[DGM] Spoilers 4/11/12

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[DGM] Spoilers 4/11/12

Postby Pendulum » Thu Apr 11, 2013 5:43 am

Here we go again!

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^^^
Showstopper

Instant
Until end of turn, creatures you control gain "When this creature dies it deals 2 damage to target creature an opponent controls."

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Postby Dodger » Thu Apr 11, 2013 5:51 am

So we now have a 7/5 for 5 mana that ramps too? Yeah we're way passed power creep

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Postby Kazekirimaru » Thu Apr 11, 2013 5:56 am

Regardless of it's English name, I'll most certainly be yelling "Final Explosivo!" when I slap that down at limited.

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Postby windstrider » Thu Apr 11, 2013 5:59 am

Blood Scrivener. <<swoon>>

Card advantage on a stick.
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Postby Calamity » Thu Apr 11, 2013 6:25 am

Turn and burn seems nice and versatile for UWR tempo

Varolz could be good too, turning all your dudes into counters (and hasty with Exava on the board too!)

Is it bad that my first reaction to 'Entering' was 'surprise buttsecks'?

I really like Blood Scrivener. He's a babby dark confidant, kind of
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Postby zemanjaski » Thu Apr 11, 2013 6:50 am

Blood Scrivener is at least worth testing. It is a Zombie which may be relevent if it can find a spot in Zombie decks. Otherwise kind of meh.
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Postby Helios » Thu Apr 11, 2013 7:01 am

I'm not convinced that Scrivener is any good. Sire of Insanity, however....now that's the stuff:)

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Postby photodyer » Thu Apr 11, 2013 7:04 am

Blood Scrivener is at least worth testing. It is a Zombie which may be relevent if it can find a spot in Zombie decks. Otherwise kind of meh.
Kinda synergizes along with loltroll and Varolz...ditch hand, grow troll, scavenge to behemoth size, trample for a bazillion while keeping regen up.

EDIT: Oh hell yeah...this screams to become a 2-drop Immortal Servitude deck.
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Postby zemanjaski » Thu Apr 11, 2013 7:05 am

^ yeah. There are some nice little engines you can experiment with.
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Postby photodyer » Thu Apr 11, 2013 7:08 am

I'm not convinced that Scrivener is any good. Sire of Insanity, however....now that's the stuff:)
Actually Scrivener and Sire seem to synergize really well, do the not?

Is it just me, or does this set seem--all my squawking about Judge Judy aside--to be really trying to have fun?
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Postby zemanjaski » Thu Apr 11, 2013 7:10 am

^ yes they do.
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Postby photodyer » Thu Apr 11, 2013 7:23 am

I'm trying to think of some way to break Show Stopper...Blood Artist and Killing Wave or other sac source? Could make for fun cycling Gravecrawler... :symb: =2 damage to a creature + (2-4) point life swing.
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Postby Shalako » Thu Apr 11, 2013 8:23 am

So we now have a 7/5 for 5 mana that ramps too? Yeah we're way passed power creep
Not for mill sadly.

Two less cards you get the chance to if you want to pay 6 Mana (Off-Color at that) for a conditional Build Around Ability.

Of course I'm sure I'm the only one who cares a New split card is slightly worse thenGlimpse lol.

Grixis Unearth could use it since it's Target Player though and that's a plus for sure.

I hope some of the new ones are good enough to Cascade into :)
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Postby Colonel Nohman » Thu Apr 11, 2013 9:19 am

Is that a crazy idea to put 2 Zhur Taa in a Wolf Run Bant for super duper Sphinx's Revelation? That cards seems too good to me.
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Postby Kaitscralt » Thu Apr 11, 2013 11:57 am

Is there actually a card called Entering that has one of the penis wurms raping a wall?
Standard hobos who play budget garbage should be looked upon with suspicion.

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Postby Kaitscralt » Thu Apr 11, 2013 12:10 pm

None of these cards excite me that much.
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Postby Thrillho » Thu Apr 11, 2013 2:56 pm

I like Blood Scrivener because anything with passing resemblance to Dark Confidant, a Zombie creature type, and a Wizard to boot has my vote. A situational Phyrexian Arena that triggers WHENEVER you have no cards in hand and draw a card at least ensures you're less likely to be out of gas playing a linear aggressive strategy and it's a two-drop to boot. It may not be powerful enough or may be too conditional to see serious play, but anything that gives me an excuse to sleeve up Zombies at least to test with has my vote.

The Ancient just seems bad to me. A 5-mana 7/5 doesn't play to the strengths of Gruul decks in Standard and the expense of the mana ramp effect makes it unweildy for combos (and makes it more likely your opponent is going to reap the rewards of double mana before you). It combos immediately with Wolf Run, but so does playing a strong control deck and then resolving any creature with an active Wolf Run.

nBreaking and ... whatever's going on in panel two ... may be interesting depending on how cascading into a fuse spell works. I don't know if this is already apparent or if it's something that needs to be covered by the Prerelease rules insert or some rules book addition, but it's a non-zero effect that may actually do something maybe possibly.

I like Turn and Burn because the extra mana you put into "Agony Warp" destroys the creature instead of giving it x/-3, except in the case of +1/+1 counters (essentially the card is terrible against a lot of creatures in Standard right now).

Sire just seems bad. It's a 6 mana 6/4, meaning it can't win in a fight if double blocked and barring sick topdecks and no sick topdecks from your opponent, you have no way to interact with a better board than yours. Couple this with the myriad graveyard effects of Standard in colors that aren't the most positive at interacting with them and also... seriously, it's a 6 drop, your opponent is either down to 1-
2 cards or sandbagging Revelation and congrats you paid 6 mana for a Duress that allows them to still cast the Revelation and gain life and possibly draw into an answer for your guy.

Today's early previews excited me a lot more than I expected to be by them, but nothing is absolutely wild about these previews.

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Postby Dodger » Thu Apr 11, 2013 5:16 pm

Sire of Insanity would work a lot better if he had flying. A lot of demons do, so wtf

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Postby TubeHunter » Thu Apr 11, 2013 5:38 pm

First glance at showstopper: Hmm, that might be interesting.
Second glance: Nevermind...
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Postby Thrillho » Thu Apr 11, 2013 5:52 pm

apparently fuse is "from the hand" so that clears my confusion up. i'm not very excited by breaking/entering.

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Postby Pendulum » Thu Apr 11, 2013 6:38 pm

Is there actually a card called Entering that has one of the penis wurms raping a wall?
My Uncensored Alters Senses are tingling.
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