Rx Burn
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Played this list today online for awhile:
[deck]
Creatures 14
4 Goblin Guide
4 Monastery Swiftpear
2 Grim Lavamancer
4 Eidolon of the Great Revel
Spells 27
2 Forked Bolt
1 Shard Volley
4 Lightning Bolt
4 Lava Spike
4 Rift Bolt
4 Boros Charm
4 Searing Blaze
2 Skullcrack
2 Lightning Helix
Land 19
4 Arid Mesa
4 Bloodstained Mire
4 Wooded Foothills
1 Stomping Ground
3 Sacred Foundry
3 Mountain
Sideboard
3 Destructive Revelry
2 Smash to Smithereens
2 Lightning Helix
2 Skullcrack
2 Kor Firewalker
2 Combust
1 Pyrite Spellbomb
1 Path to Exile
[/deck]
Scapehsift: 2-0
Amulet Bloom: 0-2 (Fuck, I hate this deck!)
Junk: 0-2
Infect: 2-0
Junk 2-0
Burn: 2-1
U/R/W Delver (X2): 2-0 (Both games)
Deck may still need some tweaks in the board.
[deck]
Creatures 14
4 Goblin Guide
4 Monastery Swiftpear
2 Grim Lavamancer
4 Eidolon of the Great Revel
Spells 27
2 Forked Bolt
1 Shard Volley
4 Lightning Bolt
4 Lava Spike
4 Rift Bolt
4 Boros Charm
4 Searing Blaze
2 Skullcrack
2 Lightning Helix
Land 19
4 Arid Mesa
4 Bloodstained Mire
4 Wooded Foothills
1 Stomping Ground
3 Sacred Foundry
3 Mountain
Sideboard
3 Destructive Revelry
2 Smash to Smithereens
2 Lightning Helix
2 Skullcrack
2 Kor Firewalker
2 Combust
1 Pyrite Spellbomb
1 Path to Exile
[/deck]
Scapehsift: 2-0
Amulet Bloom: 0-2 (Fuck, I hate this deck!)
Junk: 0-2
Infect: 2-0
Junk 2-0
Burn: 2-1
U/R/W Delver (X2): 2-0 (Both games)
Deck may still need some tweaks in the board.
In a pinch, Khaos' beard can help turn this around.
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Nope. It really isn't that good against Amulet and it's really only good against Junk on the play.Molten Rain?
Also, this may shut the anti-KFW camp up:
Would not have won this game just now if it weren't for my little anti-fire bear.
Note: I lost game 2 because I fucked up and grabbed a Mountain over a Foundry when I wanted to play my KFW. One misclicked cost me that game because he dropped his own after that turn. I had to scoop and start a game 3 and drew into a KFW on my first draw. I won when I could play a double Charm.
In a pinch, Khaos' beard can help turn this around.
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I think this is where I am after the last few rounds of testing:
[deck]Burn[/deck]
[deck]Burn[/deck]
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I don't understand Stony Silence, Grafdigger's Cage, or Torpor Orb in your sideboard. Your mana base also looks very painful and puts you way behind in a mirror.
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Mana base is no more painful than anyone else's, really. I have the 4th shockland for extra white mana but it is stock otherwise (10 fetches, 4 basics). Stony Silence is to fight Affinity and Tron, which still has a following here. Molten Rain is useful against Tron but not many other opponents. Cage is because there are Storm and Living End players in my area. Torpor Orb is for Twin and Junk.
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"Stony Silence is for Affinity and Tron"
To do what, exactly? You're a Burn deck. Just go kill them.
Rest in Peace seems better against Storm and Living End.
You already have Revelry for Twin, and running a Torpor Orb into a deck running Abrupt Decay seems pretty bad.
Stop trying to be cute and run spells that actually do damage.
To do what, exactly? You're a Burn deck. Just go kill them.
Rest in Peace seems better against Storm and Living End.
You already have Revelry for Twin, and running a Torpor Orb into a deck running Abrupt Decay seems pretty bad.
Stop trying to be cute and run spells that actually do damage.
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Cage doesn't do anything against Living End, creatures enter from Exile, not from the Graveyard. Does it do anything against Storm? If you've spent a card doing nothing, you've just given them time to get Ascension online. Orb doesn't stop Twin or Junk killing you, you have to kill them faster. Orb would have to counter 2 Rhino ETB's before it is better than a 3 point burn spell. Isn't Smash to Smithereens better than Stony Silence?
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You are correct about Living End, I misread the card. Cage stops Past in Flames nonsense in Storm but that alone might not be worth the sideboard slot. Orb stops the actual combo in Twin. The Junk players still play Finks, so it is more than just Rhino that I want to stop. Stony Silence shuts off a lot of Affinity's mana, Arcbound Ravager, and Cranial Plating. The Revelries also come in as well, obviously.
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So I'm going to a Modern Trial (for a local bigger Modern tournament in March) this Saturday. Unfortunately, I'll only have access to 4-5 red fetches. I'm getting more, but I won't have time for it before Saturday. Am I totally crazy for considering running 2-3 Windswept Heaths to help with getting those Sacred Foundries and Stomping Grounds on the table?
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I only suggest this because the manabase of the deck that won GP Kobe over the summer looked like this:
[deck]
4 Arid Mesa
4 Battlefield Forge
4 Sacred Foundry
8 Mountain
[/deck]
[deck]
4 Arid Mesa
4 Battlefield Forge
4 Sacred Foundry
8 Mountain
[/deck]
In a pinch, Khaos' beard can help turn this around.
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Which is why I said "worst case," although I did have one rare circumstance come up in testing. It was burn mirror, the board was clear, and both of us were top decking. I was at 2, he was at 3. I top decked the Spellbomb. If I did 2 to the face he'd be at 1 and I'd pass turn. Instead I drew a Skullcrack off it and won rather than letting him get a draw step and kill me with any number of cards.Also, it will never be a card draw since it's 2 to the face.
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I loved my Geists in the Cruise days so I can see where he was coming from. It definitely came off as someone who didn't like the deck and wasn't exactly sure how it was to be done.
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I thought his commentary on the strategy was fine, but you could tell writing about the deck was the last thing he wanted to do. He had a pretty condescending tone throughout the article.
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Modern's a fucking terrible format.
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It's like Armageddon. The format isn't bad. It's not even piss poor. It's fucking terrible.
You rarely play a game of magic with someone so much as try to goldfish past each other and the sideboard cards are too overpowered. I'm close to the Legacy>Modern wagon, but I hate legacy. Having said that, with the void that pod and cruise left, the formats pretty miserable now. Only something like 3/4 of the top 12 decks are things you can reasonably interact with which sucks.
I can only see myself playing infect or bloom if I bothered to play an event because they can kill you on turn 3.
/end rant.
You rarely play a game of magic with someone so much as try to goldfish past each other and the sideboard cards are too overpowered. I'm close to the Legacy>Modern wagon, but I hate legacy. Having said that, with the void that pod and cruise left, the formats pretty miserable now. Only something like 3/4 of the top 12 decks are things you can reasonably interact with which sucks.
I can only see myself playing infect or bloom if I bothered to play an event because they can kill you on turn 3.
/end rant.
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Beatdown is hard, though.
Patrick chapin
Beatdown is hard, though.
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I definitely like Legacy more than Modern. Modern feels like a slightly slower version of what would happen if Legacy didn't have safety valves like Force of Will. Everything is "draw your sideboard card or die".
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