I know, but I had to put something, right?I don't think we need to worry as much about colorless mana in this deck since a fair amount of our deck will be colorless.
Build-a-deck #1: Sydri, Galvanic Genius.
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Next submission: Mindslaver
Pros:
Can be absolutely ridiculous
6 cmc allows Treasure Mage to fetch it
Animated 6/6 with Sydri
Cons:
It's got to survive the trip around the table
Pros:
Can be absolutely ridiculous
6 cmc allows Treasure Mage to fetch it
Animated 6/6 with Sydri
Cons:
It's got to survive the trip around the table
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Mindslaver is just the meanest thing ever. Are we really doing this?
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Yes.Mindslaver is just the meanest thing ever. Are we really doing this?
In a points based game I won because of my use of Mindslaver. I got all the points for "Coolest move of the game" using Mindslaver to ruin someone who was being a dick to everyone else. I also got extra points that game for using Sydri to animate Darksteel Forge and give it deathtouch and lifelink to wreck house.
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With all the mana artifacts, would Upheaval make sense?
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Submission #1
Acquire
Pros:
- I would say it almost never misses. Your opponents are most assuredly going to be playing artifacts.
- Decent CA. Replaces itself and takes one from opponent.
Cons:
- I really can't think of anything. I'm trying to come up with at least one con, and I got nothing.
Acquire
Pros:
- I would say it almost never misses. Your opponents are most assuredly going to be playing artifacts.
- Decent CA. Replaces itself and takes one from opponent.
Cons:
- I really can't think of anything. I'm trying to come up with at least one con, and I got nothing.
SM, you complete me.
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I'm not huge on Acquire because there are decks that really only play mana rocks for the most part, and it does nothing against those. Like, if you're at a table with Prossh, Omnath, and Azami, what are you going to look for? Caged Sun? Prossh doesn't play any real artifacts, and Omnath and Azami basically have rocks, Caged Sun, and Gauntlet of Power.
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Not a fan of Esper decks, so I'll leave this one to you guys.Stardust swoops in long enough to be right, not post any cards or vote for them, and leave. Buzzkill.
By the way, you pick Omnath with Acquire because there's a good chance he's playing Blightsteel Colossus.
҉
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Card: Darksteel Forge
Pros:
+ Makes pretty much every permanent in our deck indestructible.
Cons:
- Costs a lot of mana.
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Card: Engineered Explosives
Pros:
+ Board wipe for 3cmc cards and below
+ Tutorable by Trinket Mage
Cons:
- Blows up our stuff too.
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Card: [card]Tormod's Crypt[/card]
Pros:
+ Exiles any player's graveyard, which is important in almost every EDH game.
+ Tutorable with Trinket Mage and more.
Cons:
- Cannot be animated with Sydri.
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Card: Etherium Astrolabe
Pros:
+ Card advantage
+ Artifact
+ Protects our artifacts from getting exiled.
Cons:
- Can only be used once per turn barring untap shenanigans.
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Card: Thopter Foundry
Pros:
+ Protects our artifacts from exile effects
+ Provides us with attackers or blockers and lifegain.
+ Lets us cycle our artifacts.
Cons:
- 1/1 bodies are underwhelming.
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Card: [card]Courier's Capsule[/card]
Pros:
+ Tutorable artifact.
+ Card advantage that can be recurred.
Cons:
- Mana intensive for the return.
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Card: Ichor Wellspring
Pros:
+ Card advantage in a deck that likes to sac artifacts.
+ Plays well with cards like Trading Post that you would expect to see in a deck like this (hint hint).
Cons:
- Only cantrips without a sac outlet.
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Card: Baleful Strix
Pros:
+ Artifact
+ Stonewalls most attackers
+ Cantrip
+ Plays well with Arcum Dagsson, Trading Post, etc.
Cons:
- Bad at offense.
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Card: Ethersworn Adjudicator
Pros:
+ Artifact
+ Kills creatures and enchantments.
+ Can kill multiple times per turn.
Cons:
- Affected by summoning sickness.
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Card: [card]Executioner's Capsule[/card]
Pros:
+ Artifact
+ Tutorable Doom Blade
+ Is sure to be easily recurred in this deck.
Cons:
- Doesn't hit black creatures.
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Card: Faerie Mechanist
Pros:
+ Artifact
+ Like Augur of Bolas in this deck.
Cons:
- Small body
- Relatively expensive for the effect.
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Card: Sanctum Gargoyle
Pros:
+ Artifact
+ Recurs artifacts
+ Cool to bounce with cards like Esperzoa
Cons:
- Small body
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- Valdarith
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Card: Sharding Sphinx
Pros:
+ Artifact
+ Generates artifact creature tokens that play well with Skullclamp
+ Can generate a lot of tokens in this deck
Cons:
- Expensive
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Card: Skullclamp
Pros:
+ Artifact
+ Tutorable with Trinket Mage.
+ Plays well with Sharding Sphinx, Thopter Foundry, and Sydri turning artifacts that can sac themselves into creatures.
Cons:
- I honestly don't know.
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- DocLawless
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- Valdarith
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Card: Inkwell Leviathan
Pros:
+ Artifact
+ Can be tutored for by Treasure Mage and Sphinx Summoner
+ Hard to kill
+ Plays well with Master Transmuter
Cons:
- VERY expensive
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Card: Sphinx of the Steel Wind
Pros:
+ Artifact
+ Can be tutored for by Treasure Mage and Sphinx Summoner
+ Almost impossible to deal with for mono red, mono green, and Gruul decks.
+ Plays well with Master Transmuter
Cons:
- VERY expensive
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I had to wait awhile in the doctor's office. What can I say?
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- Alex
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