Boss Sligh
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- LP, of the Fires
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When you play Boss Sligh, you basically alter your perception of reality. You decide that sweepers don't exist, Courser is a terrible card, and that you'll always draw 2 lands and be good to go.
None of this is remotely true, but it's the frame that you have to put yourself and your opponent in to be successful. If I'm on the play, I rarely play around anger of the gods if I have an aggressive enough draw.
None of this is remotely true, but it's the frame that you have to put yourself and your opponent in to be successful. If I'm on the play, I rarely play around anger of the gods if I have an aggressive enough draw.
You gotta understand, I love the beatdown. I really do. I always have.
Beatdown is hard, though.
Patrick chapin
Beatdown is hard, though.
Patrick chapin
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That's how it goes. If they don't have the sweeper, they just flat out lose. It's going to take more than one Courser of Kruphix to stop Scrumper from attaining glory.
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I'm currently here. I REALLY like the deck
[deck]LaZerBoss[/deck]
[deck]LaZerBoss[/deck]
Thanks to NerdBoyWonder for the awesome sig
- LP, of the Fires
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The basic strat is go wide, and usually leave up 1 mana during attacks so they know you always have titan's strength.
The in depth strat is to tank for about 5 minutes every turn as you figure out how to maximize the value of your cards. Your best creature tends to fluctuate, but there generally akroan crusader, monastery swiftspear and frenzied goblin. Crusader enables all your other cards and gives you virtual CA, swiftspear is just huge, and frenzied goblin helps mitigate the affect that coursers have on the game.
I'd play 4 frenzied goblin FYI> I haven't played with satyr hoplite ever, either. If you care about the mirror, I'd play some number of 3 drops. Outburst, rabblemaster, and hall are all good.
The in depth strat is to tank for about 5 minutes every turn as you figure out how to maximize the value of your cards. Your best creature tends to fluctuate, but there generally akroan crusader, monastery swiftspear and frenzied goblin. Crusader enables all your other cards and gives you virtual CA, swiftspear is just huge, and frenzied goblin helps mitigate the affect that coursers have on the game.
I'd play 4 frenzied goblin FYI> I haven't played with satyr hoplite ever, either. If you care about the mirror, I'd play some number of 3 drops. Outburst, rabblemaster, and hall are all good.
You gotta understand, I love the beatdown. I really do. I always have.
Beatdown is hard, though.
Patrick chapin
Beatdown is hard, though.
Patrick chapin
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If you care about the mirror, I'd play some number of 3 drops. Outburst, rabblemaster, and hall are all good.
I know I originally dismissed Outburst for Mardu, but now I'm wondering if this is the way to go for Red Aggro? Replace Rabblemaster with Outburst?Mardu with hordeling outburst instead of rabblemaster seems good.
SM, you complete me.
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That;s what ross did.
[deck]
Creatures (20)
4 Akroan Crusader
1 Arena Athlete
4 Firedrinker Satyr
4 Foundry Street Denizen
3 Frenzied Goblin
4 Monastery Swiftspear
Lands (18)
18 Mountain
Spells (22)
4 Dragon Mantle
4 Hammerhand
1 Coordinated Assault
2 Lightning Strike
4 Stoke the Flames
4 Titan's Strength
1 Hall of Triumph
2 Hordeling Outburst
Sideboard
4 Eidolon of the Great Revel
2 Lightning Strike
2 Magma Spray
4 Searing Blood
3 Peak Eruption
[/deck]
[deck]
Creatures (20)
4 Akroan Crusader
1 Arena Athlete
4 Firedrinker Satyr
4 Foundry Street Denizen
3 Frenzied Goblin
4 Monastery Swiftspear
Lands (18)
18 Mountain
Spells (22)
4 Dragon Mantle
4 Hammerhand
1 Coordinated Assault
2 Lightning Strike
4 Stoke the Flames
4 Titan's Strength
1 Hall of Triumph
2 Hordeling Outburst
Sideboard
4 Eidolon of the Great Revel
2 Lightning Strike
2 Magma Spray
4 Searing Blood
3 Peak Eruption
[/deck]
yurp yurp
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I totally agree with LP, and i personally take a lot of time in the first 2-3 turns of the game when playing boss sligh.
The average opponent won't understand why ever you are thinking so much before tapping a mountain and playing a dude, and will just complain about your slow play and scrump deck.
The reality instead is that decks like this are a lot more skillful than things like abzan midrange in the very first turns of the game.... playing midrange, you usually have 2-3 alternatives each turn all game long, while playing boss sligh you have like 5 or more different lines of play fro turns 1-3, and after that your choices become pretty much straightforward. But playing perfectly the early game is really difficult and i am never sure if i did my best.... apart from proper sequencing, you have to think about your opponent's deck, the removal and creatures he plays and how do they matchup against the creatures you are going to play, if he has access to sweepers and/or lifegain, an other things. Make a wrong decision and you are probably dead because you play a bunch of shit with no really powerful card on its own.
I personally think that our best creature is akroan crusader. An issue i have with this particular version of boss sligh is that it plays relatively few creatures, and keeping a hand with only one creature (it happens) is risky as hell. If that creature is crusader though, all your pump spells/falters/cantrips turn into a body and you are good to go and run over any removal spell. Swiftspear is good to, but having a single huge body is worse than having a lot of tokens if you ask me.
The average opponent won't understand why ever you are thinking so much before tapping a mountain and playing a dude, and will just complain about your slow play and scrump deck.
The reality instead is that decks like this are a lot more skillful than things like abzan midrange in the very first turns of the game.... playing midrange, you usually have 2-3 alternatives each turn all game long, while playing boss sligh you have like 5 or more different lines of play fro turns 1-3, and after that your choices become pretty much straightforward. But playing perfectly the early game is really difficult and i am never sure if i did my best.... apart from proper sequencing, you have to think about your opponent's deck, the removal and creatures he plays and how do they matchup against the creatures you are going to play, if he has access to sweepers and/or lifegain, an other things. Make a wrong decision and you are probably dead because you play a bunch of shit with no really powerful card on its own.
I personally think that our best creature is akroan crusader. An issue i have with this particular version of boss sligh is that it plays relatively few creatures, and keeping a hand with only one creature (it happens) is risky as hell. If that creature is crusader though, all your pump spells/falters/cantrips turn into a body and you are good to go and run over any removal spell. Swiftspear is good to, but having a single huge body is worse than having a lot of tokens if you ask me.
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So, I'm thinking of dropping a Rabblemaster from the finalist deck in order to add a Hall of Triumph, and a second in the SB instead of the second Scouring Sands (I have only one...). The idea with Halls would be to get a slight edge in the mirror match, and the boost from it is relevant in other matches as well. I'm considering dropping the Coordinated Assault in the SB for a second Blinding Flare, seems to be a cheap way to push through the last points of damage. Wish I had room for some Hordeling Outburst (thought about a 2/2 split with Rabblemaster), but I like those Halls too much. But Outburst would be nice with Rabblemaster, Stoke, and FSD...
[deck]
4 Monastery Swiftspear
4 Firedrinker Satyr
4 Foundry Street Denizen
4 Akroan Crusader
3 Frenzied Goblin
3 Goblin Rabblemaster
4 Stoke the Flames
4 Hammerhand
4 Dragon Mantle
4 Titan's Strength
2 Lightning Strike
2 Coordinated Assault
1 Hall of Triumph
17 Mountain
Sideboard
4 Eidolon of the Great Revel
3 Searing Blood
2 Harness by Force
1 Lightning Strike
1 Magma Spray
1 Scouring Sands
1 Hall of Triumph
1 Coordinated Assault
1 Blinding Flare
[/deck]
Edit: I could maybe go with a 1/2/1 split between Rabblemaster/Outburst/Hall?
[deck]
4 Monastery Swiftspear
4 Firedrinker Satyr
4 Foundry Street Denizen
4 Akroan Crusader
3 Frenzied Goblin
3 Goblin Rabblemaster
4 Stoke the Flames
4 Hammerhand
4 Dragon Mantle
4 Titan's Strength
2 Lightning Strike
2 Coordinated Assault
1 Hall of Triumph
17 Mountain
Sideboard
4 Eidolon of the Great Revel
3 Searing Blood
2 Harness by Force
1 Lightning Strike
1 Magma Spray
1 Scouring Sands
1 Hall of Triumph
1 Coordinated Assault
1 Blinding Flare
[/deck]
Edit: I could maybe go with a 1/2/1 split between Rabblemaster/Outburst/Hall?
Sig by NBW
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Platypus: I think I would play 18 lands and 2 Hall in the SB over Blinding Flare. The game 1 Hall is not really a big deal and I mostly play Hall against decks with small creatures or Drown in Sorrow.
If you go up to 18 lands I can see adding 1-2 Hordling Outburst to the deck, your really upping your average cmc in the main and the side so playing 18 lands is probably correct at that point. I'd drop 1 Dragon Mantle and/or 1 Coordinated Assault for the Outburst.
May I also ask where your from? I see your going to GP Stockholm, I'm based out of Gothenburg myself.
Anyway, best of luck during the weekend.
If you go up to 18 lands I can see adding 1-2 Hordling Outburst to the deck, your really upping your average cmc in the main and the side so playing 18 lands is probably correct at that point. I'd drop 1 Dragon Mantle and/or 1 Coordinated Assault for the Outburst.
May I also ask where your from? I see your going to GP Stockholm, I'm based out of Gothenburg myself.
Anyway, best of luck during the weekend.
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To be honest, I'm a bit worried about running only 17 lands. This is based on the GP LA finalist deck that ran 4 Rabblemasters on 17 lands. But those don't always need to be played on curve, Outburst and esp. Hall you want on curve, so 18 land with them might be better.
I'm hoping to be able to play some test games on the boat (so I'm coming over from Finland), to be able to make a more educated build.
Good luck to you too! Look out for the guy in a red "Keep Calm and Lightning Bolt" t-shirt and a black Biffy Clyro hoodie...
I'm hoping to be able to play some test games on the boat (so I'm coming over from Finland), to be able to make a more educated build.
Good luck to you too! Look out for the guy in a red "Keep Calm and Lightning Bolt" t-shirt and a black Biffy Clyro hoodie...
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Sadly I'm working this weekend and cant make the GP, so I'm lending out my Jeskai and Abzan decks to my buddy's who are going. But best of luck to you in the GP, and please tell us how it went for you.
On the land situation. I always play 18 lands in my sligh decks if I have more then 4 cmc3 cards in my 75. Especially, as you said, when you have things that need to be on curve. And in my experience delaying your Rabblemaster to much of curve makes your Stoke the Flames so much worse since you loose a lot of tempo having to tap guys who should be attacking when stuck on 2 lands. Unless the things your tapping are Rabblemaster or tokens from him or the Outburst.
On the land situation. I always play 18 lands in my sligh decks if I have more then 4 cmc3 cards in my 75. Especially, as you said, when you have things that need to be on curve. And in my experience delaying your Rabblemaster to much of curve makes your Stoke the Flames so much worse since you loose a lot of tempo having to tap guys who should be attacking when stuck on 2 lands. Unless the things your tapping are Rabblemaster or tokens from him or the Outburst.
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So this is the version I'm sleeving up for now, and I hope I can get a few test games done tomorrow.
[deck]
4 Monastery Swiftspear
4 Firedrinker Satyr
4 Foundry Street Denizen
4 Akroan Crusader
3 Frenzied Goblin
2 Goblin Rabblemaster
4 Stoke the Flames
4 Hammerhand
4 Dragon Mantle
4 Titan's Strength
2 Lightning Strike
2 Hordeling Outburst
1 Coordinated Assault
18 Mountain
Sideboard
4 Eidolon of the Great Revel
3 Searing Blood
2 Harness by Force
1 Lightning Strike
1 Magma Spray
1 Scouring Sands
2 Hall of Triumph
1 Coordinated Assault
[/deck]
[deck]
4 Monastery Swiftspear
4 Firedrinker Satyr
4 Foundry Street Denizen
4 Akroan Crusader
3 Frenzied Goblin
2 Goblin Rabblemaster
4 Stoke the Flames
4 Hammerhand
4 Dragon Mantle
4 Titan's Strength
2 Lightning Strike
2 Hordeling Outburst
1 Coordinated Assault
18 Mountain
Sideboard
4 Eidolon of the Great Revel
3 Searing Blood
2 Harness by Force
1 Lightning Strike
1 Magma Spray
1 Scouring Sands
2 Hall of Triumph
1 Coordinated Assault
[/deck]
Sig by NBW
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thanks for the updateI updated the OP a bit and added some sample lists posted in the Thread. If you want me to add anything else (maybe you want to write a "how to play" guide?) feel free to tell me.
Thanks to NerdBoyWonder for the awesome sig
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Hey this is the variant I've been playing with a lot of success on Cockatrice (which may mean nothing). Any suggestions before I play tomorrow night?
[deck]4 Monastery Swiftspear
3 Stoke the Flames
4 Hammerhand
1 Hall of Triumph
4 Dragon Mantle
4 Akroan Crusader
4 Titan's Strength
2 Lightning Strike
4 Foundry Street Denizen
4 Frenzied Goblin
17 Mountain
4 Goblin Rabblemaster
2 Coordinated Assault
3 Firedrinker Satyr
SB: 4 Eidolon of the Great Revel
SB: 3 Searing Blood
SB: 2 Lightning Strike
SB: 2 Harness by Force
SB: 2 Blinding Flare
SB: 2 Scouring Sands
[/deck]
EDIT: How about a turn 4 swing for 23? http://i.imgur.com/ZuOT9cs.jpg
EDIT 2: BTW I am iffy on Scouring sands. I think it cleans up dorks pretty well, and is decent in the mirror, but I think something better can be put in it's place. Thoughts?
[deck]4 Monastery Swiftspear
3 Stoke the Flames
4 Hammerhand
1 Hall of Triumph
4 Dragon Mantle
4 Akroan Crusader
4 Titan's Strength
2 Lightning Strike
4 Foundry Street Denizen
4 Frenzied Goblin
17 Mountain
4 Goblin Rabblemaster
2 Coordinated Assault
3 Firedrinker Satyr
SB: 4 Eidolon of the Great Revel
SB: 3 Searing Blood
SB: 2 Lightning Strike
SB: 2 Harness by Force
SB: 2 Blinding Flare
SB: 2 Scouring Sands
[/deck]
EDIT: How about a turn 4 swing for 23? http://i.imgur.com/ZuOT9cs.jpg
EDIT 2: BTW I am iffy on Scouring sands. I think it cleans up dorks pretty well, and is decent in the mirror, but I think something better can be put in it's place. Thoughts?
- TheCleaner
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Found this in Sallys Sligh Thread:
Added the GP LA Top4 lists to the OP.
He has good arguments. If it works out and your Opponent doesn't take his time.Here's the real key to sligh, and how you the deck can really push games out. Play fast. Really fast. Practice playing fast.
Drop your 1 drops, turn em sideways, pass turn. The less time you give your opponent to think, the more pressure you put on them and the more likely they will slip up. Kind of like quick play breaks in football or speed playing in chess. By keeping the pressure constant, your opponent can't breath and starts to slip up, make awkward plays, and maybe even outright misplay.
Sligh is really good at this.
Added the GP LA Top4 lists to the OP.
Last edited by TheCleaner on Sun Oct 26, 2014 2:04 pm, edited 1 time in total.
Click the spoiler if you dare to find out the truth
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Just take this primer:
viewtopic.php?f=96&t=602
and update it.
Shit, if you're lazy, just move that whole thread back where it belongs. Too much useful information for it to just be rotting in the archive.
viewtopic.php?f=96&t=602
and update it.
Shit, if you're lazy, just move that whole thread back where it belongs. Too much useful information for it to just be rotting in the archive.
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So, my own experiences from GP Stockholm...
This was my first GP ever, and probably only one for a long while since I don't want to spend that much money going to GPs abroad. I managed to do some test playing on the boat over to Stockholm, but that was mostly against Green Devotion (felt really hard to win that) and some Abzan aggro version (felt like 50-50 something). Would have been nice to be able to get some more experience with the deck against other decks as well but I didn't have time to do it.
This is what I decided on after the very limited testing:
[deck]4 Monastery Swiftspear
4 Firedrinker Satyr
4 Foundry Street Denizen
4 Akroan Crusader
3 Frenzied Goblin
1 Arena Athlete
4 Stoke the Flames
4 Hammerhand
4 Dragon Mantle
4 Titan's Strength
2 Lightning Strike
2 Hordeling Outburst
1 Hall of Triumph
1 Coordinated Assault
18 Mountain
Sideboard
4 Eidolon of the Great Revel
4 Searing Blood
2 Harness by Force
2 Lightning Strike
2 Magma Spray
1 Scouring Sands
[/deck]
My games:
R1: GR(Temur?) Monsters. Won this easily despite giving the opponent a free shock by sequencing my plays wrong (played Eidolon before Akroan Crusader in the second game). Won 2-0. Good start!
R2: Some kind of Sultai deck (not Sidisi Whip). First game I won easily. In the second I had to mulligan two no-landers, followed by a weak five-card hand. In the third I got a nut draw: Akroan Crusader, into Swiftspear + Titan's Strength on the Crusader, attack for 6. Opponent: You mean 7, right? Me: What? Crusader has 4 power and Swiftspear 2. Opponent: Yes and the token has Haste. I stare at Akroan Crusader in disbelief...well I'll be damned...the tokens have Haste. I need to learn to read cards and Crusader is even more nuts than I first thought. And Swedes are really nice guys. Won 2-1. The deck start to feel like the real deal.
R3: Jeskai Tempo of some sort. I won the first game without much problems, starting to feel really confident about this deck. But after sideboarding it got a lot tougher. Lost to some Prognostic Sphinxes in game 3, and I just learned today that the Sphinx taps when given hexproof. As I said, I need to learn to read cards. I could maybe have won by just using Falter effects on it and attacked, but now I held back too long in order to get it removed by Titan's Strengthing an attacker. Lost 1-2, maybe to stupid mistakes. It didn't help that the opponent played mostly with non-English cards either.
R4: Mardu Midrange. Got him down to 4 in the first game but couldn't find anything to finish him with. In the second game I got him down to 1, but died on the swingback due to not taking into account Lightning Strike from him in response to me Lightning Striking him (instead of his Seeker of the Way). Lost 0-2, maybe to mistakes again. Although Mardu Midrange felt like a really tough matchup.
R5: Boss Sligh. I lost the first game (on the draw) to basically a nutdraw. Played really well in game 2 and 3. Here I must say I really felt like I've learned something from my time with all of you guys. I took on the controlling role in game 2 and 3, and it just felt like I couldn't lose. He kept Firedrinker Satyrs in after sideboarding and stuff like that. Won 2-1
R6: Abzan Midrange. Urgh, I hate this deck. Got him down to 5, then he stabilizes. Rhinos, Sorin...and the same thing in game 2. Lost 0-2
R7: Abzan Midrange. Groan...another one. But it turned out that the player wasn't so familiar with the deck, felt like that at least. Won easily 2-0.
R8: Mardu Midrange. Another Mardu Midrange, didn't stand a chance in this one. Lost 0-2
R9: GR Monsters. Won game 1 quickly, got him down to 5 in game 2 before he stabilizes with Nylea's Disciples and wins. In game 3 the deck decided it had enough for the day and gives me the worst land flood I've seen in a long while. Lost 1-2.
End result 4-5. Not happy with that at all. Mostly due to play mistakes and too little play experience both with the deck and playing against some of the other decks (mostly Mardu Midrange and Jeskai Tempo).
Arena Athlete felt weak, I would rather have had a fourth Frenzied Goblin or a third Hordeling Outburst instead. A second Hall of Triumph instead of the Scouring Sands would have been nice as well. Didn't do much with the Harnesses either, but I'm not sure I want to drop them yet.
Mardu Midrange feels like maybe the worst matchup. Tom Ross had Peak Eruptions in the sideboard against them, maybe that isn't such a bad idea after all. Delays Butcher, Sarkhan etc while doing damage. Might help in the Jeskai matchup as well. Another card I thought about against Mardu is Phyrexian Revoker. Shuts down Butcher (the lifelink is the killer) and planeswalkers.
Anyway, despite the lousy result it was a good experience.
This was my first GP ever, and probably only one for a long while since I don't want to spend that much money going to GPs abroad. I managed to do some test playing on the boat over to Stockholm, but that was mostly against Green Devotion (felt really hard to win that) and some Abzan aggro version (felt like 50-50 something). Would have been nice to be able to get some more experience with the deck against other decks as well but I didn't have time to do it.
This is what I decided on after the very limited testing:
[deck]4 Monastery Swiftspear
4 Firedrinker Satyr
4 Foundry Street Denizen
4 Akroan Crusader
3 Frenzied Goblin
1 Arena Athlete
4 Stoke the Flames
4 Hammerhand
4 Dragon Mantle
4 Titan's Strength
2 Lightning Strike
2 Hordeling Outburst
1 Hall of Triumph
1 Coordinated Assault
18 Mountain
Sideboard
4 Eidolon of the Great Revel
4 Searing Blood
2 Harness by Force
2 Lightning Strike
2 Magma Spray
1 Scouring Sands
[/deck]
My games:
R1: GR(Temur?) Monsters. Won this easily despite giving the opponent a free shock by sequencing my plays wrong (played Eidolon before Akroan Crusader in the second game). Won 2-0. Good start!
R2: Some kind of Sultai deck (not Sidisi Whip). First game I won easily. In the second I had to mulligan two no-landers, followed by a weak five-card hand. In the third I got a nut draw: Akroan Crusader, into Swiftspear + Titan's Strength on the Crusader, attack for 6. Opponent: You mean 7, right? Me: What? Crusader has 4 power and Swiftspear 2. Opponent: Yes and the token has Haste. I stare at Akroan Crusader in disbelief...well I'll be damned...the tokens have Haste. I need to learn to read cards and Crusader is even more nuts than I first thought. And Swedes are really nice guys. Won 2-1. The deck start to feel like the real deal.
R3: Jeskai Tempo of some sort. I won the first game without much problems, starting to feel really confident about this deck. But after sideboarding it got a lot tougher. Lost to some Prognostic Sphinxes in game 3, and I just learned today that the Sphinx taps when given hexproof. As I said, I need to learn to read cards. I could maybe have won by just using Falter effects on it and attacked, but now I held back too long in order to get it removed by Titan's Strengthing an attacker. Lost 1-2, maybe to stupid mistakes. It didn't help that the opponent played mostly with non-English cards either.
R4: Mardu Midrange. Got him down to 4 in the first game but couldn't find anything to finish him with. In the second game I got him down to 1, but died on the swingback due to not taking into account Lightning Strike from him in response to me Lightning Striking him (instead of his Seeker of the Way). Lost 0-2, maybe to mistakes again. Although Mardu Midrange felt like a really tough matchup.
R5: Boss Sligh. I lost the first game (on the draw) to basically a nutdraw. Played really well in game 2 and 3. Here I must say I really felt like I've learned something from my time with all of you guys. I took on the controlling role in game 2 and 3, and it just felt like I couldn't lose. He kept Firedrinker Satyrs in after sideboarding and stuff like that. Won 2-1
R6: Abzan Midrange. Urgh, I hate this deck. Got him down to 5, then he stabilizes. Rhinos, Sorin...and the same thing in game 2. Lost 0-2
R7: Abzan Midrange. Groan...another one. But it turned out that the player wasn't so familiar with the deck, felt like that at least. Won easily 2-0.
R8: Mardu Midrange. Another Mardu Midrange, didn't stand a chance in this one. Lost 0-2
R9: GR Monsters. Won game 1 quickly, got him down to 5 in game 2 before he stabilizes with Nylea's Disciples and wins. In game 3 the deck decided it had enough for the day and gives me the worst land flood I've seen in a long while. Lost 1-2.
End result 4-5. Not happy with that at all. Mostly due to play mistakes and too little play experience both with the deck and playing against some of the other decks (mostly Mardu Midrange and Jeskai Tempo).
Arena Athlete felt weak, I would rather have had a fourth Frenzied Goblin or a third Hordeling Outburst instead. A second Hall of Triumph instead of the Scouring Sands would have been nice as well. Didn't do much with the Harnesses either, but I'm not sure I want to drop them yet.
Mardu Midrange feels like maybe the worst matchup. Tom Ross had Peak Eruptions in the sideboard against them, maybe that isn't such a bad idea after all. Delays Butcher, Sarkhan etc while doing damage. Might help in the Jeskai matchup as well. Another card I thought about against Mardu is Phyrexian Revoker. Shuts down Butcher (the lifelink is the killer) and planeswalkers.
Anyway, despite the lousy result it was a good experience.
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- Platypus
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(View: POSTS_VIEWTOPIC /POSTS_VIEWTOPIC_INTO) - Joined: Fri Mar 29, 2013 10:30 pm
This got posted today:
http://magic.tcgplayer.com/db/article.asp?ID=12168
It's not very informative, doesn't really give any new information. The feeling I got from reading it is basically: "I don't understand how these low curve decks can win anything." He's right about Green Devotion being a beating though.
http://magic.tcgplayer.com/db/article.asp?ID=12168
It's not very informative, doesn't really give any new information. The feeling I got from reading it is basically: "I don't understand how these low curve decks can win anything." He's right about Green Devotion being a beating though.
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- Christen
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(View: POSTS_VIEWTOPIC /POSTS_VIEWTOPIC_INTO) - Joined: Thu Mar 28, 2013 1:56 am
- Platypus
- Tire Aficionado
- Posts: 1448
(View: POSTS_VIEWTOPIC /POSTS_VIEWTOPIC_INTO) - Joined: Fri Mar 29, 2013 10:30 pm
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