A few points...feel free to bitch slap me if I'm off in my logic here--Real simple trial deck to test the viability of the new guys:
[deck]Creatures: 27
4 Gravecrawler
4 Diregraf Ghoul
4 Rakdos Cackler
4 Lotleth Troll
4 Blood Scrivener
4 Geralf's Messenger
3 Varloz, the Scar-Striped
Spells: 11
4 Tragic Slip
4 Rancor
3 Abrupt Decay
Lands: 22
4 Overgrown Tomb
4 Woodland Cemetery
2 Golgari Guildgate
4 Cavern of Souls
8 Swamp[/deck]
I think I'll proxy this up and test it out tomorrow to see how it plays. Any feedback from just looking at the list before I do?
-Scrivener wants your hand empty, so I think the deck is going to have to be creature-heavy, like 30+. This is about overrunning them with trample so removal just
doesn't matter.
-You're perfect IMO with the low curve--you don't need many lands to go off. I think Cackler is weak, though, as his scavenge value is nothing special.
-Dreg Mangler deserves consideration because he has haste.
-This deck screams for Deathrite Shaman as a value multiplier since you will discard lands as well as creatures.
Question - If Varolz is on the field and you have, say Mangler in the yard, which rule determines Mangler's Scavenge cost? That would impact card selection...