Mono Red Scrumper
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- Khaospawn
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- Khaospawn
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- LP, of the Fires
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Seems fine. Tested a Mardu tokens build today inspired by a friends deck and by our discovery that Anthems are insane in this format. Will post in Mardu thread tonight or tomorrow.LP, where are you at with this?
Played tempo tonight, and it was fun, but if people prepare for it (3 people played it at my LGS tonight, thus a lot of hate...aka bow of nylea) it can be a stressful grind fest. Considering this for tcg states for the sake of hoping to get lucky.
You gotta understand, I love the beatdown. I really do. I always have.
Beatdown is hard, though.
Patrick chapin
Beatdown is hard, though.
Patrick chapin
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Yup between Spear of Heliod, Dictate of Heliod, Hall of Triumph (limited use thou as not every token share colors) as a permanent anthems, Purphoros and Sorin, and quite good token generators: RtA, Outburst, Rabblemaster, Brimaz, Mardu Charm that doubles as a removal.Seems fine. Tested a Mardu tokens build today inspired by a friends deck and by our discovery that Anthems are insane in this format. Will post in Mardu thread tonight or tomorrow.LP, where are you at with this?
Played tempo tonight, and it was fun, but if people prepare for it (3 people played it at my LGS tonight, thus a lot of hate...aka bow of nylea) it can be a stressful grind fest. Considering this for tcg states for the sake of hoping to get lucky.
Will be looking for it in the evening.
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After spending a few hours playing against Ross Miriam's G/b Devotion list, I've ended up here:
[deck]
Creatures 24
4 Firedrinker Satyr
4 Monastery Swiftspear
3 Foundry Street Denizen
3 Borderland Marauder
3 War-Name Aspirant
4 Goblin Rabblemaster
2 Ashcloud Phoenix
1 Purphoros, God of the Forge
Spells 15
3 Magma Jet
4 Lightning Strike
3 Hordeling Outburst
1 Hall of Triumph
4 Stoke the Flames
Land 21
21 Mountain
[/deck]
Doomwake is.....fuck, man. That thing sucks. Especially when the deck gets its nutdraw.
The deck still looks like a pile, but early pressure is essential with a capital E. Killing mana dorks is especially important. LP is right: the deck needs Magma Jet for early kill and to smooth draws. Also, I've concluded (again, LP is right) that Titan's Strength is really good when it's good and bad when it's bad. I don't really want swings like that, and Magma Jet is always Magma Jet so it gets the nod over the pump spell.
[deck]
Creatures 24
4 Firedrinker Satyr
4 Monastery Swiftspear
3 Foundry Street Denizen
3 Borderland Marauder
3 War-Name Aspirant
4 Goblin Rabblemaster
2 Ashcloud Phoenix
1 Purphoros, God of the Forge
Spells 15
3 Magma Jet
4 Lightning Strike
3 Hordeling Outburst
1 Hall of Triumph
4 Stoke the Flames
Land 21
21 Mountain
[/deck]
Doomwake is.....fuck, man. That thing sucks. Especially when the deck gets its nutdraw.
The deck still looks like a pile, but early pressure is essential with a capital E. Killing mana dorks is especially important. LP is right: the deck needs Magma Jet for early kill and to smooth draws. Also, I've concluded (again, LP is right) that Titan's Strength is really good when it's good and bad when it's bad. I don't really want swings like that, and Magma Jet is always Magma Jet so it gets the nod over the pump spell.
In a pinch, Khaos' beard can help turn this around.
I rarely skip a Khaospawn wall of text because I know there is always piss at the end of the rainbow.
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- LP, of the Fires
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I'm HIGHLY recommending the second hall of triumph.
I'd just cut all the aspirants for borderland marauder, hall, and denizen cause I really hate that card. Spoiler alert: I wasn't a fan of stormblood berserker(still played it) and that card was infinitely better).
I'd just cut all the aspirants for borderland marauder, hall, and denizen cause I really hate that card. Spoiler alert: I wasn't a fan of stormblood berserker(still played it) and that card was infinitely better).
You gotta understand, I love the beatdown. I really do. I always have.
Beatdown is hard, though.
Patrick chapin
Beatdown is hard, though.
Patrick chapin
- Khaospawn
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I didn't do any sideboarding for the games, but I'll probably slap one together before i go to GP Orlando.
@LP - Aspirant is quickly falling into the Titan's Strength category as well, but I'm not ready to give up on him quite yet. However, if the Doomwake deck picks up, then I have no choice but to cut him since I can't always guarantee the 3/2 buff. At least Marauder is somewhat able to live and always provide a 3 power towards attacking.
@LP - Aspirant is quickly falling into the Titan's Strength category as well, but I'm not ready to give up on him quite yet. However, if the Doomwake deck picks up, then I have no choice but to cut him since I can't always guarantee the 3/2 buff. At least Marauder is somewhat able to live and always provide a 3 power towards attacking.
In a pinch, Khaos' beard can help turn this around.
I rarely skip a Khaospawn wall of text because I know there is always piss at the end of the rainbow.
- Khaospawn
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- Khaospawn
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'K'spawn, that list is real similar to what I came up with after removing the fetches from my early attempt a couple pages back. I have Aspirant in the SB and upped the count of Purph and the Bird compared to your list. SB needs a little work but it'll do for FNM. I'm curious to hear how you do.
[deck]Ashy Purphoros[/deck]
[deck]Ashy Purphoros[/deck]
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Think maybe cut a Stoke - they don't do much good if you don't have the creatures to tap. Complete speculation on my part, but I'm thinking that the Jet provides (in addition to some cheap early damage) draw fixing which will allow you to better set up a token engine, which will then allow Stoke to do it's 4-chunk business more reliably and efficiently. But without the engine to power convoke, the mana/damage ratio of Stoke just isn't as good.
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I know this is the Mono red thread, but what improvements are possible if we splash white? I could see Seeker of the Way and Ride Down in the deck. Maybe not the Seeker since we'll need more white sources to reliably cast him turn 2.
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Light white splash, please rip it apart:
[deck]Lands (22)
4 Battlefield Forge
4 Temple of Triumph
14 Mountain
Creatures (23)
4 Monastery Swiftspear
3 Foundry Street Denizen
4 Firedrinker Satyr
4 Borderland Marauder
4 Goblin Rabblemaster
2 Ashcloud Phoenix
1 Purphoros, God of the Forge
1 Iroas, God of Victory
Spells (15)
4 Stoke the Flames
4 Lightning Strike
3 Chained to the Rocks
3 Hordeling Outburst
1 Hall of Triumph
Sideboard
1 Hall of Triumph *
2 Harness by Force *
1 Chained to the Rocks
2 Banishing Light
1 Purphoros, God of the Forge
1 Iroas, God of Victory
1 Mountain
1 Ashcloud Phoenix
3 Arc Lightning *
2 Magma Spray *
[/deck]
- White splash for CttR and Iroas. BL in sideboard, maybe Ride Down
- Temples instead of Mana Confluence for budget scrump reasons, but scry helps because no Magma Jet.
- Sideboard is a pile, but * marked ones I really want there.
[deck]Lands (22)
4 Battlefield Forge
4 Temple of Triumph
14 Mountain
Creatures (23)
4 Monastery Swiftspear
3 Foundry Street Denizen
4 Firedrinker Satyr
4 Borderland Marauder
4 Goblin Rabblemaster
2 Ashcloud Phoenix
1 Purphoros, God of the Forge
1 Iroas, God of Victory
Spells (15)
4 Stoke the Flames
4 Lightning Strike
3 Chained to the Rocks
3 Hordeling Outburst
1 Hall of Triumph
Sideboard
1 Hall of Triumph *
2 Harness by Force *
1 Chained to the Rocks
2 Banishing Light
1 Purphoros, God of the Forge
1 Iroas, God of Victory
1 Mountain
1 Ashcloud Phoenix
3 Arc Lightning *
2 Magma Spray *
[/deck]
- White splash for CttR and Iroas. BL in sideboard, maybe Ride Down
- Temples instead of Mana Confluence for budget scrump reasons, but scry helps because no Magma Jet.
- Sideboard is a pile, but * marked ones I really want there.
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- pikachufan2164
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Did some testing with this list tonight:
[deck]Mono-Red Scrumper[/deck]
Played against Bw Aggro and Naya Midrange.
vs. Bw Aggro
A fairly favourable match-up for me, as I had burn spells to kill his creatures before I stabilized. Post-board games gave me Magma Sprays for Bloodsoaked Champion, as well as Arc Lightning and Chandra to take advantage of their X/1 creatures.
Boarding: -4 Firedrinker, -4 Denizen, -1 Swiftspear, +4 Magma Spray, +3 Arc Lightning, +2 Chandra
2-0
vs. Naya Midrange
The dreaded midrange match-up. Fighting through Caryatids, Coursers, and lifegain is tough. Their main threats were Goblin Rabblemaster, Polukranos, World Eater, Stormbreath Dragon, and Xenagos, the Reveler. Post-board games were a nightmare, as Circle of Flame showed up (in multiples!) to prevent me from attacking. Boarded in Hornet Nest made it even more difficult to attack into.
Aspirant was often useless post-board because I removed most of my 1-drops. However, I may be boarding incorrectly here. Perhaps, I should be boarding out Jets and Outbursts for the "go big" package, so that I can still apply enough early pressure for the boarded-in cards to seal the deal.
Boarding: -4 Firedrinker, -4 Denizen, +3 Phoenix, +2 Harness, +2 Chandra, +1 Hall
(Perhaps this should be -4 Jet, -4 Outburst, +3 Phoenix, +2 Harness, +2 Chandra, +1 Hall)
2-2 (I won 2 post-board games and lost 1 post-board game)
Additional Thoughts:
[deck]Mono-Red Scrumper[/deck]
Played against Bw Aggro and Naya Midrange.
vs. Bw Aggro
A fairly favourable match-up for me, as I had burn spells to kill his creatures before I stabilized. Post-board games gave me Magma Sprays for Bloodsoaked Champion, as well as Arc Lightning and Chandra to take advantage of their X/1 creatures.
Boarding: -4 Firedrinker, -4 Denizen, -1 Swiftspear, +4 Magma Spray, +3 Arc Lightning, +2 Chandra
2-0
vs. Naya Midrange
The dreaded midrange match-up. Fighting through Caryatids, Coursers, and lifegain is tough. Their main threats were Goblin Rabblemaster, Polukranos, World Eater, Stormbreath Dragon, and Xenagos, the Reveler. Post-board games were a nightmare, as Circle of Flame showed up (in multiples!) to prevent me from attacking. Boarded in Hornet Nest made it even more difficult to attack into.
Aspirant was often useless post-board because I removed most of my 1-drops. However, I may be boarding incorrectly here. Perhaps, I should be boarding out Jets and Outbursts for the "go big" package, so that I can still apply enough early pressure for the boarded-in cards to seal the deal.
Boarding: -4 Firedrinker, -4 Denizen, +3 Phoenix, +2 Harness, +2 Chandra, +1 Hall
(Perhaps this should be -4 Jet, -4 Outburst, +3 Phoenix, +2 Harness, +2 Chandra, +1 Hall)
2-2 (I won 2 post-board games and lost 1 post-board game)
Additional Thoughts:
- Circle of Flame is a very real threat to this deck. If your opponent plays it early, and you don't have Purphoros or Phoenix, you just lose. It may be time for a light white splash to play Erase, Banishing Light, or Iroas, God of Victory to overcome it.
- War-Name Aspirant becomes much less powerful when you board out 1-drops (for example, when playing as the control in aggro match-ups, or when not trying to go under midrange match-ups). Borderland Marauder may be better in non-Caryatid/Ram cases. Maybe even Generator Servant if you're on the "go big" plan.
- Midrange match-ups bring a decision point also seen in PyroRed: do we board out small creatures, or utility spells in order to bring in swingy cards like Harness by Force?
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As I was suspecting, tomorrow I'll have to work as my LGS deals Standard, no FNM for me this week.
I'll keep on brewing & theorycrafting since i'll be free like a bird as Gameday come. And I'll start with monored.
At which turn the GB player usually brings the Giant in play?
I would really like to ask you about the Revoker. How it has performed? Against what decks you side it in? As a 2-of could work, in your opinion? I'm really thinking about playing a pair maindeck: it would be a mistake? (you know, messin' with opponents walker is always funny)
This is a really interesting question. I will try to answer:
Question for all those who play Anger of the Gods in the side: it is really needed? I have now 3 in my SB for when I want to take control role in aggressive MU. How has performed? Would you continue to keep them? What would you prefer between Anger and Arc Lightning?
Testing notes:
- i really want to test a pair of fated conflagrations, still don't know if main or side
I'll keep on brewing & theorycrafting since i'll be free like a bird as Gameday come. And I'll start with monored.
I'm somewhat tempted to shove a 3-of Hall of Triumph. (But I'm brewing to include some "safety valve" against too much HoTness). I'm totally for adding the second Hall. If you are really scared to draw 2 Hall, what about the M15 Paragon as an anthem on legs? I don't like it, but at least is not Legendary.Doomwake is.....fuck, man. That thing sucks.
At which turn the GB player usually brings the Giant in play?
Seems a good idea, but prob it depends on the meta? In a midrange-infested area I would not leave home without the full set of Stoke.Think maybe cut a Stoke - they don't do much good if you don't have the creatures to tap
I would really like to ask you about the Revoker. How it has performed? Against what decks you side it in? As a 2-of could work, in your opinion? I'm really thinking about playing a pair maindeck: it would be a mistake? (you know, messin' with opponents walker is always funny)
What kind of lifegain you faced in the Naya Midrange match??[*]Midrange match-ups bring a decision point also seen in PyroRed: do we board out small creatures, or utility spells in order to bring in swingy cards like Harness by Force?[/list]
This is a really interesting question. I will try to answer:
Testing notes:
- i really want to test a pair of fated conflagrations, still don't know if main or side
- Zooligan
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(View: POSTS_VIEWTOPIC /POSTS_VIEWTOPIC_INTO) - Joined: Thu Sep 26, 2013 1:12 am
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Revoker is a catch-all there for an unknown meta in the infancy of a new standard season. It's a wrench to throw in the works of decks with lots of mana sink creatures or planeswalkers, or cards with wonky activated abilities that you thought no one would play but someone did anyway. Best way to use it is just as removal bait, but in an aggro deck like this their removal may be a scarce resource. I would imagine that as the season goes on and the meta becomes more developed and predictable, this card will probably drop out and be replaced by something more targeted.Seems a good idea, but prob it depends on the meta? In a midrange-infested area I would not leave home without the full set of Stoke.Think maybe cut a Stoke - they don't do much good if you don't have the creatures to tap
I would really like to ask you about the Revoker. How it has performed? Against what decks you side it in? As a 2-of could work, in your opinion? I'm really thinking about playing a pair maindeck: it would be a mistake? (you know, messin' with opponents walker is always funny)
Maindeck? I dunno... I think it would only come in against decks that have shown they are using multiple key cards with activated abilities, especially if they don't have a crap-ton of cheap removal. Otherwise I think you would be better off maindecking less situation-specific more proactive cards.
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Here's something for LP to chastise me about. I'm going to bring this for the Standard side events at GP Orlando tomorrow.
[deck]
Creatures 22
4 Firedrinker Satyr
4 Monastery Swiftspear
3 Foundry Street Denizen
4 Borderland Marauder
4 Goblin Rabblemaster
2 Ashcloud Phoenix
1 Purphoros, God of the Forge
Spells 17
4 Magma Jet
4 Lightning Strike
4 Hordeling Outburst
4 Stoke the Flames
1 Hall of Triumph
Land 21
21 Mountain
Sideboard 15
2 Stormbreath Dragon
1 Sarkhan, the Dragonspeaker
2 Mountain
1 Chandra, Pyromaster
2 Harness by Force
2 Circle of Flame
2 Arc Lightning
3 Magma Spray
[/deck]
[deck]
Creatures 22
4 Firedrinker Satyr
4 Monastery Swiftspear
3 Foundry Street Denizen
4 Borderland Marauder
4 Goblin Rabblemaster
2 Ashcloud Phoenix
1 Purphoros, God of the Forge
Spells 17
4 Magma Jet
4 Lightning Strike
4 Hordeling Outburst
4 Stoke the Flames
1 Hall of Triumph
Land 21
21 Mountain
Sideboard 15
2 Stormbreath Dragon
1 Sarkhan, the Dragonspeaker
2 Mountain
1 Chandra, Pyromaster
2 Harness by Force
2 Circle of Flame
2 Arc Lightning
3 Magma Spray
[/deck]
In a pinch, Khaos' beard can help turn this around.
I rarely skip a Khaospawn wall of text because I know there is always piss at the end of the rainbow.
- LP, of the Fires
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(View: POSTS_VIEWTOPIC /POSTS_VIEWTOPIC_INTO) - Joined: Thu Mar 28, 2013 4:06 am
UGGGGGH.
That's all I got. You're deck basically looks a bit too greedy between main and side. Also, sarkhan is WAY better then stormbreath. Especially in a boarding situation where they aren't expecting your denizen deck to have it post board.
Lastly, I actually found tha tI like the 4th denizen once I added it back to the deck for whatever that's worth.
That's all I got. You're deck basically looks a bit too greedy between main and side. Also, sarkhan is WAY better then stormbreath. Especially in a boarding situation where they aren't expecting your denizen deck to have it post board.
Lastly, I actually found tha tI like the 4th denizen once I added it back to the deck for whatever that's worth.
You gotta understand, I love the beatdown. I really do. I always have.
Beatdown is hard, though.
Patrick chapin
Beatdown is hard, though.
Patrick chapin
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- Khaospawn
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- pikachufan2164
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It was just incidental lifegain from Courser triggers, but that does make a big difference when Circle of Flame roadblocks you hard already. If they had Sheep, then it gets even tougher.What kind of lifegain you faced in the Naya Midrange match??
This is a really interesting question. I will try to answer:
Fated Conflagration should be a sideboard card. Stoke is generally better to have in the main deck: it takes care of most creature threats, with the possibility of costing fewer than 4 mana, and can also go to the face.
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I'm thinking about running something like this tomorrow.
[deck=Look Mommy! My Red Little Scrumper Is Getting Bigger!]
Creatures (22)
4 Firedrinker Satyr
4 Borderland Marauder
4 Mogis's Warhound
4 Goblin Rabblemaster
2 Prophetic Flamespeaker
4 Ashcloud Phoenix
Spells (16)
4 Magma Jet
4 Lightning Strike
4 Hordeling Outburst
4 Stoke the Flames
Land (22)
21 Mountain
1 Nykthos, Shrine to Nyx
Sideboard (15)
4 Arc Lightning
2 Hammer of Purphoros
4 Magma Spray
1 Nykthos, Shrine to Nyx
2 Purphoros, God of the Forge
2 Stormbreath Dragon
[/deck]
Thought Process:
I'm basing this loosely on the PyroRed strategy from the last rotation where we only ran 4 1 drops. I chose Firedrinker Satyr because by himself he can fight through Sylvan Caryatids. I love Monastery Swiftspear, but without Titan's Strength, she can't beat a turn 2 Sylvan Caryatid. In my mind, Monastery Swiftspear and Titan's Strength are a pair.
With fewer 1 drops, I decided to drop War-Name Aspirant in favor of Borderland Marauder. The Marauder can't kill a Goblin Rabblemaster on defense, but she does fight through Caryatids. The new addition is Mogis's Warhound. It's not really a 2 drop, but a 3 drop bestow. In my last tournament, Goblin Rabblemaster or even a 1 drop with a bestowed Warhound was very hard to deal with.
No Denizen to back up the Hordeling Outburst. I really hate that it's a 1/1 on its own. I could be completely wrong on this. I'm mainly playing it as a red not-as-good spectral procession. I'm iffy on this, but this card single handily blew me out last weak. I'm totally willing to -1 Outburst for +1 Hall of Triumph.
Flamespeaker is there to get big, deal damage, and pseudo draw cards. Also he's the number 1 bestow target for the Warhound.
Sideboard is a bunch of anti-red cards, transformational sideboard plan vs midrange decks, with Purphoros and his hammer for longer, grindier control match ups. That hammer wins me games I have no business winning.
[deck=Look Mommy! My Red Little Scrumper Is Getting Bigger!]
Creatures (22)
4 Firedrinker Satyr
4 Borderland Marauder
4 Mogis's Warhound
4 Goblin Rabblemaster
2 Prophetic Flamespeaker
4 Ashcloud Phoenix
Spells (16)
4 Magma Jet
4 Lightning Strike
4 Hordeling Outburst
4 Stoke the Flames
Land (22)
21 Mountain
1 Nykthos, Shrine to Nyx
Sideboard (15)
4 Arc Lightning
2 Hammer of Purphoros
4 Magma Spray
1 Nykthos, Shrine to Nyx
2 Purphoros, God of the Forge
2 Stormbreath Dragon
[/deck]
Thought Process:
I'm basing this loosely on the PyroRed strategy from the last rotation where we only ran 4 1 drops. I chose Firedrinker Satyr because by himself he can fight through Sylvan Caryatids. I love Monastery Swiftspear, but without Titan's Strength, she can't beat a turn 2 Sylvan Caryatid. In my mind, Monastery Swiftspear and Titan's Strength are a pair.
With fewer 1 drops, I decided to drop War-Name Aspirant in favor of Borderland Marauder. The Marauder can't kill a Goblin Rabblemaster on defense, but she does fight through Caryatids. The new addition is Mogis's Warhound. It's not really a 2 drop, but a 3 drop bestow. In my last tournament, Goblin Rabblemaster or even a 1 drop with a bestowed Warhound was very hard to deal with.
No Denizen to back up the Hordeling Outburst. I really hate that it's a 1/1 on its own. I could be completely wrong on this. I'm mainly playing it as a red not-as-good spectral procession. I'm iffy on this, but this card single handily blew me out last weak. I'm totally willing to -1 Outburst for +1 Hall of Triumph.
Flamespeaker is there to get big, deal damage, and pseudo draw cards. Also he's the number 1 bestow target for the Warhound.
Sideboard is a bunch of anti-red cards, transformational sideboard plan vs midrange decks, with Purphoros and his hammer for longer, grindier control match ups. That hammer wins me games I have no business winning.
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Took the deck to FNM for a 3-1 finish. Overall I'm not as happy with this version as I was the one I took to the win a box tournament. Thoughts on the changes:
Hordeling Outburst is awesome. I liked playing it every time I did.
Mogis's Warhound + Prophetic Flamespeaker were mediocre. I think the problem with this version of the deck was that I was essentially rocking 14 3 drops. Most of my early turns were mountain, nothing, mountain, nothing. The overall power increase was only so-so as well. I hated not bestowing a warhound and Flamespeaker had me feeling conflicted. I'm debating on what to do with the remaining 6 slots. Do I go back to Swiftspear + Titan's Strength? Or maybe bite the bullet and go Foundry Street Denizen with some other card.
Borderland Marauder was all right. A little more consistent but no built in evasion. Not sure what to make of that.
I still love P-Daddy and his Bling Hammer in the side for control match ups. Those two cards create such a hard to handle board state.
Hordeling Outburst is awesome. I liked playing it every time I did.
Mogis's Warhound + Prophetic Flamespeaker were mediocre. I think the problem with this version of the deck was that I was essentially rocking 14 3 drops. Most of my early turns were mountain, nothing, mountain, nothing. The overall power increase was only so-so as well. I hated not bestowing a warhound and Flamespeaker had me feeling conflicted. I'm debating on what to do with the remaining 6 slots. Do I go back to Swiftspear + Titan's Strength? Or maybe bite the bullet and go Foundry Street Denizen with some other card.
Borderland Marauder was all right. A little more consistent but no built in evasion. Not sure what to make of that.
I still love P-Daddy and his Bling Hammer in the side for control match ups. Those two cards create such a hard to handle board state.
- LaZerBurn
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Inspired by the sheer joy emanating from this thread I've been playing Standard for the first time in months with Scrumper Red and having a LOT of fun with it This may be LONG so I've spoilered it for ease of reading/ignoring bits of little interest
I started here with Todd Anderson's list. Yes, I know but I liked the way it played on the vids
[deck=LaZer's Scrumper Red]
Creature(23)
4 Firedrinker Satyr
4 Monastery Swiftspear
4 Borderland Marauder
4 War-Name Aspirant
3 Mogis's Warhound
4 Goblin Rabblemaster
Pumps (9)
4 Hammerhand
4 Titan's Strength
1 Hall Of Triumph
Burn (8)
4 Lightning Strike
4 Stoke the Flames
Land(20)
20 Mountain
Sideboard(15)
2 Arc Lightning
2 Magma Spray
2 Circle Of Flame
2 Harness by Force
3 Mountain
3 Stormbreath Dragon
1 Chandra, Pyromaster[/deck]
EDIT Early impressions are that 23 land can be a bit hazardous - floods are not where this deck needs to be. May have to consider Magma Jet. In true scrumping fashion I'm also losing at least 50% of the games I lose to myself due to mistakes in sequencing! Duh!
I started here with Todd Anderson's list. Yes, I know but I liked the way it played on the vids
TA's Scrumper Red
After my first dozen or so games I swapped Dragon Mantle for Hammerhand and Horde Ambusher for Lightning Strike 3 & 4 First tweaks reasoning
After another dozen or so games I dropped Akroan Crusader for Borderland Marauder and a [card]Mogis's Warhound[/card] for the 4th War-Name AspirantSecond tweaks reasoning
I've reworked the SB from game to game and I'm still not happy with it SB Tweaks
All of that brings us to here and the glory that is my current Scrumper Red[deck=LaZer's Scrumper Red]
Creature(23)
4 Firedrinker Satyr
4 Monastery Swiftspear
4 Borderland Marauder
4 War-Name Aspirant
3 Mogis's Warhound
4 Goblin Rabblemaster
Pumps (9)
4 Hammerhand
4 Titan's Strength
1 Hall Of Triumph
Burn (8)
4 Lightning Strike
4 Stoke the Flames
Land(20)
20 Mountain
Sideboard(15)
2 Arc Lightning
2 Magma Spray
2 Circle Of Flame
2 Harness by Force
3 Mountain
3 Stormbreath Dragon
1 Chandra, Pyromaster[/deck]
EDIT Early impressions are that 23 land can be a bit hazardous - floods are not where this deck needs to be. May have to consider Magma Jet. In true scrumping fashion I'm also losing at least 50% of the games I lose to myself due to mistakes in sequencing! Duh!
Thanks to NerdBoyWonder for the awesome sig
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Good post Lazerburn, I like the creature curve you've got going. I might steal a little of that myself. Be sure to post how Hammerhand is working for you. I can see what you're going for, but I'm skeptical about it.
I was thinking about something like this in the main:
[deck]
Creatures (23)
4 Firedrinker Satyr
4 Monastery Swiftspear
4 Borderland Marauder
4 War-Name Aspirant
4 Goblin Rabblemaster
3 Ashcloud Phoenix
Spells (15)
4 Titan's Strength
3 Magma Jet
4 Lightning Strike
4 Stoke the Flames
Land (22)
21 Mountain
1 Nykthos, Shrine to Nyx
[/deck]
I like having 16 creatures 2 CMC and below. It gives a good shot at developing enough pressure to punish anyone who putters on lands. Which is proving to be critical for this archetype.
I had to cut Hordeling Outburst, something I'd rather not do. I also took Ashcloud Phoenix down to 3 because I found multiple copies aren't as useful because the card is so mana intensive. The bird plan requires 6 open mana a turn to go off on. 3 might still be too many for most match ups, but I'll need to test more.
I'm conflicted on Magma Jet vs Hordeling Outburst. Jet is pretty weak by itself, but it lets Swiftspears kill Coursers and helps set up my draws. Outburst applies so much pressure and it combos with Stoke the Flames so well. It's easy to cast both cards in a single turn and completely throw a game into your favor on turn 3 or 4.
I was thinking about something like this in the main:
[deck]
Creatures (23)
4 Firedrinker Satyr
4 Monastery Swiftspear
4 Borderland Marauder
4 War-Name Aspirant
4 Goblin Rabblemaster
3 Ashcloud Phoenix
Spells (15)
4 Titan's Strength
3 Magma Jet
4 Lightning Strike
4 Stoke the Flames
Land (22)
21 Mountain
1 Nykthos, Shrine to Nyx
[/deck]
I like having 16 creatures 2 CMC and below. It gives a good shot at developing enough pressure to punish anyone who putters on lands. Which is proving to be critical for this archetype.
I had to cut Hordeling Outburst, something I'd rather not do. I also took Ashcloud Phoenix down to 3 because I found multiple copies aren't as useful because the card is so mana intensive. The bird plan requires 6 open mana a turn to go off on. 3 might still be too many for most match ups, but I'll need to test more.
I'm conflicted on Magma Jet vs Hordeling Outburst. Jet is pretty weak by itself, but it lets Swiftspears kill Coursers and helps set up my draws. Outburst applies so much pressure and it combos with Stoke the Flames so well. It's easy to cast both cards in a single turn and completely throw a game into your favor on turn 3 or 4.
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So, did you try it out?Here's something for LP to chastise me about. I'm going to bring this for the Standard side events at GP Orlando tomorrow.
[deck]
Creatures 22
4 Firedrinker Satyr
4 Monastery Swiftspear
3 Foundry Street Denizen
4 Borderland Marauder
4 Goblin Rabblemaster
2 Ashcloud Phoenix
1 Purphoros, God of the Forge
Spells 17
4 Magma Jet
4 Lightning Strike
4 Hordeling Outburst
4 Stoke the Flames
1 Hall of Triumph
Land 21
21 Mountain
Sideboard 15
2 Stormbreath Dragon
1 Sarkhan, the Dragonspeaker
2 Mountain
1 Chandra, Pyromaster
2 Harness by Force
2 Circle of Flame
2 Arc Lightning
3 Magma Spray
[/deck]
Sig by NBW
- LaZerBurn
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Thankyou DerWiller! While I much preferred Hammerhand to Dragon Mantle after reading your post I swapped it out for Magma Jet to see what I thought - I am delighted with the switch I should remember whenever I build a deck to always run at least 12 Burn spellsI might steal a little of that myself. Be sure to post how Hammerhand is working for you. I can see what you're going for, but I'm skeptical about it.
With the added reach and removal offered by Magma Jet [card]Mogis's Warhound[/card] and [card]Titan's Strength[/card] are now under review. I want to get a few more games in to see how the meta is before making any more switches though. I'll keep you posted
Thanks to NerdBoyWonder for the awesome sig
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No, I did not. I spent the 2 days grinding win-a-boxes with Modern instead since my buddy Aaron was grinding Standard win-a-boxes. The Modern competition was too soft and I couldn't pass it up.So, did you try it out?Here's something for LP to chastise me about. I'm going to bring this for the Standard side events at GP Orlando tomorrow.
[deck]
Creatures 22
4 Firedrinker Satyr
4 Monastery Swiftspear
3 Foundry Street Denizen
4 Borderland Marauder
4 Goblin Rabblemaster
2 Ashcloud Phoenix
1 Purphoros, God of the Forge
Spells 17
4 Magma Jet
4 Lightning Strike
4 Hordeling Outburst
4 Stoke the Flames
1 Hall of Triumph
Land 21
21 Mountain
Sideboard 15
2 Stormbreath Dragon
1 Sarkhan, the Dragonspeaker
2 Mountain
1 Chandra, Pyromaster
2 Harness by Force
2 Circle of Flame
2 Arc Lightning
3 Magma Spray
[/deck]
However, the big Standard decks out there are definitely Green Devotion/ramp, Junk Midrange, Jeskai Tempo, Mardu Midrange, Rabble Red, and Mono Black Aggro. In that order.
Yesterday, I almost decided to jump into Standard, but when I saw the large percentage of Green and Junk, I change back to an earlier build with Titan's Strength.
In a pinch, Khaos' beard can help turn this around.
I rarely skip a Khaospawn wall of text because I know there is always piss at the end of the rainbow.
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It's a big scrumper but still hairy and smelly like any good scrumper should be.
I can't comment on the deck much since I'm not experienced in building and running that sort of build. My initial thought is that you might be a little too top heavy (4, 5, and 6 drops) without any card draw engines to find your win cons in a timely manner. Hordeling Outburst might be useful to buy time and combo with Purphoros, but that too could just be bad.
I can't comment on the deck much since I'm not experienced in building and running that sort of build. My initial thought is that you might be a little too top heavy (4, 5, and 6 drops) without any card draw engines to find your win cons in a timely manner. Hordeling Outburst might be useful to buy time and combo with Purphoros, but that too could just be bad.
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