Build-a-deck #1: Sydri, Galvanic Genius.
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Card: Argivian Find
Pros:
+ Recurs important artifacts if we don't have Academy Ruins, Trading Post, or similar effects on board.
+ Cheap mana cost.
+ Instant speed.
Cons:
- Can only recur artifacts or enchantments.
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Card: Argivian Restoration
Pros:
+ Recurs important artifacts if we don't have Academy Ruins, Trading Post, or similar effects on board.
+ Puts the artifact on the battlefield
Cons:
- Expensive.
- Sorcery speed.
- Can only recur artifacts.
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Card: Dispatch
Pros:
+ Exiles creatures (works around indestructible).
+ Instant speed.
+ A better Path to Exile or Swords to Plowshares most of the time.
Cons:
- Conditional (though the condition is easy to meet in this deck.
[x] Tallied.
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Cons: There are better tutors than that.
Demonic Tutor
I'd call these no-brainers, barring an argument against having any tutors at all. Like having a ton of draw making them irrelevant.
Demonic Tutor
I'd call these no-brainers, barring an argument against having any tutors at all. Like having a ton of draw making them irrelevant.
Last edited by DocLawless on Wed May 21, 2014 4:26 pm, edited 1 time in total.
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Imperial Seal
If we're only building the deck in theory, then in theory we can include this card.
Cons:
- Tutors to top deck, but does it for 1 mana.
- At $700, it's in the running for one of the most expensive Commander legal cards.
If we're only building the deck in theory, then in theory we can include this card.
Cons:
- Tutors to top deck, but does it for 1 mana.
- At $700, it's in the running for one of the most expensive Commander legal cards.
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Enlightened Tutor
Cons:
- Tutors to top deck, but does it for 1 mana.
- Only nabs Enchantments and Artifacts.
[x] Tallied.
Cons:
- Tutors to top deck, but does it for 1 mana.
- Only nabs Enchantments and Artifacts.
[x] Tallied.
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I mean, why not run Fabricate alongside Demonic Tutor?
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Nothing wrong with running both. Lets just be realistic about the actual pros and cons of things. It's a tutor that only hunts for Artifacts. This deck just happens to be able to entirely play around that drawback.
I can see considering that a card has no drawback within this context of this deck too, though. Different perspectives of looking at things.
I can see considering that a card has no drawback within this context of this deck too, though. Different perspectives of looking at things.
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Should be able to cheat this asshole out pretty early...
Magister Sphinx
Pros:
- Basically a kill shot.
- Can bring someone with an out of control life gain engine back to heel.
Cons:
- Can be used against you with things like Bribery.
Magister Sphinx
Pros:
- Basically a kill shot.
- Can bring someone with an out of control life gain engine back to heel.
Cons:
- Can be used against you with things like Bribery.
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Sooooooo...this is happening in Conspiracy. Looks like this deck just got broken right open.
http://puu.sh/8W7ck.jpg
Card: Muzzio, Visionary Architect.
1UU
Legendary Creature - Human Artificer
3U, : Look at the top X cards of your library, where X is the greatest converted mana cost among artifacts you control. You may reveal an artifact card from among them and put it onto the battlefield. Put the rest on the bottom of your library in any order.
Whoa.
http://puu.sh/8W7ck.jpg
Card: Muzzio, Visionary Architect.
1UU
Legendary Creature - Human Artificer
3U, : Look at the top X cards of your library, where X is the greatest converted mana cost among artifacts you control. You may reveal an artifact card from among them and put it onto the battlefield. Put the rest on the bottom of your library in any order.
Whoa.
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Next submission: Tezzeret, Agent of Bolas
Pros:
Lets us dig through our library to find artifacts that we want
Gives us a similar effect that Sydri does
Cons:
No ultimate
Will probably die quickly
[x] Tallied.
Pros:
Lets us dig through our library to find artifacts that we want
Gives us a similar effect that Sydri does
Cons:
No ultimate
Will probably die quickly
[x] Tallied.
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Get to voting, scrublords! I started deleting thanks on cards that have already been added to the list. It makes it a little (read: a lot) easier for me to figure out which ones I already have on the list.
@Suga: I'm gonna send out your cards today. I finally had a chance to sit down and figure out what I wanted to send.
@Suga: I'm gonna send out your cards today. I finally had a chance to sit down and figure out what I wanted to send.
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Also, I'm gonna throw a card in that I'm sure a lot of people forgot about, but seems incredibly good here.
Card: Remember the Fallen
Pros:
+Recurs relevant engines that may have been milled or destroyed.
+Basically targets two things most of the time.
+Has sweet Elspeth art on it.
Cons:
-It's a sorcery, and is a little too conservatively costed for what it does.
I used to think this card was bad, but I played around with it a little bit in another artifact deck and was very shocked at how often it was exactly the card I wanted to put me back into the game. In my Tajic, Blade of the Legion deck, it basically read "Return target equipment and creature to put it on from the graveyard to your hand." which is great when the equipment you're
recurring is something like a Sunforger and the creature is a Brion Stoutarm.
In this deck I could see it grabbing Trading Post and Magister Sphinx. Which, hell, isn't a bad place to be.
[x] Tallied.
Card: Remember the Fallen
Pros:
+Recurs relevant engines that may have been milled or destroyed.
+Basically targets two things most of the time.
+Has sweet Elspeth art on it.
Cons:
-It's a sorcery, and is a little too conservatively costed for what it does.
I used to think this card was bad, but I played around with it a little bit in another artifact deck and was very shocked at how often it was exactly the card I wanted to put me back into the game. In my Tajic, Blade of the Legion deck, it basically read "Return target equipment and creature to put it on from the graveyard to your hand." which is great when the equipment you're
recurring is something like a Sunforger and the creature is a Brion Stoutarm.
In this deck I could see it grabbing Trading Post and Magister Sphinx. Which, hell, isn't a bad place to be.
[x] Tallied.
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Evidently I proposed Enlightened Tutor after Val had already done it. Between the two posts it has two votes.
Also, if we're voting in cards that grab things like Magister Sphinx and Trading Post, we should probably also vote in Magister Sphinx and Trading Post.
Also, if we're voting in cards that grab things like Magister Sphinx and Trading Post, we should probably also vote in Magister Sphinx and Trading Post.
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So when I was flipping through bulk to find stuff for Suga today, I came across a card that I forgot about that's pretty sweet.
Card: Spine of Ish Sah
Pros:
+Is recurrable spot removal with artifact sacrifice outlets, which the deck already plays.
+Turns into a rather sizeable creature due to having a converted mana cost of 7.
+Makes for a decent mana dump late into the game, and even allows you to "combo off" when you have infinite mana and a sac outlet by destroying everyone's...everything.
+Great tutor target to have in your toolbox.
Cons:
-It costs 7, which is both a blessing and a burden in this deck.
-It isn't that great in your starting hand since it doesn't do much without a sac outlet.
-Doesn't go to the graveyard, so no shenanigans with it from the yard.
[color=#
BF0000][x] Tallied.[/color]
Card: Spine of Ish Sah
Pros:
+Is recurrable spot removal with artifact sacrifice outlets, which the deck already plays.
+Turns into a rather sizeable creature due to having a converted mana cost of 7.
+Makes for a decent mana dump late into the game, and even allows you to "combo off" when you have infinite mana and a sac outlet by destroying everyone's...everything.
+Great tutor target to have in your toolbox.
Cons:
-It costs 7, which is both a blessing and a burden in this deck.
-It isn't that great in your starting hand since it doesn't do much without a sac outlet.
-Doesn't go to the graveyard, so no shenanigans with it from the yard.
[color=#
BF0000][x] Tallied.[/color]
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Between Doc and myself there are three votes for Enlightened Tutor (Doc posted it awhile after I did).
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Card: Buried Ruin
Pros:
+ Recurs an artifact
+ It's a land
Cons:
- Must sacrifice it
- Only produces colorless mana
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