UR Artifact Aggro

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Elricity
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UR Artifact Aggro

Postby Elricity » Thu Jul 03, 2014 7:50 pm

Put this in the UR Trading post thread but this seems to be an entirely different deck I'm building.

This is going to look awful because I suck at initial deckbuilding but something like this:

[deck]
Creatures (23)

4 Phyrexian Revoker
4 Ornithropter
3 Illusory Angel
2 Generator Servant
2 Scuttling Doom Engine
3 Juggernaut
1 Soul of New Phyrexia
4 Chief Engineer

Spells (12)
4 Shrapnel Blast
4 Ensoul Artifact
3 Izzet Charm
1 Hammer of Purphoros

Land (25)
4 Darksteel Citadel
4 Steam Vents
4 Temple of Epiphany
5 Mountain
5 Island
4 Shivan Reef

Sideboard
1 Darksteel Forge (very unlikely)
1 Perilous Vault
1 Soul of New Phyrexia
2 Magma Spray
3 Goblin Kaboomist

1 Counterflux
1 Izzet Charm
1 Elixir of Immortality
2 Trading Post
2 Negate[/deck]

No idea what I'm doing with this sideboard.

A mess, I know.

Other options are [card]Illusory Angel[/card:
zb1veoym], Volatile Rig (if we can keep it from wiping our board), Ratchet Bomb, planeswalkers, Bident?

Jank options are things like Strionic Resonator, Kurkesh, Onakke Ancient, Hellkite Tyrant, Haunted Plate Mail, Glaring Spotlight

Maybe I'm missing something else.
Last edited by Elricity on Thu Jul 03, 2014 9:51 pm, edited 4 times in total.

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Tyrael
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Postby Tyrael » Thu Jul 03, 2014 8:41 pm

Image

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Currently playing/testing:
:symub: :symw: Control :symub: :symw:

Elricity
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Postby Elricity » Thu Jul 03, 2014 9:01 pm

Had it in originally as another Ensoul enabler but it felt slow. I could be wrong though, this is entirely untested.

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Postby Elricity » Thu Jul 03, 2014 9:33 pm

Draws are very, very durdly and I'm not sure I've had a winning hand yet. Needs more threats. Building entirely around Ensoul is a mistake.

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Postby Elricity » Thu Jul 03, 2014 9:50 pm

Very tempted to try shoving Goblin Kaboomist back in here. That's a bad sign.

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Postby Elricity » Thu Jul 03, 2014 10:27 pm

Ok, think I'm going too many different directions with it. See if I can focus back to the original design.

[deck]
Creatures (8)
4 Scuttling Doom Engine
4 Volatile Rig

Artifacts (13)
2 Pithing Needle
4 Trading Post
4 Darksteel Ingot
1 Elixir of Immortality
2 Ratchet bomb

Spells (13)
4 Shrapnel Blast
4 Ensoul Artifact
2 Anger of the Gods
2 Mizzium Mortars
1 Chandra, Pyromaster


Lands (26)

4 Darksteel Citadel
4 Steam Vents
4 Temple of Epiphany
5 Mountain
5 Island
4 Shivan Reef[/deck]
Last edited by Elricity on Thu Jul 03, 2014 11:28 pm, edited 1 time in total.

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Postby Elricity » Thu Jul 03, 2014 11:18 pm

Definitely better. Can't even claim it's slower.

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Postby Elricity » Thu Jul 03, 2014 11:56 pm

So much space devoted to the sharpnel/ensoul thing definitley leaves you wanting on the card advantage parts is the biggest issue. It's probably best if the deck focuses on one over the other. There might be an actual early aggro in there somewhere but I haven't focused enough to find it. Ensoul is actually at its best with 0-1 mana artifacts which make not great aggro pieces. Darksteel Citadel is certainly good but you don't have the 5/5 swinging until turn 3 and it ties up a land drop.

Yes, I'm bored, why do you ask?

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Postby PrimalBurn » Fri Jul 04, 2014 3:45 pm

Excited to see you trying a list like this since I was thinking of a very similar idea. Trading post loops with doom engine sound so awesome. I was thinking of using prism as a source of card draw that's can be useful with ensoul and blast. Thoughts?

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Postby Elricity » Fri Jul 04, 2014 7:50 pm

Thought about it too but haven't tried it. My fear was that 2 mana was a bit much for a cantrip when we probably don't need the mana fixing. In a smaller land all in deck, it might have a home.

After doing some goldfishing, I think you either want to ensoul or shrapnel blast but not both except in a real odd all in deck. Too many moving parts. And you don't want to shrapnel blast if you're using trading post. And you don't want ingot if using Ensoul. Etc, etc.

Shrapnel blast and Doom Engine in particular seem to go opposite ways do to the mana costs. I don't think Doom Engine needs that kind of help anyway.

Still haven't quite gotten it to FNM level.

If you have ideas, toss them up.

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Postby Elricity » Fri Jul 04, 2014 7:56 pm

[deck]Creatures (8)
4 Scuttling Doom Engine
4 Volatile Rig

Artifacts (13)
2 Pithing Needle
4 Trading Post
4 Darksteel Ingot
1 Elixir of Immortality
2 Ratchet bomb

Spells (8)

4 Ensoul Artifact
2 Anger of the Gods
2 Mizzium Mortars

Planeswalkers (5)
3 Jace, Architect of Thought
2 Ral Zarek

Lands (26)

4 Darksteel Citadel
4 Steam Vents
4 Temple of Epiphany
5 Mountain
5 Island
4 Shivan Reef

Sideboard

4 Shrapnel Blast
1 Chandra, Pyromaster[/deck]

Untested. Needed something to do to survive and push the end game.

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Postby PrimalBurn » Sun Jul 06, 2014 6:05 pm

I still want to try generator servant. Probably just too excited about the card and want to try it

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Postby Elricity » Mon Jul 07, 2014 3:34 pm

Do you have a deck list in mind? I imagine you would be generating into doom engine or juggernaut most likely.

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Postby Elricity » Mon Jul 07, 2014 4:12 pm

Since I'm busy and lazy today http://www.reddit.com/r/spikes/comments ... artifacts/

You'll likely see me get bored of trying to build this pretty quick =p

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Postby Kilo » Tue Jul 29, 2014 9:39 pm

[deck]Land (20)
4 Darksteel Citadel
3 Island
1 Mountain
4 Shivan Reef
4 Steam Vents
4 Temple of Epiphany
Sorcery (5)
3 Mizzium Mortars
2 Void Snare
Enchantment (4)
4 Ensoul Artifact
Instant (15)
4 Cyclonic Rift
4 Dissolve
4 Izzet Charm
1 Rapid Hybridization
2 Syncopate
Creature (12)
4 Illusory Angel
4 Judge's Familiar
4 Ornithopter
Artifact (4)
4 Springleaf Drum
Sideboard (15)
3 Anger of the Gods
2 Dispel
2 Divination
2 Essence Scatter
1 Keranos, God of Storms
2 Negate
2 Pithing Needle
1 Rapid Hybridization[/deck]

I was giving this a try, dropping the shrapnel in favor of a more tempo build focussing around ensoul / illusory angel. I just stared brewing this last night and haven't got to do any testing yet but I think it's where I'll start.


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