[Primer] RDW

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Postby Self Medicated » Mon Aug 11, 2014 6:48 pm

I should have been more specific, sorry :)

I figured red would skyrocket in populrity after the pro tour tho
No need to be sorry. :thumbsup:

Red seems to be gaining popularity. I just hope it doesn't get too popular. ;-)
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Postby Valdarith » Mon Aug 11, 2014 6:48 pm

MTGO has more grinders and the grinders like aggressive decks they can multi-queue with.
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Postby Self Medicated » Mon Aug 11, 2014 6:53 pm

MTGO has more grinders and the grinders like aggressive decks they can multi-queue with.
This makes sense.
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Postby biadetic » Tue Aug 12, 2014 7:52 pm

Hey has anyone testd out the goblins list Frank Karsten mentioned in his PT Testing article? I'm all about the goblins and just want to know how that list holds up to the cookie cutter RabbleRed :

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Postby Platypus » Wed Aug 13, 2014 11:36 am

So, this is where I'm at for Sunday:

[deck]Land
18 Mountain
3 Mutavault

Creatures
2 Ash Zealot
4 Burning-Tree Emissary
4 Firedrinker Satyr
3 Firefist Striker
4 Foundry Street Denizen
4 Goblin Rabblemaster
3 Legion Loyalist
4 Rakdos Cackler
3 Rubblebelt Maaka

Spells
3 Lightning Strike
4 Stoke the Flames
1 Hall of Triumph

Sideboard
2 Dynacharge
4 Eidolon of the Great Revel
1 Legion Loyalist
2 Magma Spray
2 Mizzium Mortars
2 Skullcrack
1 Hall of Triumph
1 Electrickery
[/deck]

Sideboarding guide (would really like some comments on this as I'm a bit uncertain of some of it):

UW/x:
Out: 3 Rubblebelt Maaka, 3 Stoke the Flames, 1 Firefist Striker
In: 4 Eidolon of the Great Revel, 2 Skullcrack, 1 Hall of Triumph

Mono Black:
Out: 3 Lightning Strike (Lifebane)/3 Rubblebelt Maaka (Specter), 1 Stoke the Flames
In: 4 Eidolon of the Great Revel

BW:
Out: 3 Lightning Strike, 3 Rubblebelt
Maaka
In: 4 Eidolon of the Great Revel, 2 Mizzium Mortars

Mono Blue:
Out: 2 Stoke the Flames, 4 Foundry Street Denizen, 2 Ash Zealot
In: 2 Dynacharge, 2 Mizzium Mortars, 2 Magma Spray, 1 Legion Loyalist, 1 Electrickery

GW:
Out: 4 Rakdos Cackler, 1 Burning-Tree Emissary
In: 2 Magma Spray, 2 Mizzium Mortars, 1 Legion Loyalist

Boros Burn/Mirror/Boss Sligh:
Out: 4 Firedrinker Satyr, 2 Firefist Striker, 2 Ash Zealot
In: 1 Hall of Triumph, 1 Electrickery, 4 Eidolon of the Great Revel, 2 Magma Spray

Jund Walkers:
Out: 2 Foundry Street Denizen, 3 Lightning Strike
In: 4 Eidolon of the Great Revel, 1 Hall of Triumph

Jund Monsters:
Out: 3 Lightning Strike, 4 Foundry Street Denizen
In: 4 Eidolon of the Great Revel, 1 Hall of Triumph, 2 Mizzium Mortars
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Postby Lightning_Dolt » Wed Aug 13, 2014 5:33 pm

Anyone else like circle of flame as mirror tech?

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Postby Lightning_Dolt » Wed Aug 13, 2014 5:34 pm

Also, if Boros, Fortify > Dynacharge.

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Postby Platypus » Wed Aug 13, 2014 6:07 pm

Won't go with a white splash, because I don't have any Mana Confluences mostly. But yeah, Fortify would be better then.

Don't have any Circles either, but those I can reasonably get before the event, I hope. But I think that maybe Electrickery have more uses, like overloading it after an attack into Sylvan Caryatids and stuff like that.

And I just finished watching Melissa DeTora's videos from today, and I can really see why they chose Titan's Strengths over Hall of Triumphs. It allows for creatures drops on the second and third turn and an attack into Sylvan Caryatid or Courser of Kruphix. So I'm having doubts about the Halls right now. I could really go with one Titan's Strength main and with one more in the side, with two Electrickeries (dropping a Dynacharge, maybe both even).
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Postby biadetic » Wed Aug 13, 2014 7:23 pm

I played a couple dailies and the Hall was just okay when it showed up. It helped versus RW Burn when they went on the token plan. It also helped once or twice versus the Green decks even on turn 3, the cackler and other 2 drops / firedrinkers can attack through the Caryatid, usually need a bit more help versus the courser but if you get cacklers and otheer 2/2's out the courser won't kill them anyway. Definitely something I need to test more though :)

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Postby Aodh » Thu Aug 14, 2014 4:05 pm

I'm not sure you can say that Fortify is better, but it's certainly a consideration to be made if you're in the market for that kind of effect. The reason I say it's not better is that it has W in it's mana cost, which you may not have in time, and it doesn't have the (1): shock mode. This aggressive flexibility is sacrificed for defensive capability, I know, but it's not clear-cut which is better.

Does everyone feel that Rabble Red is just a better version of Boss Sligh currently?

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Postby Platypus » Thu Aug 14, 2014 6:17 pm

Good point about Fortify vs Dynacharge.

As for Boss Sligh vs Rabble Red. Although I have limited experience with both decks, I have to say that Rabble Red looks more solid to me. Too much chance of getting 2-for-1ed with Boss Sligh. Rabblemaster gives the deck solids turn three and four, and is a better late game card or when dropped after a sweeper than anything in Boss Sligh.
Last edited by Platypus on Fri Aug 15, 2014 7:17 am, edited 1 time in total.
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Postby Jamie » Thu Aug 14, 2014 10:40 pm

RabbleRed is more solid. Sligh is the deck you use when your meta are going a bit too high on the curve and simply aren't respecting such a deck.

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Postby Aodh » Fri Aug 15, 2014 12:04 am

I guess I mislabeled the deck I was actually trying to get feedback from. I have never like the enchantment nonsense in Boss Sligh. What I meant was like 30+ creatures, 16-18 lands, 8-14 spells red decks without Madcap Skills and Heroic.

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Postby Platypus » Fri Aug 15, 2014 7:28 am

I'm a bit unfamiliar with the deck, but I guess it's something like this:

http://www.mtggoldfish.com/deck/242090#paper

If so, then I think Rabble Red is better. Stoke the Flames is very good and has synergy with Rabblemaster as well. The deck above just feels too much all-in for me. Rabble Red has the same explosive start, but has a better late game. Which is probably why it's done well in bigger tournaments. In a short daily tournament or FNM you can get lucky and do well, but when you go for 7-9 rounds it's too unreliable and you want that better late game.
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Postby Aodh » Fri Aug 15, 2014 4:01 pm

I'm not sure what everyone means about "late game." All of the other decks in the format have CA engines (MUD's Bident, Jace, and NVS, MBD, Esper, Jund's PWers and Polukranos wrath of god), so how can we realistically plan for the late game? The token generation is cool, but attacking with a 3-5/2 isn't much different from attacking with a 2/2. It's put up results, so I must be wrong, but it just doesn't seem like a good idea.

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Postby Platypus » Fri Aug 15, 2014 6:06 pm

Well, Legion Loyalist gives it Trample, First Strike and the ability to ignore token blockers, so then a bigger power is good to have.

Edit: Lategame might be the wrong term here, what I mean is that got a better chance of winning going beyond turn 4-5.
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Postby Aodh » Fri Aug 15, 2014 7:11 pm

You can't fairly base the power of one card in conjunction with another since the probability of seeing both in one game is low (like 20%). Anyway, how has 18 R and 10 W been working for people? Historically we have wanted 19-20 R for RR spells and I generally want more colored sources.

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Postby Lightning_Dolt » Fri Aug 15, 2014 7:29 pm

I'm not sure you can say that Fortify is better, but it's certainly a consideration to be made if you're in the market for that kind of effect. The reason I say it's not better is that it has W in it's mana cost, which you may not have in time, and it doesn't have the (1): shock mode. This aggressive flexibility is sacrificed for defensive capability, I know, but it's not clear-cut which is better.

Does everyone feel that Rabble Red is just a better version of Boss Sligh currently?
Fortify beats Drown in Sorrow.

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Postby Aodh » Fri Aug 15, 2014 8:29 pm

I understand that, and I was recently looking for a spell to do that since I got blown out by one before. But! Just because it beats drown in sorrow, doesn't mean it's "better" than Dynacharge. If it's not castable either because you're missing a white source or a third land, then it is certainly not better. Also, is either spell where you want to be against MBD? Honestly, I just want to have as many creatures as possible to overload their removal.

I may end up running fortify tonight, but I don't want it getting twisted that one card is better than another.

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Postby Lightning_Dolt » Sat Aug 16, 2014 6:15 pm

I played this at FNM last night. Went 3-1 with wins VS UWg Control, BW Midrange and GW Aggro.

I lost to Mono Red Devotion. Turns out Reckoner is troublesome.

I really, really like the deck, but I think Chained to the Rocks could help it.

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Postby Platypus » Sat Aug 16, 2014 7:48 pm

Posted this in the wrong thread...

I would go with a white splash, if I had the Mana Confluences. But the damage from the lands worry me a bit.

Reckoner worries me a bit as well, but I don't want to dilute the sideboard with stuff just against it.

I'm on the Team Revolution version, the one that Levy posted about. It's the same as DeToras deck, but with a 3/2 Firefist Striker/Ash Zealot split instead of 2/3 (like DeToras deck). With my limited experience with the deck I'd rather go with something that has a readymade sideboarding guide than try to figure something out for myself.
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Postby Platypus » Sun Aug 17, 2014 8:34 pm

Well, I ended up 3-4 at the WMCQ.

- Won 2-0 against a Jund Walker deck. We both mulliganed down to five, but I got a better start. Second game I got a good first hand, while he mulliganed and then quickly stalled. Deck did what it should do.
- Lost 0-2 against a Gr/x Ramp homebrew. I've played against it before, good player and good deck. Lots of walkers and big creatures ramped out, and with Nylea's Disciples for lifegain etc. Almost got him the first game (kept a questionable hand), but I mulliganed the second and kept a bad hand here as well, couldn't do much in the second game.
- Lost 0-2 to a RDW deck, creatures went down left and right, but I lost gas faster both games. Not Rabble Red, but with Phoenixes, Borderland Marauders, and Reckoners in the side. Something like this: http://www.mtggoldfish.com/archetype/12054#online
- Won 2-0 against Jund Monsters. Deck did what it's supposed to do.
- Lost 0-2 to Gb Dredge/Graveyard (http://www.mtggoldfish.com/archetype/10078#online). Only copy of this in the tournament, why did I have to meet it? Totally unfamiliar for me. Fought bravely in the first game, attacked with two 6/2 Rabblemasters against two Nemesis of Mortals (who had to block), but I couldn't get those last few point in. Game two was just one of those "Gaaaahhh! Fuu..." variance games where I got a no lander first, then I get a crap next hand, and then an even crappier five card hand (one land and way too expensive cards). Should have mulliganed that one as well, but I chickened out and couldn't draw a single land for several turn. Just urghh...
- Won 2-0 against a RB Midrange deck, deck worked like a charm.
- Lost 0-2 to Mono Black. First game I couldn't get anything done, second game I
grinded him down to 5 with a Stoke in hand but I just couldn't get another point of damage through and cast it at the same round. So I removed his Gary instead, and hoped for a topdecked burn. The a Specter entered and started chipping away my already low life. Didn't see any other burn spells, crap.

The deck felt solid and there were many players on either Rabble Red of similar RDW decks, among them former World Champ Antti Malin who had the same deck as me except for a Electrickery instead of a Dynacharge. Varied metagame with 93 players. Lots of UW (8 decks), BW (13 decks), RDW (11), GW Aggro (8), Boros Burn (7), Mono Black (6), and Mono Blue (just 5). The rest was various decks in lesser quantities.

Least wanted sideboard cards: Dynacharges, and that fourth Legion Loyalist
Most wanted cards I didn't have: Seismic Stomp, Harness the Force, Electrickery

I would make those changes to my sideboard, but leave the rest of the maindeck and sideboard, the rest felt solid.
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Postby biadetic » Sun Aug 17, 2014 10:35 pm

Sorry to hear Platypus but you'll get the next one!
Can I ask what list you ran? :)

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Postby TheCleaner » Sun Aug 17, 2014 10:56 pm

So, this is where I'm at for Sunday:

[deck]Land
18 Mountain
3 Mutavault

Creatures
2 Ash Zealot
4 Burning-Tree Emissary
4 Firedrinker Satyr
3 Firefist Striker
4 Foundry Street Denizen
4 Goblin Rabblemaster
3 Legion Loyalist
4 Rakdos Cackler
3 Rubblebelt Maaka

Spells
3 Lightning Strike
4 Stoke the Flames
1 Hall of Triumph

Sideboard
2 Dynacharge
4 Eidolon of the Great Revel
1 Legion Loyalist
2 Magma Spray
2 Mizzium Mortars
2 Skullcrack
1 Hall of Triumph
1 Electrickery
[/deck]
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Postby LP, of the Fires » Mon Aug 18, 2014 12:19 am

13th place, 8-2 with rabble red.

2-0 vs junk mid.

0-2 vs. Mono blue.

2-1 vs burn.

2-0 vs uw control

0-2 vs naya hexproof

Pep talk time from friends and several pro players.

2-0 mono black.

2-1 vs Gerry Thompson playing bg rock (not devotion).

2-1 brave naya.

2-0 burn
You gotta understand, I love the beatdown. I really do. I always have.

Beatdown is hard, though.


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Postby Khaospawn » Mon Aug 18, 2014 12:27 am

Good job, LP.
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Postby Khaospawn » Mon Aug 18, 2014 12:28 am

The Fire is strong with you.
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Postby NotARobot » Mon Aug 18, 2014 2:09 am

Good job LP! Gonna stick with the rabble over burn moving forward here?

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Postby LP, of the Fires » Mon Aug 18, 2014 2:52 am

I don't play burn in tourney ever.
You gotta understand, I love the beatdown. I really do. I always have.

Beatdown is hard, though.


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Postby Khaospawn » Mon Aug 18, 2014 3:59 am

What's the matter, LP? Can't count to 20???


:scrump:
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Postby LP, of the Fires » Mon Aug 18, 2014 9:03 am

Finally at a computer.

Round one, didn't see any white till my opponent was sideboarding and flipped over a blood baron. Didn't matter, crushed him.

Round 2, play against neal oliver and die despite going foundry street denizen> double burning-tree cackler on the play. I did misplay because he passed with 2 mana up and a cloudfin raptor in play. I knew he had rapid, but didn't play around him having 2 which is fine, but i should have lightning struck his beast after he blocked instead of striking the raptor in response to hybridization as a hedge vs. double rapid. If I think long enough, I could probably figure out that he has two but it's a stretch. Game 2 I mull cackler, magma spray, strike, bte, rabblemaster, maaka, mountain. We go down to five and die terribly. So much for dodging blue :(

Round 3, play against burn and lose game 1.
Salt. Game 2, not feeling good, and was forced to 2 for 1 myself magam spraying and elecktrickering my guys in response to helixs, but we barely get there. Game 3, I aggro the shit out of him. GET SOME NERD!

Blanking on some middle games, but against the UW player, his opener was turn 2 last breath, turn 3 dissolve, turn 4 verdict, and he got destroyed. Game 2, I played very well but it didn't matter cause he never drew verdict and thus couldn't possibly win. I was playing around quicken verdict to be safe, but the turn where he divinations and whiffs on his seventh land drop, the game was over.

Against Gerry Thompson, I got leveled when he bile blighted my double mutavaults with a swamp and mutavault because I didn't notice his urborg. In game 3, I was lucky enough to draw a lightning strike on the last possible turn for lethal. GerryT is also the best person to ever play against and I've had the pleasure of hanging out and joking with him this weekend. He played a very solid GB rock deck similar
to what Z said he liked in the format.

Played a stupid close 3 game set vs. Brave naya where I punted in game 3 by attacking his ajani on 8 counters instead of him. If I just attack him, he trades with one of my guys, takes 2, goes to one, and can ult for ONE cat token. Fail. We both flooded for infinite turns though and I finally drew action to kill him.

Played against burn the last round after my opponent declined the split and after his great opener of shock, jet, strike on my guys, I drew a ton of creatures and he drew lava spikes. game 2, I kept drawing removal for his reckoners, firedancers and YPs and had chandra to mop. He was very crestfallen when I told him this was my second worst matchup.

All in all, good weekend. All of my opponents where very cordial and it was refreshing for everyone to take there losses well. An acquaintance of mine even made it to the finals and walked away with 1200 cash which was sweet. Great experience overall.


Highlights of the weekend:

17 year old
stoner that I know was team drafting with 2 of his friends vs. Sam Pardee, Nathan Holiday and Josh McClain. This kid is very full of himself and obnoxious, but in an endearing way. Holdiay comments that he's a very interesting little kid. Stoner replies "I weigh 150 pounds." Everyone looks at each other, says wtf and busts up laughing.

During the tourney, same kid was playing next to GerryT while me and him played our match. Kid per the usual talks about how he's the greatest of all time, handsome, etc. etc. Me and GerryT look at each other and get our troll him relentlessly. At some point we both tell the kid to shut up in unison. Kid looks sad, GerryT hugs him, then the kid spazes because apparently(and his friends confirm this) he was saying he wanted to hug a pro during the entire 6 hour car ride to oakland.

Another great thing was after my second loss making me dead for top 8, I get a pep talk from greg hatch about not thinking, playing on instinct and saying fuck em. Greg also looked
EXTREMELY high which is not surprising. This pep talk was instrumental in my 5-0 run to top 16. I have to thank him the next time we see each other.

One of the better things was explaining to this guy that was playing rabble red in this standard event we where playing together about how everything he was doing and thought was terrible, then playing him in the last round, he offers me the split, I take it, then get crushed 2-0 in the mirror. I don't know why I enjoyed that, but I did. He was a cool guy, and magics are great game because the best doesn't always win, but everyone can always learn.

Finally, I feel like I've finally broken through a little as a magic player as far as my game progressing. I no longer know exactly how good I am which is scary and awesome at the same time because I have to think more about my games after I play them, and my ability to predict metagames at least for this tourney was MUCH better then normal. I picked a deck that lost to mono-blue because I thought it was
the best at actually winning a top 8 which it did, I built a sideboard that could beat burn which I figured would be a necessity and I went 3-0 Vs. burn across multiple matchups and if my friends took my advice on builds for their black decks, they said they would have done MUCH better. They where playing boetchers deck from SCG with a blue splash for negate and notion thief, I recommend no splash with a sideboard of 4 dark betrayel, 4 duress, 4 doom blade, 1/2 erebos, the rest flex spots for either aggro or lifebane zombies. The blue ended up being useless for both of them.

This was probably the last big tourney I'm playing before rotation(sub 20% to PTQ next weekend), but despite not winning, I think it was a great individual success and I'm ecstatic at the placings of my and various friends at the event(I knew multiple people in top 8 and a friend I rode up with was in contention until round 9).

Hats off to the red mages. Stay Angry and Bolt niggas.
You gotta understand, I love the beatdown. I really do. I always have.

Beatdown is hard, though.


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Postby Platypus » Mon Aug 18, 2014 9:06 am

So, this is where I'm at for Sunday:

[deck]Land
18 Mountain
3 Mutavault

Creatures
2 Ash Zealot
4 Burning-Tree Emissary
4 Firedrinker Satyr
3 Firefist Striker
4 Foundry Street Denizen
4 Goblin Rabblemaster
3 Legion Loyalist
4 Rakdos Cackler
3 Rubblebelt Maaka

Spells
3 Lightning Strike
4 Stoke the Flames
1 Hall of Triumph

Sideboard
2 Dynacharge
4 Eidolon of the Great Revel
1 Legion Loyalist
2 Magma Spray
2 Mizzium Mortars
2 Skullcrack
1 Hall of Triumph
1 Electrickery
[/deck]
:rolleyes: From above:
I'm on the Team Revolution version, the one that Levy posted about. It's the same as DeToras deck, but with a 3/2 Firefist Striker/Ash Zealot split instead of 2/3 (like DeToras deck). With my limited experience with the deck I'd rather go with something that has a readymade sideboarding guide than try to figure something out for myself.
Went with an already tried version instead of figuring out a new sideboarding guide (I'm lousy at sideboarding on the fly, something I noticed yesterday when facing decks I hadn't researched). So went with this: http://magic.tcgplayer.com/db/
article.asp?ID=11975

Some additional thoughts. I'm unsure if I manage to play in any Standard events before the rotation, so it might have been my one and only tournament with it. So I'm already looking at M15 and towards Khans of Tarkir. I think there's potential for a Rabblemaster deck after the rotation. The Raid ability has good synergy with Rabblemaster. We lose some good maindeck cards, but some of them can be replaced. Frenzied Goblin instead of Firefist Striker. Borderland Marauder, Forge Devil maybe? And there'll be something in KoT, I'm sure.

Anyway, if I manage to play with it some more, I'd consider experimenting with more falter-effects, since that was my most wanted ability on several occations yesterday. Firefist Striker's repeated falter was good, but it felt slow and often only connected once anyway. Ash Zealots felt a bit unnecessary (could have been the matchups), instead of 2 Ash Zealot/3 Firefist Striker, I would try 3 Goblin Shortcutter/2 Firefist Striker. Or
maybe 3 Goblin Shortcutter/2 Frenzied Goblin. And of course the sideboard changes I mentioned earlier. Or something else that pushes damage through, like Rouse the Mob instead of Dynacharges. You wouldn't believe how many times I was asked if Rubblebelt Maaka/Titan's Strength gave Trample.
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Postby LP, of the Fires » Mon Aug 18, 2014 9:15 am

People not playing 4 firefist striker is insanity to me. You either play 4 striker 1 ash zealot, or you cut the titan's strength/hall of triumph slot for the second ash zealot if you really want it. There are 2 games that you lose:

One is bad mana(mountain+mutavault, or single mountains)

And the other is flooding.

Firefist is amazing in the bad mana games as playing a one drop into firefist striker with mutavualt lets you falter the next turn. That's the fucking nut. he also makes your legion loyalists better(which as zealot sort of does in a different way, but generally, unless you have mutliples, you generally want to slow roll legion loyalists).

As for sideboarding, if you don't know how to and aren't good at it, guides are fine. The guy who won the tourney litterally copy pasted Tom Ross's deck and had his sideboard plan written on a filthy piece of paper. Sometimes you just need to run good and have a
solid ABC plan.
You gotta understand, I love the beatdown. I really do. I always have.

Beatdown is hard, though.


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Postby Platypus » Mon Aug 18, 2014 10:08 am

I could definitely go with 4 Firefist Strikers as well. I pretty much agree with the above, certainly felt that way regarding lost games yesterday.

As for sideboarding, the times I've had a guide done before the tournament it's always felt less stressful for me so it's something I will continue to do for the more important tournaments. At least until I get better at doing it on the fly.
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Postby biadetic » Mon Aug 18, 2014 11:00 am

I agree on Firefist. I've been running the 2/3 firefist 2 Zealot and always want to draw a striker so I reckon I need to start playing with a 4th ! Although I haven't been too impressed with the Zealot in the games i play, when do you guys find the Zealot most useful? - Goblin Shortcutter has always been a favourite of mine, is his immediate on board falter worth it considering he offers nothing after that? Just annoying at times to have the Firefist eat a removal spell and not attack through his big guy.

I can only attend 1 WMCQ and it is in a couple of weeks. I usually always run the little red men for every tournament I play in. It's not going to be a very big crowd here, but I'm expecting the better players, the ones I need to be careful of anyway, they will be on GW aggro and I've a feeling a few may jump on RW Burn after seeing them discuss its merits with one of the guys from the top 8 of the last wmcq and how
good it is. What is our MU's like versus these two in general as its my main concern? Any tips would be welcome :)

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Postby Self Medicated » Mon Aug 18, 2014 10:14 pm

LP, do you happen to have a link to the results from the Oakland WMCQ? I couldn't find it anywhere.

EDIT: Found the winning list. Guy that took 1st place is from Santa Rosa. Thought that was cool.

Here is the list CFB reported:
[DECK]
Lands (21)
18x Mountain
3x Mutavault

Creatures (31)
2x Ash Zealot
4x Burning-Tree Emissary
4x Firedrinker Satyr
3x Firefist Striker
4x Foundry Street Denizen
4x Goblin Rabblemaster
3x Legion Loyalist
4x Rakdos Cackler
3x Rubblebelt Maaka

Spells (8)
1x Hall of Triumph
3x Lightning Strike
4x Stoke the Flames

Sideboard (15)
1x Ash Zealot
2x Dynacharge
4x Eidolon of the Great Revel
1x Hall of Triumph
1x Legion Loyalist
2x Magma Spray
2x Mizzium Mortars
2x Skullcrack
[/DECK]

The deck reported by WOTC had a 3/2 split of Ash/Firefist in the MD, and the sideboard looked like this:
[DECK]
Sideboard (15)
4x Eidolon of the Great Revel
1x Electrickery
1x Hall
of Triumph
1x Harness by Force
3x Magma Spray
1x Mizzium Mortars
1x Searing Blood
1x Seismic Stomp
2x Skullcrack
[/DECK]

Not really sure who reported the correct list.
Last edited by Self Medicated on Tue Aug 19, 2014 3:38 pm, edited 1 time in total.
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Postby Platypus » Tue Aug 19, 2014 7:21 am

We had Rabble Red in the top 8 and top 4 in our WMCQ. Will post the lists if/when I get hold of them.
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Postby biadetic » Mon Aug 25, 2014 1:38 am

Hey how has everyone been doing recently? I've a wmcq this Saturday and just trying to read as much as possible on experiences people are having. I've been trying to test online but not having mutavaults is hurting the testing. I can run rabble red or burn at the weekend but I'd most like to run the little red guys.

Anyone see Tom Ross' games during the ScG coverage on Saturday? Looked like he was on Titans over Hall from what I saw? Anyone prefer one over the other at all?

Thanks :)

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Postby Platypus » Mon Aug 25, 2014 11:22 am

We had Rabble Red in the top 8 and top 4 in our WMCQ. Will post the lists if/when I get hold of them.
Top 8:

[deck]
Spells
4 Stoke the Flames
4 Lightning Strike

Creatures
4 Firedrinker Satyr
4 Foundry Street Denizen
4 Goblin Rabblemaster
4 Burning-Tree Emissary
4 Rakdos Cackler
3 Legion Loyalist
3 Firefist Striker
3 Rubblebelt Maaka
2 Ash Zealot

Land
3 Mutavault
18 Mountain

Sideboard
4 Eidolon of the Great Revel
2 Dynacharge
2 Mizzium Mortars
2 Magma Spray
2 Skullcrack
1 Electrickery
1 Harness by Force
1 Seismic Stomp[/deck]
Top 4:

[deck]
Land
3 Mutavault
17 Mountain

Creatures
2 Rubblebelt Maaka
4 Foundry Street Denizen
3 Firefist Striker
4 Goblin
Rabblemaster
4 Rakdos Cackler
4 Firedrinker Satyr
4 Legion Loyalist
4 Burning-Tree Emissary
2 Ash Zealot

Spells
4 Stoke the Flames
3 Lightning Strike
2 Titan's Strength

Sideboard
2 Magma Spray
2 Dynacharge
2 Hall of Triumph
2 Skullcrack
4 Eidolon of the Great Revel
1 Mizzium Mortars
1 Harness by Force
1 Titan's Strength
[/deck]
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Postby Platypus » Mon Aug 25, 2014 11:27 am

Hey how has everyone been doing recently? I've a wmcq this Saturday and just trying to read as much as possible on experiences people are having. I've been trying to test online but not having mutavaults is hurting the testing. I can run rabble red or burn at the weekend but I'd most like to run the little red guys.

Anyone see Tom Ross' games during the ScG coverage on Saturday? Looked like he was on Titans over Hall from what I saw? Anyone prefer one over the other at all?

Thanks :)
I still prefer Titans over Hall, but I haven't played since the WMCQ. Don't know if the metagame has changed against either version. Both seems to be represented among top
results, so I guess it might be down to personal preference.

I'd definitely consider Harness the Force, Electrickery, and/or Seismic Stomp in the sideboard if I'd enter a tournament. I might be able to try the deck again on Wednesday, but that will be very small scale testing so it'll be hard to say much about it afterwards.
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