hate bald women.
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20lblace][/center]
General (1)
1x Nin, The Pain Artist
Mega-Mana Rocks (8)
1x Mana Crypt
1x Mana Vault
1x Sol Ring
1x Grim Monolith
1x Basalt Monolith
1x Worn Powerstone
1x Thran Dynamo
1x Gilded Lotus
Artifacts (9)
1x Rings of Brighthearth
1x Thousand-Year Elixir
1x Swiftfoot Boots
1x Sensei's Divining Top
1x Expedition Map
1x Elixir of Immortality
1x Voltaic Key
1x Library of Leng
1x Tormod's Crypt
Creature (17)
1x Arcanis the Omnipotent
1x Archaeomancer
1x Consecrated Sphinx
1x Drift of Phantasms
1x Glen Elendra, Archmage
1x Jace’s Archivist
1x Kozilek, Butcher of Truth
1x Master Transmuter
1x
Mercurial Chemister
1x Niv-Mizzet, the Firemind
1x Psychosis Crawler
1x Phyrexian Metamorph
1x Stuffy Doll
1x Solemn Simulacrum
1x Teferi, Mage of Zhalfir
1x Trinket Mage
1x Venser, Shaper Savant
Enchantment (3)
1x Leyline of Anticipation
1x Rhystic Study
1x Vicious Shadows
Instant (11)
1x Pongify
1x Rapid Hybridization
1x Blue Sun's Zenith
1x Cerberal Vortex
1x Chaos Warp
1x Cyclonic Rift
1x Evacuation
1x Forbid
1x Hurkyl's Recall
1x Mystical Tutor
1x Twincast
Sorcery (13)
1x Blasphemous Act
1x Past in Flames
1x Fabricate
1x Incendiary Command
1x Merchant Scroll
1x Molten Psyche
1x Mystic Retrieval
1x Rite of Replication
1x Reforge the Soul
1x Time Stretch
1x Vandalblast
1x Wheel of Fortune
1x Windfall
Land (38)
1x Academy Ruins
1x Ancient Tomb
1x Boseiju, Who Shelters All
1x Kher Keep
1x
Reliquary Tower
1x Riptide Laboratory
1x Arid Mesa
1x Bloodstained Mire
1x Wooded Foothills
1x Scalding Tarn
1x Polluted Delta
1x Flooded Strand
1x Misty Rainforest
1x Cascade Bluffs
1x City of Brass
1x Command Tower
1x Reflecting Pool
1x Shivan Reef
1x Steam Vents
1x Sulfur Falls
1x Volcanic Island
4x Mountain
1x Great Furnace
10x Island
1x Seat of the Synod
1x Minamo, School at Water's Edge
[/deck]
I usually cast Nin on turn 2 and let her chill there for a bit as I begin
to build my manabase. Once I get to a decent amount and have started to fill or sculpt my hand, I’ll pop Nin off for as much as I can squeeze at the end of my opponent’s turn. If I have a nifty target like a Solemn Simulacrum or a Stuffy Doll then all the better, but I’ll kill of Nin in a pinch if I need to. Since I’m building the manabase steadily, I’ll be able to cast Nin once or twice more before the game is over so I can refill my hand. Draw spells like [card]Blue Sun’s Zenith[/card], Wheel of Fortune, and Reforge the Soul can be used early game if need be, but I prefer to use them towards getting to my end-game. However, sometimes you’ll be able to assemble a sick draw engine using Arcanis the Omnipotent and the Rings of Brighthearth – abuse it for all its worth. They key to being able to survive
through the mid-game is by clutching some answers, such as a counterpell, a boardwiper, or a tutor, and building your manabase. Nin is a mana hungry wench. Feed her well and she’ll treat you good.
Nin, the Pain Artist isn’t your typical beatdown, bomb-laying, goodstuff deck. The deck runs in a borderline control/combo mode. Playing some good politics and having plenty of removal for a plethora of situations will go a long way to reaching your end-game. It’s not a heavy counter deck, but it does use some of the "broken Wizards" in conjunction with Riptide Laboratory to establish a "soft-lock" to ensure you can go off without further disruption. Forbid is your one true counter that you can tutor for with either tutor spell or Drift of Phantasms. When deciding what to counter I usually ask myself one question: will this spell kill me or keep me from winning. If the answer is yes, then counter it.
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Controlling the board isn’t too difficult with the right tools. My tool is usually Fire, but I can find other methods that work just as well. Blasphemous Act and Incediary Command will keep creature swarms off your back and, while you have Vicious Shadows out, can even take out an opponent. Mass bounce effects like Evacuation and Cycloninc Rift can be used abusively with an Archaeomancer or with a few rebuys from Mystic Retrieval. Vandalblast and Into the Core will keep the big artifact decks at bay. Finally, Chaos Warp is your “catch-all” spot removal spell, while Pongify and Rapid Hyridization are your instant speed creature removal.
Bonus points for doing the Disturbed "monkey noise" and saying, "Get Pongified, bitch!" when you cast Pongify.
So you’ve drawn some cards and have a stable foundation for your mana. What now? It’s time to bring some pain. I usually try to get a good perception of the boardstate and then devise a funky way to win. The most direct way is to usually just land Psychosis Crawler and then proceed to draw a metric ton of cards with Nin or a [card]Blue Sun’s Zenith[/card] to kill off my opponents. Sometimes you can just drop a Vicious Shadows and boardwipe your opponents and their army into oblivion. Rite of Replication can be a nasty tool for stupid win conditions. Making multiple Stuffy Dolls before a fiery boardwipe or copying Psychosis Crawler before a big draw spell can spell the end in
spectacular fashion. And while these methods are fairly straightforward, there are still yet more ways to win.
The big finale is a flash riot that can catch the table off guard if it’s timed correctly. When you’re clutching a massive grip thanks to Library of Leng or Reliquary Tower, Windfall effects can be absolutely devastating. For one, your opponent will fill their hands up too, allowing for an epic Molten Psyche blowout. Using [card]Jace’s Archivist[/card] multiple times, thanks to Thousand-Year Elixir or Rings of Brighthearth (or both!), can potentially deck some opponents, including you. If you wanted to get fancy, you could always play Laboratory Maniac, but he doesn’t do anything for you in the early-game. Fortunately, [card]Kozilek, Butcher of Truth[/card:
20lblace] is our failsafe from self-milling and Library of Leng allows us to put valuable cards back on top of our deck. If your opponents have any creatures out, they’re dead in the water if you can also drop Vicious Shadows plus a boardwipe. Also, Psychosis Crawler and a Consecrated Sphinx on the table is pretty much an auto-win during a Windfall/Wheel Effect.