[Fedoras of Salvation] - White Knights ITT
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There's also the rare occasion when I'm at FNM and I just care more about seeing some friends than playing. After all, it's just FNM. Part of playing Magic is about the people. I probably owe Magic for enabling to meet the majority of my friends, like you guys.
In a pinch, Khaos' beard can help turn this around.
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Not touching that with a ten foot pole because no one is going to change anyone else's mind about pro/con social justice, and this isn't really the forum for it.
/edited to remove the stupid
Going a different direction - does anyone have any experience with arranging a play testing session for something they designed, either virtual or in person? Been working on a new card game for a couple years now and have a few mechanics / ideas I want to test before going further. Z-man Games liked the pitch but won't consider anything till theres a full prototype. Inspiration of game is D&D, MtG, WoW TCG PvE, Descent/HeroQuest, Pathfinder Adventure Card game.
/edited to remove the stupid
Going a different direction - does anyone have any experience with arranging a play testing session for something they designed, either virtual or in person? Been working on a new card game for a couple years now and have a few mechanics / ideas I want to test before going further. Z-man Games liked the pitch but won't consider anything till theres a full prototype. Inspiration of game is D&D, MtG, WoW TCG PvE, Descent/HeroQuest, Pathfinder Adventure Card game.
Last edited by lorddax on Tue Mar 31, 2015 7:36 pm, edited 1 time in total.
Some men just want to watch the planes burn. . .and most of them are here.
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sorry to break it to you but whatever you did in that spoiler tag is the very definition of beating it with a ten foot tall and making us all watchNot touching that with a ten foot pole because no one is going to change anyone else's mind about pro/con social justice, and this isn't really the forum for it. I've summarized the entire following discussion anyway:
Going a different direction - does anyone have any experience with arranging a play testing session for something they designed, either virtual or in person? Been working on a new card game for a couple years now and have a few mechanics / ideas I want to test before going further. Z-man Games liked the pitch but won't consider anything till theres a full prototype. Inspiration of game is D&D, MtG, WoW TCG PvE, Descent/HeroQuest, Pathfinder Adventure Card game.
Standard hobos who play budget garbage should be looked upon with suspicion.
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http://www.starcitygames.com/article/30 ... -Here.html
Probably not your thing if your goal is to slam some dragons
Probably not your thing if your goal is to slam some dragons
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Kait is right. Dumb move and rehash of an old Bash.org snippet anyway.
That list looks good. From my brewing I don't see a good attack angle as the deck has a curve that starts having answers earlier than the Abzan decks I've faced so far. Maybe force to make them choose between developing boardstate or protecting life? I would have to be on the burn plan against it g2 as its very anti creature focused, but the courser rhino lion package makes that seem very risky.
That list looks good. From my brewing I don't see a good attack angle as the deck has a curve that starts having answers earlier than the Abzan decks I've faced so far. Maybe force to make them choose between developing boardstate or protecting life? I would have to be on the burn plan against it g2 as its very anti creature focused, but the courser rhino lion package makes that seem very risky.
Some men just want to watch the planes burn. . .and most of them are here.
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That trailer made me feel the same feelings as watching the original back in the day. Midniting that one definitely.
Been playing around with this after doing a sealed with double chiefs:
[deck=Hellrider's Ghost]
4 Bloodstained Mire
14 Mountain
1 Swamp
1 Temple of Malice
4 Zurgo Bellstriker
2 Monastery Swiftspear
2 Firedrinker Satyr
4 Lightning Berserker
4 Ire Shaman
4 Dragon Whisperer
4 Brutal Hordechief
4 Lightning Strike
4 Searing Blood
4 Wild Slash
Sideboard:
1 Outpost Siege
1 Arc Lightning
1 Dragon Fodder
1 Hordeling Outburst
1 Twin bolt
1 Roast
[/deck]
Trying to find a manasink that's as useful as Crucible was. Monkeying with FDS vs Swiftspear.
The dream:
0 - Zurgo - 1mana
3 - Zurgo Swif - 1mana
6 - Zurgo Swift Morph -3mana
12 - Zurgo Swift Ire -1mana
21 - Zurgo Swift Ire Chief -4mana
With the mana breaks, other cards can fill along the progression to either push damage via burn, remove blockers to keep Ire on, or to dash to keep dudes in hand for the wipe, primarily a t5 dash bersker into an post wipe empty board. In the longer game a resolved chief can break stalemates, and with 6 sources of B I think one should appear before turn 4, otherwise some mountains can be confluences.
I think the original version is more powerful than the ghost due to Zealot and Wolf, but this may have some sort of legs still.
Been playing around with this after doing a sealed with double chiefs:
[deck=Hellrider's Ghost]
4 Bloodstained Mire
14 Mountain
1 Swamp
1 Temple of Malice
4 Zurgo Bellstriker
2 Monastery Swiftspear
2 Firedrinker Satyr
4 Lightning Berserker
4 Ire Shaman
4 Dragon Whisperer
4 Brutal Hordechief
4 Lightning Strike
4 Searing Blood
4 Wild Slash
Sideboard:
1 Outpost Siege
1 Arc Lightning
1 Dragon Fodder
1 Hordeling Outburst
1 Twin bolt
1 Roast
[/deck]
Trying to find a manasink that's as useful as Crucible was. Monkeying with FDS vs Swiftspear.
The dream:
0 - Zurgo - 1mana
3 - Zurgo Swif - 1mana
6 - Zurgo Swift Morph -3mana
12 - Zurgo Swift Ire -1mana
21 - Zurgo Swift Ire Chief -4mana
With the mana breaks, other cards can fill along the progression to either push damage via burn, remove blockers to keep Ire on, or to dash to keep dudes in hand for the wipe, primarily a t5 dash bersker into an post wipe empty board. In the longer game a resolved chief can break stalemates, and with 6 sources of B I think one should appear before turn 4, otherwise some mountains can be confluences.
I think the original version is more powerful than the ghost due to Zealot and Wolf, but this may have some sort of legs still.
Some men just want to watch the planes burn. . .and most of them are here.
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I was thinking about something like this: http://decks.deckedbuilder.com/d/55167
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Are you finding Dash strong enough on its own? I was having a hard time finding enough upside of a disappearing board without using ETB triggers. Which ended me up here:
[deck]Red Bonds[/deck]
Pay W for 2/2 flier on dashing. When all pieces on line, pay RW to create a 2/2 flier and deal 3 damage.
Its my pet deck right now as I see if its gonna work at all, seems very greedy. Still have 9 slots.
[deck]Red Bonds[/deck]
Pay W for 2/2 flier on dashing. When all pieces on line, pay RW to create a 2/2 flier and deal 3 damage.
Its my pet deck right now as I see if its gonna work at all, seems very greedy. Still have 9 slots.
Some men just want to watch the planes burn. . .and most of them are here.
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Yes. I tested a game called Yomi when it was in development. We used LackeyCCG but boy howdy was it just the worst thing. I'm sure there are better virtual card game sandboxs out now since this was 2007. The guy who made it already had a following of people eager to test something he made so getting smart people playing wasn't an issue.Going a different direction - does anyone have any experience with arranging a play testing session for something they designed, either virtual or in person? Been working on a new card game for a couple years now and have a few mechanics / ideas I want to test before going further. Z-man Games liked the pitch but won't consider anything till theres a full prototype. Inspiration of game is D&D, MtG, WoW TCG PvE, Descent/HeroQuest, Pathfinder Adventure Card game.
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@thrillho - lots and often lol Totally a Magical Christmasland deck right now. Don't think this one will ever leave the backburner without another RW land or a way to keep it alive until all the pieces are assembled, and even then it looks to be too much for too little.
The Grixis Alesha + Living Lore combo seems much more consistent and useful.
@Jamie-I've been looking at Tabletop Simulator to not have to worry about existing rulesets or anything for online sessions:
http://store.steampowered.com/app/286160/
Did you guys test a completed prototype or did you test things in stages as the game got more and more developed?
The Grixis Alesha + Living Lore combo seems much more consistent and useful.
@Jamie-I've been looking at Tabletop Simulator to not have to worry about existing rulesets or anything for online sessions:
http://store.steampowered.com/app/286160/
Did you guys test a completed prototype or did you test things in stages as the game got more and more developed?
Some men just want to watch the planes burn. . .and most of them are here.
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I have so many complaints but I'm mature enough to know that's because I love the game so much and have spent so much time with it, the most microscopic problems just become bigger and bigger.How is Yomi? It seemed kinda sweet.
It tries to test the r>p>s>r skill with attack>blockdodge>throw>attack, but as you learn your own character more, as well as understanding that character's matchups, it becomes less about straight-up rock/paper/scissors. Every game i'll find myself thinking something like
"my 0.2 speed attack beats all of his options that aren't a dodge. Of course I could throw his dodge, and because he knows I have my 0.2speed-attack, I have momentum so he's basically locked into dodging. But with only one fast-attack in my hand, I can game this momentum by simply not playing it, keeping my momentum" This momentum shifts as new information comes up and the game rewards you for getting reads and understanding matchups.
And then on top of it all I guess there's the yomi 'skill' where some people are just better than others at guessing the correct r/p/s choice.
Yeah, it's objectively sweet. I have a tournament win under my belt but it's not saying a lot because, while the community has grown and come a long way, it's still 300 people max. Right now we have a long-term league of 50 people which is the biggest turnout for an event to date.
Completed prototype. We had 5 pieces of artwork, one for each of the 5 characters at the time, but the game was fully functional. As functional as you could get the sandbox cardgame simulator, at least.@Jamie-I've been looking at Tabletop Simulator to not have to worry about existing rulesets or anything for online sessions:
http://store.steampowered.com/app/286160/
Did you guys test a completed prototype or did you test things in stages as the game got more and more developed?
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We we're working through my underlying issues in therapy and I've been referred to a second person for independent assessment.
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Show them your sig. I diagnosed you years ago.
redthirst is redthirst, fifth Horseman of the Apocalypse. He was the leader of the Fires of Salvation, the only clan I'm aware of to get modded off the forums so hard they made their own forums.
Degenerate? Sure. Loudmouth? You bet. Law abiding? No ****ing way.
Great guy to have around? Hell yes.
I love the D...
- LP, of the Fires
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In other news, 4-0 with jesaki tokens tonight. 8-0 in games including beating abzan at 1 life each game. Having said that competition was between mediocre and aweful.
List with the note that the sideboard, while functional, was just thrown together:
[deck]4 Dragon Fodder
4 Raise the Alarm
4 Hordeling Outburst
2 Secure the Wastes
4 Jeskai Ascendancy
1 Jeskai Charm
1 Lightning Strike
4 Stoke the Flames
4 Wild Slash
3 Anticipate
4 Treasure Cruise
1 Valorous Stance
24 land
1 Chandra Pyromancer
1 Outpost Siege
2 Disdainful Stroke
1 Abzan advantage
1 Twin Bolt
1 Anger of the Gods
2 Sarkhan, Dragonspeaker
2 Brimaz, King of Oreskos
1 Elspeth, Sun's Champion
1 Magma Spray
1 Glare of Heresy
1 Roast[/deck]
Also, plan on posting a BW deck with 4 secure the wastes soon, pending testing.
List with the note that the sideboard, while functional, was just thrown together:
[deck]4 Dragon Fodder
4 Raise the Alarm
4 Hordeling Outburst
2 Secure the Wastes
4 Jeskai Ascendancy
1 Jeskai Charm
1 Lightning Strike
4 Stoke the Flames
4 Wild Slash
3 Anticipate
4 Treasure Cruise
1 Valorous Stance
24 land
1 Chandra Pyromancer
1 Outpost Siege
2 Disdainful Stroke
1 Abzan advantage
1 Twin Bolt
1 Anger of the Gods
2 Sarkhan, Dragonspeaker
2 Brimaz, King of Oreskos
1 Elspeth, Sun's Champion
1 Magma Spray
1 Glare of Heresy
1 Roast[/deck]
Also, plan on posting a BW deck with 4 secure the wastes soon, pending testing.
You gotta understand, I love the beatdown. I really do. I always have.
Beatdown is hard, though.
Patrick chapin
Beatdown is hard, though.
Patrick chapin
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Random BS:
4 Thoughtseize
4 Gray Merchant of Asphodel
4 Sidisi, Undead Vizier
4 Squelching Leeches
2 Ultimate Price
3 Bile Blight
4 Hero's Downfall
1 Deathbringer Regent
1 Tasigur, the Golden Fang
1 Whip of Erebos
1 Erebos, God of the Dead
1 Murderous Cut
1 Damnable Pact
1 Crux of Fate
1 Risen Executioner
2 Sign in Blood
24 Swamp
1 Nykthos, Shrine to Nyx
4 Thoughtseize
4 Gray Merchant of Asphodel
4 Sidisi, Undead Vizier
4 Squelching Leeches
2 Ultimate Price
3 Bile Blight
4 Hero's Downfall
1 Deathbringer Regent
1 Tasigur, the Golden Fang
1 Whip of Erebos
1 Erebos, God of the Dead
1 Murderous Cut
1 Damnable Pact
1 Crux of Fate
1 Risen Executioner
2 Sign in Blood
24 Swamp
1 Nykthos, Shrine to Nyx
You gotta understand, I love the beatdown. I really do. I always have.
Beatdown is hard, though.
Patrick chapin
Beatdown is hard, though.
Patrick chapin
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Less Random BS:
4 Bloodsoaked Champion
4 Mardu Woe-Reaper
4 Dragon Hunter
4 Arashin Foremost
4 Secure the Wastes
4 Chief of the Edge
2 Sorin, Solemn Visitor
4 Brutal Hordechief
4 Blood-Chin Rager
2 Thoughtseize
4 Temple of Silence
4 Caves of Koilos
3 Mana Confluence
6 Swamp
7 Plains
4 Bloodsoaked Champion
4 Mardu Woe-Reaper
4 Dragon Hunter
4 Arashin Foremost
4 Secure the Wastes
4 Chief of the Edge
2 Sorin, Solemn Visitor
4 Brutal Hordechief
4 Blood-Chin Rager
2 Thoughtseize
4 Temple of Silence
4 Caves of Koilos
3 Mana Confluence
6 Swamp
7 Plains
You gotta understand, I love the beatdown. I really do. I always have.
Beatdown is hard, though.
Patrick chapin
Beatdown is hard, though.
Patrick chapin
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This is very close to what I've been testing. It feels pretty good.In other news, 4-0 with jesaki tokens tonight. 8-0 in games including beating abzan at 1 life each game. Having said that competition was between mediocre and aweful.
List with the note that the sideboard, while functional, was just thrown together:
[deck]4 Dragon Fodder
4 Raise the Alarm
4 Hordeling Outburst
2 Secure the Wastes
4 Jeskai Ascendancy
1 Jeskai Charm
1 Lightning Strike
4 Stoke the Flames
4 Wild Slash
3 Anticipate
4 Treasure Cruise
1 Valorous Stance
24 land
1 Chandra Pyromancer
1 Outpost Siege
2 Disdainful Stroke
1 Abzan advantage
1 Twin Bolt
1 Anger of the Gods
2 Sarkhan, Dragonspeaker
2 Brimaz, King of Oreskos
1 Elspeth, Sun's Champion
1 Magma Spray
1 Glare of Heresy
1 Roast[/deck]
Also, plan on posting a BW deck with 4 secure the wastes soon, pending testing.
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