[Fedoras of Salvation] - White Knights ITT
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The only toolbox creatures I like in standard in green are Reclamation Sage and Hornet Queen.
In other news, you know when Sally has gone from bad to worse when you have a member who is notorious for arguing with pro-players for being bad and claiming to be better than they are advising new players on building and improving decks. He told a black aggro player to maindeck 4 Master of Feasts against control decks and a burn player to take out YP$ for Firedancers and to keep three Elixirs in the sideboard.
In other news, you know when Sally has gone from bad to worse when you have a member who is notorious for arguing with pro-players for being bad and claiming to be better than they are advising new players on building and improving decks. He told a black aggro player to maindeck 4 Master of Feasts against control decks and a burn player to take out YP$ for Firedancers and to keep three Elixirs in the sideboard.
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I am hearing that a lot of better players are going for either Jund Planeswalkers or FLochs UW Contro for WMCQ. I am asking what kind of deck is good vs both of those lists? It doesnt need to have red in it (my friend asked me and I didnt have way to test this matchup yet with anything).
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Have you read the Boros Burn thread here?In other news, you know when Sally has gone from bad to worse when you have a member who is notorious for arguing with pro-players for being bad and claiming to be better than they are.
Standard hobos who play budget garbage should be looked upon with suspicion.
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I agree with TBuzzsaw, if your metagaming against Floch's UW and Jundwalkers then Burn is a solid choice.I am hearing that a lot of better players are going for either Jund Planeswalkers or FLochs UW Contro for WMCQ. I am asking what kind of deck is good vs both of those lists? It doesnt need to have red in it (my friend asked me and I didnt have way to test this matchup yet with anything).
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If you want to X-2.I agree with TBuzzsaw, if your metagaming against Floch's UW and Jundwalkers then Burn is a solid choice.I am hearing that a lot of better players are going for either Jund Planeswalkers or FLochs UW Contro for WMCQ. I am asking what kind of deck is good vs both of those lists? It doesnt need to have red in it (my friend asked me and I didnt have way to test this matchup yet with anything).
Don't play Burn against the Floch build, you play something that forces them to either 1.) Have Supreme Verdict on 4 or die or 2.) Plays enough attrition to
pressure their Revs.
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Is this based on Frank Karsten's spreadsheet or your own testing?
We had tons of results with burn against control in the past (with many different people playing the MU locally, online and in larger events), the version without silly Dspheres or FSP is even better... at least it is with Stokes and T//T since playing spells on your opp. turn and countering Rev with T//T or Skullcrack works, I'll imagine the MU will be much harder if your trying to win with a 1/3 creature.
We had tons of results with burn against control in the past (with many different people playing the MU locally, online and in larger events), the version without silly Dspheres or FSP is even better... at least it is with Stokes and T//T since playing spells on your opp. turn and countering Rev with T//T or Skullcrack works, I'll imagine the MU will be much harder if your trying to win with a 1/3 creature.
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His point that playing a Rabblered build is better against that expected field is strong though. It is much better against those two decks than Burn.
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The meta feels very weird right now. One day I play against GW, Sligh and Jund, the next I play against 3 control decks. At this point I am almost certain that I won't be comfortable with my list for this weekend.
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Based on my own experiences vs UW. Ran about 15 games vs Flocks build with burn last night(about 23 total since the PT). 3 Toil is not enough, and sure you can add more 4 dmg burn spells, but you will have to cut magma jet (I happen to think Searing Blood is well positioned now). Shoota running dragon is nice tech. I went 6-9 vs UW. Then I ran 10 games with rabble red, and went 7-3. Point being if I expected to face UW more than ONE time during swiss, I'd be on rabble.
The meta is settled, it just happens to be 6-8 viable decks, meaning that depending on matchups and luck any of those is capable of winning. Some of those decks you can leverage play skill and afford to play less cards for the matchups.
The meta is settled, it just happens to be 6-8 viable decks, meaning that depending on matchups and luck any of those is capable of winning. Some of those decks you can leverage play skill and afford to play less cards for the matchups.
yurp yurp
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I don't know/card who Frank Karsten is.Is this based on Frank Karsten's spreadsheet or your own testing?
We had tons of results with burn against control in the past (with many different people playing the MU locally, online and in larger events), the version without silly Dspheres or FSP is even better... at least it is with Stokes and T//T since playing spells on your opp. turn and countering Rev with T//T or Skullcrack works, I'll imagine the MU will be much harder if your trying to win with a 1/3 creature.
I've probably played around 500~ games on UW, Burn is a joke of a matchup. You don't care if they Skullcrack your Rev. You often beat them just out of sheer boredom/Elixir. I haven't played the non-Sphere version of the
deck, but you're almost never in danger of dying to burn unless they nutdraw the shit out of you.
I played UW at an IQ this weekend against the Rabblemaster deck, it only won when it killed me before turn 4, but it felt like it did it every game. And this was through four mainboarded Flares.
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This is where I currently am:
[deck]
Spells
4 Boros Charm
3 Chained to the Rocks
4 Lightning Strike
3 Searing Blood
4 Shock
4 Skullcrack
4 Stoke the Flames
3 Warleader's Helix
Creatures
4 Chandra's Phoenix
4 Young Pyromancer
Lands
3 Battlefield Forge
8 Mountain
3 Mutavault
4 Sacred Foundry
1 Temple of Silence
4 Temple of Triumph
Sideboard
1 Chained to the Rocks
2 Chandra, Pyromaster
4 Toil // Trouble
4 Satyr Firedancer
2 Hushwing Gryff
2 Wear // Tear
[/deck]
I was on 24 lands but kept flooding so I shaved a Mutavault for the 4th Shock. This deck feels a lot like my control decks where I have to pick which decks I want to beat and just accept the lower percentages on the other matchups.
[deck]
Spells
4 Boros Charm
3 Chained to the Rocks
4 Lightning Strike
3 Searing Blood
4 Shock
4 Skullcrack
4 Stoke the Flames
3 Warleader's Helix
Creatures
4 Chandra's Phoenix
4 Young Pyromancer
Lands
3 Battlefield Forge
8 Mountain
3 Mutavault
4 Sacred Foundry
1 Temple of Silence
4 Temple of Triumph
Sideboard
1 Chained to the Rocks
2 Chandra, Pyromaster
4 Toil // Trouble
4 Satyr Firedancer
2 Hushwing Gryff
2 Wear // Tear
[/deck]
I was on 24 lands but kept flooding so I shaved a Mutavault for the 4th Shock. This deck feels a lot like my control decks where I have to pick which decks I want to beat and just accept the lower percentages on the other matchups.
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Don't judge a meta based off of just 6 pieces of data, and realize that you'll have more success if you're playing something you actually know how to play rather than an anit-meta deck.The meta feels very weird right now. One day I play against GW, Sligh and Jund, the next I play against 3 control decks. At this point I am almost certain that I won't be comfortable with my list for this weekend.
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Oh I know I am locked into Burn this weekend. I have known that for weeks now. The flux has been all week, those are just to examples. I am just trying to put those last few pieces together to complete the puzzle. Agonizing over the last 2-3 cards of your 75 seems natural for a lot of these decks. I am doing it with the last 4 cards of my Legacy main deck as well, choosing between Vexing Devil and Flame Rift.
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I am almost paralyzed with indecision on that one. I have been bitten multiple time by having Rift in hand with an Eidolon out or at low life. I also have had my Devil resolve into a StP.
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You fear its interaction with DRS, a card banned in Modern. I will probably just bring my playsets of both and flip a coin when I fill out the decklist.
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Play Fetchlands and 7-8 Searing effects. My list with fetches doesn't use the Devil, either.Just ask yourself one question : what would Pat Sullivan do?
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His feelings on Devil are as such: "If I could ensure only getting them in my starting 7, I would play as many as I could." I think that many Searing effects are overkill. I play fetchless to avoid losing one of my 18 lands to Stifle. No fetches means no Searing Blaze, so that works itself out well.
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The annoying prick who just HAD to play Eggs at GP San Diego, to the boredom of the rest of the world.
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Get. Out.The hero of my people
No person that plays a deck that takes 20 minutes on a single turn to win even when knowing what you are doing and making your plays quickly should ever be allowed to set foot in a tournament hall.
Also known as the infamous "Kibler F6" deck.
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What the fuck! Don't ever post that face around here again. Jesus fucking christ, I nearly puked in my mouth looking at that thing.
Last edited by Khaospawn on Thu Aug 07, 2014 6:07 pm, edited 1 time in total.
In a pinch, Khaos' beard can help turn this around.
I rarely skip a Khaospawn wall of text because I know there is always piss at the end of the rainbow.
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His soul is just as ugly as his exterior.
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