[Primer] Mono Blue Control
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This is still good enough. Play 3 Serrated Arrows.Yeah I don't like it, but I have a certain way of playing and it doesn't appeal to me for reasons related to that. I don't think Looter is on par with Oona's Grace for a few reasons; but I won't argue with success.
I tried Rewind at 4 mana and I quickly found that 4 mana counters are truly awful. The mana edge is the best part of counterspells and spending 4 mana is just rubbish. I was shocked at how bad Rewind was and that even doubles your mana! Basically keeping up two mana is way easier than 4. Exclude is only good because it's so well positioned, but it does often get cut on the draw against really aggro decks for costing too much.
I can't stress how important cheapness is; no deck has a chance in hell going long once you've stabalized so all that
matters is early interactivity.
When I get back from my holiday ill try this:
[deck]Pauper MUC Nouveau[/deck]
Creatures
4 Delver of Secrets
4 Spire Golem
Instants
4 Counterspell
1 Deprive
1 Essence Scatter
4 Exclude
2 Logic Knot
2 Oona's Grace
4 Repeal
4 Think Twice
Sorceries
4 Preordain
4 Serum Visions
Lands
20 Island
2 Quicksand
Sideboard
x Coast Watcher
x Dispel
4 Hydroblast
4 Piracy Charm
x Sea Gate Oracle
x Serrated Arrows
[/deck]
If this deck doesnt test at 80%+ vs. MBC then it's an auto-scrap though.
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With MBC being overwhelmingly the most popular deck:
[deck]
Creatures
4 Delver of Secrets
2 Sea Gate Oracle
4 Spire Golem
Non-Creature Spells
4 Counterspell
4 Deprive
2 Essence Scatter
4 Exclude
2 Oona's Grace
4 Preordain
4 Repeal
4 Think Twice
Lands
20 Island
2 Quicksand
Sideboard
2 Cufew
1 Dispel
4 Hydroblast
4 Piracy Charm
1 Sea Gate Oracle
3 Serrated Arrows
[/deck]
[deck]
Creatures
4 Delver of Secrets
2 Sea Gate Oracle
4 Spire Golem
Non-Creature Spells
4 Counterspell
4 Deprive
2 Essence Scatter
4 Exclude
2 Oona's Grace
4 Preordain
4 Repeal
4 Think Twice
Lands
20 Island
2 Quicksand
Sideboard
2 Cufew
1 Dispel
4 Hydroblast
4 Piracy Charm
1 Sea Gate Oracle
3 Serrated Arrows
[/deck]
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Does this deck want Treasure Cruise? I've tried it, and I'm really unsure if it's good or just win-more. I've found that I'm pretty much only be able to cast it and leave up enough mana to answer other stuff when I should already have control of the game, putting it in contention with cards like Think Twice, Oona's Grace and Mulldrifter. To be honest, I'm not even sure we need a draw 3, since we pretty much never run out of interaction to keep the opponent from getting back on their feet once we already establish control. I just thought it might be better than one of our Think Twices.
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