Rx Burn
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Jim Davis' 18th place Burn deck from SCGBalt:
[deck=Burn
Jim Davis
18th Place at StarCityGames.com Modern Open on 2/28/2015]
Creatures (15)
4 Goblin Guide
3 Grim Lavamancer
4 Monastery Swiftspear
4 Eidolon of the Great Revel
Lands (20)
4 Snow-Covered Mountain
4 Bloodstained Mire
3 Sacred Foundry
4 Scalding Tarn
1 Stomping Ground
4 Wooded Foothills
Spells (25)
4 Boros Charm
4 Lightning Bolt
2 Lightning Helix
3 Searing Blaze
2 Shard Volley
2 Skullcrack
4 Lava Spike
4 Rift Bolt
Sideboard
1 Torpor Orb
2 Kor Firewalker
3 Destructive Revelry
1 Lightning Helix
2 Path to Exile
1 Searing Blaze
2 Skullcrack
3 Molten Rain
[/deck]
Looks very good. I like how he respects the fact that Molten Rain is a 3-Drop and ups his land count to 20. I like the extra Lavamancer too - more 1-drops mean a higher rate of keepable openers.
[deck=Burn
Jim Davis
18th Place at StarCityGames.com Modern Open on 2/28/2015]
Creatures (15)
4 Goblin Guide
3 Grim Lavamancer
4 Monastery Swiftspear
4 Eidolon of the Great Revel
Lands (20)
4 Snow-Covered Mountain
4 Bloodstained Mire
3 Sacred Foundry
4 Scalding Tarn
1 Stomping Ground
4 Wooded Foothills
Spells (25)
4 Boros Charm
4 Lightning Bolt
2 Lightning Helix
3 Searing Blaze
2 Shard Volley
2 Skullcrack
4 Lava Spike
4 Rift Bolt
Sideboard
1 Torpor Orb
2 Kor Firewalker
3 Destructive Revelry
1 Lightning Helix
2 Path to Exile
1 Searing Blaze
2 Skullcrack
3 Molten Rain
[/deck]
Looks very good. I like how he respects the fact that Molten Rain is a 3-Drop and ups his land count to 20. I like the extra Lavamancer too - more 1-drops mean a higher rate of keepable openers.
In a pinch, Khaos' beard can help turn this around.
I rarely skip a Khaospawn wall of text because I know there is always piss at the end of the rainbow.
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This is what I'll be running in Miami for any Modern side event action:
[deck]
Creature 15
4 Goblin Guide
4 Monastery Swiftspear
3 Grim Lavamancer
4 Eidolon of the Great Revel
Burn 26
2 Forked Bolt
4 Lightnng Bolt
4 Rift Bolt
4 Lava Spike
1 Shard Volley
4 Boros Charm
2 Skullcrack
2 Lightning Helix
3 Searing Blaze
Land 19
4 Arid Mesa
4 Bloodstained Mire
4 Wooded Foothills
3 Mountain
3 Sacred Foundry
1 Stomping Ground
Sideboard 15
3 Destructive Revely
2 Kor Firewalker
2 Skullcrack
2 Path to Exile
1 Lightning Helix
1 Searing Blaze
1 Combust
1 Smash to Smithereens
1 Pyrite Spellbomb
1 Guerilla Tactics
[/deck]
[deck]
Creature 15
4 Goblin Guide
4 Monastery Swiftspear
3 Grim Lavamancer
4 Eidolon of the Great Revel
Burn 26
2 Forked Bolt
4 Lightnng Bolt
4 Rift Bolt
4 Lava Spike
1 Shard Volley
4 Boros Charm
2 Skullcrack
2 Lightning Helix
3 Searing Blaze
Land 19
4 Arid Mesa
4 Bloodstained Mire
4 Wooded Foothills
3 Mountain
3 Sacred Foundry
1 Stomping Ground
Sideboard 15
3 Destructive Revely
2 Kor Firewalker
2 Skullcrack
2 Path to Exile
1 Lightning Helix
1 Searing Blaze
1 Combust
1 Smash to Smithereens
1 Pyrite Spellbomb
1 Guerilla Tactics
[/deck]
In a pinch, Khaos' beard can help turn this around.
I rarely skip a Khaospawn wall of text because I know there is always piss at the end of the rainbow.
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I also jammed Goblins for a second, but scrubbed out. That loss caused me to reevaluate the deck and I think I made a breakthrough. I'll update the list in the thread pending a few more days of additional testing.
In a pinch, Khaos' beard can help turn this around.
I rarely skip a Khaospawn wall of text because I know there is always piss at the end of the rainbow.
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There was a TON of Boros Burn out there too, which influenced my decision to run Goblins. Burn is about to start experiencing major hate in the coming future in Modern.
In a pinch, Khaos' beard can help turn this around.
I rarely skip a Khaospawn wall of text because I know there is always piss at the end of the rainbow.
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That new Combust might make a good fit in our sideboards if Twin keeps being the best deck. Much easier to keep up one red as opposed to two.
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Burn already has a good Abzan matchup. Boarding in Combust to deal with a four drop in a deck that usually wins by turn four is bad.
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I don't understand why everyone keeps wanting to play all these fancy sideboard cards that don't do damage instead of just killing their opponent.
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Last fnm every opponent i faced had burn hate .... despite this i won and took home a scalding tarn. The only game i lost was against an esper build that cast a one of phyrexian unlife against me ... that card is extremely difficult to beat because it gains ten life for 3 mana and is not affected by our anti lifegain cards. I hope such weird techs don't become the norm.
And i agree that boarding in combust just to clear away blockers is a mistake ..... so the new card from dragons is a strict upgrade, unless they eventually print an exarch equivalent with 5 toughness.
I'm waiting for the new set to come out to rock burn with 4 boros charm and 4 atarka's commands ; i think the new card is the real deal and hope burn doesn't become too strong/too widely played because i don't want wizards to do something like ban lava spike (although it would be comical)
And i agree that boarding in combust just to clear away blockers is a mistake ..... so the new card from dragons is a strict upgrade, unless they eventually print an exarch equivalent with 5 toughness.
I'm waiting for the new set to come out to rock burn with 4 boros charm and 4 atarka's commands ; i think the new card is the real deal and hope burn doesn't become too strong/too widely played because i don't want wizards to do something like ban lava spike (although it would be comical)
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Wow, i'm running well with burn. yesterday i won a 20 people event and took home a gp foil goblin guide(because the deck wanted it) and a geist of saint traft (because i don't know, i may play him in sideboard one day). This is the list i'm using recently .
[deck]4 Goblin Guide
4 Monastery Swiftspear
4 Eidolon of the Great Revel
3 Grim Lavamancer
4 Lava Spike
4 Lightning Bolt
4 Rift Bolt
4 Skullcrack
4 Boros Charm
3 Searing Blaze
1 Lightning Helix
1 Shard Volley
12 Fetches
2 Sacred Foundry
1 Stomping Ground
5 Mountain
4 Destructive Revelry
3 Molten Rain
2 Combust
2 Flames of the Blood Hand
2 Lightning Helix
2 Searing Blood[/deck]
i started playing with swiftspears as you can see. They're ok but i don't think they are superior to devil in absolute. They are more consistent, while devil is more explosive, he offers more rewards but also more risks. I will stick with swiftspears anyway because when atarka's command will be legal i will want creatures that stay on the battlefield so i can pump them.
I lost one game to the same opponent casting phyrexian unlife. I also read last paulo vitor's article on channelfireball where he recommends playing that fucking enchantment against burn. Unfortunately he is right, the card is basically unbeatable unless we side in destructive revelry which would be wrong for the most part. i just hope people will not realize this thing ..... i can try to beat feed the clan and rest for the weary, but not phyrexian unlife.
[deck]4 Goblin Guide
4 Monastery Swiftspear
4 Eidolon of the Great Revel
3 Grim Lavamancer
4 Lava Spike
4 Lightning Bolt
4 Rift Bolt
4 Skullcrack
4 Boros Charm
3 Searing Blaze
1 Lightning Helix
1 Shard Volley
12 Fetches
2 Sacred Foundry
1 Stomping Ground
5 Mountain
4 Destructive Revelry
3 Molten Rain
2 Combust
2 Flames of the Blood Hand
2 Lightning Helix
2 Searing Blood[/deck]
i started playing with swiftspears as you can see. They're ok but i don't think they are superior to devil in absolute. They are more consistent, while devil is more explosive, he offers more rewards but also more risks. I will stick with swiftspears anyway because when atarka's command will be legal i will want creatures that stay on the battlefield so i can pump them.
I lost one game to the same opponent casting phyrexian unlife. I also read last paulo vitor's article on channelfireball where he recommends playing that fucking enchantment against burn. Unfortunately he is right, the card is basically unbeatable unless we side in destructive revelry which would be wrong for the most part. i just hope people will not realize this thing ..... i can try to beat feed the clan and rest for the weary, but not phyrexian unlife.
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This is where I'm at the moment. I have a decent sized Modern tournament next Sunday and maybe a GPT on Saturday, I'm going with RW Burn. Will probably not be able to get any Dragons of Tarkir cards before that, so no Atarka's Command, Roast, or Rending Volley available. Or I can't count on it.
[deck]Land (20)
4 Bloodstained Mire
3 Scalding Tarn
1 Wooded Foothills
4 Arid Mesa
4 Mountain
3 Sacred Foundry
1 Stomping Ground
Creatures (14)
4 Monastery Swiftspear
4 Eidolon of the Great Revel
4 Goblin Guide
2 Grim Lavamancer
Spells (26)
4 Lava Spike
4 Rift Bolt
4 Lightning Bolt
4 Boros Charm
3 Searing Blaze
3 Lightning Helix
2 Skullcrack
2 Shard Volley
Sideboard
2 Skullcrack
1 Searing Blaze
3 Kor Firewalker
2 Path to Exile
4 Destructive Revelry
3 Molten Rain
[/deck]
[deck]Land (20)
4 Bloodstained Mire
3 Scalding Tarn
1 Wooded Foothills
4 Arid Mesa
4 Mountain
3 Sacred Foundry
1 Stomping Ground
Creatures (14)
4 Monastery Swiftspear
4 Eidolon of the Great Revel
4 Goblin Guide
2 Grim Lavamancer
Spells (26)
4 Lava Spike
4 Rift Bolt
4 Lightning Bolt
4 Boros Charm
3 Searing Blaze
3 Lightning Helix
2 Skullcrack
2 Shard Volley
Sideboard
2 Skullcrack
1 Searing Blaze
3 Kor Firewalker
2 Path to Exile
4 Destructive Revelry
3 Molten Rain
[/deck]
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- Toddington
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Oh boy. This card is the real shit.
[deck]Red Green Burn[/deck]
Copperline Gorge is incredible in this deck. I feel this gives you an edge over the more painful RW manabase.
When [card]Atarka's Command[/card] is bad it's a Skullcrack, but the ceiling is so high with the +1/+1 ability. It can create some crazy blowouts, and you definitely get rewarded for running Grim Lavamancer as another body.
Speaking of Grim, I probably want to go up to 4, but that might just be the influence of recent positive variance.
Zurgo Bellstriker hasn't been bad or good yet. I'm tending to think he is more similar to Rakdos Cackler than Goblin Guide, which is not something I'm particularly interested in running. I've been playing against more Green decks than Blue decks recently, I imagine he's better against the latter.
I'm very big on Searing Blood out of the board. I think it's good enough in the matchups you want it to justify running the full set.
Rending Volley is definitely good against Twin, to no-one's great surprise. I'm considering playing more copies, but haven't played enough Twin games to really get a feel for it. Destructive Revelry is also reasonable against Twin, so I don't want to overboard.
I don't love Molten Rain, it's the only thing I'd cut from the 'board.
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It's being written now. I'm in the process of talking to people that are much more knowledgeable of the other 3 decks. It's 1/4 written now. Expect it up in about a week.
Though, if you have questions about a certain matchup, feel free to ask.
Though, if you have questions about a certain matchup, feel free to ask.
In a pinch, Khaos' beard can help turn this around.
I rarely skip a Khaospawn wall of text because I know there is always piss at the end of the rainbow.
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There's not a damn thing wrong with your 60 or your side 15. I like it. Just know what you're doing in Game 2 (and hopefully you won't see a Game 3 , but I digress....) and you won't lose. You have a solid deck.
In a pinch, Khaos' beard can help turn this around.
I rarely skip a Khaospawn wall of text because I know there is always piss at the end of the rainbow.
- BlakLanner
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For your consideration with DTK:
[deck]
Creatures
4 Eidolon of the Great Revel
4 Goblin Guide
2 Grim Lavamancer
4 Monastery Swiftspear
Spells
3 Atarka's Command
4 Boros Charm
4 Lava Spike
4 Lightning Bolt
4 Rift Bolt
4 Searing Blaze
1 Shard Volley
3 Skullcrack
Land
4 Arid Mesa
4 Mountain
3 Sacred Foundry
4 Scalding Tarn
2 Stomping Ground
2 Wooded Foothills
Sideboard
2 Deflecting Palm
4 Destructive Revelry
3 Kor Firewalker
3 Path to Exile
2 Pyrite Spellbomb
1 Rending Volley
[/deck]
[deck]
Creatures
4 Eidolon of the Great Revel
4 Goblin Guide
2 Grim Lavamancer
4 Monastery Swiftspear
Spells
3 Atarka's Command
4 Boros Charm
4 Lava Spike
4 Lightning Bolt
4 Rift Bolt
4 Searing Blaze
1 Shard Volley
3 Skullcrack
Land
4 Arid Mesa
4 Mountain
3 Sacred Foundry
4 Scalding Tarn
2 Stomping Ground
2 Wooded Foothills
Sideboard
2 Deflecting Palm
4 Destructive Revelry
3 Kor Firewalker
3 Path to Exile
2 Pyrite Spellbomb
1 Rending Volley
[/deck]
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Yeah, I feel confident with the list, but not with the pilot. That's why I'm doing the GPT to get some good last minute training done. I don't care how it goes in that one, since I don't care about the byes to GP Utrecht anyway (I would probably have to do a fundraiser and I don't look like Rick Grimes, so that would probably fail).There's not a damn thing wrong with your 60 or your side 15. I like it. Just know what you're doing in Game 2 (and hopefully you won't see a Game 3 , but I digress....) and you won't lose. You have a solid deck.
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I don't think the meta was very anti-burn as such. Decks as follows:
Junk 6 (one Podless Pod)
Grixis Twin 3
Amulet Bloom 3
Burn 3 (1 RW, 1 RG, 1 Mono-R)
GW Hatebears 2
Robots 2
Bant 2
Esper 2
Ad Nauseam 2
TRON 2 (1 GW, 1 GR)
UWR 2
Merfolk 1
UR Delver 1
Infect 1
BUG Fairies 1
BW Token 1
5c Tribal 1
BUG 1
Round 1: Burn mirror (don't know which one, but he had RW stuff in the side, so something is not right with the reported deck lists above).
I took game 1. Game 2 he get a nut start with 3 Guides on turn two, and I couldn't get out Kor Firewalkers fast enough. Game 3 I lost, got him down to 5, but he just drew better. So a bit unlucky in this one. 0-1
Round 2: UR Delver.
Game 1 I kept a really slow hand on the draw, I quickly got overwhelmed by Elemental tokens. Game 2 just went my way from the start. Game 3 became drawn out, he dropped a turn 2 Dragon's Claw (I hadn't sided in Revelries...). I followed with turn 2 and 3 Kor Fireawalkers and managed to get him down to 5 before he could stabilise and turn the game over. 0-2
Round 3: Jeskai Control
Game 1 I got him down to 4 before he stabilized and I lost. Game 2 went my way from the start. Game 3 I won as well. Can't remember much details from this match. 1-2
Round 4: Junk
Game 1 I start with a one lander, with 2 Guides, 2 Swiftspears, 1 Bolt and 1 Helix(?). Did I draw any more lands? Nope! Game 2 I started with a hand I should have mulliganed (no one-drop creatures, I think, or maybe a Lavamancer), and I get totally land flooded. 1-3
Round 5: BUG Faeries
Game 1 I got a decent start, but I just couldn't draw enough burn to finish him. Game 2 just went nowhere for me. 1-4, and I decide to ignore the last round and drop.
I should have mulliganed more aggressively and I need to sideboard better. I should think out some sideboarding in advance until tomorrow, so any advice on that would be helpful. Tomorrow's metagame is probably similar.
Shard Volleys...I just don't like them. I'm thinking of dropping them for the fourth Searing Blaze + Skullcrack (or maybe Searing Bloods?). Something like:
[deck]Land (20)
4 Bloodstained Mire
3 Scalding Tarn
1 Wooded Foothills
4 Arid Mesa
4 Mountain
3 Sacred Foundry
1 Stomping Ground
Creatures (14)
4 Monastery Swiftspear
4 Eidolon of the Great Revel
4 Goblin Guide
2 Grim Lavamancer
Spells (26)
4 Lava Spike
4 Rift Bolt
4 Lightning Bolt
4 Boros Charm
4 Searing Blaze
4 Skullcrack
2 Lightning Helix
Sideboard
2 Combust
1 Searing Blood
3 Kor Firewalker
2 Path to Exile
4 Destructive Revelry
3 Molten Rain
[/deck]
A basic sideboarding guide for the above:
Mirror
Out: 4x Skullcrack
In: 3x Kor Firewalker, 1x Searing Blood
Twin
Out: 4x Skullcrack
In: 2x Combust, 2x Path to Exile
Junk
Out: 4x Searing Blaze
In: 2x Path to Exile, 2x Molten Rain
Affinity
Out: 4x Skullcrack
In: 4x Destructive Revelry
Amulet Bloom/Tron
Out: 4x Searing Blaze, 1x Skullcrack
In: 2x Path to Exile, 3x Molten Rain
Infect
Out: 4x Skullcrack
In: 1x Searing Blood, 2x Path to Exile, 1x Molten Rain
Delver/Merfolk
Out: 4x Skullcrack
In: 2x Combust, 1x Searing Blood, 1x Destructive Revelry
Edit: Added sideboarding guide.
Junk 6 (one Podless Pod)
Grixis Twin 3
Amulet Bloom 3
Burn 3 (1 RW, 1 RG, 1 Mono-R)
GW Hatebears 2
Robots 2
Bant 2
Esper 2
Ad Nauseam 2
TRON 2 (1 GW, 1 GR)
UWR 2
Merfolk 1
UR Delver 1
Infect 1
BUG Fairies 1
BW Token 1
5c Tribal 1
BUG 1
Round 1: Burn mirror (don't know which one, but he had RW stuff in the side, so something is not right with the reported deck lists above).
I took game 1. Game 2 he get a nut start with 3 Guides on turn two, and I couldn't get out Kor Firewalkers fast enough. Game 3 I lost, got him down to 5, but he just drew better. So a bit unlucky in this one. 0-1
Round 2: UR Delver.
Game 1 I kept a really slow hand on the draw, I quickly got overwhelmed by Elemental tokens. Game 2 just went my way from the start. Game 3 became drawn out, he dropped a turn 2 Dragon's Claw (I hadn't sided in Revelries...). I followed with turn 2 and 3 Kor Fireawalkers and managed to get him down to 5 before he could stabilise and turn the game over. 0-2
Round 3: Jeskai Control
Game 1 I got him down to 4 before he stabilized and I lost. Game 2 went my way from the start. Game 3 I won as well. Can't remember much details from this match. 1-2
Round 4: Junk
Game 1 I start with a one lander, with 2 Guides, 2 Swiftspears, 1 Bolt and 1 Helix(?). Did I draw any more lands? Nope! Game 2 I started with a hand I should have mulliganed (no one-drop creatures, I think, or maybe a Lavamancer), and I get totally land flooded. 1-3
Round 5: BUG Faeries
Game 1 I got a decent start, but I just couldn't draw enough burn to finish him. Game 2 just went nowhere for me. 1-4, and I decide to ignore the last round and drop.
I should have mulliganed more aggressively and I need to sideboard better. I should think out some sideboarding in advance until tomorrow, so any advice on that would be helpful. Tomorrow's metagame is probably similar.
Shard Volleys...I just don't like them. I'm thinking of dropping them for the fourth Searing Blaze + Skullcrack (or maybe Searing Bloods?). Something like:
[deck]Land (20)
4 Bloodstained Mire
3 Scalding Tarn
1 Wooded Foothills
4 Arid Mesa
4 Mountain
3 Sacred Foundry
1 Stomping Ground
Creatures (14)
4 Monastery Swiftspear
4 Eidolon of the Great Revel
4 Goblin Guide
2 Grim Lavamancer
Spells (26)
4 Lava Spike
4 Rift Bolt
4 Lightning Bolt
4 Boros Charm
4 Searing Blaze
4 Skullcrack
2 Lightning Helix
Sideboard
2 Combust
1 Searing Blood
3 Kor Firewalker
2 Path to Exile
4 Destructive Revelry
3 Molten Rain
[/deck]
A basic sideboarding guide for the above:
Mirror
Out: 4x Skullcrack
In: 3x Kor Firewalker, 1x Searing Blood
Twin
Out: 4x Skullcrack
In: 2x Combust, 2x Path to Exile
Junk
Out: 4x Searing Blaze
In: 2x Path to Exile, 2x Molten Rain
Affinity
Out: 4x Skullcrack
In: 4x Destructive Revelry
Amulet Bloom/Tron
Out: 4x Searing Blaze, 1x Skullcrack
In: 2x Path to Exile, 3x Molten Rain
Infect
Out: 4x Skullcrack
In: 1x Searing Blood, 2x Path to Exile, 1x Molten Rain
Delver/Merfolk
Out: 4x Skullcrack
In: 2x Combust, 1x Searing Blood, 1x Destructive Revelry
Edit: Added sideboarding guide.
Last edited by Platypus on Sat Mar 28, 2015 10:49 pm, edited 5 times in total.
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