(POST ROTATION) JESKAI BURN
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Circle of Flame looks pretty silly against Mono Red splash green.
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How so? It stops their tokens, Berzerker, and Denizen unless they have Command. I only need it to slow him down, not brick wall him completely.
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There are much more effective answers. Arc Lightning, Twin Bolt, ANGER OF THE GODS. And once he DOES have Command, you're dead on the spot. Taking care of them immediately is a much better option.
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There is no way that I would ever cut Anger. This is in addition to that.
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[deck]3 Icefall Regent
2 Stormbreath Dragon
4 Thunderbreak Regent
3 Dragonlord Ojutai
3 Draconic Roar
4 Silumgar's Scorn
2 Stubborn Denial
3 Soulfire Grand Master
4 Anticipate
1 Valorous Stance
4 Wild Slash
2 Anger of the Gods
3 Island
1 Mountain
1 Plains
4 Flooded Strand
1 Haven of the Spirit Dragon
4 Mystic Monastery
4 Shivan Reef
2 Swiftwater Cliffs
3 Temple of Epiphany
2 Temple of Triumph
Sideboard
4 Goblin Rabblemaster
2 Encase in Ice
2 Disdainful Stroke
1 Dragonlord's Prerogative
1 Erase
1 Negate
2 Twin Bolt
1 Keranos, God of Storms
1 Anger of the Gods[/deck]
Kevin Jones, April 11 2015
2 Stormbreath Dragon
4 Thunderbreak Regent
3 Dragonlord Ojutai
3 Draconic Roar
4 Silumgar's Scorn
2 Stubborn Denial
3 Soulfire Grand Master
4 Anticipate
1 Valorous Stance
4 Wild Slash
2 Anger of the Gods
3 Island
1 Mountain
1 Plains
4 Flooded Strand
1 Haven of the Spirit Dragon
4 Mystic Monastery
4 Shivan Reef
2 Swiftwater Cliffs
3 Temple of Epiphany
2 Temple of Triumph
Sideboard
4 Goblin Rabblemaster
2 Encase in Ice
2 Disdainful Stroke
1 Dragonlord's Prerogative
1 Erase
1 Negate
2 Twin Bolt
1 Keranos, God of Storms
1 Anger of the Gods[/deck]
Kevin Jones, April 11 2015
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This is what I will likely play at Cleveland:
[deck]Jeskai[/deck]
Circle of Flame was great but didn't come in very much. It also felt a bit like overkill. Surge is a nice alternative that I can bring in against Abzan as well. The only card I am not 100% sold on is Anticipate. The selection is nice but finding time to cast it is difficult unless playing against control. Alternatives include a single Jeskai Charm, Stormbreath Dragon, Dig Through Time (if I change a Triumph to an Epiphany), or Treasure Cruise.
[deck]Jeskai[/deck]
Circle of Flame was great but didn't come in very much. It also felt a bit like overkill. Surge is a nice alternative that I can bring in against Abzan as well. The only card I am not 100% sold on is Anticipate. The selection is nice but finding time to cast it is difficult unless playing against control. Alternatives include a single Jeskai Charm, Stormbreath Dragon, Dig Through Time (if I change a Triumph to an Epiphany), or Treasure Cruise.
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I don't like Anticipate in the non-Ascendancy version.
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I like anticipate.
[deck]4 Goblin Rabblemaster
4 Mantis Rider
2 Seeker of the Way
3 Soulfire Grand Master
1 Hordeling Outburst
2 Sarkhan, the Dragonspeaker
3 Anticipate
2 Dig Through Time
4 Lightning Strike
3 Wild Slash
3 Valorous Stance
4 Stoke the Flames
m
2 Island
2 Plains
3 Battlefield Forge
3 Shivan Reef
3 Flooded Strand
4 Mystic Monastery
4 Temple of Triumph
4 Temple of Epiphany
b
1 Elspeth, Standard's Champion
3 negate
2 stroke
1 SBD
1 Abzan Advantage
1 Glare of heresy
1 Dig through time
1 Keranos
1 Arc lightning
1 exemplars
2 anger[/deck]
Sarkhan would be stormbreath but no one in my lgs is playing abzan aggro and there are 2 uw control players who play ugin and not banishinglight.
[deck]4 Goblin Rabblemaster
4 Mantis Rider
2 Seeker of the Way
3 Soulfire Grand Master
1 Hordeling Outburst
2 Sarkhan, the Dragonspeaker
3 Anticipate
2 Dig Through Time
4 Lightning Strike
3 Wild Slash
3 Valorous Stance
4 Stoke the Flames
m
2 Island
2 Plains
3 Battlefield Forge
3 Shivan Reef
3 Flooded Strand
4 Mystic Monastery
4 Temple of Triumph
4 Temple of Epiphany
b
1 Elspeth, Standard's Champion
3 negate
2 stroke
1 SBD
1 Abzan Advantage
1 Glare of heresy
1 Dig through time
1 Keranos
1 Arc lightning
1 exemplars
2 anger[/deck]
Sarkhan would be stormbreath but no one in my lgs is playing abzan aggro and there are 2 uw control players who play ugin and not banishinglight.
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[deck]4 Soulfire Grandmaster
4 Seeker of the Way
4 Mantis Rider
4 Thunderbreak Regent
2 Wingmate Roc
2 Horedling Outburst
4 Lightning Strike
3 Wild Slash
3 Jeskai Charm
4 Stoke the Flames
2 Treasure Cruise
24 Land
3 Surge of Righteousness
3 Disdainful Stroke
2 Negate
2 Valorous Stance
2 Dragonlord Ojutai
1 Glare of Heresy
2 3 mana sweeper(anger or the other one, I like the other one)[/deck]
4 Seeker of the Way
4 Mantis Rider
4 Thunderbreak Regent
2 Wingmate Roc
2 Horedling Outburst
4 Lightning Strike
3 Wild Slash
3 Jeskai Charm
4 Stoke the Flames
2 Treasure Cruise
24 Land
3 Surge of Righteousness
3 Disdainful Stroke
2 Negate
2 Valorous Stance
2 Dragonlord Ojutai
1 Glare of Heresy
2 3 mana sweeper(anger or the other one, I like the other one)[/deck]
You gotta understand, I love the beatdown. I really do. I always have.
Beatdown is hard, though.
Patrick chapin
Beatdown is hard, though.
Patrick chapin
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LP doing it right.
No maindeck Ojutai though? I like how Roc goes wide and is evasive, but why not Ojutai instead or in conjunction with?
No maindeck Ojutai though? I like how Roc goes wide and is evasive, but why not Ojutai instead or in conjunction with?
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I've top-8ed Gameday with Jeskai Charm in the board for the control matchup. List looked like this:
[deck]
4 Seeker of the Way
2 Soulfire Grandmaster
4 Mantis Rider
4 Goblin Rabblemaster
2 Stormbreath Dragon
1 Dragonlord Ojutai
4 Wild Slash
4 Lightning Strike
4 Stoke the Flames
3 Valorous Stance
2 Dig Through Time
2 Chandra Pyromaster
4 Mystic Monastery
2 Temple of Triumph
2 Temple of Epiphany
4 Battlefield Forge
2 Shivan Reef
4 Flooded Strand
1 Bloodstained Mire
2 Island
2 Plains
1 Mountain
Sideboard:
4 Jeskai Charm
2 Negate
2 Disdainful Stroke
3 Anger of the Gods
2 End Hostilities
2 Abzan Advantage
[/deck]
My best friend plays UB control, so I've tested this matchup a lot. Silumgar the Drifting Death, especially if it sticks on turn 6, nullifies creature plan, so siding in additional burn spells while siding out dragons and/or Grand Masters makes sense - we can sneak some points of damage with early creatures and then burn them out. On Gameday I've won my match against UB thanks to Chandra ultimate, which hit couple Jeskai Charms.
Speaking on Anticipate. Chandra Pyromaster or even Magma Jet seem better to me since they provide additional edges in monored and UB control matchups.
[deck]
4 Seeker of the Way
2 Soulfire Grandmaster
4 Mantis Rider
4 Goblin Rabblemaster
2 Stormbreath Dragon
1 Dragonlord Ojutai
4 Wild Slash
4 Lightning Strike
4 Stoke the Flames
3 Valorous Stance
2 Dig Through Time
2 Chandra Pyromaster
4 Mystic Monastery
2 Temple of Triumph
2 Temple of Epiphany
4 Battlefield Forge
2 Shivan Reef
4 Flooded Strand
1 Bloodstained Mire
2 Island
2 Plains
1 Mountain
Sideboard:
4 Jeskai Charm
2 Negate
2 Disdainful Stroke
3 Anger of the Gods
2 End Hostilities
2 Abzan Advantage
[/deck]
My best friend plays UB control, so I've tested this matchup a lot. Silumgar the Drifting Death, especially if it sticks on turn 6, nullifies creature plan, so siding in additional burn spells while siding out dragons and/or Grand Masters makes sense - we can sneak some points of damage with early creatures and then burn them out. On Gameday I've won my match against UB thanks to Chandra ultimate, which hit couple Jeskai Charms.
Speaking on Anticipate. Chandra Pyromaster or even Magma Jet seem better to me since they provide additional edges in monored and UB control matchups.
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Not keen on Thunderbreak? How does this fare against the other decks?
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Two options for Cleveland:
[deck]Jeskai[/deck]
The second option cuts the Regents, swaps the Roars for Strikes, and adds 2 Stormbreath Dragon and 2 Seeker of the Way. I might want both Radiant Purge and Surge of Righteousness.
[deck]Jeskai[/deck]
The second option cuts the Regents, swaps the Roars for Strikes, and adds 2 Stormbreath Dragon and 2 Seeker of the Way. I might want both Radiant Purge and Surge of Righteousness.
Last edited by BlakLanner on Fri Apr 24, 2015 7:43 pm, edited 3 times in total.
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Purge is something I am trying as an alternative to Glare that also hits annoying things like Rakshasa Deathdealer. I lose the ability to hit Elspeth and Sorin, but gain instant speed.
The cards I would need for RG or Esper are on loan.
The real trick is trying to figure out how much Abzan Aggro I will fight. That deck is really throwing a wrench in the works with regards to my sideboard.
Or I could just be desperate and out of my mind and should go back to my original plans.
The cards I would need for RG or Esper are on loan.
The real trick is trying to figure out how much Abzan Aggro I will fight. That deck is really throwing a wrench in the works with regards to my sideboard.
Or I could just be desperate and out of my mind and should go back to my original plans.
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Translation: I am looking for solutions to problems that don't exist. Sideboard edited.
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Based on card availability (stupid USPS) and a slight epiphany I had, I have updated the previously posted list. I think this is what I will sleeve up tomorrow.
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Yep, if everyone is playing control or Abzan durdle, just burn them out.
I don't like Ojutai's Command here. I feel like casting Ashcloud Phoenix on turn four is better. Thoughts?
I don't like Ojutai's Command here. I feel like casting Ashcloud Phoenix on turn four is better. Thoughts?
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If you want another spell in that slot I much prefer Disdainful Stroke.
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Tournament Report - SCG Cleveland (69th)
[deck]Jeskai[/deck]
Round 1 - Jeskai Tokens (2-1)
Win die roll
Game 1: Mull 6. Opponent curves Seeker into Ascendency into triple Stoke.
Game 2: Opponent didn't see Ascendency and got beaten down by two Regents
Game 3: Multiple Mantis Riders helped along by opposing pain lands make this one easy.
1-0
Round 2 - Esper Dragons (2-0) Fake feature match vs Lauren Nolan
Win die roll
Game 1: Soulfire and burn easily brings this home. I didn't see much opposition.
Game 2: My little stuff dies. I counter his Ojutai and he gets it back with Haven. I have to Stance and then Charm it to the top of his deck. I then drop a pair of Regents to finish the job.
2-0
Round 3 - Jeskai Tokens (1-2)
Lose die roll
Game 1: I beat him down to 5 when he end steps a Raise, then goes off with Ascendency for 10 points of lifelink. I lose the ensuing race.
Game 2: My opponent had a slow hand and died to Regent.
Game 3: On the draw and having seen my opponent mulligan, I kept a risky hand of Soulfire, Seeker, Erase, Glare, Epiphany, Shivan Reef, Mountain. I figured that I had 4 looks to find a white source and would easily win if I saw it. I didn't see the white source until I used a Dig on turn 5 and it was the 6th card down. I was hanging on with a Rabblemaster but lost to a lifelink attack and topdecked Stoke. It didn't pan out but I probably would keep that hand again.
2-1
Round 4 - Temur Aggro (2-0)
Win die roll
Game 1: Opponent drops two Rabblemasters but I had 3 Mantis Riders to counter. I dodged a fatal Crater's Claws by one mana.
Game 2: My opponent stalled early and gave me time to remove his little stuff and drop Regent + Rider to finish him.
3-1
Round 5 - Esper Dragons (1-2)
Win die roll
Game 1: Rabblemaster with Stance for protection and burn to finish finishes this one fast.
Game 2: I stalled on two lands for 4 turns which gave him time to develop. I never was in this game.
Game 3: Mull to 5, Opponent mull to 6. This was an epic game. A few early trades has him digging for an answer to Regent. He finds it on a Dig but gives me an opening to land Keranos. Keranos hits 4 times but I brick on my last three draws looking for a burn spell or another hit. I am unsure about my decision to mull my opener. I had Keranos, Disdainful, Temple, 4 other lands on the play. I ended up sending it back but wonder if that was correct. Perhaps if I had more than one Temple.
3-2
Round 6 - Sultai Reanimator (2-1)
Lose die roll
Game 1: I see 11 lands and stupidly forget that Dragonlord Silumgar has deathtouch when I block and Slash it. I probably lose anyway if I don't but still a very bad play.
Game 2: Rabblemaster makes this one easy. No real resistance.
Game 3: A slower game. I Anger after his Sidisi gets a token and drop a Rider. I Charm his Dragonlord Atarka to the top to buy timeand drop a replacement Rider. It ends up enough as I finish with burn.
4-2
Round 7 - Abzan Aggro (2-1)
Win die roll
Game 1: I kill his two early creatures and let Rabblemaster get there.
Game 2: I have to burn out two Rhinos and end up losing the race.
Game 3: My opponent stalls on three lands with two Rhinos in hand. I had Strokes for them but he still puts up quite a fight killing three Riders and a Regent before dying to burn.
5-2
Round 8 - Abzan Aggro (2-0)
Lose die roll
Game 1: Opponent stalls out and Rabblemaster takes advantage.
Game 2: I flood out but a Rider and timely Glare for her Brimaz buys me enough time to draw action.
6-2
Round 9 - Abzan Midrange (2-0)
Game 1: He knocks out my early creatures and lands a Whisperwood but Ojutai and burn is enough to win the race.
Game 2: I flooded badly but he was unable to interact with my Mantis Rider long enough to get there.
7-2
After day 1 I was feeling pretty comfortable. I had most likely secured enough points for an invite to the Invitational and was still quite live to do well.
Round 10 - Abzan Aggro (1-2)
Lose die roll
Game 1: Mantis Rider and burn handles this one easily.
Game 2: Saw 12 lands and not much else.
Game 3: This was a close game. He gets a pair of Death Dealers on the board and drops a Sorin to get 6 points of lifelink in. I glare the Sorin and try to race. I brick on two draws and a Treasure Cruise looking for a final burn spell or Rider while he topdecks a Rhino for the last three damage.
7-3
Round 11 - GW Megamorph (2-0)
Lose die roll
Game 1: Soulfire and burn is enough to race a pair of Fleecemane Lions.
Gane 2: I take a control role and drop an early Anger and burn out everything else afterwards. Mantis Rider to finish.
8-3
Round 12 - Atarka Red (1-2)
Win die roll
Game 1: Seeker, Rider and burn are a perfect draw.
Game 2: I keep based on having Anger and Regent. He only plays two creatures all game and finishes me off with 6 burn spells between my end step and his main phase, much to the surprise to myself and the spectators.
Game 3: I don't see any cheap removal again and my pain lands cause problems in a close race. He plays Swiftspear into Hall of Triumph for exactsies.
8-4
Round 13 - RG Dragons (0-2)
Game 1: Opponent has three Draconic Roar, two Stormbreath Dragons and an Atarka. I burn out the SBDs and pray to draw one more burn to finish him. Bricked for three turns and lost.
Game 2: I fail to find my second red source until turn 7 with 2 Regents and 2 Stokes. He plays turn 4 Xenagos into back to back Atarkas after I kill the first. Dig misses on an answer.
8-5
Round 14 - Abzan Control (1-2)
Game 1: I can't get anything going while he drops two Rhinos and Elspeth.
Game 2: Opponent was removal light and I wond with Soulfire, Mantis, and burn.
Game 3: Opponent plays Rhinos on turns 4, 5, and 6. I Stance one, double burn the second, and try to block the third with a Regent and Charm but he has an Abzan Charm for the Regent and I die.
8-6
Round 15 - Mono Red (2-1)
Game 1: He kills two Mantis Riders, a Seeker, and a Soulfire but my third Mantis is enough to win.
Game 2: I drew all four of my pain lands. I kept it close but could not handle all the damage I was dealing myself.
Game 3: Opponent mulliganed to 4 and was never really in it.
9-6
I ended up placing 69th and missing on prizes. It was a clean cut at 9-5-1 so tiebreakers were not an issue. It was an incredibly disappointing and frustrating end to the tournament and the second straight time I do well on day 1 only to go 2-4 on day 2. I lost to what should have been good matchups as well. I need to find some way to convert these chances into wins. Luck was varied. I bricked a lot looking for a final burn spell but was able to take advantage of opponents stumbling quite a bit as well. I am not sure I ever found anything useful on my Digs or Cruises though.
Overall, I was reasonably pleased with the deck. I certainly found the Charms useful. I am likely going to remove the Glares and maybe even the Erase for Radiant Purges. Death Dealers were troublesome all weekend as my opponents were wisely not dropping their regenerate shields at all. Purge gets me around that. I missed my Deflecting Palms in a few fights as well. Drawing one against any Atarka would have ended the game on the spot. My Seekers did very little overall and my Rabblemasters did much better than expected.
Likely Changes:
Main Deck
-1 Dig Through Time (Always main phased and never found anything)
-3 Seeker of the Way (Did very little)
+1 Soulfire Grand Master (Excellent throughout the day)
+1 Goblin Rabblemaster (Did well enough to earn its slot back)
+2 Jeskai Charm (Solid all day, gives me room in the sideboard)
Sideboard
-2 Jeskai Charm (To the main deck)
-2 Glare of Heresy (Hitting the Sorin and Brimaz were nice but I don't think the game changes if I don't)
-1 Erase (Whip still exists but that is about all I fear)
+3 Radiant Purge (Exile every creature Glare hits as well as Death Dealer and Atarka)
+2 Deflecting Palm (I missed these today. I also saw some Heroic decks around where I would want it as well)
[deck]Jeskai[/deck]
Round 1 - Jeskai Tokens (2-1)
Win die roll
Game 1: Mull 6. Opponent curves Seeker into Ascendency into triple Stoke.
Game 2: Opponent didn't see Ascendency and got beaten down by two Regents
Game 3: Multiple Mantis Riders helped along by opposing pain lands make this one easy.
1-0
Round 2 - Esper Dragons (2-0) Fake feature match vs Lauren Nolan
Win die roll
Game 1: Soulfire and burn easily brings this home. I didn't see much opposition.
Game 2: My little stuff dies. I counter his Ojutai and he gets it back with Haven. I have to Stance and then Charm it to the top of his deck. I then drop a pair of Regents to finish the job.
2-0
Round 3 - Jeskai Tokens (1-2)
Lose die roll
Game 1: I beat him down to 5 when he end steps a Raise, then goes off with Ascendency for 10 points of lifelink. I lose the ensuing race.
Game 2: My opponent had a slow hand and died to Regent.
Game 3: On the draw and having seen my opponent mulligan, I kept a risky hand of Soulfire, Seeker, Erase, Glare, Epiphany, Shivan Reef, Mountain. I figured that I had 4 looks to find a white source and would easily win if I saw it. I didn't see the white source until I used a Dig on turn 5 and it was the 6th card down. I was hanging on with a Rabblemaster but lost to a lifelink attack and topdecked Stoke. It didn't pan out but I probably would keep that hand again.
2-1
Round 4 - Temur Aggro (2-0)
Win die roll
Game 1: Opponent drops two Rabblemasters but I had 3 Mantis Riders to counter. I dodged a fatal Crater's Claws by one mana.
Game 2: My opponent stalled early and gave me time to remove his little stuff and drop Regent + Rider to finish him.
3-1
Round 5 - Esper Dragons (1-2)
Win die roll
Game 1: Rabblemaster with Stance for protection and burn to finish finishes this one fast.
Game 2: I stalled on two lands for 4 turns which gave him time to develop. I never was in this game.
Game 3: Mull to 5, Opponent mull to 6. This was an epic game. A few early trades has him digging for an answer to Regent. He finds it on a Dig but gives me an opening to land Keranos. Keranos hits 4 times but I brick on my last three draws looking for a burn spell or another hit. I am unsure about my decision to mull my opener. I had Keranos, Disdainful, Temple, 4 other lands on the play. I ended up sending it back but wonder if that was correct. Perhaps if I had more than one Temple.
3-2
Round 6 - Sultai Reanimator (2-1)
Lose die roll
Game 1: I see 11 lands and stupidly forget that Dragonlord Silumgar has deathtouch when I block and Slash it. I probably lose anyway if I don't but still a very bad play.
Game 2: Rabblemaster makes this one easy. No real resistance.
Game 3: A slower game. I Anger after his Sidisi gets a token and drop a Rider. I Charm his Dragonlord Atarka to the top to buy timeand drop a replacement Rider. It ends up enough as I finish with burn.
4-2
Round 7 - Abzan Aggro (2-1)
Win die roll
Game 1: I kill his two early creatures and let Rabblemaster get there.
Game 2: I have to burn out two Rhinos and end up losing the race.
Game 3: My opponent stalls on three lands with two Rhinos in hand. I had Strokes for them but he still puts up quite a fight killing three Riders and a Regent before dying to burn.
5-2
Round 8 - Abzan Aggro (2-0)
Lose die roll
Game 1: Opponent stalls out and Rabblemaster takes advantage.
Game 2: I flood out but a Rider and timely Glare for her Brimaz buys me enough time to draw action.
6-2
Round 9 - Abzan Midrange (2-0)
Game 1: He knocks out my early creatures and lands a Whisperwood but Ojutai and burn is enough to win the race.
Game 2: I flooded badly but he was unable to interact with my Mantis Rider long enough to get there.
7-2
After day 1 I was feeling pretty comfortable. I had most likely secured enough points for an invite to the Invitational and was still quite live to do well.
Round 10 - Abzan Aggro (1-2)
Lose die roll
Game 1: Mantis Rider and burn handles this one easily.
Game 2: Saw 12 lands and not much else.
Game 3: This was a close game. He gets a pair of Death Dealers on the board and drops a Sorin to get 6 points of lifelink in. I glare the Sorin and try to race. I brick on two draws and a Treasure Cruise looking for a final burn spell or Rider while he topdecks a Rhino for the last three damage.
7-3
Round 11 - GW Megamorph (2-0)
Lose die roll
Game 1: Soulfire and burn is enough to race a pair of Fleecemane Lions.
Gane 2: I take a control role and drop an early Anger and burn out everything else afterwards. Mantis Rider to finish.
8-3
Round 12 - Atarka Red (1-2)
Win die roll
Game 1: Seeker, Rider and burn are a perfect draw.
Game 2: I keep based on having Anger and Regent. He only plays two creatures all game and finishes me off with 6 burn spells between my end step and his main phase, much to the surprise to myself and the spectators.
Game 3: I don't see any cheap removal again and my pain lands cause problems in a close race. He plays Swiftspear into Hall of Triumph for exactsies.
8-4
Round 13 - RG Dragons (0-2)
Game 1: Opponent has three Draconic Roar, two Stormbreath Dragons and an Atarka. I burn out the SBDs and pray to draw one more burn to finish him. Bricked for three turns and lost.
Game 2: I fail to find my second red source until turn 7 with 2 Regents and 2 Stokes. He plays turn 4 Xenagos into back to back Atarkas after I kill the first. Dig misses on an answer.
8-5
Round 14 - Abzan Control (1-2)
Game 1: I can't get anything going while he drops two Rhinos and Elspeth.
Game 2: Opponent was removal light and I wond with Soulfire, Mantis, and burn.
Game 3: Opponent plays Rhinos on turns 4, 5, and 6. I Stance one, double burn the second, and try to block the third with a Regent and Charm but he has an Abzan Charm for the Regent and I die.
8-6
Round 15 - Mono Red (2-1)
Game 1: He kills two Mantis Riders, a Seeker, and a Soulfire but my third Mantis is enough to win.
Game 2: I drew all four of my pain lands. I kept it close but could not handle all the damage I was dealing myself.
Game 3: Opponent mulliganed to 4 and was never really in it.
9-6
I ended up placing 69th and missing on prizes. It was a clean cut at 9-5-1 so tiebreakers were not an issue. It was an incredibly disappointing and frustrating end to the tournament and the second straight time I do well on day 1 only to go 2-4 on day 2. I lost to what should have been good matchups as well. I need to find some way to convert these chances into wins. Luck was varied. I bricked a lot looking for a final burn spell but was able to take advantage of opponents stumbling quite a bit as well. I am not sure I ever found anything useful on my Digs or Cruises though.
Overall, I was reasonably pleased with the deck. I certainly found the Charms useful. I am likely going to remove the Glares and maybe even the Erase for Radiant Purges. Death Dealers were troublesome all weekend as my opponents were wisely not dropping their regenerate shields at all. Purge gets me around that. I missed my Deflecting Palms in a few fights as well. Drawing one against any Atarka would have ended the game on the spot. My Seekers did very little overall and my Rabblemasters did much better than expected.
Likely Changes:
Main Deck
-1 Dig Through Time (Always main phased and never found anything)
-3 Seeker of the Way (Did very little)
+1 Soulfire Grand Master (Excellent throughout the day)
+1 Goblin Rabblemaster (Did well enough to earn its slot back)
+2 Jeskai Charm (Solid all day, gives me room in the sideboard)
Sideboard
-2 Jeskai Charm (To the main deck)
-2 Glare of Heresy (Hitting the Sorin and Brimaz were nice but I don't think the game changes if I don't)
-1 Erase (Whip still exists but that is about all I fear)
+3 Radiant Purge (Exile every creature Glare hits as well as Death Dealer and Atarka)
+2 Deflecting Palm (I missed these today. I also saw some Heroic decks around where I would want it as well)
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Something I need to work on that I forgot to include: I really need to work out a sideboard plan for the various Abzan strategies, especially aggro. I was pretty much winging it and it wasn't all that consistent. I really am indecisive on bringing in Negate to stop all the removal they have that Stance can't defend against.
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MARC TOBIASCH'S JESKAI AGGRO – 1ST @ some rptq
[deck]
Creature (10)
4 Mantis Rider
3 Seeker of the Way
2 Soulfire Grand Master
1 Goblin Rabblemaster
Sorcery (2)
2 Hordeling Outburst
Instant (25)
4 Stoke the Flames
3 Jeskai Charm
4 Lightning Strike
2 Valorous Stance
4 Dig Through Time
4 Anticipate
1 Negate
3 Disdainful Stroke
Land (23)
4 Mystic Monastery
4 Temple of Epiphany
2 Temple of Triumph
4 Flooded Strand
2 Island
1 Mountain
1 Plains
2 Shivan Reef
3 Battlefield Forge
Sideboard (15)
2 Valorous Stance
2 Negate
1 Disdainful Stroke
2 Mastery of the Unseen
2 Dissolve
1 Glare of Heresy
1 Erase
3 Anger of the Gods[/deck]
[deck]
Creature (10)
4 Mantis Rider
3 Seeker of the Way
2 Soulfire Grand Master
1 Goblin Rabblemaster
Sorcery (2)
2 Hordeling Outburst
Instant (25)
4 Stoke the Flames
3 Jeskai Charm
4 Lightning Strike
2 Valorous Stance
4 Dig Through Time
4 Anticipate
1 Negate
3 Disdainful Stroke
Land (23)
4 Mystic Monastery
4 Temple of Epiphany
2 Temple of Triumph
4 Flooded Strand
2 Island
1 Mountain
1 Plains
2 Shivan Reef
3 Battlefield Forge
Sideboard (15)
2 Valorous Stance
2 Negate
1 Disdainful Stroke
2 Mastery of the Unseen
2 Dissolve
1 Glare of Heresy
1 Erase
3 Anger of the Gods[/deck]
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I am very curious as to what he fought against. Pre-boarded counters is neat and all but I question the offense and staying power of his threats. I have no idea how that list beats control outside of a large number of his 11 burn spells.
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(View: POSTS_VIEWTOPIC /POSTS_VIEWTOPIC_INTO) - Joined: Thu Mar 28, 2013 4:06 am
If you assume the Various control decks gain approx. 26 life, it's easy to assemble a plan when you know that you have tons of burn in your deck and need to maximize your creature damage(of which all your threes deal immediate damage).
That combined with the 4 disruption spells and mono-anticipates seems easy and postboard, you have more counters and even mastery.
That combined with the 4 disruption spells and mono-anticipates seems easy and postboard, you have more counters and even mastery.
You gotta understand, I love the beatdown. I really do. I always have.
Beatdown is hard, though.
Patrick chapin
Beatdown is hard, though.
Patrick chapin
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I have found that I have been playing more reactive as of late. This could be because of the heavy Atarka Red presence in my meta and on MODO. Trying this loadout for IQs next week (found out that I am still a few points short of an Invitational invite).
[deck]Jeskai[/deck]
Basically, I cut a Slash and a Stance for two Anticipates for selection and, even though I don't like it, moved to Digs so I can take advantage of doing things at instant speed. Mana base skewed more toward blue to help with this. I am back to Glare in the sideboard due to an uptick of Elspeth, Sorin, and Heroic. The Clever Impersonator is something I am toying with. It has been a lovely little surprise that has copied Drifting Death, Atarka, Garruk, and Ugin so far. At worst it is a Siege Rhino, at best it opens up the game for us.
[deck]Jeskai[/deck]
Basically, I cut a Slash and a Stance for two Anticipates for selection and, even though I don't like it, moved to Digs so I can take advantage of doing things at instant speed. Mana base skewed more toward blue to help with this. I am back to Glare in the sideboard due to an uptick of Elspeth, Sorin, and Heroic. The Clever Impersonator is something I am toying with. It has been a lovely little surprise that has copied Drifting Death, Atarka, Garruk, and Ugin so far. At worst it is a Siege Rhino, at best it opens up the game for us.
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(POST ROTATION) JESKAI BURN
I hate ojutai in this deck
Firer's list looks to me like the perfect list except the sideboard.
Firer's list looks to me like the perfect list except the sideboard.
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(POST ROTATION) JESKAI BURN
I don't like it either.
Check out my stream! http://www.twitch.tv/valdarith
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(POST ROTATION) JESKAI BURN
I like it because it protects itself until I am ready to protect it myself. Stormbreaths just die to Stoke/Price these days. As for the rest of my list, still tweaking the Slash/Stance/Anticipate/Dig numbers.
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