Red Deck Wins

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Postby Pedros » Sun Jun 08, 2014 3:49 pm

Isnt Leyline of Sanctity an issue for this kind of deck? It looks like beating with creatures early and finishing game with shrine / burn.
@LP: Does this deck beat Leyline? Its a rather common card online so it warrant some thought.
Basicly our discussion on destructive revelery comes to that.

Ah and dont forget that it also can come vs Jund - kills Courser of Krupnix, repetable lifegain and card advantage machine that also stoneblocks ground (it looks that way?).
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Postby Khaospawn » Mon Jun 09, 2014 2:20 am

mdu, what decks are you facing that are bringing in Leyline? Cuz I've been looking at the online stats and I didn't see a deck that was playing it (a relevant deck, anyway).

Leyline doesn't lock us out as badly if we were playing Burn or something. You can still punch through with creatures. However, Leyline actually makes our game plan...simpler. Any Burn spell or Shrine can now just be used to clear a path for your 1/1's and 2/2's. And don't forget that Vexing Devil damage doesn't target.
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Postby LP, of the Fires » Mon Jun 09, 2014 4:50 am

Lost a match to BW due to not drawing second land for 6 turns. On turn 6(or whatever) needed to draw bolt or a land for lethal vs. his brimaz and vault mana.

Arguably shouldn't have dismembered a mirran crusader to get in damage(or should've attacked with guide first to see his top card which was said brimaz).

Overall, decks turned out to be very good vs. fringe decks(which is the real reason why tier decks are generally better then non-tier 1 decks. They tend to beat all the random decks where your 'brews' tend to fall short).
You gotta understand, I love the beatdown. I really do. I always have.

Beatdown is hard, though.


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Postby magicdownunder » Mon Jun 09, 2014 4:58 am

mdu, what decks are you facing that are bringing in Leyline? Cuz I've been looking at the online stats and I didn't see a deck that was playing it (a relevant deck, anyway).

Leyline doesn't lock us out as badly if we were playing Burn or something. You can still punch through with creatures. However, Leyline actually makes our game plan...simpler. Any Burn spell or Shrine can now just be used to clear a path for your 1/1's and 2/2's. And don't forget that Vexing Devil damage doesn't target.
Fringe decks mainly, horrible stuff like Hive Mind, Boggles, Soul Sister, Reanimator and so on.
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Postby Pedros » Mon Jun 09, 2014 7:54 am

Arguably shouldn't have dismembered a mirran crusader to get in damage
Mirran Crusader have protection from black and green...
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Postby LP, of the Fires » Mon Jun 09, 2014 8:50 am

Looks like me and my opponent where caught sleeping >_>
You gotta understand, I love the beatdown. I really do. I always have.

Beatdown is hard, though.


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Postby LP, of the Fires » Tue Jun 10, 2014 8:32 am

So Pillar of flame is a definite downgrade in most of your matchups(been testing it in forked bolts place) but it's a massive beating against pod and definitely turns the matchup around. Being able to just answer voice and/or finks in the games where you don't just manascrew them does wonders.
You gotta understand, I love the beatdown. I really do. I always have.

Beatdown is hard, though.


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Postby LP, of the Fires » Tue Jun 10, 2014 8:45 am

Also, No matter how fast the opposing deck is, if you have a turn 2 shrine, and 2/3 bolts+either eidolon or grim, if you're on the play, you can race anything assuming they don't have abrupt decay and/or aren't bogles.

Consistently had affinity dead on board on their turn 3.
You gotta understand, I love the beatdown. I really do. I always have.

Beatdown is hard, though.


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Postby magicdownunder » Tue Jun 10, 2014 8:51 am

Sounds like we want more Shrines no?
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Postby Valdarith » Tue Jun 10, 2014 2:41 pm

Having played three Shrines in the 75 of a couple of my red decks in Modern I can say that the correct number is usually 1-2. It started to get clunky at three even in the matchups where I'd want the card like UWR control.
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Postby magicdownunder » Sat Jun 14, 2014 1:01 pm

Anyone playing this list online still (I think Lazer and longtoe are the only people running this online right now)? If so how has it been, have you've made any tweaks?
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Postby Toddington » Sat Jun 14, 2014 2:06 pm

I played this pile at FNM last night,

[deck]Hatebear RDW[/deck]

Ash Zealot underperformed, but I didn't face and Snapcasters or Storm. Haste is always nice, and she is great at swinging through Voice of Resurgence and Kitchen Finks.

Eidolon was never great, but it never killed me either. It's pretty much a lightning
rod for removal.

This is a pretty standard deck for Lavamancer, and I think 3 is the right number given the spell-base.

Magus of the Moon is insane. If you can pressure people into using removal earlier, it wins games when it comes down.

Mogg Fanatic is good with Magus, when you are trying to screw people playing Birds/Hierachs etc. It is a 1/1 though, there's always liability there...

I wanted 4 Pillar in the 75, but would rather have Burst Lightning in the main (this could totally be wrong). I really wanted the instant speed effect, and sometimes a bad Lava Axe is good.

Sword isn't necessary, but it was kinda sweet. I like having something powerful to draw to (see Burst Lightning), but I'd never want more than one here.

Teetering Peaks has got my seal of approval. There's enough cheap spells that the drawback is negligible. Having 4 was not an issue, but my sample size isn't huge. Nonbo with Magus.

Shrine of Burning Rage was meh, even in matchups where it is supposed to be good.
Modern seems too fast. It's fine, but not as a 4 of.

Not sure if Torpor Orb and Spellskite are where this deck wants to be.

I brewed this as a mashup between Heal's list and Adrian Sullivan's (http://www.starcitygames.com/article/28 ... odern.html), and I feel like it was probably worse than either. I went 2-2, beating UWR Twin, Pod, losing to Tron(!?) and Gifts. I need to mulligan to the hate more, but it's so hard for me to ship a hand with 2-3 lands and spells. Magic is hard...


I think I'm going to go back to playing Figure of Destinys and Kargan Dragonlords. Has anyone tried Urabrask the Hidden as a curve topper in Modern? Seems decent against Resto, Pod, and Twin. Figure and Dragonlord would love to have haste. I'd don't wanna go to far off the deep end, but they seem good with Lightning Greaves too

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Postby LP, of the Fires » Sun Jun 15, 2014 3:57 am

Play keldon megaliths. You haven't lived until you've killed 4 lingering souls tokens.

And Magus of the moon is definitely a card I want to try in the future. I think I'd want a deck with 22 lands, for that and possibly flame javelin to compensate for a lower spell density.
You gotta understand, I love the beatdown. I really do. I always have.

Beatdown is hard, though.


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Postby LP, of the Fires » Sun Jun 15, 2014 4:01 am

[deck]3 Grim Lavamancer
4 Mogg Fanatic
4 Magus of the Moon
4 Goblin Guide
4 Eidolon of the Great Revel
1 Figure of Destiny
2 Flame Javelin
2 Shrine of Burning Rage
4 Molten Rain
4 Searing Blaze
4 Lightning Bolt
2 Pillar of Flame

8 fetches
2 megaliths
12 mountains[/deck]

Something Like this?
You gotta understand, I love the beatdown. I really do. I always have.

Beatdown is hard, though.


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Postby magicdownunder » Sun Jun 15, 2014 4:16 am

That list almost makes me want to take the Adrian Sullivan's Simian Spirit Guide route.
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Postby Valdarith » Sun Jun 15, 2014 4:25 am

I agree. I like where Adrian was going with his list.
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Postby LP, of the Fires » Sun Jun 15, 2014 4:39 am

You, as I said earlier, the idea is amazing. Cut the extra lands and the horrible plated geopede for actual good cards and you have a hell of a powerful deck.
You gotta understand, I love the beatdown. I really do. I always have.

Beatdown is hard, though.


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Postby magicdownunder » Sun Jun 15, 2014 4:49 am

You, as I said earlier, the idea is amazing. Cut the extra lands and the horrible plated geopede for actual good cards and you have a hell of a powerful deck.
-4x Geopede
-3x Teetering Peaks

+4x VD
+1x Searing Blaze
+2x Figure (manasink so the SSG arn't horrible)

Profit?
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Postby LaZerBurn » Sun Jun 15, 2014 9:48 am

[deck]3 Grim Lavamancer
4 Mogg Fanatic
4 Magus of the Moon
4 Goblin Guide
4 Eidolon of the Great Revel
1 Figure of Destiny
2 Flame Javelin
2 Shrine of Burning Rage
4 Molten Rain
4 Searing Blaze
4 Lightning Bolt
2 Pillar of Flame

8 fetches
2 megaliths
12 mountains[/deck]

Something Like this?
Looks bang on the money to me! I notice you've put Searing Blaze back in over Searing Blood, any particular reasoning?
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Red Deck Wins

Postby Toddington » Sun Jun 15, 2014 9:54 am

Play keldon megaliths. You haven't lived until you've killed 4 lingering souls tokens.

And Magus of the moon is definitely a card I want to try in the future. I think I'd want a deck with 22 lands, for that and possibly flame javelin to compensate for a lower spell density.
Megaliths hits creatures huh? Get out of town. That card is insane.

I can really vouch for magus, and it seems great with the spirit guide approach. I might try 2-3 guides as suggested by Adrian, but I guess you always want it for turn 2 (or 1).

People like a couple of maindeck shrine then?

What's the deal with pyrite spellbomb? It only seems useful for killing pro-red creatures. I can't imagine a scenario where you would bring it in and
cantrip it.

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Postby LaZerBurn » Sun Jun 15, 2014 10:31 am

Heal won a PTQ in March 2012 with an earlier version of the list, thought I'd share this for anyone who is interested :)
Nicholas Heal's 'Hartford' RDW
[deck]Creature (20)
4 Goblin Guide
4 Grim Lavamancer
4 Keldon Marauders
4 Mogg Fanatic
4 Stormblood Berserker

Instant (12)
4 Flame Javelin
4 Incinerate
4 Lightning Bolt

Sorcery (4)
4 Rift Bolt

Artifact (4)
4 Shrine of Burning Rage

Land (20)
1 Keldon Megaliths
4 Arid Mesa
4 Scalding Tarn
11 Mountain

Sideboard (15)
2 Dismember
2 Dragon's Claw
1 Manic Vandal
4 Pyrite Spellbomb
4 Searing Blaze
2 Smash to Smithereens
[/deck]
Dan from MTGO Strat also ran the list quite a lot. He posted about it here and there are other vids up on his YouTube Channel too.
Last edited by LaZerBurn on Sun Jun 15, 2014 3:54 pm, edited 1 time in total.
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Postby magicdownunder » Sun Jun 15, 2014 11:02 am

How do you find these gems :D

Dan's videos are actually want got back into magic after my (years) long hiatus, so I look forward too reading about his modern exploits ^_^.
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Postby Khaospawn » Sun Jun 15, 2014 2:02 pm

Nicholas Heal, a Red Mage's Red Mage.
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Postby LP, of the Fires » Sun Jun 15, 2014 9:47 pm

Play keldon megaliths. You haven't lived until you've killed 4 lingering souls tokens.

And Magus of the moon is definitely a card I want to try in the future. I think I'd want a deck with 22 lands, for that and possibly flame javelin to compensate for a lower spell density.
Megaliths hits creatures huh? Get out of town. That card is insane.

I can really vouch for magus, and it seems great with the spirit guide approach. I might try 2-3 guides as suggested by Adrian, but I guess you always want it for turn 2 (or 1).

People like a couple of maindeck shrine then?

What'
s the deal with pyrite spellbomb? It only seems useful for killing pro-red creatures. I can't imagine a scenario where you would bring it in and cantrip it.
Spellbomb does several things:

It replaces dead cards while still advancing your gameplan

It's a headache for twin

Kills etched champion and pro red guys like burenten forge tender and kor firewalker

It's a bomb.

Searing Blaze vs. searing blood is per pref. I literally didn't think when I typed blaze, but I prefer blood most of the time which is probably just me being greedy but I've been very happy with it and it gets around leyline of sanctity.
You gotta understand, I love the beatdown. I really do. I always have.

Beatdown is hard, though.


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Postby zemanjaski » Mon Jun 16, 2014 3:22 am

Megaliths is indeed nutso.
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Postby Khaospawn » Mon Jun 16, 2014 9:03 am

Megaliths is indeed nutso.
And people thought I was cray cray when I bought a foil playset years ago.


WHO'S LAUGHING NOW!!!??? HUH!!!???? :frog: :frog: :frog:
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Postby Platypus » Mon Jun 16, 2014 9:09 am

You really love that frog, don't you?
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Postby Valdarith » Mon Jun 16, 2014 3:45 pm

Given my low amount of capital on MODO, I want to start out small and build the deck up as I win. That will be hard in the short term given how crappy the MODO market is right now, but at least it's something.

[deck=Valdarith's Modern RDW on a Budget]
Creatures (21)
4 Goblin Guide
4 Rakdos Cackler
4 Mogg Fanatic
1 Grim Lavamancer
4 Ash Zealot
4 Eidolon of the Great Revel

Spells (19)
4 Lightning Bolt
2 Pillar of Flame
4 Searing Blood
2 Shrine of Burning Rage
3 Flame Javelin
4 Molten Rain

Lands (20)
1 Teetering Peaks
19 Mountain

Sideboard (15)
2 Forked Bolt
2 Pillar of Flame
2 Shattering Spree
2 Searing Blaze
4 Skullcrack
2 Combust
1 Shrine of Burning Rage
[/deck]

Since this is competitive and I'd like to limit budget discussion, I'll post what would be my ideal list:

[deck=Valdarith's Modern RDW]
Creatures (20)
4 Goblin Guide
4 Rakdos Cackler
3 Grim Lavamancer
1 Figure of
Destiny
4 Ash Zealot
4 Eidolon of the Great Revel

Spells (20)
4 Lightning Bolt
2 Pillar of Flame
4 Searing Blaze
2 Shrine of Burning Rage
4 Molten Rain
4 Flame Javelin

Lands (20)
1 Teetering Peaks
4 Scalding Tarn
4 Arid Mesa
11 Mountain

Sideboard (15)
2 Forked Bolt
2 Pillar of Flame
1 Shattering Spree
3 Searing Blood
4 Skullcrack
2 Combust
1 Shrine of Burning Rage
[/deck]
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Postby Khaospawn » Mon Jun 16, 2014 5:56 pm

Yes, I LOVE that frog.


And Val, why no Megaliths in your list?
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Postby Valdarith » Mon Jun 16, 2014 8:11 pm

I don't know. I haven't thought about an argument between Megaliths and Peaks so I can't give an intelligent point. I've only played with Peaks so I put it in the list out of habit and not due to some other underlying motive.
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Postby magicdownunder » Mon Jun 16, 2014 8:51 pm

Val if you happen too stream an event with the RDW list please let me know so I can watch the replay later :smileup:
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Postby Valdarith » Mon Jun 16, 2014 9:01 pm

Sure thing. Are the Modern 8 mans firing with any consistency?
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Postby magicdownunder » Mon Jun 16, 2014 9:06 pm

During my timezone, the answer would be no.... (not even joking - sometimes 4 standard events would be running side-by-side with only 1 active modern event going on.....)

If you get lucky and keep going 3-0 or 2-1 with the Modern happy crowd then I'll imagine the rate would be bearable other wise you'll be in for LONG waits after each fire.
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Postby Valdarith » Mon Jun 16, 2014 9:17 pm

I'll have to see how the queues are doing while I'm on this week then. Eidolons have tripled their value in just a day and are now selling for 6 tix while Ash Zealots are over 2 tix. I'd like to wait for them to come back down to earth before buying.

I could easily run this in paper but the next Modern event isn't for another two weeks.
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Postby Khaospawn » Tue Jun 17, 2014 3:56 am

Took Heal's deck out for a test drive tonight. 3-0, beating Pod, Tron, and UWR Control. It wasn't even fair, lol.

That feel when you have a Shrine ticking up to 12 and the UWR player has had 2 of his lands blown up and is sitting under a Blood Moon....
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Postby Valdarith » Tue Jun 17, 2014 5:07 am

The best part about Shrine is when UWR players have to bounce it with Cryptic.
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Postby Khaospawn » Tue Jun 17, 2014 12:47 pm

The best part about Shrine is when UWR players have to bounce it with Cryptic.
The best part is when they can't because you've blown up some of their lands. :evillol:
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Postby Platypus » Tue Jun 17, 2014 12:57 pm

The best part about Shrine is when UWR players have to bounce it with Cryptic.
The best part is when they can't because you've blown up some of their lands. :evillol:
:frog:
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Khaospawn
Khaospawn's beautiful and unique title
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Postby Khaospawn » Tue Jun 17, 2014 1:13 pm

The best part about Shrine is when UWR players have to bounce it with Cryptic.
The best part is when they can't because you've blown up some of their lands. :evillol:
:frog:
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Valdarith
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Postby Valdarith » Wed Jun 18, 2014 5:36 am

Testing this in paper tomorrow:

[deck=Valdarith's Modern RDW]
Creatures (20)
4 Goblin Guide
3 Mogg Fanatic
3 Grim Lavamancer
2 Figure of Destiny
4 Ash Zealot
4 Eidolon of the Great Revel

Spells (20)
4 Lightning Bolt
2 Pillar of Flame
4 Searing Blaze
2 Shrine of Burning Rage
4 Molten Rain
4 Flame Javelin

Lands (20)
4 Scalding Tarn
4 Arid Mesa
12 Mountain

Sideboard (15)
1 Grim Lavamancer
2 Pillar of Flame
1 Shattering Spree
4 Searing Blood
4 Skullcrack
2 Combust
1 Shrine of Burning Rage
[/deck]
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